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Tomb Raider now rolling off the production line

Wednesday, 13 February 2013 04:42 GMT By Brenna Hillier

Just a little blip; Tomb Raider brand manager Karl Stewart has shared a photo of a finished retail copy of Tomb Raider for Xbox 360. It’s apparently the very first unit off the assembly line. Tomb Raider went gold last week and is expected on PC, PlayStation 3 and Xbox 360 on March 5; it has been in pre-production since at least 2008, and represents the franchise’s most drastic reboot to date.

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20 Comments

  1. SlayerGT

    So curious to see how this game is received.

    #1 2 years ago
  2. salarta

    @1: It’s going to sell like crazy, probably the best selling “Tomb Raider” game in a long time. Even though it really doesn’t deserve it, at least on the grounds of how it ruins Lara as a character and her origin story. Reception will likely be mostly positive because so many people seem to agree with the idea that female protagonists can’t be naturally strong and brave like male ones always are, and the changes to gameplay and aesthetics will woo over the majority of people.

    It’s possible I could be wrong. I was wrong about the reception of DmC and RE6, I expected both of those games to sell ridiculous millions too. But the Tomb Raider franchise fell so far down that I think it’s impossible this won’t be considered a huge success regardless of quality.

    #2 2 years ago
  3. HauntaVirus

    I’m guessing it’ll get 8-8.5 on average. I’m picking it up for sure, got it for under $30 on GMG.

    #3 2 years ago
  4. aseddon130

    @2 it annoys me when people like you fear ‘change’ – change can be for the better. You cannot keep sticking to the same old formula over and over, CD tried that with Tomb Raider Underworld and that game bombed badly and with the likes of Uncharted besting it in every way they had to come up with something different. So giving it a Modern Bond-like makeover seems like a very interesting move, making it more gritty and realistic can do wonders for movies or games and i am really excited to see how it turns out.

    The only exception to your examples was RE6, from what i seen it could have done with being more like the original games and less a crappy shooter it became.

    #4 2 years ago
  5. salarta

    @4: There’s a difference between change and “change.” You’re right that change can be for the better. I saw it happen plenty well with Mortal Kombat 9 doing a reboot of a franchise the right way, I was pleased with Resident Evil 4, and I eagerly await Metal Gear Rising.

    Real change in an IP is when you take what has already been established about the IP, everything from backstory to past characterization, and build upon it, paying tribute to what has come before. “Change” is what happens when a company decides it needs to throw away core elements that define the series or character and force in things so alien and inappropriate to the already existing IP that it would be better to just make it into a brand new IP and start over. This is what led to the Devil May Cry series existing, Mikami realizing that his original plans for RE4 were so inappropriate for Resident Evil that they were better off as an entirely new franchise.

    The new “Tomb Raider” is not change. It’s “change.” It’s ripping out everything that defines Lara Croft as a character and trying to change her into something she isn’t. It’s trying to change her from an action hero to a horror film survivor girl.

    You’re right that a company can’t keep sticking to the same formula, but that’s where the GAMEPLAY needs to be changed, NOT what defines Lara Croft as a character.

    Mortal Kombat 9 proves this a hell of a lot better than I can put it into words, but I have to try to do so regardless. Mortal Kombat 9 didn’t turn around and completely redefine the characters and series; Mileena wasn’t suddenly reimagined as a fragile little girl traumatized by bullying over her freakish looks into becoming violent and sexual, nor was Kitana suddenly reimagined into a terrified survivor of child abuse that had to beef up to protect herself from her abusive adopted dad. All it took was completely reworking gameplay, and when it comes to story, RETELLING the original three games with alterations only done to the events, NOT to the (admittedly flimsy) core of each character.

    All Lara needed was reworked gameplay, less emphasis on sex appeal, and a chance to show off how kickass she is naturally as already established by past games. Yet for some reason, Crystal Dynamics decided the last one wasn’t worth a damn.

    You’re defending it for being more “gritty” and “realistic.” Gritty is fine. But if “realistic” means destroying everything Lara Croft ever was and making her into a terrified womanchild at the prospect of facing danger her first time, then I have to say to hell with making Tomb Raider “realistic.” Besides, the real Lara Croft encountered many artifacts with mystical properties, so “realistic” is not entirely appropriate here anyway. It’d be like demanding that Superman fit the upper limits of the human body and lose any abilities that human beings cannot naturally present.

    #5 2 years ago
  6. YoungZer0

    “Change is only good when I like it.”

    #6 2 years ago
  7. salarta

    “Change is only good when it comes from Dave Thomas.”

    Really though, that’s kind of silly. I understand where you’re coming from, YoungZer0, presenting the idea that saying a change is bad can very easily just be trying to enforce subjective desires. But in reality, how can you ever divorce whether something is a good or bad change from your personal opinion?

    Is it really possible to think “This is the worst change the series has ever undergone, but I loved the hell out of every second of it!” Or conversely, “This is the best change I could have ever dreamed of seeing in a game, too bad it makes the game suck.”

    As for this game specifically, I haven’t played a single Tomb Raider game since Tomb Raider II. It’s not like I’m a hardcore fan of the series here.

    #7 2 years ago
  8. YoungZer0

    Then stop fucking crying about it.

    #8 2 years ago
  9. salarta

    @8: You’re free to not read the comments I make.

    #9 2 years ago
  10. YoungZer0

    And you’re free to stop crying about a series you don’t care about, but suddenly do when they change things up.

    #10 2 years ago
  11. absolutezero

    Change is only good when its good. I thought that would be obvious theres nothing intrinsically positive about change for changes sake.

    Make something fucking new if you want to make something new. Stop raping everything just to make some easy fucking bucks you fucking cunts.

    #11 2 years ago
  12. YoungZer0

    If they wanted to make some easy bucks they would’ve made the same game again.

    #12 2 years ago
  13. DSB

    New Coke.

    I think you can pretty much build a case to lean either way.

    XCOM Enemy Unknown was different from the old X-Com games in most ways, but a lot of people thought it was a stellar game. I’m not sure I agree, but then I’m also infatuated with the old ones.

    Either way it stands in pretty stark contrast to something like Syndicate which really had nothing to justify its existence, let alone its brand.

    #13 2 years ago
  14. PEYJ

    While I have been a long-time TR fan I can see why Crystal Dynamics wanted to change her. She had lots of appearance and attitude but no real personality as her “life” was centered in a James Bond/Indiana Jones like fantasy adventure. Now they are trying to make her more like a real person.

    While Toby Guard tried to pull her in that direction and never really achieved what he wanted, it seems that CD now have taken the next step. Whether they’ll be successfull or not remains to be seen but to sit and cry after realizing that she is stuck on a remote island and apparantly fucked, seems fair and real enough to me. If that draws a picture of her “performance” in the rest of the story, they have succeeded in making her more real so to speak. And that is pulling her away from what she WAS and not IS. The only thing she really is, is a fictitious person and an IP.

    #14 2 years ago
  15. salarta

    I care about how Lara Croft is being needlessly changed in this manner because I care about seeing video game franchises and their history being treated with due respect. Of course, I know that’s not good enough to many people who will try to find any way to spin a dissenting opinion into being “invalid.”

    If they’re a big fan of a series, the consumer’s voice somehow doesn’t count because they’re supposedly too obsessed with the past to accept change. If they’re not a big fan, the consumer’s voice somehow doesn’t count because they haven’t supported past attempts enough to “deserve” to be heard. Kind of like how a fan that doesn’t like a game is told to shut up with their complaints and vote with their wallets, but when voting with their wallets means the game bombs, suddenly the fans are “entitled” and “selfish” for daring to not spend their money on something they don’t want and never asked for.

    However, I think I should add that if Tomb Raider was done the right way, and if I wasn’t already boycotting all things Squeenix due to 3rd Birthday, then I would have bought a new Tomb Raider game. Just like I hadn’t bought a Mortal Kombat game since Deadly Alliance, but immediately bought and loved Mortal Kombat 9.

    And no, it’s not possible to make easy bucks by making the same game again. If that was possible, we’d be playing Guitar Hero 50 by now. What companies are doing instead is forcing ideas that SHOULD have been new IPs onto existing IPs. They know that they have to present something that looks like change if they want to keep selling games in a franchise, and they also have very little faith in brand new IPs compared to existing ones. So rather than make the new IP idea into an actual new IP while make respectful advancements with existing IPs, they shoehorn new IP ideas where they don’t belong, expecting people are so stupid and care so little about what really makes an IP what it is that they’ll buy the game in droves at the promise of “change.”

    #15 2 years ago
  16. CaptPierce

    Wow. Just wow. People complained that Lara’s character was pretty much a relic and had no place in games, and now that people are actually drawing her as an actual human being rather than a talking blow up doll with guns and a posh accent, everyone decides that they’re ruining the franchise. I loved the games as a child and even I could tell it held a bad image for women, regardless of how smart of strong Lara was.

    In survival situations, people are critically injured and can die from the things they put themselves through to live an extra hour for help that may or may not come. Nathan Drake hopped onto a moving train, was shot, passed out for a few minutes, climbed out of a train ON A FUCKING CLIFF, climbed some more, shot some dudes and then finally passed out again, and was able to live and go right back to kicking ass. People see Lara getting ONE splinter, and automatically it’s red flagged for some reason.

    When in a situation you’re stranded from civilization and everyone you know is dead and have no way of escaping, and the only people that are capable of surviving are trying to kill you, there is not a single human being that WOULDN’T be scared in this situation. It’s not much of a remake if you still draw Lara as a killing machine and can snap necks like Kit Kat bars; a real person is going to be scared out of their fucking minds and learn to be strong on their own.

    People preached and begged for the game to change and for Lara to change to, and the story and the way they carry Lara in this game is excellent. You are actually focused on playing the game (a really well made and gorgeous game) rather than the ass that’s in front of the camera.

    Little secret for you all too: THE WORLD IS A LITTLE DARK SOMETIMES. Taking things seriously is not by any means bad. They’re bringing life into a character that was an outdated boy fantasy and making her into a strong likable, believable character, and one worthy of being looked at as a role model to some. Smart, attractive and tough never hurt anyone.

    So if you want to preach that a game needs changing fine; but don’t let nostalgia blind you from actual progress.

    I’m hungry now. I want cookies.

    #16 2 years ago
  17. DSB

    @15 I’m gonna withhold judgement until I see the game, but while it may be needless to you, I don’t think the same goes for the majority.

    Square Enix gave this chart to Kotaku: Tomb Raider sales

    It looks like that cow had been milked for just about all it could take. No pun intended.

    If people wanted old Lara, they should’ve supported old Lara.

    #17 2 years ago
  18. salarta

    @16: I can’t speak for every person of course, but I believe that most of the claims that Lara’s character was a relic and had no place in games came from the (false) opinion that she had no personality, and that many thought she was mainly about having boobs to show off. Do you see anyone calling for any of the many, many male protagonists out there to be rewritten as starting out weak and absolutely terrified of combat as supposedly full-grown men in their 20s, on the verge of tears at the prospect of combat? No, you don’t. The one example I can give you where this happens with a playable male character, Edward from FF4, is one of the most hated characters in the entire game if not the entire franchise specifically because of his not acting like one of the fearless tough dudes.

    Yet somehow it’s decided that Lara Croft acting weak and terrified of combat is absolutely necessary, because it’s “more realistic.” I don’t care how “realistic” the reactions of “Lara” in this game are, if it’s not being done to iconic male protagonists across the industry too, then it shouldn’t happen. Until I see these people start shouting from the rooftops for every male protagonist from Master Chief to Kratos to Solid Snake and beyond to be rewritten exactly the same way as Lara is getting rewritten here, I’m not going to take the suggestion that Lara “needs” to be rewritten this way seriously. The industry, including Crystal Dynamics, implying that only women behave in this way by doing it only to female protagonists makes the industry and companies involved sexist, even as they try to claim such writing is somehow defeating sexism.

    Either all sexes get treated this way or no sexes get treated this way. To do otherwise is sexist.

    EDIT: I’d still have a problem with Lara Croft being rewritten this way even if male protagonists were getting the same treatment, because it still wouldn’t be appropriate for who she’s supposed to be as a character. But noting the inherent sexism of this and other recent “reimaginings” of strong female protagonists shows just how asinine and unnecessary all this is.

    @17: As I’ve said before, some kind of change is required, but when it comes to what they’re doing to Lara’s personality with this game, THIS kind of change is not at all necessary. I don’t think anyone could claim this franchise didn’t need to be revitalized, that’s more than obvious, but revitalizing the series does not require ripping out the soul of the main character and Frankensteining in one that’s not right for her. Mortal Kombat 9 did an excellent job with their form of a reboot without turning any of their women into scared little girls in adult bodies.

    #18 2 years ago
  19. Vice

    #18 Mortal Kombat isn’t a reboot. It’s just a changing of some events in same old universe. And tbh Sonya did look like a damsel in distress to me few times…
    Tomb Raider is a reboot. Hell, I heard her parents still alive even! It’s NOT original Lara, it’s a new one. And as much as I loved strong Lara from Legend and Underworld, I don’t see any problems with this one. She’s 21, she never been in a situation like this before, she’s slowly getting used to it and we don’t even know how she’s gonna act even in the middle of a game after killing many people and surviving many dangers.
    I’m sure in a sequel she’ll be older and more resembling our original Lara.

    #19 2 years ago
  20. salarta

    @19: In using the word “reboot,” I was going by the broader definition of trying to provide several significant changes to revitalize the brand, but I think that was a poor choice of words on my part (as your post suggests) and I need to be more conscious of the normal and commonly expected uses.

    The problem is that Lara was intended to be an action star kind of character. One of the guys behind her creation has even said she was created to counter the commonly held stereotypes for women in video games of bimbo or dominatrix. She was intended to be strong, strong-willed and brave from the outset by her very nature. Saying she has to start off weak and terrified of danger for her first outing when that first outing is as a fully grown woman goes completely against her identity. Lara being tough and brave is no longer something she exhibits because she’s naturally inclined that way as a woman, it’s now suddenly Lara being that way because a bunch of men tormented or trained her to become something contrary to her true nature.

    No matter how tough she may look in future games, as long as this is her origin story, that toughness is unnatural and superficial. It’s not the woman she ever wanted to be, it’s the woman she was forced to become against her will.

    She’s no longer presenting empowerment as a woman that deliberately chose to face life-threatening situations head-on because it’s in her nature; she’s presenting empowerment as a terrified victim that took the only option she had available to her that didn’t involve her living a horrible remaining life or dying a horrible death.

    While that kind of story can be good, it’s not the kind of story that Lara Croft should have forced onto her identity. If she’s an adult, then she shouldn’t have to get used to it in the manner this game presents. Getting used to it in that she has to come to terms with having killed a man, or that she learns how to maneuver and fight, sure, but not this approach of her being a sheltered innocent flower of a girl at the outset.

    #20 2 years ago

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    Recent weather conditions in Sydney, Australia are responsible for a slight delay of the PC version of Project Cars in the country. Sydney recently suffered from storms that caused flooding in some areas. One of those is the place where publisher Namco Bandai was storing PC copies of Project Cars. The stock was “severely damaged,” […]

  • Twitch’s new process makes it easier for streamers to appeal flagged content

    Twitch has updated its appeals process concerning videos that have been flagged by the audio ID system. Towards the end of last year, Twitch introduced a new audio recognition system that scans archived streams and automatically mutes the audio whenever copyright music is identified. The system has been in-use ever since and Twitch has today […]

  • The Witcher 3: Wild Hunt has a day one patch, but it’s not a major one

    The Witcher 3: Wild Hunt will indeed have a day one patch, to make the first-time experience as smooth as possible. Like many modern games, The Witcher 3: Wild Hunt will have its day one patch. According to the developer however, it wasn’t born out of necessity. Miles Tost, level designer at developer CD Projekt […]

  • CoD: Advanced Warfare owners get free pistol today

    Advanced Warfare developer Sledgehammer Games is adding a new pistol to the game, free to all players. The M1 Irons is a new pistol that comes to Advanced Warfare starting today. The weapon is offered as a thank you gift from the developer. Sledgehammer says the Irons is good at range and packs a punch. […]

  • Fall down the Skullgirls Big Band music video rabbit hole with me

    Skullgirls is a pretty amazing fighting game, but did you know it’s also a passable music creation suite? Earlier today I was idly perusing an episode of PlayStation Underground showing off Skullgirls 2nd Encore, a re-release of the indie fighter packing in loads of new features and coming to PS4 – with full cross-play! – […]

  • The many uses of Wolfenstein: The Old Blood’s pipe weapon

    Wolfenstein: The Old Blood adds a sick new weapon to BJ’s arsenal: a pipe. In Wolfenstein: The Old Blood, a pipe is not just a pipe. Not only can you bash nazis with it, you can use it to climb walls, reach hatches, and even break through some walls. Plus? You can dual wield it. […]

  • Mortal Kombat X teaser gives first look at Predator

    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]