Tomb Raider global brand manager Karl Stewart has said Tomb Raider will contain moments fans will remember for the rest of the franchise as “iconic”.
“It’s very important to us that throughout the game there’s these iconic moments that you’ll remember for the rest of the franchise,” Stewart told GamingLives.
“It’s very important to us that you finish and you go ‘I’m going to remember that for the next game and the next game and the next game’. It’s like the moment that Batman got his mask, or James Bond got his first martini; there’s things that you want to come to the fray and say ‘I remember those moments, they’re iconic.'”
The two non-Tomb Raider examples Stewart gave seem particularly relevant to the reboots role as an origin story, and the Crystal Dynamis staffer went on to discuss how Lara goes from being an every day girl to an action hero over the course of just one game.
“We don’t want Lara to become a cold-blooded killer and just go around firing bows at everybody, but you also want to realise that she’s nearly been killed, and she’s been forced to have to kill somebody in a totally uncomfortable situation,” he said.
“Two of her friends have been kidnapped, you find out pretty quickly that it may have been Lara’s fault that they’re there in the first place, so you maybe realise that your motivation is to save your friends. Then you have the island and the mystery and you want to get off and these guys who are trying to kill you, and you feel like, I’m not going to stop and talk to them, they’re out to kill me, so everything has to be motivated.
“You can’t just kind of go in and say ‘okay, she’s a cold-blooded killer’ so those situations, whether it be her first kill or others, heighten the sense of continuing to know why she’s doing what she’s doing, and at no point do you feel like she’s just a cold-blooded killer.”
Tomb Raider is due on PC, PlayStation 3 and Xbox 360 in early 2013.