Sections

Dark Souls 2: the inviting unknown

Tuesday, 11 December 2012 13:32 GMT By Dave Cook

Dark Souls 2 is to be more “understandable”, according to developer FROM Software. VG247′s Dave Cook explains why the studio needs to be cautious in its approach.

Fearing the unknown is a perfectly natural thing. For example, we have no knowledge of what – if anything – lies beyond death, and it’s the kind of troubling thought that keeps people awake at night, as do concerns over World War III, the rise of environmental cataclysms and other unforeseeable events.

We’re inquisitive creatures, constantly trying to explain the unexplainable, furthering our own knowledge through education or the arts, and breaking down the many myths surrounding our planet and beyond, into the great void of space. We live to learn, and that learning helps us live in kind.

This curiosity-baiting ambiguity and thirst for knowledge is where the beauty of FROM Software’s cult hits Demon’s Souls and Dark Souls lies. Both games offer little in the way of lore or tutorials, and instead rely predominantly on cause and effect deduction. There are no need for words here, just simple, raw experimentation.

If you try something and it fails, then you know not to do it again. If you try something else and it works, then that’s the game’s way of telling you that you’re doing the right thing. It is the most basic form of aesthetic feedback in gaming, yet FROM Software’s titles remain a masterclass of the art.

For example, when you shoot someone in an FPS you’d expect some kind of aesthetic feedback to know your shot landed on target. Such mechanics are a given these days, but so many games still fall of short of conveying those messages clearly without resorting to intrusive text panels.

The ‘Souls’ franchise manages to deliver this information through visual and aural means – albeit subtely – without the immersion-breaking nuisance of HUD pop-ups, arrows or voice chatter. Dark Souls gets players curious, gets them talking, and has spawned vast word-of-mouth theorising and collaboration.

It’s still incredible to think that when Demon’s Souls: Black Phantom Edition launched in the UK, its bundled ‘official’ strategy guide was actually the Demon’s Souls Wiki pages editorialised into a digestible format, underlining just how much the game had got people talking.

The game didn’t explicitly reveal these secrets to players as it was largely ambiguous. Instead they had to earn and pool that collective knowledge by trying things in-game, as well as discussing unearthed secrets on the Wiki page and on forums.

Baffling mechanics such as World Tendecy and the way it affected the game world, or the best places to farm souls suddenly became readily-available knowledge, all without the developer explaining a thing.

That is truly a phenomenon, even if it feels insignificant. To get people talking that much, and to see them collaborating to master the game on a grand scale was inspiring, and the same rang true with its successor Dark Souls, which also boasts a massive Wiki community.

Dark Souls 2 was announced at the VGA awards over the weekend, and with it a dark and ominous trailer that fell in line with the series’ dark, harrowing tone. Typically, sequel announcements are met with one of two reactions – excitement or cynicism. Some fear the money-grabbing intent of fast-buck sequels, while others are happy to see franchises return.

Either way, the Dark Souls 2 announcement has largely been met with celebration, and theories have already begun about the game’s new world, the existence of bonfires and other areas. It’s a brand people feel is worth discussing and combing through to dredge as much insight as possible. It’s a powerful thing indeed.

However, as part of a Dark Souls 2 feature, Edge spoke with co-directors Tomohiro Shibuya and Yui Tanimura, who discussed the game’s difficulty and accessibility. Shibuya stated that the game would be more “understandable” than its predecessor.

He specifically said, “I personally am the sort of person who likes to be more direct than subtle. [Dark Souls 2] will be more straightforward and more understandable.”

This has got some gamers worried, as to many of the Dark Souls faithful the word ‘understandable’ translates to ‘easier’, but I’m not so sure that’s the case here. Namco Bandai’s promotional push on Dark Souls was rather massive.

I remember walking the public halls of gamescom 2011 and seeing huge, intimidating banners and posters everywhere telling advising everyone to “Prepare to Die.” E3 was no different. Yet for all of Namco’s pushing, the game entered the UK charts on October 8th at 6th place, then steadily dropped from there – according to scorekeeper Chart Track.

That’s just in the UK of course, but I remember seeing a lot of gamers and friends saying that they were either avoiding Dark Souls because of its difficulty, or that they had traded it back in after finding it utterly impenetrable. I personally adore Dark Souls, but I can absolutely see where they’re coming from.

Trial and error runs through Dark Soul’s veins. It’s all about figuring out attack patterns, earning the discipline to defend at attack at the right time, and having the patience to grit your teeth after each death, take a massive breath and enter the fray once more.

It’s a lot like fumbling around in the dark for a light switch. You get closer to pinpointing it each time you reach out, but for some – especially those who are time-poor – the demands of Dark Souls are too great.

Making the game more understandable might be something as simple as offering an easy mode – as desired by Dark Souls director Hidetaka Miyazaki – who said, “I personally want my games to be described as satisfying rather than difficult.

“As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty. Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play.”

Namco Bandai quickly debunked the quote as a mistranslation, and stated that no easy more was being developed, but I feel that Miyazaki was simply speaking out loud here, and I absolutely agree with him. If hardcore fans hate the idea of an easy mode, then they could chose to not play it. It’s simple.

The unknown can be intimidating, and the long proccess of learning the intricacies and harsh penalties of FROM Software’s world results in a significant time sink. Dark Souls 2 may not be getting any easier, but explaining how status inflictions change your character, or the way swearing allegiance to certain NPCs impact the game later on would go some way to purifying the muddied water.

That said I do enjoy Dark Souls’ ambiguity and crushing difficulty. In fact, I’d even hazard to say – as mad as it may sound – that it’s not that difficult at all on a mechanical level, and that you, personally are the biggest foe in the game.

If you know what you’re doing and act cautiously without haste or confusion, then you will have greater odds, but if you charge on without care or respect for your enemies, then you will die a foolish death. Restraint and intelligence are needed over raw twitch skill. It’s a lesson in patience, rather than feats of control.

Dark Souls is one of very few games where the hazardous, unbeaten path is more inviting than the safe road. There are secrets to be found everywhere if you look hard enough and brave the unknown. The thrill that comes with stepping through walls of light – uncertain of what horrors lie on the other side – is immeasurable for one.

To strip away the mystery and make Dark Souls 2 more understandable in that sense could be disastrous, but I seriously doubt that FROM Software were saying that to Edge at all. I think it just means the game will spell out more of its rules in plain English.

Will Dark Souls 2 be easier for it however? Well, I’ve met the Dark Souls team several times before and let me tell you, they’re a gleefully sadistic bunch of brilliant sods.

They’re very lovely people, but make no mistake; they want you to die, die and die again – not just for their own amusement – but to give you a sense of gratification and pure elation every time you overcome the unknown and notch up another fleeting victory.

Without that feeling, Dark Souls 2 would be nothing, so I think we’ve got very little to be worried about.

What’s your view? Let us know below.

Latest

  • Batman: Arkham Knight – Robin, Nightwing, Azrael star in new trailer

    Not long until now until the third part of the Arkham trilogy is released – here’s a new trailer showing some interesting team-ups. It looks like Robin, Nightwing and Azrael will all be making more than a cameo appearance. Batman: Arkham Knight is due on June 23 on PC, Xbox One and PS4. Thanks, TheDufase19089.

  • GTA 5 PC mods: falling whales, North Yankton unlocked and a cat rampage

    So how are those GTA 5 PC mods coming along? Quite nicely if we take a look at a batch of new mods for the game. It seems the community is having a fair bit of fun accessing restricted content and messing around with the local wildlife. Let’s start with a look at what happens […]

  • Manhunt is the best GTA 5 movie you’ll see today

    Created using the Rockstar Editor from GTA 5 on PC, this movie by AbsolutePab is pretty effin’ delicious. The three minute Manhunt action movie was created by the same guy behind this short inspired by The Purge and The Graffiti of Los Santos documentary. You should subscribe to AbsolutePab on YouTube. You really should.

  • Halo 5 Guardians getting limited edition Xbox One console

    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills reportedly cancelled, PT axed from PSN store

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday The Silent Hill remake overseen by horror director Guillero Del Torro and Metal Gear’s Hideo Kojima has reportedly been cancelled. That’s according to remarks made by Del Torro at the San Francisco Film Society event made over the weekend, according to reporter […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. pic.twitter.com/rn6SVtVJbY — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

35 Comments

  1. absolutezero

    I understand that learning things in todays games is a bit of an oddity, but removing that sense of the unknown in an attempt to attract new fans is risking the chance of putting off the people that allowed this series to reach its third entry in the first place.

    Its balancing on a knife edge, I mean its not as if they made Dark Souls MORE obscure than Demon’s, take the item descriptions and icons in Demon’s. Alot of that was smoothed out and made far more understandable.

    I dunno, I somewhat trust From alot more than say what IO did with Hitman. Still its a very dangerous game to play with what the Souls titles are at their core. Pure Exploration and discovery, sharing knowledge and experiences.

    #1 2 years ago
  2. Dave Cook

    @1 Yeah it’s tricky. It’s going to be so interesting to see how the studio handles it from now until launch. I’m excited either way.

    #2 2 years ago
  3. Rafa_L

    “If hardcore fans hate the idea of an easy mode, then they could chose to not play it. It’s simple.”

    I really don’t agree with that, I don’t think it’s simple.

    I really enjoy the challenge in the game, and I played it a lot, but that’s only because of the chalenge, I was addicted to the sense of acomplishment, but being honest, when I started, especially with demon souls, there were several times I put down the game and swore not to pick it up again, only to find myself thinking of a new strategy later. If there were an easy mode, I would have switched it, consciously I woulnd’d decide “hey, let’s choose the mode that will frustrate me and consume hundreds of hours of my life in search for a fake feeling of acomplishment”, people usually don’t rationalize their escapes. Dark souls needed to be hard and unforgiving to suck me in, and would have lost a great fan if I could rush trough it like any other game.

    No easy mode please. I won’t deliberately boycott my personal life choosing a harder, longer mode, I would finish the game, the many flaws would be more evident, because there wouldn’t be a distraction from them, and I would abandon the franchise.

    That’s me being honest about my behavior. But speaking generally, every news I read about dark souls, every review I read since demon souls, they are always talking about difficulty, not cinematic experience, not voice acting, not graphics, not art direction… if the game have an easy mode, what will people talk about? How it will stand out?

    #3 2 years ago
  4. Dave Cook

    @3 “If the game have an easy mode, what will people talk about? How it will stand out?”

    They’d talk about the proper, standard, difficult mode surely. If there was an easy mode in Dark souls 2 I wouldn’t play it, neither would most reviewers. Most people wouldn’t play on easy because they buy into the franchise for the challenge.

    It really is as simple as not choosing easy mode if you don’t want it. If an easier setting introduces new players to the series then is that such a bad thing? :)

    #4 2 years ago
  5. absolutezero

    Yes because what they are experiencing is’nt Dark Souls. Its Dark Souls “lite”.

    Sure that could work as a kind of gateway into joining into the real community efforts but when you factor in stuff like the multiplayer co-op and PvP are easy mode players only going to be allowed to match up with other easy players? What about people maxing out stats for PvP griefing in Easy mode and then challenging people who are playing in the normal settings?

    Everyone in the community faced Dark Souls as equals and they got through it togethor by sharing and talking. Each person more than likely has multiple stories to tell about being knocked off a ledge in Anor Londo, or stumbling into a Black Knight unaware. Those stories will subtely change when you can just face roll through an easier version.

    It was community through hardship and adversity, take those away and you just have any other game. I think Dark Souls deserves better, and if that means less people play it then so be it. Now thats a horribly elitest thing to say and I admit that it is, but its only because nothing else is like Dark Souls.

    Why take something almost entirely unique and make it like everything else? I’m all for welcoming new players in most other titles even if it does 9/10 times lead to a worse experience.

    #5 2 years ago
  6. OnionPowder

    @4 Dark Souls already has an easy mode, it’s called your first play-through. To get to the actual difficult modes you need to play New Game+.

    All this talk of accessibility does worry me. I wouldn’t want another Skyrim as Dark Souls is one of the few good RPG experiences out there right now.

    #6 2 years ago
  7. YoungZer0

    As i said before, i really think that Dark Souls 2 needs to be more accessible. The Lore is so damn interesting and it’s completely ruined by cryptic dialog (or monologue, since your ugly character can’t speak) delivery and a very cryptic opening.

    Yes, figuring out shit is interesting in the game, but i don’t think basic gameplay mechanics should be one of those. Secrets, like using the coffin to get to Nero can still be in Dark Souls 2.

    But, personally i’d love to actually be the driving force for the story, not just someone who came after all is done and told. Remember the first cutscene, with the Knight looking down into your cell, that was cool, why not more of that, with some dialogs perhaps?

    They really need to ramp up the story-telling elements of the game.

    Really? You’re going to hide huge parts of the story in the ITEMS DESCRIPTION? Are you fucking stupid?

    Also keep in mind that the Souls game seem to suffer from poor english translation, which makes things even more difficult.

    And get a proper team for the art-direction this time! It’s ugly and stupid and completely out of place. I don’t want any Mushroom families inside a tree, nor do i want huge cats that roll around.

    Be bizarre but not stupid. The Painted World of Ariamis is the prime example of what i’d would the game to be like. Mysterious, dark, kind of cool but also scary, not ugly and not eye-cancer-causing like Blighttown. “ADD MORE CONTRAST!”

    I’d also love to have more open places like the Ash Lake. Loved it.

    Also: http://www.escapistmagazine.com/videos/view/jimquisition/6601-Dumbing-Down-for-the-Filthy-Casuals

    #7 2 years ago
  8. absolutezero

    Nito*

    #8 2 years ago
  9. YoungZer0

    *that dude with them skulls.

    #9 2 years ago
  10. OnionPowder

    *fucking skeletons everywhere

    #10 2 years ago
  11. absolutezero

    Neat. O.

    http://i.imgur.com/0tBkG.jpg

    #11 2 years ago
  12. Rafa_L

    Well, not even going into the on line component, I still don’t like the idea of easy mode, and I’m yet to see a convincing argument. Of course I want the developers to make tons of money and keep these games coming, and I don’t want to leave anybody out, it’s not an ego thing, as accused by the awfully aggressive video (full of judgement and insults)@7 posted. If people wanting to show off was the only issue, let them brag with achievements or whatever.

    When I defend a single difficulty it’s because I really worry for the essence of the game. I really think an easier mode would banalise the experience and leave the game shalow, and as youngzero pointed, with a relatively “weak” story, average graphics, the game would fade.

    What would be the marketing campaign? “Prepare to die. If you play on normal mode.”

    #12 2 years ago
  13. YoungZer0

    YOLO!

    #13 2 years ago
  14. YoungZer0

    “I really think an easier mode would banalise the experience and leave the game shallow”

    But that’s not your problem. You can play it on normal mode. How can someone be against the choice? It’s just the same with people being pissed off about the instinct mode in Hitman Absolution, which was completely optional.

    More choices is a good thing. Let those who want to ruin their gameplay experience ruin it. It’s not your business.

    #14 2 years ago
  15. Rafa_L

    @14 First, I’m usually pro choice, in tomb raider underworld I really liked that you could taylor difficulty, I could make lara and the enemies have low health and high damage, or I could increase her health and focus on finding treasures instead of combat. It was up to me, my mood and my objectives. But Dark Souls is a special case.

    It becomes my business when it affects the success of the franchise and I may or may not get more games from them. As I tried to explain, I think the game would lose it’s recognition, people would stop talking about it, the flaws would stand out.

    Maybe dark souls 2 with easy mode would sell better, but in a long run it could mean the series end. I feel that staying true to it’s core proposal with improvements is the way to go to to keep the franchise alive and respected.

    #15 2 years ago
  16. OnionPowder

    @14 How many players that have pushed through the difficulty in Dark Souls and found a great rewarding experience would have been tempted by an easier mode and just switched to that after finding a challenge they felt they couldn’t beat. The Developers crafted an experience, and if somebody doesn’t like that experience because it’s too difficult then they should look elsewhere for a game. Easy mode deteriorates the initial vision shown for Demon’s Souls and the focus of Dark Souls with deep rewarding gameplay.

    #16 2 years ago
  17. YoungZer0

    @16: I don’t care. It’s optional. Play it, or leave it, it’s a choice and you’re not a child.

    If they think it would hurt the game, they shouldn’t do it.

    And can we please stop acting like FROM SOFTWARE is working on an easy mode? Because they are not. Way too many people crying here.

    #17 2 years ago
  18. Dave Cook

    @17 and @thread yeah chill out guys, I never said there is going to be an easy mode, but I am still for it. It would be entirely optional. I don’t see why people can’t accept optional things in games.

    Say Dark Souls 2 shipped with an easy mode. Are they putting a gun to your head and forcing you to play it in easy mode? No.

    What does it matter to you if someone gets so frustrated with the game to the point of almost selling their copy, but then bumps difficulty down to easy, sees it through to the end and ends up having a superb experience? Why is it so hard to let other people so that? It isn’t hurting you in any way. It doesn’t matter.

    All you should worry about is your own experience, or is there a bit of ‘difficulty eliteism’ going on here?

    Help me understand the problem guys, sincerely. I’m genuinely intrigued here :)

    Also, did you enjoy the piece regardless? Do you have any personally stories from Dark Souls linked to its ambiguity? If so, lets starts sharing them.

    #18 2 years ago
  19. absolutezero

    1. Souls games are not Single Player titles, everyone needs to be on a even level in order for the multiplayer to be fair. So server would need to be split between difficulties, or cut off the easy mode players completely. The former results in more money spent that would be better off being used elsewhere and the later again leads to a lesser expereince.

    2. It robs the players of the experience, while a lesser version of a Souls game is still going to be great its still lessened.

    3. The game already has easier options all the way through it, it actually involves playing the fucking thing though instead of just selecting an option from a screen and face-rolling. Early game weapons like the Drake Sword, Summoning and learning the different character builds. This is also part of the experience and as such it folds in less skilled players into the community, simply making everything easier would fracture the player base between those have choosen to work at something and those that can’t be bothered.

    4. Jim Sterling is a fat cow.

    5. http://youtu.be/-b91BWzLigs

    6. Just because almost every other mainstream massive numbers selling game has an easy does not mean that every single game ever created needs one either. I mean wheres my Super Meat Boy easy mode? I should rightly be able to wall hack and float throughout that game because I want to see the fucking end and I fucking paid for it and its my game and Ill do as I please.

    7. Dying is not a failure in Souls games. Its written on the box, Prepare to Die, theres an entire mechanic built around being deaded multiple times. Actually a failure state is intrinsic to the way the game plays, you need to know that you can die at any time. Its part of the game.

    #19 2 years ago
  20. Telepathic.Geometry

    Everyone, THERE IS AN EASY MODE! And I’m not too proud to admit that I played the most difficult parts of Dark Souls and bits of pieces of Demon’s Souls on Easy mode.

    To access Easy Mode, you need to be alive/have humanity. Then you summon one or two total fucking bad-asses who are all tooled up and will help you to lay waste to the enemy. It’s hard to lose in that mode. If you think the DS games are hard, I recommend you try Easy mode.

    Warning: Even Easy mode can’t save you from Sen’s Fortress. Beware.

    #20 2 years ago
  21. Telepathic.Geometry

    Speaking seriously, I think that Easy mode should arrive in the form of a more transparent multiplayer co-op (i.e. summoning) system, with better net-code.

    They could also create a new “Guardian Angel” Covenant – like the Blades of the Darkmoon – where you could go into the world of petitioners and help them out. Imagine how happy a noob would be to see a hard ass knight or battle mage swoop in out of nowhere and save their bacon…

    #21 2 years ago
  22. absolutezero

    That would work amazingly.

    However, its not just a straight drop in difficulty, which would mean all those people that have a passing interest but have passed up on the game because of its reputation would still not want to try it.

    Really if they want a larger audience then they have to risk angering alot of the fanbase that built the series in the first place. Now you have to ask yourself if that new audience would be better or worse for the series as a whole.

    I over-whelmingly feel that it would be a negative decision.

    and finally its not about forcing people to play a game one way only, its about allowing one single fucking game to exist that doesnt pander to the “heres a medal for participating, everyone is a winner and special” crowd.

    #22 2 years ago
  23. Rafa_L

    @17 Haha really? Crying? Dave expressed an opinion in his article, I tought we were only having a polite conversation about our opinions, but aparently people were crying haha. I think it was pretty clear that there isn’t any “easy mode” in the works, nobody was acting like it.

    @18 Dave, haha, I really tried to explain my toughts on all the things you pointed, that it’s not about eliteism, or the way people play their games, it’s about the brand value.

    Anyway, the article was great, =)

    #23 2 years ago
  24. Telepathic.Geometry

    To be honest, from a business point of view, making it easier makes nothing but sense. I try to get a few of my hardcore gaming friends into it, and although they were all really into the style and the atmosphere of it, they almost all gave up really quickly.

    Unfortunately, this kind of game can never appeal to the masses, even amongst hard-core gamers. They tried to sell it on its difficulty and hardcore prestige status last time around, and it still didn’t make the sales that they were hoping for…

    I’d like to think that FROM will find some elegant way to educate newbies in how to play the game so that they don’t quit straight out of the gates, but I think that it’s incredibly difficult to get that message across to the ADD COD generation…

    #24 2 years ago
  25. absolutezero

    I just wish there was some way for the series to exist while keeping its amazing ideas in-tact.

    I mean From are’nt exactly a well known series creator, they quietly produced rather alot of amazing middle-ware titles and they seem content continuing the Armoured Core games.

    I guess I just don’t understand why they NEED to target consumers outside of the games established base. They have a very very dedicated and loyal fanbase right now. The fans adore what From have managed to do here and judging by whats happened in the past to other series that have attempted to “widen the appeal” nothing good to going to come of it.

    #25 2 years ago
  26. Rafa_L

    @20, 21 hahaha I used that easy mode too, and got lots of loot from said players, but I also got destroyed by griefers more than 1 time. Man, i love this game.

    I think it’s a great idea, something like instead of using signs everywhere, people could activate a stone or something like that and allow players to drop in any given time. And a system to play with specific friends more easily would be nice.

    #26 2 years ago
  27. Telepathic.Geometry

    @25: At the end of the day, the publisher is paying for a product that sells. They don’t give a shit whether the game is innovative/generic, cool/mainstream, engaging/by the numbers…

    They just want sales. And they’ll lean on the devs to get what they want. If I were a publisher and throwing my money at this investment, I’m sure I’d be clamoring for an easy mode that might potentially double or triple sales. Why wouldn’t I, don’t I like having money?

    Don’t get me wrong, as a gamer, I think that that would be a bad move for the series that would alienate the existing fanbase and water down the franchise’s strong points, but that’s what they did with the Dead Space franchise, and it obviously paid off for them… :/

    #27 2 years ago
  28. absolutezero

    Dead Space

    ;_; sniff.

    #28 2 years ago
  29. Telepathic.Geometry

    One of my all time favorite games. Then DS 2 came along. It was… okay. And the next game in the franchise, which I have pre-ordered will also be, okay. I guess. But from the lofty heights of the original, look how far they fell. Dark Souls is next, mark my words…

    #29 2 years ago
  30. absolutezero

    Your words are poison!

    D:

    #30 2 years ago
  31. Telepathic.Geometry

    absolutezero said: “Your words are plague! D:”

    Fixed!

    #31 2 years ago
  32. Cobra951

    Destructoid: “After reading the recent interview you did with Wired, it came across to me that you really want to reach a wider audience with this one –”

    Ken Levine: “It’s not that we want to. We HAVE to.”

    (Re: Bioshock Infinite)

    There are multiple factors in play here. What elitist gamers want is only one of them. The more forceful reality is that without a wide customer base, AAA games are not financially feasible. Yet the bring-on-the-pain crowd can still get their jollies, if only they accepted the need for multiple difficulty levels without frothing at the mouth.

    No one should begrudge others an easier path in a noncompetitive game. How I get through a single-player or coop campaign at my place, alone or with friends, in no way impacts the experience of others. Why should they object?

    Yes, I am one of many who passed on Dark Souls because of its reported (even by Dave) “crushing difficulty”. I was, and still am, very intrigued by the series. That’s money they’ve left on the table, so far.

    #32 2 years ago
  33. oxidizedtower

    i completely understand the thought of an easier difficulty. but at the same time, i started playing this game bc a, it gorgeous, and b, when i heard it was “the hardest game of the decade” i wanted to shove my foot up its ass. that was the fun, yeah, i have several dents in my wall, and my controller has a few interesting marks on it, but in the end i couldnt put it down. eventually i played it enough where i forgot there was anything else, id play for six hours about to piss myself because i wanted to keep playing and not get up. and all of the atmosphere creates the feeling that makes this game scarier than a horror game, without the difficulty the horror would be gone, walking through a narrow passage to find a black knight would go from “oh shit… ” to “wheres that big ass hammer… “

    #33 2 years ago
  34. Telepathic.Geometry

    I still feel that it’s not an easy difficulty level that’s needed, but better marketing. This is a slow methodical RPG, where you have a chess-match with the enemy and the environment. Prepare yourself. That should be the message, not prepare to die.

    They need to communicate that somehow…

    #34 2 years ago
  35. locus2k1

    @20 aye, I am ashamed to say I was unable to solo Dark Souls like I could Demons Souls, and I had to use Easy Mode to finish Anor Londo… Smough and Ornstien would just keep kicking my a$$. Was only fair to return the favour though, got myself summoned a couple of times, including to help one guy who was constantly getting invaded there.

    Very happy that I beat Four Kings on my own last night (after some soul farming in the Painted World), now onwards to Duke’s Archive!

    #35 2 years ago

Comments are now closed on this article.

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: http://t.co/BZYJeomPlr pic.twitter.com/27TCiY8hmf — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]

  • Modders can now earn money through Steam Workshop starting today with Skyrim

    Valve has introduced a new functionality within Steam Workshop which will allow mod makers to earn money for their creations, starting with Skyrim. The update will allow content such as mods, items, or maps to be sold through Steam Workshop for titles which have the feature enabled. A new “streamlined process for listing” has been […]

  • Play Skyrim for free this weekend on Steam and take 75% off while you’re at it

    Skyrim is free this weekend on Steam providing wanna-be Dragonborns who have procrastinated on wetting their blades with Stormcloak blood the perfect opportunity to give the RPG a try. Head over to Steam and download the game and play for free until April 26 at 1am PDT. The game is also 75% off if you […]

  • Call of Duty: Black Ops 3 “Ember” teaser video released ahead of full reveal

    Activision has released a Call of Duty: Black Ops 3 teaser video titled “Ember” and you can watch it right here. Here’s the video blurb: “In the next 50 years, technological advancements will lead us into a world where only those who risk going too far, will find out how far we can actually go.” […]

  • Dragon Age Keep update includes more customizability and control

    Bioware has updated Dragon Age Keep after listening to community feedback. The update includes more customization and control over heroes, world states, career and more. Players can now customize hero portraits or delete Dragon Age: Inquisition heroes from the Hero section. They can also remove playthrough states from the World State Manager and keep up […]

  • Here’s a look at some Conker community creations in Project Spark

    Conker’s Bug Reunion releases today, and below is a video showing some of the community creations you will be able to download using the creation pack. Project Spark is a free download on Xbox One and Windows 8.1, and you can download the Conker Creation Pack today. It contains 350 assets in order for users […]

  • Rainbow Six: Siege video shines spotlight on the British Counter Terrorist Unit

    Ubisoft has released a Rainbow Six: Siege video which gives you a look at the British Counter Terrorist Unit which features “the best of the Army, Navy, and Air Force.” The firm said that over the next few weeks it will introduce the public to each of the units in the game. Rainbow Six Siege […]

  • Mario Kart 8 DLC and Mewtwo for Super Smash Bros. headline eShop update in North America

    Nintendo has updated the North American end of the eShop with an update and new DLC for Mario Kart 8 and the Mewtwo DLC for Super Smash Bros. Other highlights include Mario Kart DS on Wii U Virtual Console, the continuation of International StreetPass Week and more. Full update is below. Nintendo eShop Mario Kart […]

  • Square Enix host E3 2015 conference this year on June 16

    With Final Fantasy 15, Rise of the Tomb Raider and Deus Ex: Mankind Divided on the horizon, it should come as no surprise to learn that Square Enix will be hosting a dedicated E3 2015 conference this year. The presentation will take place Tuesday, June 16 at 9am PDT/12pm EDT/5pm UK. It will be broadcast […]

  • Final Fantasy 4: The After Years 3D remake releasing on Steam next month

    Final Fantasy 4: The After Years has been given a makeover and will be released on Steam of PC next month. You can now pre-order it on Steam and take 10% off for the time being. The game will be released on the digital service May 12 and will include trading cards and achievements. Thanks, […]

  • This Project Cars video shows off the racer’s multiplayer

    Project Cars developer Slightly Mad has released a new video giving you a look at the game’s multiplayer. The game is out next month, and if you would like to refresh yourself on the tracks included,  give this a look. While you are clicking links, here’s the minimum and recommended PC specifications which dropped last […]

  • Looks like Logitech is getting out of OEM mouse production business [Clarification]

    Logitech will no longer produce “low-end” mice, citing a decline in PC accessories. This story has been updated to include a clarification. According to a Reuters report, per MCV, the firm will instead focus on video accessories and streaming music, as its wireless Bluetooth speakers are now its best-selling product rage. This will help offset […]

  • Win! We have 1,000 Heroes of the Storm beta keys to give away

    Must have more MOBA? Win one of our 1,000 Heroes of the Storm beta keys and see if you’re more Blizzard than LoL. Can’t wait for June 2? Of course you can’t. We have 1,000 closed beta keys for Heroes of the Storm to give away this week, allowing you access before Blizzard’s MOBA goes […]

  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

    A Nintendo Direct devoted entirely to Xenoblade Chronicles X will air this Friday, April 24. The video showcase will start at 11am PDT/2pm EDT/7pm UK. After the showcase, a new Nintendo Treehouse: Live presentation featuring the game will air. This is the second Xenoblace Chronicles X Nintendo Direct, but the first in English. The first […]

  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]