Double Fine’s crowdfunding success has inspired other developers to consider a new method of sourcing development costs.
Obsidian designer Chris Avellone, whose credits include Fallout 2, Planescape: Torment, Icewind Dale, Neverwinter Nights 2 and many other notable RPGs, floated the idea of a Kickstarter on his blog.
“All of Double Fine’s success from Kickstarter has been inspiring. I GUESS PEOPLE LOVE THOSE CLASSIC ADVENTURE GAMES AFTER ALL,” he wrote.
“The idea of player-supported funding is proof certain genres aren’t dead and sequels may have more legs than they seem. And the idea of not having to argue that with a publisher is appealing.”
The designer asked for suggestions on the blog and his Twitter account for projects Obsidian might explore if it took the crowdfunding route; one of the most popular suggestions is a sequel or follow up to Planescape: Torment, widely considered to be one of the best RPGs of an era dotted with classic examples.
“With what’s happened with Tim’s Kickstarter, sure, I would consider [crowdfunding],” he said.
“I definitely think it’s a really cool thing, so I would consider it. I think I would be really nervous because suddenly now it’s not just a publisher’s money. Suddenly you have all these peoples’ money, and you don’t want to let them down.”
That said, Jaffe does have some reservations.
“There’s kind of the fear that this would suddenly become, you know, a dick-measuring contest. Schafer comes out and raises a million, and Jaffe only raises $200,000,” he joked.
Double Fine’s record-breaking Kickstarter has now raised over $1.6 million for the developer’s untitled adventure game.
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