Bioware’s community manager Stephen Reid, as promised, as gotten to the bottom of discrepancies between the “low,” “medium,” and “high” texture options in Star Wars: The Old Republic. Turns out, the “medium” choice was never meant to exist in the game, meaning only “low” and “high” were actually implemented. So, the choice of “medium” was a bug. Interesting. Reid explains everything in lovely technical detail, and much better than we could, through here.