Crystal Dynamics has confirmed there won’t be a Wii U version of the upcoming Tomb Raider reboot, but there will be a Mac version as well as a collector’s edition.
The decision on Wii U is because, according to global brand manager Karl Stewart, is because it wouldn’t be right to bring it to the new system when the developer has been working around existing tech for the title.
“When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform,” he said in the latest episode of the Crystal Habbit podcast, transcribed on the game’s FAQ.
“Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”
There will be a Mac version, but if that’ll come day and date with the console and PC versions is all down to a “technological aspect,” according to Stewart.
“We’re in the middle of discussions with a company looking to do just that. I’d love to be able to see it day and date with the Xbox 360, PlayStation 3, and PC release, but there is a technological aspect to it as well that we need to achieve. But yes, I want a Mac version because I love my Mac.”
Collector’s edition confirmed, looking into DLC
For those who will get it on PS3, 360 and PC, there will be a collector’s edition.
“I love collector’s editions and personally designed sets for Batman: Arkham Asylum and Age of Conan,” said Stewart.
“I’ve done loads and loads and I’m a big fan of them. So yes it’s on my list and I’ve already been doing a lot of exploration so I can say with certainty that there will be a collector’s edition. The editions may be unique to specific territories however, because some areas have restrictions and so on.”
DLC is also being considered, but Stewart couldn’t say if it would go down the exclusive route as it did for Tomb Raider: Underworld and Anniversary. But he made clear that it wouldn’t cut out parts from the game just to make more money.
“We will look into DLC and we’ve done DLC in the past, but it all boils down to experience. We need to make sure it fits. We also need to make sure we have time to build it, and we’re focused on the core experience right now,” he said.
“As far as exclusives, again, there is no real comment on that because you never know what’s around the corner. We try and keep as agnostic as possible, but I can’t even say if there will be a repeat of the Xbox exclusive for Underworld. If we do DLC, what’s the story? How does it fit within the game? That comes first.”
He continued that Crystal wanted players to “feel like you started and finished something” with the game.
“If there is a piece of DLC, it may continue on a different trail from something that was hinted at in the game, or it might take something out of left field. DLC will give you a different experience, however, it’s certainly not something that has been removed from the game in order to make more money.
“That is completely against what we’re all about. Especially in regards to Tomb Raider it’s more important than ever that we do DLC right. The end of the game has to feel definitive. You don’t see a movie in a theater only for the big finale to be reserved for the DVD. That doesn’t happen.”
Tomb Raider launches this fall for PS3, 360 and PC.