Kinect controls in Mass Effect 3 “happened almost by accident,” says Hudson

Saturday, 31st March 2012 21:53 GMT By Stephany Nunneley

BioWare’s Casey Hudson has the Mass Effect 3 team didn’t plan on adding Kinect controls to the game at first, but due to a programmer’s experimentation, the team realized it would be easy to implement as an additional option.

Speaking with OXM, Hudson said Kinect in ME3 happened “almost by accident.”

“We didn’t set out to make Mass Effect 3 a voice-controlled title,” he said. “But a programmer was working in the studio, had the Kinect hardware, and was just experimenting with it.

“He realized that with the software that comes with Kinect, it was very easy to connect something that you can do in the game with something you’ve said, almost as easy as that. No research required – it was all there, done for us. We started thinking about what we could actually achieve with that. So many things came to mind – you could tell a squad member to attack your target, you could tell a squad member to switch weapons. While you’re busy with the controller, you can tell him to do something that you’re not physically able to do, because your thumbs aren’t free.”

“It feels like the future of interactive storytelling. You’re just talking to a character, and you’re going deeper into their conversation, asking them questions and telling them things and after it’s over you pick up the controller, and it’s a cold piece of plastic, and you think ‘this is the old way, and what I was doing was the future’.”

Hudson said due to the relative ease of developing with Kinect, the firm is confident enough to start testing gesture controls for potential implementation in future titles.

“Part of the thing that makes it work is that it just works,” he said. “It’s reliable and fast. As other technologies get to the point where they’re not gimmicky, but reliable and fast, then we can start doing things with gesture.”



  1. WFMMK

    Hah, yeah right.

    #1 3 years ago
  2. LOLshock94

    lost respect for faggot casey and bioware as a whole bunch of freaks that treat yous like muppets

    #2 3 years ago
  3. lexph3re

    OHH so something like binary domain. Only it’s voice controlled on ps3 as well as 360. Accident my arse just say you we’re contracted to experiment with kinect. Have more respect for that then to say oh we just stumbled across this a realized oh this is something that’s unique to this console. Douches

    #3 3 years ago
  4. Erthazus

    By accident money from Microsoft :D

    #4 3 years ago
  5. The_Deleted

    What a coincidence, everything I did with Kinect seemed like an accident, too.

    #5 3 years ago
  6. KAP

    Some people simply have no shame whats so ever…. WOW!

    Yeah, I’m looking a you Casey. *shit*

    #6 3 years ago
  7. Dio141

    Hmm. How happy would i be if the ending was an accident too :P

    #7 3 years ago
  8. YoungZer0

    @7: Damn it, you beat me to it.

    #8 3 years ago
  9. Henry

    @3 What’s the contradiction with Binary Domain also using voice control?

    Casey Hudson said they do voice control by Kinect because it’s easy. He didn’t say it’s the only way.

    Who knows how much effort and money SEGA has put into doing voice control without Kinect?

    But after all, I also believe M$ has done something here.

    #9 3 years ago
  10. back_up

    PS3 is best version nobody cares about 360 and PC

    #10 3 years ago
  11. OrbitMonkey

    “Xbox change ending!! Xbox change ending!!! Shepard!! Noooo!!”

    #11 3 years ago
  12. Noodlemanny

    Well I’d bet microsoft is funding experimentation with kinect for every game coming out for the 360. Bioware just decided it had found something worth while. Stop bitching.

    #12 3 years ago
  13. Phoenixblight


    Agreed. Its a perk for those that have a Kinect the game plays just as it did in the previous games so there was nothing lost with this inclusion.

    #13 3 years ago

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