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Epic expects next-gen game development to cost at least double the current rate

Tuesday, 13 November 2012 17:41 GMT By Nick Akerman

Epic Games’ Chief Technology adviser Tim Sweeney has said he believes the company will be able to produce next-gen titles for double the cost accumulated at the start of this current generation.

Speaking at the Montreal International Game Summit, Sweeney suggests the doubled fee is a decent result. Epic showcased its first next-gen tech demo in 2011.

The three minute clip, which was codenamed Samaritan, had the company “greatly worried” about final costs. It took a team of 30 people four months to create; an output that isn’t sustainable in the long run.

“If we extrapolate that into creating an entire game, we were worried that the cost would go up by a factor of three or four or even five in the next generation. And of course, we felt that was not acceptable.”

Epic managed to use its content and production tools more efficiently, cutting costs in the process. Sweeney also warned against the pitfalls of free-to-play games.

“If a user has world-class, AAA free-to-play games to choose from side-by-side with $60 games that are available only on a disc in a retail store, free-to-play games are very likely to win. So we need to really be mindful of this trend and start building games that have monetization and are designed to be piracy-proof.”

Thanks, GI.

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23 Comments

  1. SplatteredHouse

    Epic Games: Loaded comments.
    That last quote is especially transparent. It can be translated to: Free to play games are bad, because they largely do not rely on our engine. Because they do not typically incur such costs, they can be offered cheaper to consumers, a situation that is liable to result in a decline in the perceived value of our partner’s games made on a far greater budget, and thus, requiring far greater return. Support our engine, please.

    Epic advertising should not be misconstrued as news. No complaint with rest of article.

    #1 3 years ago
  2. OlderGamer

    One of the glass ceilings regaurding why I don’t feel graphics next gen will be revolutionaryly advanced over what we have today is indeed cost. In his speach Sweeny also said costs could be as much as five times todays cost. But he believes that through extra efforts and tool refinement it will be inline with 2X as much.

    Now, who pays the 2Xs as much? Cause I know I am not looking forward to 120usd game prices. Plus, the more gams go up in investment cost, the risk taking will decrease, I would assume. So less new IP, more franchises. Less inovation and more of the same tried and tested formulas.

    I do also think that f2p could becomes a nice alternative model next gen.

    #2 3 years ago
  3. SplatteredHouse

    The costs are already askew for what is actually being achieved. If the intent is to whack the prices up again, then my expectation soars with it.

    #3 3 years ago
  4. DrDamn

    Man who sells tools says costs are 5x but only 2x if you use tools … Ok …

    #4 3 years ago
  5. ManuOtaku

    So this will mean in the future games will need to sold 5 times more, like 10 million or more, otherwise they are a failure, well like OG said less new IP´s, more of the same franchises with the same engines, in other words more of the same.

    At some point we would end up reaching a ceiling, if not a technological one, an economical one, and it seems we are reaching that ceiling, or already have.

    #5 3 years ago
  6. DrDamn

    Yes because PC games which run on hardware more powerful than the projected PS4 and 720 already have to sell 5 times as much … Oh wait, no they don’t. This is a sales pitch ffs.

    #6 3 years ago
  7. laughing-gravy

    This just sounds like a commercial for UE4. “Use our tools or die!”. Perhaps Epic haven’t had as great a take up with UE4 considering the lukewarm response to the elemental demo. I actually preferred the samaritan demo.

    #7 3 years ago
  8. ManuOtaku

    #6 Yes i agree, but in PC they are not using their new tech, i mean UE4, therefore if that engine becames the norm and other future engines that are as much as powerfull, might incide in the number of selling numbers the games have to reach, so they might have to seel 5 times more too, using that/those engine/s of course.

    #8 3 years ago
  9. DrDamn

    No you missed the sales pitch. If you use their tools then only 2x, without their tools 5x.

    #9 3 years ago
  10. TheWulf

    That’s an interesting thing for him to say. Advertisements aside, it’s worth keeping in mind that many publishers are already saying that game development is far, far too expensive. They’re finding that indies are being not only more popular, but more profitable than their large-scale endeavours.

    This is where Ubisoft’s ‘lower-case aaa’ comment comes from, and there’s a good reason for that. What publishers are finally beginning to realise is precisely what I’ve been saying since… when? I’m not sure, but it’s been a good number of years. It’s because to me it’s quite painfully obvious. See, with a triple-A game, you go for the lowest common denominator, you go for a wide appeal.

    This usually means that it’ll be an incredibly dumb game with lots of violence. Name a triple-A game in the last two years that doesn’t fit that description – you’ll find you can’t. Indie games have, yes. Small dev house games have, yes. So To the Moon and Trine 2 are both examples of games which are far, far away from the triple-A design standard.

    The thing is is that violent, dumb games filled with explosions aren’t as popular as they used to be, and they’re on the decline. Considering the amount of money going into them, they have less and less worth. In fact, their worth has dwindled so much that even casual Cow-Clicker titles have become more profitable. That’s how bad things are right now, and this is why a re-evaluation will happen, soon.

    I think that the next generation will ultimately kill off the stupid publishers. The smart publishers will take a step back and basically break their big studios down into smaller parts. Instead of going for the lowest common denominator, they’ll go for the highest. What we’ll start seeing is instead of one big game from one publisher, we’ll see 20 smaller games with less funding poured into them.

    Each of those smaller games will be focused at a particular niche. A niche that’s been under-served and is dying for more games. They’ll just need to find out which niches are the most under-served, and would be the most profitable to plumb. Then they just need to create and advertise a game to that niche, a much smaller game. Then they need to do that with other niches, and so on. It’s the only way for them to survive.

    The next generation of consoles is going to kill off the stupid publishers who can’t adapt, and like I said, once that process of culling has ended, we won’t see bigger games with bigger budgets, we’ll see smaller and/or shorter games with much smaller budgets. The fact of the matter is that right now I’m much, much more inclined to play Fly’N, Pid, or MacGuffin’s Curse than I am to play any triple-A title.

    According to the screams I’ve heard from big publishers about cost versus profit, I guess that a lot of people out there feel the same way. The triple-A game died a while ago, it’s just that it’s taken some publishers longer to realise it than others. Things are going to get worse before they get better as the ecology changes, but given a year or two, things will be much better than they’ve ever been for gamers.

    #10 3 years ago
  11. ManuOtaku

    Oh ok got you Doc, but selling two times more is not more reasuring either way, thats a lot of copies.

    #11 3 years ago
  12. xxJPRACERxx

    Imagine a game like GTA V with none of the constraint of current-gen consoles. You would have better draw distance, higher resolution, anti-aliasing, better frame rate, more objects on screen, more dynamic lights. All of this would look much better and would not take more time for the devs to do.

    Currently that’s what the PC is doing. So 720(?) and PS4 exclusives could really push the system while normal games would use current development pipelines but still look much better.

    #12 3 years ago
  13. OlderGamer

    I would agree with you Doc, fully infact, if only the tool makers where saying this. But the same message has been coming out from a lot of different scources. So do I think Epic is looking to sell their engines? Sure I do. Do I think costs go up next gen? Yes.

    PC is a slightly different animal then console. I can take a PS2 erea PC and run it today in 1080p over 60fps, all of the settings on high and it looks better then most current gen console games. While there will always be one or two(or a small handful) of PC games looking to push the upper crust with bleeding edge tech engines, most don’t. Most use older, exsisting, and cheaper kits, while still achieving great results. For example, Torchlight II used the same engine as Torchlight, albeit modified. Torchlight could be done for Xbox360. Ruinic said that Torchlight II couldn’t be done on current gen systems. Nothing ever really has to die on PC, it can be modified, reworked, and used again. Again unless you are building a MMO, or are the ones building/selling your own cutting edge engine, it would seem to me that PC dev costs are easier to keep in line. That being said, what i know about dev could barely fill a thimble.

    I just know I have read several articles stating that devs costs are going to jump up next gen alot.

    #13 3 years ago
  14. roadkill

    Well said SplatteredHouse! :)

    #14 3 years ago
  15. SlayerGT

    @13 2K is the only place I’ve heard that this doesn’t concern. During their last shareholders meeting it was said they didn’t think cost would increase too much. I thought that odd.

    #15 3 years ago
  16. DrDamn

    @OG
    I’m not saying costs won’t be going up somewhat, I’m just being realistic. Epic have motivations behind making these sorts of claims. Who else is saying it? Publishers? They certainly won’t stand to gain from a reason to push prices up will they?

    Lets be a little realistic here. You said …

    “I can take a PS2 erea PC and run it today in 1080p over 60fps, all of the settings on high and it looks better then most current gen console games.”

    That’s a lot of what will be done. Upped resolution, upped frame rate, upped effects. The new hardware will allow for this with less optimisation. The result is actually a pretty big improvement on what we have now for home consoles. You’ve even noted yourself the impact of simply using a more modern chipset has – WiiU – the picture quality is noticeably better – the cost of this over and beyond the 360/PS3 versions? Nothing.

    The AAA games will push things further obviously, but they will have projected sales to back that up too. Re-useable engines across a publishers stable.

    A lot of costs from this generation to the next will remain stable though. So while some areas will expand others will remain constant.

    #16 3 years ago
  17. fearmonkey

    costs will go up, but as they go up initially, they will go back down once the tech is in place and they build on the tech rather than re-invent the wheel everytime….

    Sweeney wants people to say “Geez, we cannot afford 2x to 5x the costs, what can we do? well there is the epic engine 4, boy that would bring our costs down, lets do that!”

    Its funny that until the HD consoles were announced, we never really heard the costs going up mantra from the people that made the high end games. Some developers mentioned it from time time, but it wasnt heard all the time like it is now. As soon as the HD consoles came up, it was omg it has 720p and 1080p, its going to cost so much more, lets raise prices $10. yet, on the PC i was playing games at high res and high end graphics and never had to pay that extra $10 until Activision and EA made it so common that everyone did it.

    Saints row the third on the PC running at 1440p with all the options turned on is gorgeous, as is Crysis 2, and Batman: Arkham city. Id be happy if the next gen could play those games with high res textures, filtering, and framerates at 1080p or higher like PC, and it wouldn’t cost anymore.

    #17 3 years ago
  18. OlderGamer

    You might be right Doc. I guess it could come down to what level of actual raw power and what types of graphical benchmarks the new (Sony/MS) systems will have. After tinkering around with WiiU, I am confident that a small amount of improvment(in hardware level) can make a big impact in game visuals.

    It will be interesting to watch. The biggest cost related issue I have my eyes ready to spot is inital hardware costs. Considering WiiU costs what it does(and is being sold at a loss), I wondering about the costs MS/Sony offerings. But just like anyone else, I don’t want to see more expensive games either. Another 10-20usd per new release would be really hard to sell(both software and new hardware).

    #18 3 years ago
  19. DrDamn

    @18
    MS & Sony will likely offset hardware costs with subs models and get round it that way. Wii-U has a costly controller and that isn’t helping – though we don’t know what MS & Sony have planned. Cost is a big factor though. WiiU Premium + a Mario + a couple of wiimotes and nun-chuks. I’m looking closer to £400. Seriously considering waiting a while despite wanting one – it’s hard to justify.

    #19 3 years ago
  20. AmiralPatate

    For a console game, less than a third of the paid price goes to devs and publisher. For a PC game, it’s about 40-to-45%. With digital distribution it goes to 50%. The rest is fabrication, retailers, middlemen and taxes.

    So I guess there is room for more expensive development without an increased price tag.

    I’d still buy a 60 bucks game if it’s worth it, no matter how many F2P games there are out there.

    #20 3 years ago
  21. Gadzooks!

    A lot of the ramp-up cost at the start of this gen was due to developers moving from a single-thread model to parralelisation (sp?), more modern rendering techniques and more effecient AA routines.

    These practices are common now so that learning curve won’t be there next gen.

    Higher quality artwork and models are already in use for PC versions of games, so no need to spend time downscaling assets.

    It’s looking like PC, PS4 and XboxNext will be more similar in architecture than ever before, so less time needs to be spent tailoring code to each platform.

    So I don’t see this massive increase in dev costs.

    Of course games will need higher quality, and more, assets so costs will rise. Nobody should be thinking that games will somehow magically increase in fidelity and not increase in cost. A 5x increase though? I very much doubt it.

    For those thinking that PC games are not part of the problem: Ultimately it’s the PC that forces this constant rise in asset production cost because it’s where people demand higher and higher quality assets to match the capabilities of the $600 graphics card they just bought.

    #21 3 years ago
  22. Old MacDonald

    21: “Ultimately it’s the PC that forces this constant rise in asset production cost” – it may be a small part of it, but you are aware that this has been a part of the console market since before the PC was anything but a business tool? It’s because of competition between the console makers. And it’s not exclusive to this part of the tech industry.

    #22 3 years ago
  23. Gadzooks!

    #22

    Indeed, but times change. Before this gen console games and PC games rarely overlapped.

    Multiformat (PC+consoles) has become the norm, and a necessity due to rising development costs. This is only going to become more prevailent as dev costs rise further.

    #23 3 years ago

Comments are now closed on this article.

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    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]