Making an MMO is a huge risk, says Guild Wars 2′s director

Thursday, 7th March 2013 21:44 GMT By Phil Owen

IGN spoke with Guild Wars 2 game director Colin Johanson about just what you have to put on the table to build an MMO. “You’re basically betting your company any time you decide that the thing you’re going to make is an MMO.”

“They take so long to make,” he continued, “and they take so much money that either you’re successful and you’re going to do really well, or you’re not and your company’s toast. If you have a really big backer, maybe you can survive that but it’s a huge risk.”

That, of course, is why some folks, fans, even, can be hypercritical of any MMO’s status. Fans tend to be frightened about the prospect of their game coming to an end. They know how quickly it can all fall apart.

The rest of the interview over at IGN is quite an interesting read, and I encourage you to check it out.



  1. blackdreamhunk

    make smaller games while your some of your team works on the mmo.

    #1 2 years ago
  2. Gnosis

    Right and for some reason there are WAY too many MMORPGs out there.

    #2 2 years ago
  3. roadkill

    @2 He might be talking about how well MMOs do these days. Most of them fail. Examples: SWTOR and The Secret World.

    #3 2 years ago
  4. Gnosis

    @3: I know. It’s actually obvious that making an MMORPG is dangerous business, since, well, they’re way bigger projects than offline games. And for some reason there are tons of them out there. In the last year there were several big releases. Many of them failed horribly and were forced to go FTP. And still ppl don’t get the fact that their MMORPG’s not gonna be the next WoW and keep producing games that either rely heavily on fan service (Terra/ Aion) or are just plain train wrecks (FFXIV and maybe Secret World in earlier stages).

    #4 2 years ago

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