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Demon's Souls players to determine final World Tendency event

Atlus has asked Demon's Souls fans to vote on which World Tendency the game should close on when the US servers shut down for good on May 31.

In an email sent to the Atlus Faithful mailing list, players were given the chance to choose pure black or white World Tendency for the game's final days.

According to the latest update at time of writing, the vote is sitting at about 62% in favour of white.

Those who aren't already members of the Faithful can sign up here - another vote will be held on May 16, so you still have a chance to affect the game's ending.

For those not in the know, the World Tendency system is is a metric that applies across the individual environments in Demon's Souls. When a player dies in human form in a world, the tendency is pushed to black, and when they kill a boss, it shifts towards white. At either extreme, special events occur - new enemies, paths and characters are encountered, meaning players wanting to see and do everything must explore both tendencies.

Complicating this factor, the overal world tendency of every game connected to the network affects the server tendency, which in turn gently nudges individual games inline with the consensus; during world tendency events, players are rapidly drawn towards whichever extreme is set on the server end.

PlayStation 3 exclusive Demon's Souls was released in the US in late 2009 and was highly praised for several instances of unusual network play. It hit Europe in mid 2010; PAL publisher Namco Bandai has not indicated whether it will close its servers when Atlus shuts down the US ones.

Spiritual successo, Dark Souls is available on both HD consoles and is coming to PC.

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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