If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Total War: Rome II to release next year - first shots and vid

As expected, Sega has confirmed the existence of Total War: Rome II, pegging the sequel with a 2013 release date.

The Creative Assembly's Total War: Rome II will release for PC next year, Sega said today.

The RTS will feature "the most expansive turn-based campaign and the largest, most cinematic real-time battles yet seen in any game."

Rome II will feature a new graphics engine capable of rendering "tens of thousands of men" in "bone-splintering detail". New unit cameras are to be included.

Scalability is being promised, allowing you to play the game "no matter what your spec."

"Our games have always encompassed a grand vision," said creative boss Mike Simpson.

“But we’re now pushing that vision at both ends of the spectrum. From the immense reach of the sandbox campaign right down to the human-level drama of a single warrior on the battlefield, we’re aiming for an unprecedented level of detail and scale”.

“In our 25th year of games development, it feels fitting to return to our most critically acclaimed era”, continued Rob Bartholomew, brand director. “There’s been a multi-generational leap in technology since the original game and we are ready to set another benchmark in gaming.”

Here's a live-action teaser.

First shots below and two PC Gamer video interviews below. For detailed impressions, check out PCGamer, Eurogamer, Polygon, RPS and PCGamesN.

Cover image for YouTube video

Cover image for YouTube video

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Total War: Rome II

Video Game

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments