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Epic expects next-gen game development to cost at least double the current rate

Tuesday, 13 November 2012 17:41 GMT By Nick Akerman

Epic Games’ Chief Technology adviser Tim Sweeney has said he believes the company will be able to produce next-gen titles for double the cost accumulated at the start of this current generation.

Speaking at the Montreal International Game Summit, Sweeney suggests the doubled fee is a decent result. Epic showcased its first next-gen tech demo in 2011.

The three minute clip, which was codenamed Samaritan, had the company “greatly worried” about final costs. It took a team of 30 people four months to create; an output that isn’t sustainable in the long run.

“If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable.”

Epic managed to use its content and production tools more efficiently, cutting costs in the process. Sweeney also warned against the pitfalls of free-to-play games.

“If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof.”

Thanks, GI.

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23 Comments

  1. SplatteredHouse

    Epic Games: Loaded comments.
    That last quote is especially transparent. It can be translated to: Free to play games are bad, because they largely do not rely on our engine. Because they do not typically incur such costs, they can be offered cheaper to consumers, a situation that is liable to result in a decline in the perceived value of our partner’s games made on a far greater budget, and thus, requiring far greater return. Support our engine, please.

    Epic advertising should not be misconstrued as news. No complaint with rest of article.

    #1 2 years ago
  2. OlderGamer

    One of the glass ceilings regaurding why I don’t feel graphics next gen will be revolutionaryly advanced over what we have today is indeed cost. In his speach Sweeny also said costs could be as much as five times todays cost. But he believes that through extra efforts and tool refinement it will be inline with 2X as much.

    Now, who pays the 2Xs as much? Cause I know I am not looking forward to 120usd game prices. Plus, the more gams go up in investment cost, the risk taking will decrease, I would assume. So less new IP, more franchises. Less inovation and more of the same tried and tested formulas.

    I do also think that f2p could becomes a nice alternative model next gen.

    #2 2 years ago
  3. SplatteredHouse

    The costs are already askew for what is actually being achieved. If the intent is to whack the prices up again, then my expectation soars with it.

    #3 2 years ago
  4. DrDamn

    Man who sells tools says costs are 5x but only 2x if you use tools … Ok …

    #4 2 years ago
  5. ManuOtaku

    So this will mean in the future games will need to sold 5 times more, like 10 million or more, otherwise they are a failure, well like OG said less new IP´s, more of the same franchises with the same engines, in other words more of the same.

    At some point we would end up reaching a ceiling, if not a technological one, an economical one, and it seems we are reaching that ceiling, or already have.

    #5 2 years ago
  6. DrDamn

    Yes because PC games which run on hardware more powerful than the projected PS4 and 720 already have to sell 5 times as much … Oh wait, no they don’t. This is a sales pitch ffs.

    #6 2 years ago
  7. laughing-gravy

    This just sounds like a commercial for UE4. “Use our tools or die!”. Perhaps Epic haven’t had as great a take up with UE4 considering the lukewarm response to the elemental demo. I actually preferred the samaritan demo.

    #7 2 years ago
  8. ManuOtaku

    #6 Yes i agree, but in PC they are not using their new tech, i mean UE4, therefore if that engine becames the norm and other future engines that are as much as powerfull, might incide in the number of selling numbers the games have to reach, so they might have to seel 5 times more too, using that/those engine/s of course.

    #8 2 years ago
  9. DrDamn

    No you missed the sales pitch. If you use their tools then only 2x, without their tools 5x.

    #9 2 years ago
  10. TheWulf

    That’s an interesting thing for him to say. Advertisements aside, it’s worth keeping in mind that many publishers are already saying that game development is far, far too expensive. They’re finding that indies are being not only more popular, but more profitable than their large-scale endeavours.

    This is where Ubisoft’s ‘lower-case aaa’ comment comes from, and there’s a good reason for that. What publishers are finally beginning to realise is precisely what I’ve been saying since… when? I’m not sure, but it’s been a good number of years. It’s because to me it’s quite painfully obvious. See, with a triple-A game, you go for the lowest common denominator, you go for a wide appeal.

    This usually means that it’ll be an incredibly dumb game with lots of violence. Name a triple-A game in the last two years that doesn’t fit that description – you’ll find you can’t. Indie games have, yes. Small dev house games have, yes. So To the Moon and Trine 2 are both examples of games which are far, far away from the triple-A design standard.

    The thing is is that violent, dumb games filled with explosions aren’t as popular as they used to be, and they’re on the decline. Considering the amount of money going into them, they have less and less worth. In fact, their worth has dwindled so much that even casual Cow-Clicker titles have become more profitable. That’s how bad things are right now, and this is why a re-evaluation will happen, soon.

    I think that the next generation will ultimately kill off the stupid publishers. The smart publishers will take a step back and basically break their big studios down into smaller parts. Instead of going for the lowest common denominator, they’ll go for the highest. What we’ll start seeing is instead of one big game from one publisher, we’ll see 20 smaller games with less funding poured into them.

    Each of those smaller games will be focused at a particular niche. A niche that’s been under-served and is dying for more games. They’ll just need to find out which niches are the most under-served, and would be the most profitable to plumb. Then they just need to create and advertise a game to that niche, a much smaller game. Then they need to do that with other niches, and so on. It’s the only way for them to survive.

    The next generation of consoles is going to kill off the stupid publishers who can’t adapt, and like I said, once that process of culling has ended, we won’t see bigger games with bigger budgets, we’ll see smaller and/or shorter games with much smaller budgets. The fact of the matter is that right now I’m much, much more inclined to play Fly’N, Pid, or MacGuffin’s Curse than I am to play any triple-A title.

    According to the screams I’ve heard from big publishers about cost versus profit, I guess that a lot of people out there feel the same way. The triple-A game died a while ago, it’s just that it’s taken some publishers longer to realise it than others. Things are going to get worse before they get better as the ecology changes, but given a year or two, things will be much better than they’ve ever been for gamers.

    #10 2 years ago
  11. ManuOtaku

    Oh ok got you Doc, but selling two times more is not more reasuring either way, thats a lot of copies.

    #11 2 years ago
  12. xxJPRACERxx

    Imagine a game like GTA V with none of the constraint of current-gen consoles. You would have better draw distance, higher resolution, anti-aliasing, better frame rate, more objects on screen, more dynamic lights. All of this would look much better and would not take more time for the devs to do.

    Currently that’s what the PC is doing. So 720(?) and PS4 exclusives could really push the system while normal games would use current development pipelines but still look much better.

    #12 2 years ago
  13. OlderGamer

    I would agree with you Doc, fully infact, if only the tool makers where saying this. But the same message has been coming out from a lot of different scources. So do I think Epic is looking to sell their engines? Sure I do. Do I think costs go up next gen? Yes.

    PC is a slightly different animal then console. I can take a PS2 erea PC and run it today in 1080p over 60fps, all of the settings on high and it looks better then most current gen console games. While there will always be one or two(or a small handful) of PC games looking to push the upper crust with bleeding edge tech engines, most don’t. Most use older, exsisting, and cheaper kits, while still achieving great results. For example, Torchlight II used the same engine as Torchlight, albeit modified. Torchlight could be done for Xbox360. Ruinic said that Torchlight II couldn’t be done on current gen systems. Nothing ever really has to die on PC, it can be modified, reworked, and used again. Again unless you are building a MMO, or are the ones building/selling your own cutting edge engine, it would seem to me that PC dev costs are easier to keep in line. That being said, what i know about dev could barely fill a thimble.

    I just know I have read several articles stating that devs costs are going to jump up next gen alot.

    #13 2 years ago
  14. roadkill

    Well said SplatteredHouse! :)

    #14 2 years ago
  15. SlayerGT

    @13 2K is the only place I’ve heard that this doesn’t concern. During their last shareholders meeting it was said they didn’t think cost would increase too much. I thought that odd.

    #15 2 years ago
  16. DrDamn

    @OG
    I’m not saying costs won’t be going up somewhat, I’m just being realistic. Epic have motivations behind making these sorts of claims. Who else is saying it? Publishers? They certainly won’t stand to gain from a reason to push prices up will they?

    Lets be a little realistic here. You said …

    “I can take a PS2 erea PC and run it today in 1080p over 60fps, all of the settings on high and it looks better then most current gen console games.”

    That’s a lot of what will be done. Upped resolution, upped frame rate, upped effects. The new hardware will allow for this with less optimisation. The result is actually a pretty big improvement on what we have now for home consoles. You’ve even noted yourself the impact of simply using a more modern chipset has – WiiU – the picture quality is noticeably better – the cost of this over and beyond the 360/PS3 versions? Nothing.

    The AAA games will push things further obviously, but they will have projected sales to back that up too. Re-useable engines across a publishers stable.

    A lot of costs from this generation to the next will remain stable though. So while some areas will expand others will remain constant.

    #16 2 years ago
  17. fearmonkey

    costs will go up, but as they go up initially, they will go back down once the tech is in place and they build on the tech rather than re-invent the wheel everytime….

    Sweeney wants people to say “Geez, we cannot afford 2x to 5x the costs, what can we do? well there is the epic engine 4, boy that would bring our costs down, lets do that!”

    Its funny that until the HD consoles were announced, we never really heard the costs going up mantra from the people that made the high end games. Some developers mentioned it from time time, but it wasnt heard all the time like it is now. As soon as the HD consoles came up, it was omg it has 720p and 1080p, its going to cost so much more, lets raise prices $10. yet, on the PC i was playing games at high res and high end graphics and never had to pay that extra $10 until Activision and EA made it so common that everyone did it.

    Saints row the third on the PC running at 1440p with all the options turned on is gorgeous, as is Crysis 2, and Batman: Arkham city. Id be happy if the next gen could play those games with high res textures, filtering, and framerates at 1080p or higher like PC, and it wouldn’t cost anymore.

    #17 2 years ago
  18. OlderGamer

    You might be right Doc. I guess it could come down to what level of actual raw power and what types of graphical benchmarks the new (Sony/MS) systems will have. After tinkering around with WiiU, I am confident that a small amount of improvment(in hardware level) can make a big impact in game visuals.

    It will be interesting to watch. The biggest cost related issue I have my eyes ready to spot is inital hardware costs. Considering WiiU costs what it does(and is being sold at a loss), I wondering about the costs MS/Sony offerings. But just like anyone else, I don’t want to see more expensive games either. Another 10-20usd per new release would be really hard to sell(both software and new hardware).

    #18 2 years ago
  19. DrDamn

    @18
    MS & Sony will likely offset hardware costs with subs models and get round it that way. Wii-U has a costly controller and that isn’t helping – though we don’t know what MS & Sony have planned. Cost is a big factor though. WiiU Premium + a Mario + a couple of wiimotes and nun-chuks. I’m looking closer to £400. Seriously considering waiting a while despite wanting one – it’s hard to justify.

    #19 2 years ago
  20. AmiralPatate

    For a console game, less than a third of the paid price goes to devs and publisher. For a PC game, it’s about 40-to-45%. With digital distribution it goes to 50%. The rest is fabrication, retailers, middlemen and taxes.

    So I guess there is room for more expensive development without an increased price tag.

    I’d still buy a 60 bucks game if it’s worth it, no matter how many F2P games there are out there.

    #20 2 years ago
  21. Gadzooks!

    A lot of the ramp-up cost at the start of this gen was due to developers moving from a single-thread model to parralelisation (sp?), more modern rendering techniques and more effecient AA routines.

    These practices are common now so that learning curve won’t be there next gen.

    Higher quality artwork and models are already in use for PC versions of games, so no need to spend time downscaling assets.

    It’s looking like PC, PS4 and XboxNext will be more similar in architecture than ever before, so less time needs to be spent tailoring code to each platform.

    So I don’t see this massive increase in dev costs.

    Of course games will need higher quality, and more, assets so costs will rise. Nobody should be thinking that games will somehow magically increase in fidelity and not increase in cost. A 5x increase though? I very much doubt it.

    For those thinking that PC games are not part of the problem: Ultimately it’s the PC that forces this constant rise in asset production cost because it’s where people demand higher and higher quality assets to match the capabilities of the $600 graphics card they just bought.

    #21 2 years ago
  22. Old MacDonald

    21: “Ultimately it’s the PC that forces this constant rise in asset production cost” – it may be a small part of it, but you are aware that this has been a part of the console market since before the PC was anything but a business tool? It’s because of competition between the console makers. And it’s not exclusive to this part of the tech industry.

    #22 2 years ago
  23. Gadzooks!

    #22

    Indeed, but times change. Before this gen console games and PC games rarely overlapped.

    Multiformat (PC+consoles) has become the norm, and a necessity due to rising development costs. This is only going to become more prevailent as dev costs rise further.

    #23 2 years ago

Comments are now closed on this article.

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  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]