DICE would like to see more “memory and processing power” in next-gen consoles

Friday, 9th March 2012 19:07 GMT By Stephany Nunneley

DICE rendering architect Johan Andersson has said next-gen consoles need more “memory and processing power” in order make Frostbite 2 work perfectly on consoles.

With the GPU, Andersson said consoles need to be faster, but he doesn’t foresee multiple-graphic processing units in the next iteration of consoles.

“We need lots and lots of processing power,” he told Joystiq at GDC. “The more you can cram into a machine, we’ll take advantage of that. Two gigabytes would not be enough when it comes to RAM. Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.”

Andersson said that while such specs would be beneficial, he said his preferences weren’t’ solely based on how well a game would look when taking advanatage of such tech.

“To build game changing experiences, not just pretty visuals, but game changing experiences,” he said. “That’s what we’re really excited to do, going forward.” Andersson wouldn’t elaborate on what “game changing experiences” he had in mind.

Andersson went on to say there were “quite a few games” in development using Frostbite 2, but wouldn’t elaborate on anything other than already announced titles. He also reiterated that “if” DICE were to build Mirror’s Edge 2, “it would use Frostbite 2.”



  1. Erthazus

    that’s just hillarious. Basically we are going to stuck with Frostbyte 2 for few years because consoles can’t evolve.

    Frostbyte 2 on the PC is already last year news (and it is still one of the best engines for games) and we are talking about the 2011 engine that will be on the “next gen”?


    It’s cool, but that does not sound something like next gen.

    #1 3 years ago
  2. Phoenixblight


    Engines are built for scale. You don’t create engine costing 100 million dollars for it to be thrown away in 3 years. Look at Source that engine is 8 years old and Portal 2 looks fantastic with it. Frostbite has only been used for 2 games they would have to make more than that in order to bring all the development cost back. Look at Rockstar with one engine they have created; GTAIV, RDR, Max Payne 3 and GTAV. They will be using it for this entire gen most likely and if DICE were smart they had made their engine so it can scale with next gen or at the very least able to modify it so it can.

    #2 3 years ago
  3. FeaturePreacher

    Two gigabytes would not be enough when it comes to RAM. Four gigabytes would work. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.

    Exactly what I’ve been saying all along. But hopefully in addition to that there’s at least a gig of memory dedicated to system interface use.

    #3 3 years ago
  4. TD_Monstrous69

    More than sure both Sony and Microsoft are listening to guys like this as they’re working on their new consoles behind the scenes.

    #4 3 years ago
  5. K-V-C

    i wouldnt care about the graphics department but what id love to be the biggest change would be the A.I it was possible !!!! that alone for me anyways would make a brilliant and challenging game

    #5 3 years ago
  6. Erthazus

    @2, i know.

    but they are talking like they are not expecting a better memory and processing power.

    #6 3 years ago
  7. fearmonkey

    @1 – we have been stuck with Unreal Engine 3 this gen and its increased in features and abilities since the launch of the xbox. Gears of war 3 looks much better than the initial UE3 games. Im sure they can wow us with frostbyte2 for a long time now. I keep hearing that the COD engine is still based on modified/improved Quake 3 engine code? Is that true?
    (admittedly though, many developers used the easy way out when developing with UE3 and many of the early games looked the same)

    #7 3 years ago
  8. Maximum Payne

    Hmm this is funny because Crytek also said they wanted 8gb of ram for next gen.

    #8 3 years ago
  9. Erthazus

    @7, Unreal Engine 3.0 is barely looks better than other games by Unreal Engine. If you look at games like god Of War III or Uncharted 3 or Crysis 2 (Pc or consoles) they look much better.

    “I keep hearing that the COD engine is still based on modified/improved Quake 3 engine code? Is that true?”

    Yes. Completely true.

    #9 3 years ago
  10. laxan96

    It will probably be like 8GB ram in next-gen cause now days 2x 4GB 1600mhz cost like 25€ at the retailers down here in spain. But if they wanted the new consoles to be at the same stage in graphics at the end of the next-gen consoles lifecycle they gotta go with 16 otherwise they will be underpowered at the end. And the kids are getting smarter with computers and that stuff by every day. They will probably notice and just buy a pc with a gamepad instead, if the NGC are underpowered at the end. (Next-Gen-Consoles)

    #10 3 years ago
  11. minxamo

    and i’d like a 3 foot penis but that’s not happening either.

    #11 3 years ago
  12. ultramega

    RAM isn’t expensive. I fail to see how this is improbable, or why it shouldn’t be done?

    #12 3 years ago
  13. Christopher Jack

    @10, You’re clearly not a business man, $20 may seem cheap to you, but the OEM isn’t thinking from an individuals perspective, they have millions of these devices to make, every dollar counts so they’re just going to go with the bare essentials. Don’t expect any more than 4GB RAM & that’s including the dedicated VRAM. There’s not a single game out there that requires more than 4GB RAM & that’s on top of the resource heavy OS.

    #13 3 years ago

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