Mon, Jul 16, 2012 | 08:59 BST

Capcom 100% behind new DmC, original style may return in future

Motohide Eshiro and Hideaki Itsuno have said the team at Capcom Japan were well prepared for how fans would react when Ninja Theory’s Devil May Cry was first announced.

Speaking with D’toid, the producer and director at Capcom, respectively, said the firm and Ninja Theory stand 100% behind the new entry in the DmC series.

“We knew from the start that whenever you change something like this, there’s going to be some people that will be very interested in that. But it will also scare some people, and make some nervous. We kind of knew that going in, and we steeled ourselves for it,” said Itsuno.

“What we didn’t want to do is lose sight of our core concept. If you panic and change direction you might forget what you were trying to make to begin with and a lot of times that’s how bad games get worse. What we really needed to do is stick to it, and then wait until we could get the game in front of more people and get them to understand what it’s really about.

“We’re just now starting to hit that point where we’re getting people to play, getting more information out there. People are starting to warm up to the idea.”

Itsuno also said that while DmC is a new direction for the franchise, the classic gameplay and style of the original series hasn’t been thrown out with the bath water.

“We want to emphasize that we’re firm believers in that opening one door does not mean that another has to close automatically,” he said. “We are leaving all options on the table, so to speak. We are excited about this new iteration of DmC and are eager to get this into your hands, and we want people to play it and enjoy it. If people are still interested in exploring the other world of DmC that exists, we’re happy to go back to that as well.

“We view this not as a replacement for the Devil May Cry world, but as an expansion of it. No one knowa where it will head, but we’re open to all possibilities.”

DmC: Devil May Cry will release on PS3 and 360 on January 15.

58 comments

#51

YoungZer0
16/07/12, 9:55 pm

@31:

“One of the prime tenant’s of the character laid down by Kamiya was that Dante never smoked and Dante never swore because both are a fucking awful lazy way of making a character “cool”.”

Who gives a shit what Kamiya said? Seriously, how is his opinion even important? And why is smoking and swearing such a big problem? You really think NT said down and said, “okay, let’s have him smoke and swear, because that’s cool.”

Nope, they just build it in because they thought that would fit his character and rightfully so.

#52

Ireland Michael
16/07/12, 10:13 pm

@51 Yeah, like my 50 points in Bayonetta.

Oh, wait…

#53

Gheritt White
16/07/12, 10:17 pm

@ 53: I don’t get why you feel the need to defend yourself, Mike. You’ve proven yourself time and time again. Lame insults such as that really aren’t worth your time.

#54

absolutezero
16/07/12, 10:30 pm

Still going eh.

Its worth mentioning that well before Ninja theory was even a studio Kamiya had come forth about the character in the game he directed to say that having a character smoke and swear is a cheap and easy way of making them look “cool”. Cinema backs this up regularly. Its lazy.

Then NT does just that to get the same result, its lazy. Like the entire Fuck you thing. Like writing “Fuck you” when asked for his name in the new nightclub video. Shitty fucking writing.

I await the obvious blah blah always had shit writing, blah blah better than nothing, blah blah character fits blah blah blah Bayonetta blah blah.

#55

YoungZer0
16/07/12, 10:35 pm

@55:

Alright, this is getting rather boring. I had a pretty good monologue though.

#56

Gheritt White
16/07/12, 10:42 pm

Obvious blah blah always had shit writing, blah blah better than nothing, blah blah character fits blah blah blah Bayonetta blah blah

#57

absolutezero
16/07/12, 10:43 pm

:D

#58

OrbitMonkey
16/07/12, 11:40 pm

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