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Dishonored devs wanted to avoid “dogmatic tropes” such as large boss battles

Friday, 5 October 2012 16:12 GMT By Stephany Nunneley

Dishonored won’t have any large boss battles, according to designer Harvey Smith, because the team wanted to avoid “dogmatic tropes that video games are built on.”

Speaking with Kotaku, Smith said: “The thing is, we’re very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here’s a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever.

“I guess, is that we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it’s brilliant, right? One of my favorite games of all time was Shadow of the Colossus,” he said. “If you count those as boss monsters, then wow—way to take that whole feature and make it your whole game and do something utterly brilliant. And it’s one of the best 100 games of all time in my opinion.

“But in our case it wasn’t the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.”

Smith said the team also tried to avoid labeling the title as Steampunk, but eventually embraced the term.

“In the same way that we did not call the game steampunk initially, we called it sort of retro future. We’re working with this world class industrial designer Viktor Antonov (Half-Life 2). Our art director [Sebastien Mitton (BioShock 2)], we call him a world class video game art director. Those guys are not just regurgitating steampunk elements seen elsewhere, they are designing things, right? And so Viktor did his thing and Sebastien did his thing, and only then people online started using the term steampunk.

“And internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it’s fine if people see it as a very innovative take on steampunk, that’s great, we don’t mind that, it’s just that one of our tenets was avoid this overly familiar—because god, if you’re gonna spend X dollars on something and X years of your life, you don’t have to do exactly what everybody else has done or what you’ve seen. You don’t have to draw your inspirations from what else is on the shelf.”

Dishonored is out next week on PC, PS3, and Xbox 360.

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30 Comments

  1. YoungZer0

    Good. So it’s more like every other game in the genre.

    #1 2 years ago
  2. viralshag

    @1, What would you call this genre? First person adventure or something?

    I mean, I consider this the same as Skyrim, Fallout, Deus Ex and out of those three DX is really the only one that had stand out boss battles that I can remember.

    So, yeah, I agree with you.

    #2 2 years ago
  3. ps3fanboy

    Dishonored THE NEXT BUG RIDDEN GAME FROM Bethesda.

    boycott Bethesda & Dishonored now!!!

    #3 2 years ago
  4. OnionPowder

    @3, Shut up. Not only is Bethesda not developing this, but it isn’t running on the bug-ridden creation engine. This is running on the very stable Unreal 3 engine and made by Arkane Studios.

    #4 2 years ago
  5. roadkill

    Good decision!

    #5 2 years ago
  6. ManuOtaku

    #4 i agree, we should support this game because is a new ip from not a so well known developer (at least to me), therefore it doesnt matter the grudge some gamers feel torwards bethesda, they should support it nontheless, i know they have some good reasons for not liking bethesda, especially ps3 fans, but we should support new ips for not well known developers and new developers as well.

    #6 2 years ago
  7. Phoenixblight

    @4

    Try harder there are more bugged games on that engine. Its the developers that create the bugs not the engine.

    This developer likes to talk big and yet they never proven themself. How about after the game releases and it is successful(most likely not) they can talk big. Its like Peter Molyneux only he doesn’t have a game to show he is worth his salt.

    @6

    So support new ips even if they are bad games? THat sounds logical.

    #7 2 years ago
  8. ManuOtaku

    #7 Phoenix and exactly how do you know is a bad game?

    #8 2 years ago
  9. OnionPowder

    @7, I don’t know if you know who works at Arkane but the team that is full of vets who have more than proven themselves. Consisting of a lot of devs from Ion Storm and the Deus Ex/Thief team you have Harvey Smith who was the lead designer on Deus Ex and Viktor Antonov who designed the art for City 17 and Half-Life 2.

    #9 2 years ago
  10. Phoenixblight

    @8

    I don’t. BUt to get a game because its a new IP is moronic. THe game needs to be fun and worth the 60$ and not just because its a new IP.

    The gameplay videos doesn’t look very entertaining. The art and lighting is very bland and the gameplay looks to be a chore as well. I am not buying it based on that.

    @9

    So Vets who had a successful game 10+ years ago doesn’t prove anything. Look at ID with Rage based on their success of Doom and Wolfenstein that game should be good too right? Right?

    #10 2 years ago
  11. OnionPowder

    @10, RAGE was a fantastic game. Disregarding the ending, it was an amazing piece of technology that ran beautifully even on the current underpowered consoles and was well designed all-around. Just because an ending sucks doesn’t mean the whole game was crap.

    Don’t dismiss the entree based on the dessert.

    #11 2 years ago
  12. Phoenixblight

    @11

    I am not talking about just the ending the ENTIRE game was crap. The original BOrderlands had a horrible ending but yet I still have 100+ hours of gameplay on it.

    BTW Harvey Smith also worked on Invisible War and Area 51. SO he has just as many horrible games as he does good ones.

    1 Artist and 1 Designer from previous games doesn’t magically make it good. THe games were successful because of the dynamics of the team and them coming together to make a game. THe videos of Dishonored’s gameplay do not sell the game for me so your evidence of vets from previous games proves diddly squat.

    #12 2 years ago
  13. ManuOtaku

    #10 it might be moronic, but i dont have any problems given support to new ideas/games, even if those ideas doesnt work well the first time around, with the proper support they can work it on them, and make a great series out of it, and also make the game shine all the way trough, theres a lot of great games/series we have today because of this, and because people supported them, and since then the game shined and become industry examples to follow, i think if you like the concept, ideas and gameplay style, you should give a chance to new games, because that way we will be supporting the gaming gems of the future.

    #13 2 years ago
  14. Phoenixblight

    @13

    A good game makes a good game. THe franchises we have today is because they all started out as good games and were supported for it not just because they were new IPs.

    #14 2 years ago
  15. absolutezero

    Arkane created Arx Fatalis and Dark Messiah of Might and Magic.

    Both of which were superb. Im not buying this because of Antonov or Smith, Im buying it because it reminds of System Shock 2 in alot of respects and Arkane are a fucking great developer. Arx Fatalis still has a dedicated fanbase to this day.

    #15 2 years ago
  16. ManuOtaku

    #14 so you dont have any game that you thought it had potential while playing it, and then in second installenments, saw an improvement and then a better whole experience, and while doing that becoming some of the greatest games in this industry, i have felt this experience with a few games from this gen and previous gen, hence why i do think this way, sorry if thats not the case to you, but there are examples of this.

    #16 2 years ago
  17. Phoenixblight

    Yeah I have gotten games that are new IPs but they were also good games. Dead Space was a fantastic game.

    THe game has to be good too just can’t buy games because its a new IP.If Dishonored gets rave reviews and my friends say its the best game ever, I will look into getting it but from what I have seen, the videos aren’t doing it. I will not buy this game just because its a new Ip, its simple as that.

    #17 2 years ago
  18. revolting

    Played it at Eurogamer Expo, was a lot of fun, but I’d say the System Shock 2 comparison is a stretch. It’s a lot more simplified than that, closer to Bioshock, which was very much System Shock Lite. That said, what I played was very enjoyable, with a lot of versatility in the way you approach any given situation. If anything, it felt more like Thief to me, minus the light-based stealth mechanic.

    It’s not revolutionary, but I’m definitely looking forward to the full game now much more than I was before playing it at EG.

    #18 2 years ago
  19. absolutezero

    Oh yes Im not expecting anywhere near the same level of complexity as System Shock 2, I just get a similar feel from this.

    At this stage in the industry its a given that its going to be more simplified and alot more hand-holdy. Especially when your audience does things like this :

    “People would just walk around during playtesting of the ‘Lady Boyle’ mission,” Dishonored executive producer Julien Roby said. “They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, ‘Okay, I can’t go upstairs.’ They wouldn’t do anything.”

    Its almost as if immersion and believing in a game world is completely dead.

    #19 2 years ago
  20. ManuOtaku

    #17 Yes Phoenix i understand and i agree with you at a some extent, let me try to find the right words conveying what i think, if you find a game with interesting mechanics, new ideas, and under your prefered style, lets say for instance a FPS, the gamer should give the benefit of the doubt, support it, the best way they can, and then if the game has potential for future installenemts (not broken or something bad), should be receiving more of that support, i prefer to support interesting new ips, like bulletstorm or vanquish , back in the day, than insert any FPS or TPS in their respective 20 interation, because at least with the new IP, i will have the promise for something new in the setting, story, gameplay mechanics, art, etc, i just wish bulletstorm and vanquish had this benefit of the doubt, becuase with a few improvements they could become great games, and maybe better than any other game on their respective field, i dont know if you get my point, even if you dont agree with it, i hope i did explain the way i feel in the right way.

    #20 2 years ago
  21. Phoenixblight

    @20

    We are on the same page. Yes if the game has interesting mechanics, story, gameplay and art that I like and it is a new IP. I will get it thats why I bought BUlletstorm,Dead Space,Darksiders, etc.

    Dishonored doesn’t for me, the art and gameplay look boring and doesn’t look like I will enjoy it at least from the videos,previews,articles I have read and watched.

    #21 2 years ago
  22. absolutezero

    Surely the reverse also applies though, if theres a title from a franchise that looks sub-par you should never buy it simply because its a continuation.

    #22 2 years ago
  23. Phoenixblight

    @22

    Of course. THats why I didn’t buy Resident Evil 6. I did however rent it to see what the bad reviews were about.

    #23 2 years ago
  24. absolutezero

    Did we just describe a perfectly normal person here?

    #24 2 years ago
  25. ManuOtaku

    #23 Phoenix If i may ask, your opinion is? ( i mean resident evil 6), i ask because iam also curious, and even curiouser with the so mixed reviews this got.
    #24 absolute, absolutely (pun very intended :) )

    #25 2 years ago
  26. Phoenixblight

    @25

    THe controls and the camera are as bad as the reviews have said sadly. There is no exageration there. THe game does have more action than the latest Mich Bay film. Leon’s area does have some parts that are reminiscent of Resident Evil 4 but they leave as quickly as they came.

    I would say the game for me is between a 7 and 8 but I am not seeing why reviewers are gutting it completely other than because its not Resident Evil 4 or the previous iterations.

    #26 2 years ago
  27. bitsnark

    @18

    Same with me too actually, I got a chance to speand an extended time with this at the Eurogamer Expo at came away hugely impressed by it (even more so with what they showed off at the off-screen developers session).

    I think people are going to be really quite surprised at how well this bad boy scores.

    #27 2 years ago
  28. DSB

    @19 That just sounds fishy to me. You can only set the bar so low.

    I could understand maybe a 60 year old person playing a game and acting that way if he had literally never touched a videogame, but at some point you have to accept the fact that if you’re too stupid to grasp the concept that you’re an assassin, and that you are indeed there to “puh!” at things like guards, then you deserve to be stuck downstairs.

    Forever, if that’s really what you intend to do.

    There’s a world of difference between gently guiding the player, and simply treating him like he’s a lobotomized alcoholic retard.

    #28 2 years ago
  29. Len

    Anyone know when the review embargo lifts?

    Can’t wait for this next Tues… :)

    #29 2 years ago
  30. TheWulf

    I really don’t like this recent idea that boss battles are bad.

    Bad boss battles are bad.

    If you can have good ones, and provide enough variety as to how you can defeat bosses, then they’re welcome. It’s obvious which game they’re hinting at, here, and that’s Human Revolution. The problem with HR wasn’t that it had boss battles, but that it had bad boss battles.

    The problem with HR was that it was a game that promised variety of play, and then it had no variety with which to take down the bosses. You couldn’t defeat them by hacking robots/turrets, or by talking them down (which can be dramatic and amazing if done right), you couldn’t study them throughout the level and then use your SCIENCE! to devise a brilliant gadget that would weaken them… noap. You just had to kill them, as you would in any game with bosses.

    But due to the way that HR worked, its gameplay, and its combat, these bosses actually turned out being not very fun at all. Since they were bosses from games which excelled at combat, which HR really didn’t. So they were bad, ill-fitting bosses.

    But to say that bosses are bad is to say that Shadow of the Colossus is a bad game, because that game was absolutely nothing but bosses, bosses, and more bosses. And it was an incredible experience. I think anyone who’s played it can agree on that, no?

    So this PR speak is just silly. Rather than “We’re removing bosses!” I’d rather have heard “We’re making bosses which are relevant to our game and how you play it.”

    #30 2 years ago

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    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.