Part two of Sam Clay’s video interview with DayZ creator Dean Hall is live. In the second part of this interview from late last year, Hall talks about living and breathing DayZ, engaging fans via social media and the open nature of DayZ’s development.
Part one, in which Hall discusses development pressure, is here.
“I don’t need to tell people about it, I just need to do it” – Dean Hall, circa October 2012.
As we know, the DayZ standalone release missed its 2012 launch target, but only so that it could become “the way we all dreamed it could be.”
Here, in the second part of Clay’s VG247 interview with Hall, he sheds light on what it’s like to live and breathe development and why he’s always happy to answer the popular questions, no matter how many times he’s asked.
Part two of the interview is below, part one can be found here.
The video interview was shot after Dean Hall’s Eurogamer Dev Session.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.