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Angry Birds dev: “Kickstarter turning devs into high paid escorts/circus animals”

Thursday, 4th October 2012 12:30 GMT By Dave Cook

Rovio Stockholm head Oskar Burman has called out the way developers treat Kickstarter, specifically the way they offer themselves up as prizes for high-paying backers.

Burman tweeted his displeasure – specifically aimed at Loot Drop developers Brenda Brathwaite and Tom Hall’s Old School RPG Kickstarter – along with the message, “Kickstarter turning devs into high paid escorts/circus animals. Pay enough and we deliver game in person/on a red pillow/cook for you/BFF.”

Burman added, “I have nothing against kickstarter per se, just some of these rewards are stupid.”

He’s referring to the game’s $10,000 backer reward in which John Romero, Brenda Brathwaite and Tom Hall will personally present their game to you on a red velvet pillow, down a red carpet at Disneyland California.

What do you make of that then? Let us know below.

Cheers PCGamesN.

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13 Comments

  1. GrimRita

    I guess he could be upset that he didnt think of this kind of idea first.

    ‘Back us and we will deliver a copy of Angry Birds on the back of a One Trick Pony’

    #1 2 years ago
  2. G1GAHURTZ

    Kickstarter is just glorified begging, IYAM.

    #2 2 years ago
  3. absolutezero

    Fund our Kickstarter and we will produce another widely available for free Flash game, charge 79p for it and sell millions to adults trying to keep their kids entertained.

    #3 2 years ago
  4. Zarckan

    Oh I so can’t wait until he falls on his arse, as his arrogance is mammoth!

    #4 2 years ago
  5. Nakorson

    So developers pitching a game idea/prototype to publishers is not begging? And then changing the product according to the ideas of the publishers because they don’t care about the original idea of the game but just want to make as much money as possible?

    In theory i prefer the kickstarter approach there the developers can stay closer to the original game concept.

    #5 2 years ago
  6. freedoms_stain

    @5, he’s specifically talking about high tier rewards which involve some sort of “meet the developers” not Kickstarter as a whole.

    Personally I still think he’s wrong though, the Loot Drop reward in question only accounts for 10% of the total minimum funding and most projects I’ve seen would have been funded even if they completely dropped their upper tiers.

    #6 2 years ago
  7. G1GAHURTZ

    @5:

    It can be, yes, but it depends.

    It doesn’t always work that way, anyway, as some publishers approach developers with a game in mind.

    At least a publisher already has the means to fund a game and get it developed. Kickstarter projects are asking everyone, whether they can afford it or not.

    Besides, the more money these Kickstarter projects seem to get, the more the original concept appears to change, as well.

    #7 2 years ago
  8. AmiralPatate

    Some people don’t have bazillions of moneyz. They just have an idea. I guess Kickstarter is as good mean as any to get some funds, prove their is some real potential and get picked up by a publisher.
    Of course when you made the bazillions with a flash game, it’s easy to dismiss that.

    I’m not sure anybody would pledge $10k on a game, except if a) they are some kind of publishing company b) they badly need something to do with their money.
    The velvet pillow is a nice touch though.

    #8 2 years ago
  9. deathm00n

    @8 Surprise! Someone already backed that amount! Look for yourself if you don’t beleive it, I had to look it twice to believe

    #9 2 years ago
  10. DSB

    I guess using the same logic, signing with publishers turns devs into common whores.

    “Bend over and spread those cheeks, baby”.

    #10 2 years ago
  11. Dragon246

    Looks like Rovio doesnt have anything greater to do, except releasing stupidly expensive console versions of dirt cheap ios ones. If someone wants to pay, who is he to oppose to that?

    #11 2 years ago
  12. Da Man

    When adjusting the videogame based on publisher’s feedback it’s all based on professional marketing research and the simple fact that you should get payed for a quality toy you made.

    When making the videogame based on endless, often contradictory rants of demented nerds, seeking to make their shitty existence more colorful..

    As for the one they mentioned, it’s nothing short of appaling indeed. But then what to expect from a person who thought it was a good idea to advertise your fps by asking whether consumers want to be his ‘bitch’.. Ken Kutaragi is probably the only person who would agree to that type of product presentation.

    #12 2 years ago
  13. OrbitMonkey

    The mans got a point. But hey if some dev wants to throw a little credibility out the window, for a little extra cash, that’s their call right?

    Just so long as they don’t use booth babes to market their game. That really cheapens gaming, y’know?

    #13 2 years ago

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