New Dead Space 3 story DLC wasn’t built until after the vanilla game was finished

Thursday, 7th March 2013 19:43 GMT By Phil Owen

Dead Space 3′s Awakened DLC was announced around the game’s launch, and today we received some new details on it and it was dated for release next week, about a month after launch. That, understandably, has had some gamers crying foul. Visceral producer John Calhoun explains to Destructoid, though, that nobody at the studio began work on any DLC until after they completed the main game.

“Dead Space 3 is finished months before it’s actually sold, ’cause you have to go through manufacturing, certification, and all that stuff,” Calhoun said. “So in that time we a have team with nothing to do.

“It’s definitely not the case where we take a level, and just decide we’re not going to include it in the main game. This was not even part of Dead Space 3; it was developed by a smaller set of our team that were run with a different producer, and all that stuff. You’re looking at something that was wholly created as a standalone product.”

Does that answer put you at ease?



  1. Sublimeone

    Funny how time and time again, developers feel they need to reassure us every time, that the DLCs are done after the main has been completed.

    Oh really. As if? They make it sound as if, game development is like piecing together parts like those in a tool palette and Voilà! = dlc. BS!! It takes time, planning, scripting…. etc So this was most
    definitely conceived when the DS3 development started.

    #1 2 years ago
  2. Telepathic.Geometry

    Well yeah, it’s not like nobody thought about DLC until the disc went gold, that’s fuckin’ nonsense. It would have been written into the story from the off… But that doesn’t really matter to me. I have ABSOLUTELY NO problem with them holding back levels to release as DLC as long as the main game is populated with enough quality and content.

    In the case of DS3, I think that the game lacked enough interesting environments and new enemies, and new gameplay ideas. The co-op was poorly implemented and the back end of the game was frankly a grind. Whatever ideas they had for the DLC, they should definitely have spent on the main game, it needed it…

    #2 2 years ago

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