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ZombiU test: still the Dark Souls of zombie games?

Thursday, 29 November 2012 08:20 GMT By Dave Cook

ZombiU promises a return to horror’s heyday of survival and scares. VG247′s Dave Cook sees if Ubisoft’s Wii U launch title really does deliver.

“From the moment you first leave the safe room, you are surrounded by darkness and a sense of isolation. Even with your flashlight on you can only see a few feet in front of your face, which really helps to ramp up the tension.”

I once called ZombiU the ‘Dark Souls of zombie games’ on this site. That was at the game’s early preview stage, and after playing the full, finished code for a week now, I’m absolutely standing behind that description. But that doesn’t automatically mean you’ll like it.

It’s reminiscent of the slow, considered takes on horror that the console market used to deliver, which have now given away to gunfire, bravado and the blockbuster pressures of the almighty dollar. It’s uncanny, but you can almost map the genre’s decline by the increased swelling of Chris Redfield’s impossible biceps.

Look now to the PC market, which – while still dependent on money to survive – doesn’t feel the same pressures as the triple-a console world. There are no focus-tested committees running the show, no money men throwing wads of cash at visuals alone, and no Metacritic barometers to fear.

Instead, gameplay and atmosphere often take precedent over swagger and sheen, and that is why classic horror games like Amnesia and DayZ are allowed to exist on the PC format. If those games are so celebrated, what is it then, that the big console publishers are afraid of when approaching the survival horror genre?

One thing is clear, Ubisoft Montpellier has identified this broadening gap in the market, and through ZombiU, it has filled it well. It’s not perfect, but it does deliver the essence of what makes the true survival horror genre so endearing.

The game takes place in London, some time after a zombie outbreak has turned most of the populace into mindless brain-chompers. The infection was first witnessed in the 1500′s by Elizabeth I’s personal consultant John Dee. The Great Fire of London stopped it from spreading back then, but here in 2012 we’re not so lucky.

As a survivor of the madness, you find yourself holed up in an impenetrable safe room built by a mysterious figure known as ‘The Prepper’. He contacts you by radio and helps you travel the decaying city to follow Dee’s teachings and search for a cure to the infection. It’s a simple premise, but it works.

From the moment you first leave the safe room, you are surrounded by darkness and a sense of isolation. Even with your flashlight on you can only see a few feet in front of your face, which really helps to ramp up the tension and forces your mind to wander whenever a zombie roars from some unknown location.

“You give every battle your full, undivided attention, because if you don’t, you die. It’s as simple as that. Even if you die, you still learn a valuable lesson, much like in Dark Souls.”

Thankfully, your survivor also has a ‘Prepper Pad’ device, which has a number of in-built functions you can activate using your Wii U GamePad. You can use the device’s sonar ping to highlight nearby movement, but even this is unreliable as it also tracks rats and other wildlife scurrying around in the shadows.

The sonar feature is a good analogy for ZombiU’s sense of balance. Everything comes with a downside – even the cricket bat – which is your trusty default weapon. It never breaks and doesn’t use up any of your ten precious inventory slots, but it does take five or six swings to topple one zombie.

It should only ever be used as a last resort, or if you are absolutely confident that you’ve isolated a zombie, and that none of its buddies are nearby to hear the sound once you start swinging. Sound is, after all, one of your biggest enemies in ZombiU.

Fire off a pistol or rifle, and it’s open season on your survivor, as every infected within earshot descends on your position for feeding time. Even if you can behead zombies with one well-placed round, the reload time is so slow, that the zombie behind him will grab you and kill you instantly.

It makes every single enemy encounter tense, and dripping with immediacy. You give every battle your full, undivided attention, because if you don’t, you die. It’s as simple as that. Even if you die, you still learn a valuable lesson, much like in Dark Souls.

Everything you do furthers your understanding of the game and its rules, helping you proceed a little further each time you respawn. However, some of these unspoken rules actually do need to be spoken, and communicated in a way that doesn’t feel unfair.

For example, most zombies will simply lash out at you if you get close, knocking off some of your health, while others will – without warning – lunge at your survivor, making them fall to the floor. This counts as an instant game over.

“Although the game’s visuals are on par with what we currently see from PS3 and Xbox 360, Ubisoft has been smart in using darkness and other tricks to enhance certain elements of ZombiU’s world.”

Without being able to properly predict when, or why this happens, you aren’t really able to learn anything from your defeat. Whereas every time you die in Dark Souls it really is down to your own fault and lack of caution.

It might sound like a small gripe, but whenever you die in ZombiU, you will respawn as a different survivor, and it is possible to locate your now-zombified predecessor and kill them to reclaim your inventory. Fail, and it’s gone for good.

When that failure comes as a result of something that truly feels cheap and unfair, you can’t help but feel like your soul has just been stamped on from a great height. It rarely happened to me admittedly, but I did lose a lot of gear when it did.

I’ve also seen some reviews complaining that ZombiU’s combat and movment is clunky. Well, of course it is, it’s the attempt at a proper survival horror experience many people have been waiting for. I don’t want to feel like I’m ice skating on a floor waxed with kitchen oil. I want to feel clumsy, slow and vulnerable.

This is exactly the vibe Ubisoft has nailed, delivering a really slow approach to first-person platforming and combat that never makes you feel too powerful. The GamePad has other uses that tip the scales slightly, like scanning the environment to map items, infected and doorways, but largely you’re flying blind.

Although the game’s visuals are on par with what we currently see from PS3 and Xbox 360, Ubisoft has been smart in using darkness and other tricks to enhance certain elements of ZombiU’s world. Typically, these tricks are used to frighten you further.

One particular scene sees your survivor navigating a tight maze of freight containers during a heavy storm. It looks brilliant, but feels restrictive and rather dull. Once you reach the end, you’re confronted by a wide open area full of zombies that you can hear but – thanks to the dense storm – you can’t see.

“I get why people fear using tablet-based controllers in tandem with consoles that traditionally use pads, but once you get going, it feels more intuitive.”

It’s a genius moment that’s so simple in its execution, but serves to really play on your fear. You can use the scanner if you want, but there are crows perched everywhere, so you never know which of your radar blips is an infected, or a harmless bird.

So you have to simply plod on through the storm slowly, checking all your angles and your sonar frequently to get across the area alive. Moments like this really play into our fear of the unknown, and serve to genuinely put you at unease.

I’ve spent a lot of time in this piece talking about ZombiU’s scare factor, and while it really is a good showcase of how to craft a genuinely unsettling experience, it comes at a price. As I said, the visuals aren’t anything spectacular, but it’s more the dank, depressing style that impresses.

The lack of inventory space will be welcomed by fans of classic Resident Evil, but when fast travel points – which are depicted by manhole covers in ZombiU – are often spread far, it can sometimes make ferrying objects feel like a chore.

Zombie’s don’t respawn that often – if at all – when you die or naturally over time, so the world does start to feel under-populated as you progress, leaving it empty and unexciting. Fans of Metroid’s barren worlds will like this fact however, as the eerie silence often cuts through you like a knife.

I would have liked some more melee weapons as well. The cricket bat is useful for the silent approach, but engaging zombies with it starts to feel more like a repetitive chore as you strike, take a step back, strike, take another step back, strike, and so on. Where my katana Ubisoft?

For all of the flack it gets, I really enjoyed using the Wii U’s GamePad to perform sonar sweeps, shoot enemies with scoped weapons, scan the environment and even simple things like inventory management, or applying weapon upgrades.

I get why people fear using tablet-based controllers in tandem with consoles that traditionally use pads, but once you get going, it feels more intuitive. You already know how the GamePad works if you have a smartphone, so why should this feel any less natural?

That’s just what I think of course, but I have to hand it to Ubisoft for using the controller in so many ways that further the experience. Whenever you’re close to death and need to equip a health item, it’s no longer as simple as tapping a button or calling up a radial.

“So is ZombiU really the Dark Souls of zombie games? Absolutely, but it still has much to learn about risk-reward and fairness before it can be considered in the same league.”

Instead you have to run from the horde with the sliver of health you have left in search of a safe spot to set your bag down to use a health pack, or eat some food. That’s not clunky at all, that’s incredibly smart design that leaves you open and vulnerable to attack.

So is ZombiU really the Dark Souls of zombie games? Absolutely, but it still has much to learn about risk-reward and fairness before it can be considered in the same league. I’d like to see a sequel that improves and expands the format, because although it technically is open world, it’s still a maze of corridors with one clear goal.

In some ways that is better than the open world of Dark Souls which intimidated with literally no signposting whatsoever. As such ZombiU is less of a slog, but if you do want that elusive, positively over-bearing and unnerving horror experience that the console market is too afraid to make any more, then yes, this is the game you’ve been waiting for.

For some, the days of purposely clunky survival experiences has come and gone now. The medium has moved on now, its patrons largely engrossed in fluidity and visual prowess to want to take a step back to the days of Silent Hill 2 or Resident Evil. They’re fun games to reminisce about, but going back to them may spoil the memory.

With that in mind, you should already know if you’re willing to give ZombiU the benefit of the doubt or not. Let me know what you think below.

Disclosure:

  • To assist in writing this article, Dave was sent a copy of ZombiU on Wii U. No review event was attended and no additional merchandise received.

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7 Comments

  1. KrazyKraut

    Thx for the test und infos. I am glad its a real survival zombie game. I prefer not so many, but harder single fights. And I was not sure what to use, Pad or Controller, but the “smartphone-styled”-Pad-Gadget is a great description.

    “To assist in writing this article, Dave was sent a copy of ZombiU on Wii U. No review event was attended and no additional merchandise received.” Folks….dont overstate things. even they would send you a t-shirt, we would trust you ppl that you would be unbiased. The fun times are over…heh?

    #1 2 years ago
  2. Dave Cook

    @1 Hey no problem dude :) It has its problems sure, but it gets the fundamentals of the genre right. It’s a good foundation for a sequel.

    As for the disclosure, after doing a few of these now, I do feel more compelled to state every single little thing. Plus, if I do ever get sent a t-shirt or some other merch, it’ll be disclosed then given away on Twitter or on the forum :)

    #2 2 years ago
  3. The Auracle

    ZombiU caught my attention from E3 and really impressed me when I got my hands-on experience at Eurogamer. No game is perfect but boy oh boy, does this give every zombie apocalypse game a run for it’s money.

    #3 2 years ago
  4. Dave Cook

    @3 it really does, I agree. It needs some improvement, but in terms of pure survival it gets many things right:

    1) Real tension and genuine fear. I jumped at parts and I never jump at games or films.
    2) Bastard lack of inventory space!
    3) ‘Positively’ slow and clunky movement.
    4) Lack of ammo/guns.
    5) Great, tense music like Silent Hill used to deliver. Really helps.
    6) Weak melee attack that demands discipline like Dark Souls.

    And more. Yep, I like it, but it’s not perfect.

    #4 2 years ago
  5. uomoartificiale

    This alone makes wish for a WiiU, which I’ll never buy (I promised that to myself, a couple of days ago).

    @2 Dave, I will always appreciate the disclosure statement at the end of this site’s articles. It separates the site from the others who didn’t take the issue seriously.

    #5 2 years ago
  6. Dave Cook

    @5 thank you :)

    Wii U could be cool. To be honest if I didn’t receive a review kit, I was going to buy one for Bayonetta 2 anyway. It’s probably my favourite game this-gen, the original I mean.

    #6 2 years ago
  7. absolutezero

    My Wii U is out for delivery right now.

    Its the ZombieU pack with nothing else, I might get Tekken tomorrow if I feel a bit fancy.

    I just want it. Now. Mr TNT.

    #7 2 years ago

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    Update: Gearbox Software has announced there’s currently a hot-fix in place for Borderlands: The Pre-Sequel as a temporary solution to crashes caused with the DLC update. Until a permanent fix can be made, the hotfix should correct crashing issues. All will be fixed in the next major game update. Original Story A bug that snuck […]

  • Havoc maps up the tempo for Call of Duty: Advanced Warfare

    Dave Cook dons his Exo suit to find the new Havok DLC maps a great change of pace for Call of Duty: Advanced Warfare. Given that Call of Duty: Advanced Warfare places great emphasis on verticality, it’s little wonder that Sledgehammer Games has designed the first of its four DLC map packs with elevation and […]

  • G2A responds to deactivated Far Cry 4 keys debacle

    G2A, one of the third-party sellers that were named in the ongoing episode of deactivated Far Cry 4 keys has decided to release a statement. G2A is a well known third-party key sellers online. Most users know it through its sponsorship deals with many YouTube and Twitch channels. The service sells keys both through its […]

  • Petroglyph’s Victory resurfaces with Korean co-developer

    End of Nations, Mytheon and Grey Goo developer Petroglyph Games seems to have salvaged a stalled project. Victory popped up back in early 2013 after Trion Worlds took End of Nations in-house. Petroglyph’s attempt to crowdfund the unusual strategy title ended in iniquity, but it vowed to do whatever it could to bring the game […]

  • Far Cry 4 Hurk Deluxe DLC now available

    Far Cry 4′s latest DLC pack adds new story missions and a pile of new weapons. Far Cry 4: Hurk Deluxe is now available on PC and Xbox platforms, and is rolling out to the PSN in line with local network updates. The pack bundles five story missions, including Yak Farm, Blood Ruby and Hurk’s […]

  • Yes, Resident Evil: Revelations 2 has microtransactions

    Resident Evil: Revelations 2 has microtransactions, but thankfully they’re not as outrageous as initial reports suggested. The subject of Resident Evil: Revelations 2′s microtransactions arose earlier today with reports filtering out of a European press event that you’ll be able to pay to keep playing after your character dies. The ramifications of this are pretty […]

  • Play mini-games to unlock Magicka 2 content

    Magicka 2 publisher Paradox Interactive has invited fans to earn in-game rewards by playing other games. The Magicka website will host various mini-games in the build up to Magicka 2′s launch later this year on PC and PS4. Playing these games controbutes to a community score total which will eventually unlock in-game content as well […]

  • Deactivated Far Cry 4 keys were purchased through Origin

    Far Cry 4 owners who found their games deactivated without warning may be surprised to learn where they came from. Many copies of Far Cry 4 purchased through third-party re-sellers have been deactivated without notice. Although resellers affected by the deactivations argued that they had made authorised purchases, Ubisoft has denied this. The publisher told […]

  • Will Assassin’s Creed visit Japan in 2016?

    The next Assassin’s Creed game after Victory may finally bring ninja and assassins together. An Assassin’s Creed fan has spotted what certainly looks like a heavy hint that the next game after Victory will be set in Japan. Ubisoft forums member Cornik22 was looking through the Assassin’s Creed 4: Black Flag official art book when […]

  • Resident Evil HD modder aims to restore original, terrible voice acting

    Resident Evil and its early sequels are justifiably famous for their simply dire voice acting. Some Resident Evil fans feel they just can’t enjoy the experience of exploring Umbrella facilities if someone isn’t talking at them with absolutely no regard for pacing, content or tone. As a result, modder Bunny has stepped up to the […]

  • Record iPhone sales drive Apple to revenue spike

    The iPhone is still going strong – in fact, it’s selling better than ever. Apple has announced its financial results for the quarter ending December 27 2014, exceeding expectations with a 29.5% increase in revenues to $74.6 billion. This was a new record for the company. One of the key factors in this spike is […]

  • HoloLens has “mind-blowing” potential for games, says Microsoft CEO

    Microsoft’s VR wearable HoloLens is going to be great for games, according to CEO Satya Nadella. Speaking to investors, Nadella made Microsoft’s entertainment plans for the device explicit. “It’s also getting clearer how the games people love today will evolve to mind-blowing experiences in the future when designed for the mixed reality that Windows 10 […]

  • EA Q3: Battlefield 5 still on for holiday 2016, PGA Tour 15 spring release confirmed

    EA announced its financial results for its Q3 fiscal year 2015 quarter, ended December 31, 2014, noting total net revenue $1.13 billion in total net revenue compared to $808 million year-over-year. For the nine months ending December 31, total net revenue came in at $3.3 billion. Net revenues were up 39% and net income came […]

  • Players logged 113M single-player hours in Dragon Age: Inquisition, other EA games stats

    Ahead of its Q3 2015 earnings release, Electronic Arts has released a game infographic showing some interesting stats compiled through gameplay from October – December 2014. For FIFA 15, over 3.3 billion goals were made; 73 million knockouts occurred in EA SPORTS UFC; over 10 million families were created in The Sims 4; 113 million […]

  • Hyrule Warriors has shipped 1 million units worldwide

    Koei Tecmo has announced shipments of its Wii U hack and slash action title, Hyrule Warriors, has shipped one million units worldwide. The Omega Force-developed title was released in Japan on August 14 and in the west on September 26. Two packs of DLC for the game are slated for February alongside the version 1.5.0 […]

  • Xbox Games Store discounts Never Alone, Dragon Age: Inquisition, more

    This week’s deals available through the Xbox Games Store will be valid until February 2 with titles such as Battlefield 4, Dragon Age Inquisition, Never Alone, and Titanfall discounted. Discounted titles with an asterisk are for Xbox Live Gold members only. Xbox One Just Dance 2015* – 40% Another World* – 50% Never Alone* – […]

  • Say hello to Mortal Kombat X’s latest character: Reptile

    As promised, one of two character reveals this week for Mortal Kombat X has occurred: it’s the acid-spitting Reptile. Nice! Watch the video above. Mortal Kombat X is slated for release on April 14 and will be available on PC, PS3, PS4,Bxo 360 and Xbox One. Thanks, MrTGJelly (Trent).

  • Twisted fairy tale Woolfe: The Red Hood Diaries hits Steam Early Access

    Woolfe: The Red Hood Diaries, the successful Kickstarter from GRIN Studios, has launched on Steam Early Access. The PC title is described as a “cinematic fable featuring a vengeful Red Riding Hood,” who armed with an axe sets out on a quest to avenge the murder of her parents. Gameplay features action-platforming, combo-based hack ‘n […]

  • Dead or Alive 5: Last Round delayed to late March on Steam

    Koei Tecmo has announced it is delaying the PC release of Dead or Alive 5: Last Round to March. According to an updated listing on Steam (thanks, AGB), the fighter was delayed “in order to provide you with the best experience possible.” To apologize for the delay, Team Ninja will offer the Halloween 2013 Set, […]

  • Dragon’s Dogma Online will be F2P “no plans” for western release

    Dragon’s Dogma Online will be a free-to-play title for PC, PlayStation 4 and PlayStation 3. Set for release this year, Dragon’s Dogma Online has a lobby which will support up to 100 players, is open-world, and the executive producer is Hiroyuki Kobayashi. Players can form groups with up to four players or pawns while raids […]

  • Watch this release video for Borderlands: The Pre-Sequel DLC Lady Hammerlock

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel releases today on PC, PlayStation 3 and Xbox 360, and coinciding with the release is the launch trailer. In the Lady Hammerlock DLC, players are introduced and will be able to step into the shoes of Sir Hammerlock’s sister, Lady Aurelia the Baroness. The DLC will run […]

  • Free DLC for Tales of Zestiria takes place after main storyline

    Free DLC will be released in Japan for Tales of Zestiria, and while Bandai Namco has yet to state whether it will be released westward with the core game this summer, it’s an interesting slice of content. According to information from Jump posted by Siliconera, the DLC Alisha After Episode: What Is Reflected In The […]

  • This video of a Paris flat looks the real deal, but it’s all Unreal Engine 4

    I’m not entirely sure when, or how, this fella managed to sneak into my secret flat in Paris and film it, but since it’s out there I may as well share it with you. All joking aside, this video is rather amazing. It provides a virtual tour of a flat located in Paris; however, it’s […]

  • The Witness passes key development milestone, still no release date

    The Witness has seemingly come back from the dead. Creator Jonathan Blow has posted an update on the game’s development. Surely you still remember The Witness? Jonathan Blow’s follow-up to Braid, which was shown during the PlayStation 4 reveal event all the way back in February 2013? Well, today we got our first development update […]

  • You can now take selfies in World of Warcraft

    The latest patch to World of Warcraft has added a S.E.L.F.I.E. Camera to the game. And it does exactly what it sounds like it does. Patch 6.1 is currently being deployed to World of Warcraft’s Public Test Realms (PTR). There’s a massive list of patch notes, but the most pressing one, other than Twitter integration, […]

  • Hellblade: early gameplay and prototype footage revealed

    The latest developer diary for Hellblade is here with a look at some early gameplay prototypes and a peek at some polished areas. Hellblade developer Ninja Theory has revealed even more details of how game development works behind the scenes. The eighth part of this ongoing diary shows early gameplay footage along with some intriguing […]

  • Resident Evil Revelations 2: Raid mode offline-only on launch, more details

    Capcom has revealed a tonne of new details about Raid mode in Resident Evil: Revelations 2. Capcom has confirmed that Raid mode will launch with the first episode of Revelations 2 in February. You will be playing it offline only though, either solo or in split-screen co-op. As for the online portion, Capcom promised it […]

  • Watch the first 20 minutes of Life is Strange

    The first 20 minutes of Life is Strange have been posted online for anyone to watch. The opening 20 minutes of Life is Strange set the stage for what kind of game it is. The kind that you’ll probably like if you’re a fan of Telltale games. The video is courtesy of consolewarsofficial and you […]

  • Don’t blame Ubisoft for cancelling keys – blame the culture of overpriced games

    Publishers need to drop PC games prices in order to stem the flourishing grey market, says Matt Martin. “How are you going to sell me Far Cry 4 for £45 when I can pick up Far Cry, Far Cry 2, Far Cry 3, Far Cry: Blood Dragon and extra DLC for just £30?” Some players […]

  • Dragon’s Dogma Online is real, full reveal in this week’s Famitsu

    What’s been heavily-rumoured to be the next instalment in the Dragon’s Dogma franchise, Dragon’s Dogma Online, will be fully revealed this week. According to a recent post by Famitsu, the magazine’s upcoming weekly issue, which releases January 29, will contain a massive feature on Dragon’s Dogma Online. The magazine will dedicate 18 pages to all […]

  • Valve responds to recent Counter-Strike match-fixing scandal, bans offenders

    Valve has investigated the recent case of match-fixing involving two teams in the Counter-Strike: Global Offensive professional scene and decided to ban those involved from future tournaments. Recent allegations involving match-fixing between iBUYPOWER and NetcodeGuides.com – two of the professional teams that played in Cevo Season 5 – came to light. Valve has took notice […]

  • Having issues playing Grim Fandango Remastered on PS4? Sony is offering help

    Sony has offered a few steps to help those who are having issues with their pre-loaded PS4 installs of Grim Fandango Remastered. A few reports have started to appear online from users who’ve pre-ordered and pre-loaded Grim Fandango Remastered on their PS4 consoles. Sony has since posted a support thread on the official forums, to […]

  • Get Dragon Age: Inquisition for $36 and more in EA’s Xbox One sale

    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]