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ZombiU test: still the Dark Souls of zombie games?

Thursday, 29 November 2012 08:20 GMT By Dave Cook

ZombiU promises a return to horror’s heyday of survival and scares. VG247′s Dave Cook sees if Ubisoft’s Wii U launch title really does deliver.

“From the moment you first leave the safe room, you are surrounded by darkness and a sense of isolation. Even with your flashlight on you can only see a few feet in front of your face, which really helps to ramp up the tension.”

I once called ZombiU the ‘Dark Souls of zombie games’ on this site. That was at the game’s early preview stage, and after playing the full, finished code for a week now, I’m absolutely standing behind that description. But that doesn’t automatically mean you’ll like it.

It’s reminiscent of the slow, considered takes on horror that the console market used to deliver, which have now given away to gunfire, bravado and the blockbuster pressures of the almighty dollar. It’s uncanny, but you can almost map the genre’s decline by the increased swelling of Chris Redfield’s impossible biceps.

Look now to the PC market, which – while still dependent on money to survive – doesn’t feel the same pressures as the triple-a console world. There are no focus-tested committees running the show, no money men throwing wads of cash at visuals alone, and no Metacritic barometers to fear.

Instead, gameplay and atmosphere often take precedent over swagger and sheen, and that is why classic horror games like Amnesia and DayZ are allowed to exist on the PC format. If those games are so celebrated, what is it then, that the big console publishers are afraid of when approaching the survival horror genre?

One thing is clear, Ubisoft Montpellier has identified this broadening gap in the market, and through ZombiU, it has filled it well. It’s not perfect, but it does deliver the essence of what makes the true survival horror genre so endearing.

The game takes place in London, some time after a zombie outbreak has turned most of the populace into mindless brain-chompers. The infection was first witnessed in the 1500′s by Elizabeth I’s personal consultant John Dee. The Great Fire of London stopped it from spreading back then, but here in 2012 we’re not so lucky.

As a survivor of the madness, you find yourself holed up in an impenetrable safe room built by a mysterious figure known as ‘The Prepper’. He contacts you by radio and helps you travel the decaying city to follow Dee’s teachings and search for a cure to the infection. It’s a simple premise, but it works.

From the moment you first leave the safe room, you are surrounded by darkness and a sense of isolation. Even with your flashlight on you can only see a few feet in front of your face, which really helps to ramp up the tension and forces your mind to wander whenever a zombie roars from some unknown location.

“You give every battle your full, undivided attention, because if you don’t, you die. It’s as simple as that. Even if you die, you still learn a valuable lesson, much like in Dark Souls.”

Thankfully, your survivor also has a ‘Prepper Pad’ device, which has a number of in-built functions you can activate using your Wii U GamePad. You can use the device’s sonar ping to highlight nearby movement, but even this is unreliable as it also tracks rats and other wildlife scurrying around in the shadows.

The sonar feature is a good analogy for ZombiU’s sense of balance. Everything comes with a downside – even the cricket bat – which is your trusty default weapon. It never breaks and doesn’t use up any of your ten precious inventory slots, but it does take five or six swings to topple one zombie.

It should only ever be used as a last resort, or if you are absolutely confident that you’ve isolated a zombie, and that none of its buddies are nearby to hear the sound once you start swinging. Sound is, after all, one of your biggest enemies in ZombiU.

Fire off a pistol or rifle, and it’s open season on your survivor, as every infected within earshot descends on your position for feeding time. Even if you can behead zombies with one well-placed round, the reload time is so slow, that the zombie behind him will grab you and kill you instantly.

It makes every single enemy encounter tense, and dripping with immediacy. You give every battle your full, undivided attention, because if you don’t, you die. It’s as simple as that. Even if you die, you still learn a valuable lesson, much like in Dark Souls.

Everything you do furthers your understanding of the game and its rules, helping you proceed a little further each time you respawn. However, some of these unspoken rules actually do need to be spoken, and communicated in a way that doesn’t feel unfair.

For example, most zombies will simply lash out at you if you get close, knocking off some of your health, while others will – without warning – lunge at your survivor, making them fall to the floor. This counts as an instant game over.

“Although the game’s visuals are on par with what we currently see from PS3 and Xbox 360, Ubisoft has been smart in using darkness and other tricks to enhance certain elements of ZombiU’s world.”

Without being able to properly predict when, or why this happens, you aren’t really able to learn anything from your defeat. Whereas every time you die in Dark Souls it really is down to your own fault and lack of caution.

It might sound like a small gripe, but whenever you die in ZombiU, you will respawn as a different survivor, and it is possible to locate your now-zombified predecessor and kill them to reclaim your inventory. Fail, and it’s gone for good.

When that failure comes as a result of something that truly feels cheap and unfair, you can’t help but feel like your soul has just been stamped on from a great height. It rarely happened to me admittedly, but I did lose a lot of gear when it did.

I’ve also seen some reviews complaining that ZombiU’s combat and movment is clunky. Well, of course it is, it’s the attempt at a proper survival horror experience many people have been waiting for. I don’t want to feel like I’m ice skating on a floor waxed with kitchen oil. I want to feel clumsy, slow and vulnerable.

This is exactly the vibe Ubisoft has nailed, delivering a really slow approach to first-person platforming and combat that never makes you feel too powerful. The GamePad has other uses that tip the scales slightly, like scanning the environment to map items, infected and doorways, but largely you’re flying blind.

Although the game’s visuals are on par with what we currently see from PS3 and Xbox 360, Ubisoft has been smart in using darkness and other tricks to enhance certain elements of ZombiU’s world. Typically, these tricks are used to frighten you further.

One particular scene sees your survivor navigating a tight maze of freight containers during a heavy storm. It looks brilliant, but feels restrictive and rather dull. Once you reach the end, you’re confronted by a wide open area full of zombies that you can hear but – thanks to the dense storm – you can’t see.

“I get why people fear using tablet-based controllers in tandem with consoles that traditionally use pads, but once you get going, it feels more intuitive.”

It’s a genius moment that’s so simple in its execution, but serves to really play on your fear. You can use the scanner if you want, but there are crows perched everywhere, so you never know which of your radar blips is an infected, or a harmless bird.

So you have to simply plod on through the storm slowly, checking all your angles and your sonar frequently to get across the area alive. Moments like this really play into our fear of the unknown, and serve to genuinely put you at unease.

I’ve spent a lot of time in this piece talking about ZombiU’s scare factor, and while it really is a good showcase of how to craft a genuinely unsettling experience, it comes at a price. As I said, the visuals aren’t anything spectacular, but it’s more the dank, depressing style that impresses.

The lack of inventory space will be welcomed by fans of classic Resident Evil, but when fast travel points – which are depicted by manhole covers in ZombiU – are often spread far, it can sometimes make ferrying objects feel like a chore.

Zombie’s don’t respawn that often – if at all – when you die or naturally over time, so the world does start to feel under-populated as you progress, leaving it empty and unexciting. Fans of Metroid’s barren worlds will like this fact however, as the eerie silence often cuts through you like a knife.

I would have liked some more melee weapons as well. The cricket bat is useful for the silent approach, but engaging zombies with it starts to feel more like a repetitive chore as you strike, take a step back, strike, take another step back, strike, and so on. Where my katana Ubisoft?

For all of the flack it gets, I really enjoyed using the Wii U’s GamePad to perform sonar sweeps, shoot enemies with scoped weapons, scan the environment and even simple things like inventory management, or applying weapon upgrades.

I get why people fear using tablet-based controllers in tandem with consoles that traditionally use pads, but once you get going, it feels more intuitive. You already know how the GamePad works if you have a smartphone, so why should this feel any less natural?

That’s just what I think of course, but I have to hand it to Ubisoft for using the controller in so many ways that further the experience. Whenever you’re close to death and need to equip a health item, it’s no longer as simple as tapping a button or calling up a radial.

“So is ZombiU really the Dark Souls of zombie games? Absolutely, but it still has much to learn about risk-reward and fairness before it can be considered in the same league.”

Instead you have to run from the horde with the sliver of health you have left in search of a safe spot to set your bag down to use a health pack, or eat some food. That’s not clunky at all, that’s incredibly smart design that leaves you open and vulnerable to attack.

So is ZombiU really the Dark Souls of zombie games? Absolutely, but it still has much to learn about risk-reward and fairness before it can be considered in the same league. I’d like to see a sequel that improves and expands the format, because although it technically is open world, it’s still a maze of corridors with one clear goal.

In some ways that is better than the open world of Dark Souls which intimidated with literally no signposting whatsoever. As such ZombiU is less of a slog, but if you do want that elusive, positively over-bearing and unnerving horror experience that the console market is too afraid to make any more, then yes, this is the game you’ve been waiting for.

For some, the days of purposely clunky survival experiences has come and gone now. The medium has moved on now, its patrons largely engrossed in fluidity and visual prowess to want to take a step back to the days of Silent Hill 2 or Resident Evil. They’re fun games to reminisce about, but going back to them may spoil the memory.

With that in mind, you should already know if you’re willing to give ZombiU the benefit of the doubt or not. Let me know what you think below.

Disclosure:

  • To assist in writing this article, Dave was sent a copy of ZombiU on Wii U. No review event was attended and no additional merchandise received.

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7 Comments

  1. KrazyKraut

    Thx for the test und infos. I am glad its a real survival zombie game. I prefer not so many, but harder single fights. And I was not sure what to use, Pad or Controller, but the “smartphone-styled”-Pad-Gadget is a great description.

    “To assist in writing this article, Dave was sent a copy of ZombiU on Wii U. No review event was attended and no additional merchandise received.” Folks….dont overstate things. even they would send you a t-shirt, we would trust you ppl that you would be unbiased. The fun times are over…heh?

    #1 2 years ago
  2. Dave Cook

    @1 Hey no problem dude :) It has its problems sure, but it gets the fundamentals of the genre right. It’s a good foundation for a sequel.

    As for the disclosure, after doing a few of these now, I do feel more compelled to state every single little thing. Plus, if I do ever get sent a t-shirt or some other merch, it’ll be disclosed then given away on Twitter or on the forum :)

    #2 2 years ago
  3. The Auracle

    ZombiU caught my attention from E3 and really impressed me when I got my hands-on experience at Eurogamer. No game is perfect but boy oh boy, does this give every zombie apocalypse game a run for it’s money.

    #3 2 years ago
  4. Dave Cook

    @3 it really does, I agree. It needs some improvement, but in terms of pure survival it gets many things right:

    1) Real tension and genuine fear. I jumped at parts and I never jump at games or films.
    2) Bastard lack of inventory space!
    3) ‘Positively’ slow and clunky movement.
    4) Lack of ammo/guns.
    5) Great, tense music like Silent Hill used to deliver. Really helps.
    6) Weak melee attack that demands discipline like Dark Souls.

    And more. Yep, I like it, but it’s not perfect.

    #4 2 years ago
  5. uomoartificiale

    This alone makes wish for a WiiU, which I’ll never buy (I promised that to myself, a couple of days ago).

    @2 Dave, I will always appreciate the disclosure statement at the end of this site’s articles. It separates the site from the others who didn’t take the issue seriously.

    #5 2 years ago
  6. Dave Cook

    @5 thank you :)

    Wii U could be cool. To be honest if I didn’t receive a review kit, I was going to buy one for Bayonetta 2 anyway. It’s probably my favourite game this-gen, the original I mean.

    #6 2 years ago
  7. absolutezero

    My Wii U is out for delivery right now.

    Its the ZombieU pack with nothing else, I might get Tekken tomorrow if I feel a bit fancy.

    I just want it. Now. Mr TNT.

    #7 2 years ago

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    Sony has announced your free PlayStation Plus games for the month of February. Come February 3 in North America and February 4 in Europe, Plus members on both side of the pond will be gifted with the following: Transistor (PS4) Apotheon (PS4) Yakuza 4 (PS3) Thief (PS3) Rogue Legacy (PS Vita|PS4|PS3) Kick & Fennick (PS […]

  • Life is Strange launch trailer and final dev diary released

    With the first episode of Life is Strange releasing tomorrow, Dontnod Entertainment has released the last developer diary for the title as well as the launch trailer. Titled Creating Arcadia Bay, the video provides more information on the licensed soundtrack as well as the voice actors behind Max and Chloe. It also touches upon how […]

  • LEGO Jurassic World and LEGO Marvel’s Avengers out this year

    LEGO Jurassic World and LEGO Marvel’s Avengers have been announced by Warner Bros., the former was outed by Toys R Us and then teased at the end of LEGO Batman 3: Beyond Gotham, if you recall. LEGO Jurassic World encompasses all four Jurassic Park films and will be made available in June for 3DS, PC, […]

  • Pokemon, Super Smash Bros. top Nintendo’s million units sales list for Q3

    Nintendo has posted a list of titles which have sold millions of units as part of its quarter three earnings release. Global unit sales of 3DS titles for the nine months ending December 31, 2014: Pokemon Omega Ruby and Alpha Sapphire: 9.35 million (life-to-date, same) Super Smash Bros.: 6.19 million (life-to-date, same) Tomodachi Life: 2.11 […]

  • How to take a screenshot on Xbox One: a lesson in frustration

    Trying to do just one simple thing seems to have 360 steps with Microsoft – why is the Xbox One’s functionality such a car crash? “The Xbox One’s definition of usability is in fact the exact opposite – this is a console designed to make life inconvenient for its players unless they sign up for […]

  • Game of Thrones’ Westeros is being made in Minecraft by 125 people

    WesterosCraft, the project dedicated to creating the entirety of Game of Thrones’ Westros has resurfaced. There are more than a few ambitious Minecraft projects, but hardly any as impressive as WesterosCraft. We first came across it all the way back in January 2013, but it looks much better now. “I would say the world is […]

  • Dying Light exploit gives you unlimited money and items

    Dying Light has been out for just over a day and an infinite money and item exploit is already out there. A simple exploit has been discovered in Dying Light that lets you duplicate weapons, all of which you can sell for profit. Win/ win. YouTuber PowerPyx lays out the steps in the handy video […]

  • Sunset Overdrive concept art is as jovial as the game itself

    Sunset Overdrive is a colourful game which is partly due to its concept art. The concept art featured below is created by Vaughan Ling, one of the concept artsists who worked on Sunset Overdrive. Anyone who’s played the game will immediately recognise the locations, weapons, character designs and general atmosphere of the game through these. […]

  • Get an extended look at the PS4 version of Project CARS

    The PlayStation 4 version of Project CARS has been shown in 1080p 60fps. The video below is captured by racing game enthusiasts Team VVV from a preview build. You can see different racing disciplines being demonstrated here, on different circuits. The game’s impressive visuals get even better when the weather gets worse.

  • Battle Pod is the Star Wars arcade game you’ve waited your whole life for

    Star Wars: Battle Pod is an arcade game that lets you replay the battles of the original trilogy, and features an incredible cockpit. If you’ve never played a game at an arcade before, Star Wars: Battle Pod will definitely be the one to change your mind. It’s an arcade cabinet out of a classic Star […]

  • CoD Exo Zombies: how to unlock the Ride of the Valkyries Easter egg

    To no one’s surprise, Exo Zombies mode in Call of Duty: Advanced Warfare has some Easter eggs. The first Exo Zombies Easter egg, of surely many more to come, has been discovered. It’s a musical one that involves Richard Wagner’s Ride of the Valkyries. How you unlock it is not as convoluted as you might […]

  • Dying Light is sub-1080p on Xbox One, full 1080p on PS4 – report

    Early analysis of Dying Light on PlayStation 4 and Xbox One has revealed a few technical details about both ports. Digital Foundry has produced some analysis of both the PlayStation 4 and Xbox One ports of Dying Light based on some early testing. Both versions manage a solid 30 frames-per-second, only dipping below that in […]

  • Battlefield 4 Second Assault DLC free to all EA Access members

    EA is offering Battlefield 4′s Second Assault expansion free to anyone with an active EA Access subscription. Anyone with an active subscription to EA Access can download the Second Assault expansion pack for Battlefield 4 starting January 29 and through February 28, free of charge. All you need to do is find it on the […]

  • The Witcher 3 is getting optimised, but no visual downgrade

    The Witcher 3: Wild Hunt is in the final stages of development and developer CD Projekt RED is making sure optimisation work doesn’t impact the game’s visuals. The Witcher 3 art producer, Michal Stec, spoke to Eternity in an interview and was asked whether the team will downgrade the visuals to get better performance. “No. […]

  • Can’t download Dying Light on PS4? Here’s a fix

    If you’ve bought Dying Light on PS4 and you’re having trouble downloading it, you’re not alone. Here’s how to beat the bug. Techland’s Dying Light is stumbling out of the blocks a little this week, with many PS4 users experiencing problems with their full-game downloads. A bug’s to blame. Your console thinks you’ve already installed […]

  • What The Witcher 3 owes to Skyrim – and how it surpasses it

    The Witcher 3: Wild Hunt owes more than a nod to Bethesda’s Skyrim. I went to see The Witcher 3: Wild Hunt, and had a great time. I went in a fan of the books but not very experienced with the first two games. I came out with The Witcher 3 top of my gaming […]

  • Dragon’s Dogma Online has great monsters

    Dragon’s Dogma Online looks pretty rad – an undesirable quality in a game unlikely to come west, from our perspective. The first Dragon’s Dogma trailer was released this afternoon; admire its beauty below. The free to play online RPG was announced for PC, PlayStation 3 and PS4 overnight, but Capcom doesn’t intend to bring it […]

  • Xenoblade Chronicles X map about five times the size of last game’s

    Xenoblade Chronicles X is not a small game. This week’s Famitsu has a feature on Xenoblade Chronicles X giving some details on Monolith Soft’s next RPG and first Wii U game. According to Siliconera‘s translation of reports on the feature, the game’s map is about five times the size of that in Xenoblade Chronicles. The […]

  • Take on Mars expected to hit beta in April

    Take on Mars, the space sim from Bohemia Interactive will soon be reader for wider consumption. According to a new Take on Mars development roadmap, the sim will go into beta at the start of April, with full release expected in June. The project is currently available via Steam early Access, but between now and […]

  • Can you guess the next Mortal Kombat X character reveal from this fatality audio clip?

    Mortal Kombat X will have at least one very liquid-sounding fatality. NetherRealm is revealing Mortal Kombat X’s cats one character at a time, and has promised a new reveal during a community Twitch stream tomorrow. It also provided the following teaser video – it’s audio only, and apparently taken from a fatality sequence. What’s your […]

  • Nintendo Creators Program now recruiting YouTubers – PewDiePie, others weigh-in

    Nintendo has opened a Creators Program designed to ensure creators get a slice of ad revenue from videos featuring Nintendo assets, and some prominent YouTubers aren’t pleased with the company. Update “What Nintendo are missing out on completely is the free exposure and publicity that they get from YouTube,” wrote Felix Kjellberg (PewDiePie) on his […]

  • Xbox Live issues under investigation

    Can’t sign into Xbox Live? Microsoft is on the case. Xbox 360 and Xbox One users report being unable to sign in to Xbox Live. Microsoft is already aware of and working on the problem. “Our team is hard at work right now trying to get this resolved. Thank you for staying patient while we […]

  • Make money from your non-Valve mods with Steam Workshop

    Valve has opened the money-making side of Steam Workshop to third-party titles, giving enterprising modders more ways to make money. Steam now hosts curated Workshops for Dungeon Defenders: Eternity and Chivalry: Medieval Warfare, the first non-Valve games to support the scheme. What that means is that community members can create, vote on and eventually even […]

  • Check out DmC: Devil May Cry’s new manual lock-on

    DmC: Devil may Cry developer Ninja Theory has released a video showing off the new, controversial lock-on mode. The new manual lock-on is causing quite a stir, although its reception is probably better than the white-wigged Dante who makes fans even more upset than the original makeover. “The primary purpose of this video is to […]

  • Dragon Quest Heroes looks pretty fun

    Dragon Quest Heroes is yet another Omega Force take on an existing property – like Hyrule Warriors or the One Piece games. And it looks pretty sweet. We haven’t heard much from Dragon Quest Heroes here in the west because it hasn’t been confirmed for release outside Japan. This isn’t terribly surprising as we still […]

  • Square Enix to reveal new PS4 game this weekend

    Square Enix is doing something pretty mysterious right now. The Final Fantasy publisher is teasing something called Project Code Z. The project, which Square Enix is tweeting about in Japanese, English and German, is due for reveal at Tokaigi 2015 on Saturday. It’s a PS4 game, but that’s all we know. There’s a website you […]

  • Tetris has crowned its first known western Grand Master

    Tetris fans have a new western champion. Tetris is one of those gaming obsessions that goes much deeper than you might expect. For example, did you know that some versions of the game assess your performance and over you the chance to become a “grand master”? Turns out that’s a thing, and according to Polygon […]

  • Ken Levine’s next game teased as “sci-fi-ish” small, open-world RPG

    A series of tweets from BioShock creator Ken Levine has shed a sliver of light upon his next project. According to Levine he and his team are considering something a bit sci-fi and contemplating first-person mode. The team is developing the game for PC with a large in scope, expandable, systems-based narrative where more can […]

  • Become a lynx in new Shelter 2 trailer

    Shelter 2 casts players in the role of a lynx, which makes for quite a different experience to the badger of the first game. The first Shelter game had you evading predators, but in the second, you becomes one yourself. That doesn’t mean there are no dangers to face, of course. Judging by the trailer […]

  • Why King of Fighters 13 isn’t coming back to Evo

    Evo, the premiere western fighting game tournament, has dropped support for a few previously favoured titles. King of Fighters 13 had a loyal following, but isn’t featured in the Evo 2015 line-up. “Many things go into what games makes it to Evo, but the most obvious one is, ‘Is the community playing this game?’” Evo […]

  • An average Evolve match takes less than ten minutes

    Evolve players are pretty quick at hunting each other down. Evolve developer Turtle Rock has released an infographic brimming with statistics garnered from its recent beta test. One of the key takeaways is that all three monsters, and all four classes, are working as intended – their performance in game matches Turtle Rock’s designs. If […]

  • Super Mario Amiibo can be pre-ordered on Nintendo UK, Mario and Peach sold out

    The latest set of Amiibo in the Super Mario series is now available for pre-purchase through the Nintendo UK Store. Each of the following sports a red base and will run you £10.99: Bowser, Luigi, Mario, Peach, Toad and Yoshi. It looks like Peach and Mario are both sold out, though. All six can be […]

  • The Music of League of Legends Vol. 1 free to download now

    League of Legends has excellent music, and now you can have it too. The Music of League of Legends Vol. 1 collects 15 tracks from the MOBA’s history, and is available for free. You can grab the music from iTunes, Google Play or via direct download. Tere’s an example track below to get you in […]

  • Super Bowl 49 update arrives on Madden NFL Mobile

    With Super Bowl 49 occurring this coming Sunday, February 1, EA Sports has updated Madden NFL Mobile with new feature enhancements and Super Bowl-themed Live Events. Updates include: League vs League Tournaments Obstacle Course Super Bowl Bonus Players Tom Brady and Richard Sherman Super Bowl Legends Super Bowl Moments Upgraded Auction House The Super Bowl […]

  • See Super Smash Bros.’ unused custom moves

    Super Smash Bros. was originally intended to have 16 custom moves per character. The final version of Super Smash Bros. only features 12 custom moves per fighter, but Nintendo left animations for some of the cut moves in place. A Youtuber called RED has dug these cut mvoes out of the brawler’s code, and displayed […]

  • The Witcher 3: Wild Hunt contains 16 hours of sex scene mo-cap data

    Sex is nothing new to the The Witcher games, and The Witcher 3: Wild Hunt is no exception. In fact, it contains 16 hours of sex scene motion capture data. Giggity. There’s a reason for the bedroom dalliances though, as Geralt is a flesh and blood human, or a modified human at any rate, with […]

  • Here’s the launch trailer for Fahrenheit: Indigo Prophecy Remastered

    A launch trailer for Fahrenheit: Indigo Prophecy Remastered has been released after an Amazon listing was revealed for it over the weekend. Key upgrades include: High-definition Graphics — All of the in-game textures have been meticulously recreated in HD for mobile and desktop. Widescreen Support – A true widescreen (not cropped) view strengthens the game’s […]

  • The open beta for Battlefield Hardline will be dated tomorrow

    The exact dates as well as more information on the Battlefield Hardline open beta will be shared tomorrow. This is according to the latest blog post from developer Visceral Games. “We’ll share the exact dates and info on the Battlefield Hardline open beta tomorrow,” wrote Visceral boss Steve Papoutsis. “Stay tuned, thanks again, and keep […]

  • Upcoming Hearthstone patch to apply balance change to Undertaker

    An upcoming Hearthstone patch will apply a balance change to the Undertaker card, Blizzard has announced. After the release of Goblins vs Gnomes, Blizzard said it kept an “eye on the state of game balance” as more matches were played using the additional cards. Released with The Curse of Naxxramas, Undertaker is considered an overly […]

  • February Games with Gold offers up Brothers: A Tale of Two Sons

    The free games on offer in February via Xbox Live Games with Gold have been announced. Xbox Live Gold members on Xbox One can download #IDARB during February. Xbox 360 users can grab Brothers: A Tale of Two Sons from February 1-15, when it will be replaced by Sniper Elite V2 from February 16 -28. […]

  • Kinguin blames unidentified Russian for deactivated Far Cry 4 keys

    Third-party game key seller Kinguin is issuing refunds to those who found their games deactivated through Ubisoft’s Uplay service. Customers which purchased keys for Assassin’s Creed: Unity, Far Cry 4, The Crew and Watch Dogs are affected. Kinguin said 4,600 customer tickets were submitted over the last 72 hours and 35 out of 3,400 of […]

  • Video Unlimited to be re-branded as PlayStation Video starting in February

    Like Music Unlimited, Sony’s Video Unlimited service is being replaced and re-branded PlayStation Video. PlayStation Video will become part of PlayStation Network to streamline digital services for the over 64 million PSN users. PlayStation Video and PlayStation Music will be added to PSN which is already a destination point for the PlayStation Store, PlayStation Plus, […]

  • Spotify arrives on PlayStation Music this spring, Music Unlimited closing

    Spotify will launch on PlayStation Network this spring as part of a new music destination called PlayStation Music. PlayStation Music is a replacement for Music Unlimited, and those with a PSN account can link to Spotify which can be used just for music, or when playing games on PlayStation 4. Existing playlists from current Spotify […]

  • Closed beta for Alone in the Dark: Illumination starts tomorrow

    The private beta period for Alone in the Dark: Illumination starts on January 29. Those who pre-order the game via Steam, will automatically be included in the beta, enabling them to provide feedback on the first campaign in single-player mode. An additional beta period will be announced in the weeks leading up to launch. The […]

  • Majora’s Mask Special Edition New 3DS XL available once more on UK store

    UK residents who want to get their hands on the shiny Majora’s Mask Special Edition New 3DS XL can once again pre-purchase it through the Nintendo UK Store. If you want one, you better hurry because units will likely go rather fast. Only one per customer is allowed, and once you drop £209.99 on it, […]

  • Nintendo Q3: 1.9M New 3DS models sold, Wii U lifetime sales hit 9.2M

    New 3DS XL has sold 1.3 million units as of December 31, 2014, Nintendo announced in its Q3 financial results today. New 3DS moved 580,000 units by the end of the same period. Lifetime sales of both systems combined total a little under 1.9 million. Combined global sales for current 3DS models available in Europe […]