Fargo: Wasteland 2 won’t have casual social features

Monday, 26th March 2012 03:19 GMT By Brenna Hillier

Whatever Brian Fargo meant by “social” features in connection to Wasteland 2, it’s not what you were imagining.

In the Wasteland 2 Kickstarter’s most recent update, the inXile boss and Wasteland designer made mention of the upcoming RPG’s “social” features.

Apparently envisioning something along the lines of Farmville and Mafia Wars, a vocal minority of the project’s backers and followers exploded with wrath, but Fargo said he didn’t mean the word in the sense these flamers find so abhorrent.

“What I have discovered is that there are some four-letter words with extra letters like ‘Social’ which get very emotional responses. Social means casual to some people and Wasteland 2 is NOT a casual game,” Fargo said in a post on the project’s blog.

“I will certainly be careful in my word selection as I want new ideas to be discussed without being railroaded for bad word choice. I clearly made a mistake in throwing out an idea before I communicated a cohesive vision document on the overall game.”

Fargo did explain with a little more clarity what kind of “fringe feature” he was referring to with the word “social”.

“I do like sharing my experience with my friends when I play a game – be it conversation or leaderboards. I would be curious to see my friend’s stats when playing: how many kills he had, ammo used, his level and other various non-spoiling information,” he said, reiterating that Wasteland 2 will be an “old-school” RPG in every way.

“Nothing is going to make us deviate from that experience but there could be some options to consider that make it more fun. In fact, the reason we are not doing multi-player is because it would have affected the narrative,” he said.

The developer also confirmed that any extra funding Wasteland 2 attracts will not be sued to add unnecessary bells and whistles which detract from the core design – although some much-requested features are still looking dicey.

“At two million in funding we will be doing the top things everyone wants anyway: a larger world and more content, more character dialog, more graphics across the board, and more audio,” he said.

“The mod-kit is a whole other beast which I have let people know we are considering, but it would not make launch as I want to keep our development focus on the content we plan to ship.”

Wasteland 2 is the sequel to a classic 1989 RPG which has been knocked back repeatedly by publishers. Inspired by Double Fine’s success, inXile launched a Kickstarter which has pulled in over $1.5 million.



  1. TheWulf

    “[...] idea before I communicated a cohesive vision document on the overall game.”

    Anyone else have a pang of depression when he said that?


    Really, what is it with us gamers that makes so many of us such an over-inflated sense of self-entitlement and self-importance to the point where we feel we have such power over a person that they even have to be careful about what words they use to the point that they feel they need a PR guy to read their stuff and rewrite it before it’s published.

    This is the kind of attitude that’s killing independent development. It’s the kind of attitude that detached Notch from part of his community, despite him being one of the stand-up nicest game developers I know of. And it’s something that I see so often and it really gets to me.

    It really does get to me.

    I’m glad I can talk about these things, here. I’m sure that if I were still with a certain other bloody site, I’d get banned for white-knighting, but it’s not. It’s pointing out something that we really need to look at. It’s something that as a subculture of sorts I think we need to police. We need people who’re going to be able to say ‘okay, look, what you paid entitles you to the product, it doesn’t entitle you to be a complete bastard to the person providing the product, nor does it entitle you to be able to tell them exactly how they can make the product.’

    This is why I stepped away from the whole Mass Effect 3 ending thing.

    Let me say this: I support constructive criticism.

    I go around art sites, I’m pally with artists, ART matters to me. It’s a thing. Perhaps it’s because of the cultural circles I mingle in, but I love art, and I know how to give constructive criticism. But constructive criticism doesn’t mean taking the physical manifestation of a person’s dream, tearing a hole in it, and then taking a shit in that hole.

    It’s fine to say you don’t like something.

    It’s fine to say why you don’t like something.

    It’s fine to not like things.

    It’s not fine to demand that people make what you like, how you like it, and to cuss at them every which way if they’re not doing that. To the point where they’re afraid to speak publically because of people doing that. Again, that’s what happened to Notch. He started out really open on his little Tumblr account, long before Minecraft was a big thing… but eventually he withdrew himself from the public eye.

    And that had a lot to do with why.

    And we’re going to be doing this to a lot of independent developers, we’re going to be forcing them away, because we’re going to be going to their forums, we’re going to be telling them that they ought to make things how we like it, we’re going to be giving them a timeframe and an ‘or else,’ and that’s just going to kill the experience for them.

    If this is something you agree with, then really, when you see this online – do what I do: Call people on it.

    Putting money down on something does not entitle you to the exclusive rights of slavemaster of any particular development house. But too many people act like that.


    #1 3 years ago
  2. Sini

    I can see 2 million before the end, double what originally asked, not bad.

    btw someone is recording stats

    #2 3 years ago
  3. The_Red

    @1 I generally agree with you but while gamers getting super angry over many things like that can be negative, this is a very different and unique situation. People have a real stake in the game. They’ve PAYED for it through Kickstarter. I know, it’s not exactly financing a million dollar project by one person or something but still, it’s a bit different than other types of fan rage like ME3.

    People / gamers / angry fans were hoping to see something really old and super “core” resurrected: Deep, turn-based, top-down RPG. Something from 90s that can’t / won’t be made these days. So they payed paid for a game that didn’t even exist at the moment and helped it get off the ground. When the same people see words like “social”, of course they’re gonna get angry AND have some kind of right to do so. They wanted to get back to the old days of “core” gaming and NOT help another “Theme Park on Facebook”.

    #3 3 years ago
  4. Elvis71


    i agree with you … its sad to see how angry, impacient and disgusting the gaming comunity can be in parts. Project Zomboid as an example, ok they where not very professional in the beginning, but hey, they are indies, guys who just want to make a cool game and they had a real shitstorm raging through their comments … leading to general closing of comments for news etc.

    #4 3 years ago
  5. jacobvandy

    Anybody getting upset over this apparently did not even read his explanation of the features… “Leaving messages for friends” put images of Demon’s Souls in my head, not fucking FarmVille. How damned stupid can people be?

    #5 3 years ago

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