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Shadowrun Online Kickstarter adds pay-to-own revenue model, releases first gameplay footage

Wednesday, 25th July 2012 15:05 GMT By Stephany Nunneley

Cliffhanger Productions has announced additions to its Shadowrun Online Kickstarter project, and has released two new videos detailing gameplay and plans for missions and campaigns.

Shadowrun Online will be available as a dedicated client for PC, Mac, iPad2 and up, as well as Android Tablets. The firm has also added an additional, way to play the game: The Campaign Model. This is a Pay-to-Own revenue model, similar to Guild Wars or pen and paper games. So, when you buy the game once for $25 for Kickstarter backers, you can play it forever.

Also, unlike most MMO’s, which charge a monthly subscription fee, or sell in-game items, you can instead decide to later acquire expansions such as new campaigns or additional cities.

“Our Kickstarter project was off to a good start, but some fans were hesitant to back it due to the way we wanted to deliver the game or our revenue model.” states Jan Wagner, co-founder of Cliffhanger Productions. “We have added the campaign model and client as an alternative to address that. Some backers stated that they preferred different gameplay styles to the classic MMO or PvP games.

“We want to emphasize that you can play the game any way you want – as a single player game by hiring NPC runners for your team and experiencing the story, as a co-op Multiplayer with your friends or as a mission based PvP. The feedback has been really valuable for us and we dedicated a lot of our time trying to answer questions and discuss the great suggestions by the community. People were looking for something more physical and closer to classic games, so we found a way to provide that and we also added a bunch of cool new goodies for backers.”

The game’s plot and missions get explained in more depth in Cliffhanger’s second video below, and also shows the first prototype gameplay footage.

With 20 days still to go, the Kickstarter project has attracted $120,907 in funding from 1,674 backers. The developer’s goal is to reach $500,000 in funding.

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