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Dishonored devs wanted to avoid “dogmatic tropes” such as large boss battles

Friday, 5 October 2012 16:12 GMT By Stephany Nunneley

Dishonored won’t have any large boss battles, according to designer Harvey Smith, because the team wanted to avoid “dogmatic tropes that video games are built on.”

Speaking with Kotaku, Smith said: “The thing is, we’re very conscious of tropes in video games that are kind of lazy, frankly. Or dogmatic is the better word perhaps. You know: here’s a boss, he reveals his weak spot, you gotta hit it three times and then three times again, whatever.

“I guess, is that we never really felt the need for boss monsters. And it seems like a dogmatic feature. And sometimes it’s brilliant, right? One of my favorite games of all time was Shadow of the Colossus,” he said. “If you count those as boss monsters, then wow—way to take that whole feature and make it your whole game and do something utterly brilliant. And it’s one of the best 100 games of all time in my opinion.

“But in our case it wasn’t the focus, and we are kind of careful about avoiding those kind of dogmatic tropes that video games are built on.”

Smith said the team also tried to avoid labeling the title as Steampunk, but eventually embraced the term.

“In the same way that we did not call the game steampunk initially, we called it sort of retro future. We’re working with this world class industrial designer Viktor Antonov (Half-Life 2). Our art director [Sebastien Mitton (BioShock 2)], we call him a world class video game art director. Those guys are not just regurgitating steampunk elements seen elsewhere, they are designing things, right? And so Viktor did his thing and Sebastien did his thing, and only then people online started using the term steampunk.

“And internally one of our tenets was no cliche steampunk elements. So no brass and rivets and guys in tin helmets or whatever the fuck. And it’s fine if people see it as a very innovative take on steampunk, that’s great, we don’t mind that, it’s just that one of our tenets was avoid this overly familiar—because god, if you’re gonna spend X dollars on something and X years of your life, you don’t have to do exactly what everybody else has done or what you’ve seen. You don’t have to draw your inspirations from what else is on the shelf.”

Dishonored is out next week on PC, PS3, and Xbox 360.

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30 Comments

  1. YoungZer0

    Good. So it’s more like every other game in the genre.

    #1 3 years ago
  2. viralshag

    @1, What would you call this genre? First person adventure or something?

    I mean, I consider this the same as Skyrim, Fallout, Deus Ex and out of those three DX is really the only one that had stand out boss battles that I can remember.

    So, yeah, I agree with you.

    #2 3 years ago
  3. ps3fanboy

    Dishonored THE NEXT BUG RIDDEN GAME FROM Bethesda.

    boycott Bethesda & Dishonored now!!!

    #3 3 years ago
  4. OnionPowder

    @3, Shut up. Not only is Bethesda not developing this, but it isn’t running on the bug-ridden creation engine. This is running on the very stable Unreal 3 engine and made by Arkane Studios.

    #4 3 years ago
  5. roadkill

    Good decision!

    #5 3 years ago
  6. ManuOtaku

    #4 i agree, we should support this game because is a new ip from not a so well known developer (at least to me), therefore it doesnt matter the grudge some gamers feel torwards bethesda, they should support it nontheless, i know they have some good reasons for not liking bethesda, especially ps3 fans, but we should support new ips for not well known developers and new developers as well.

    #6 3 years ago
  7. Phoenixblight

    @4

    Try harder there are more bugged games on that engine. Its the developers that create the bugs not the engine.

    This developer likes to talk big and yet they never proven themself. How about after the game releases and it is successful(most likely not) they can talk big. Its like Peter Molyneux only he doesn’t have a game to show he is worth his salt.

    @6

    So support new ips even if they are bad games? THat sounds logical.

    #7 3 years ago
  8. ManuOtaku

    #7 Phoenix and exactly how do you know is a bad game?

    #8 3 years ago
  9. OnionPowder

    @7, I don’t know if you know who works at Arkane but the team that is full of vets who have more than proven themselves. Consisting of a lot of devs from Ion Storm and the Deus Ex/Thief team you have Harvey Smith who was the lead designer on Deus Ex and Viktor Antonov who designed the art for City 17 and Half-Life 2.

    #9 3 years ago
  10. Phoenixblight

    @8

    I don’t. BUt to get a game because its a new IP is moronic. THe game needs to be fun and worth the 60$ and not just because its a new IP.

    The gameplay videos doesn’t look very entertaining. The art and lighting is very bland and the gameplay looks to be a chore as well. I am not buying it based on that.

    @9

    So Vets who had a successful game 10+ years ago doesn’t prove anything. Look at ID with Rage based on their success of Doom and Wolfenstein that game should be good too right? Right?

    #10 3 years ago
  11. OnionPowder

    @10, RAGE was a fantastic game. Disregarding the ending, it was an amazing piece of technology that ran beautifully even on the current underpowered consoles and was well designed all-around. Just because an ending sucks doesn’t mean the whole game was crap.

    Don’t dismiss the entree based on the dessert.

    #11 3 years ago
  12. Phoenixblight

    @11

    I am not talking about just the ending the ENTIRE game was crap. The original BOrderlands had a horrible ending but yet I still have 100+ hours of gameplay on it.

    BTW Harvey Smith also worked on Invisible War and Area 51. SO he has just as many horrible games as he does good ones.

    1 Artist and 1 Designer from previous games doesn’t magically make it good. THe games were successful because of the dynamics of the team and them coming together to make a game. THe videos of Dishonored’s gameplay do not sell the game for me so your evidence of vets from previous games proves diddly squat.

    #12 3 years ago
  13. ManuOtaku

    #10 it might be moronic, but i dont have any problems given support to new ideas/games, even if those ideas doesnt work well the first time around, with the proper support they can work it on them, and make a great series out of it, and also make the game shine all the way trough, theres a lot of great games/series we have today because of this, and because people supported them, and since then the game shined and become industry examples to follow, i think if you like the concept, ideas and gameplay style, you should give a chance to new games, because that way we will be supporting the gaming gems of the future.

    #13 3 years ago
  14. Phoenixblight

    @13

    A good game makes a good game. THe franchises we have today is because they all started out as good games and were supported for it not just because they were new IPs.

    #14 3 years ago
  15. absolutezero

    Arkane created Arx Fatalis and Dark Messiah of Might and Magic.

    Both of which were superb. Im not buying this because of Antonov or Smith, Im buying it because it reminds of System Shock 2 in alot of respects and Arkane are a fucking great developer. Arx Fatalis still has a dedicated fanbase to this day.

    #15 3 years ago
  16. ManuOtaku

    #14 so you dont have any game that you thought it had potential while playing it, and then in second installenments, saw an improvement and then a better whole experience, and while doing that becoming some of the greatest games in this industry, i have felt this experience with a few games from this gen and previous gen, hence why i do think this way, sorry if thats not the case to you, but there are examples of this.

    #16 3 years ago
  17. Phoenixblight

    Yeah I have gotten games that are new IPs but they were also good games. Dead Space was a fantastic game.

    THe game has to be good too just can’t buy games because its a new IP.If Dishonored gets rave reviews and my friends say its the best game ever, I will look into getting it but from what I have seen, the videos aren’t doing it. I will not buy this game just because its a new Ip, its simple as that.

    #17 3 years ago
  18. revolting

    Played it at Eurogamer Expo, was a lot of fun, but I’d say the System Shock 2 comparison is a stretch. It’s a lot more simplified than that, closer to Bioshock, which was very much System Shock Lite. That said, what I played was very enjoyable, with a lot of versatility in the way you approach any given situation. If anything, it felt more like Thief to me, minus the light-based stealth mechanic.

    It’s not revolutionary, but I’m definitely looking forward to the full game now much more than I was before playing it at EG.

    #18 3 years ago
  19. absolutezero

    Oh yes Im not expecting anywhere near the same level of complexity as System Shock 2, I just get a similar feel from this.

    At this stage in the industry its a given that its going to be more simplified and alot more hand-holdy. Especially when your audience does things like this :

    “People would just walk around during playtesting of the ‘Lady Boyle’ mission,” Dishonored executive producer Julien Roby said. “They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say, ‘Okay, I can’t go upstairs.’ They wouldn’t do anything.”

    Its almost as if immersion and believing in a game world is completely dead.

    #19 3 years ago
  20. ManuOtaku

    #17 Yes Phoenix i understand and i agree with you at a some extent, let me try to find the right words conveying what i think, if you find a game with interesting mechanics, new ideas, and under your prefered style, lets say for instance a FPS, the gamer should give the benefit of the doubt, support it, the best way they can, and then if the game has potential for future installenemts (not broken or something bad), should be receiving more of that support, i prefer to support interesting new ips, like bulletstorm or vanquish , back in the day, than insert any FPS or TPS in their respective 20 interation, because at least with the new IP, i will have the promise for something new in the setting, story, gameplay mechanics, art, etc, i just wish bulletstorm and vanquish had this benefit of the doubt, becuase with a few improvements they could become great games, and maybe better than any other game on their respective field, i dont know if you get my point, even if you dont agree with it, i hope i did explain the way i feel in the right way.

    #20 3 years ago
  21. Phoenixblight

    @20

    We are on the same page. Yes if the game has interesting mechanics, story, gameplay and art that I like and it is a new IP. I will get it thats why I bought BUlletstorm,Dead Space,Darksiders, etc.

    Dishonored doesn’t for me, the art and gameplay look boring and doesn’t look like I will enjoy it at least from the videos,previews,articles I have read and watched.

    #21 3 years ago
  22. absolutezero

    Surely the reverse also applies though, if theres a title from a franchise that looks sub-par you should never buy it simply because its a continuation.

    #22 3 years ago
  23. Phoenixblight

    @22

    Of course. THats why I didn’t buy Resident Evil 6. I did however rent it to see what the bad reviews were about.

    #23 3 years ago
  24. absolutezero

    Did we just describe a perfectly normal person here?

    #24 3 years ago
  25. ManuOtaku

    #23 Phoenix If i may ask, your opinion is? ( i mean resident evil 6), i ask because iam also curious, and even curiouser with the so mixed reviews this got.
    #24 absolute, absolutely (pun very intended :) )

    #25 3 years ago
  26. Phoenixblight

    @25

    THe controls and the camera are as bad as the reviews have said sadly. There is no exageration there. THe game does have more action than the latest Mich Bay film. Leon’s area does have some parts that are reminiscent of Resident Evil 4 but they leave as quickly as they came.

    I would say the game for me is between a 7 and 8 but I am not seeing why reviewers are gutting it completely other than because its not Resident Evil 4 or the previous iterations.

    #26 3 years ago
  27. bitsnark

    @18

    Same with me too actually, I got a chance to speand an extended time with this at the Eurogamer Expo at came away hugely impressed by it (even more so with what they showed off at the off-screen developers session).

    I think people are going to be really quite surprised at how well this bad boy scores.

    #27 3 years ago
  28. DSB

    @19 That just sounds fishy to me. You can only set the bar so low.

    I could understand maybe a 60 year old person playing a game and acting that way if he had literally never touched a videogame, but at some point you have to accept the fact that if you’re too stupid to grasp the concept that you’re an assassin, and that you are indeed there to “puh!” at things like guards, then you deserve to be stuck downstairs.

    Forever, if that’s really what you intend to do.

    There’s a world of difference between gently guiding the player, and simply treating him like he’s a lobotomized alcoholic retard.

    #28 3 years ago
  29. Len

    Anyone know when the review embargo lifts?

    Can’t wait for this next Tues… :)

    #29 3 years ago
  30. TheWulf

    I really don’t like this recent idea that boss battles are bad.

    Bad boss battles are bad.

    If you can have good ones, and provide enough variety as to how you can defeat bosses, then they’re welcome. It’s obvious which game they’re hinting at, here, and that’s Human Revolution. The problem with HR wasn’t that it had boss battles, but that it had bad boss battles.

    The problem with HR was that it was a game that promised variety of play, and then it had no variety with which to take down the bosses. You couldn’t defeat them by hacking robots/turrets, or by talking them down (which can be dramatic and amazing if done right), you couldn’t study them throughout the level and then use your SCIENCE! to devise a brilliant gadget that would weaken them… noap. You just had to kill them, as you would in any game with bosses.

    But due to the way that HR worked, its gameplay, and its combat, these bosses actually turned out being not very fun at all. Since they were bosses from games which excelled at combat, which HR really didn’t. So they were bad, ill-fitting bosses.

    But to say that bosses are bad is to say that Shadow of the Colossus is a bad game, because that game was absolutely nothing but bosses, bosses, and more bosses. And it was an incredible experience. I think anyone who’s played it can agree on that, no?

    So this PR speak is just silly. Rather than “We’re removing bosses!” I’d rather have heard “We’re making bosses which are relevant to our game and how you play it.”

    #30 3 years ago

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    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]