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SWTOR: Medium texture setting “a bug”, never intended as option

Wednesday, 11th January 2012 21:07 GMT By Stephany Nunneley

Bioware’s community manager Stephen Reid, as promised, as gotten to the bottom of discrepancies between the “low,” “medium,” and “high” texture options in Star Wars: The Old Republic. Turns out, the “medium” choice was never meant to exist in the game, meaning only “low” and “high” were actually implemented. So, the choice of “medium” was a bug. Interesting. Reid explains everything in lovely technical detail, and much better than we could, through here.

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2 Comments

  1. karavanasam

    medium setting is ingame as a bug?the funniest thing i have ever heard in my gaming life. :D

    #1 3 years ago
  2. Phoenixblight

    @1

    THere was only going to be two setting of textures thats what he meant, there was never going to be a third setting.

    #2 3 years ago

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