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Skyrim PS3 fix not in next patch, says Bethesda

Wednesday, 7th December 2011 01:02 GMT By Brenna Hillier

In an update to its previous post on patching, Bethesda has copped to continuing issues with the PlayStation 3 version of The Elder Scrolls V: Skyrim.

“While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some,” the developer wrote on its blog.

“We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not.”

The optional background autosave seems to be one cause of ongoing PS3 issues, and can be disabled in the game’s menu, but Bethesda also mentioned “SPU AI updates” and “dynamic system memory allocation”.

Unfortunately, even knowing the cause, the fix isn’t due in the next patch:

“These fixes are not in the current 1.3 update that is in final testing, but will be in future ones,” Bethesda promised.

“We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.”

PlayStation 3 users have reported stuttering and lag-like symptoms as their save files age, which Fallout: New Vegas developer Josh Sawyer has attributed to the way Bethesda’s engine interacts with the console’s unique memory system.

Thanks, IGN.

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22 Comments

  1. Kabby

    “These fixes are not in the current 1.3 update that is in final testing, but will be in future ones,”

    Bethesda test their stuff? :)

    #1 3 years ago
  2. OrbitMonkey

    I wonder if this patch will give back magical/poisen/disease resistance… Or will it break something else?

    Maybe the inability to open wooden doors?

    #2 3 years ago
  3. Razor

    Okay, it’s time to call in the experts: Naughty Dog, Sony Santa Monica…you’re up :)

    #3 3 years ago
  4. Phoenixblight

    @3

    They don’t make open world games, they both create heavily scripted linear games.

    #4 3 years ago
  5. Mike W

    @4 I believe he was talking about “how to code for the platform” not to make a game.

    #5 3 years ago
  6. Phoenixblight

    Doesn’t matter I still stand by what I had said.

    #6 3 years ago
  7. KAP

    @4

    Doesn’t make naughty dog any less talented because there genre of game is NOT open world. What a silly suggestion dude.

    #7 3 years ago
  8. WFMMK

    @6 Lol

    #8 3 years ago
  9. lexph3re

    lol @6 funny guy

    #9 3 years ago
  10. mojo

    why ur laughing?
    he made a fair point.

    this is not a problem of shoddy programming.
    im sure the programmers could have handled it. But if u proclaim a release for eleven eleven eleven one year in advance the publisher rather sticks to that date even if that means shipping a broken/unfinished product.

    and im afraid this wount change anytime soon. There are way more sheeps then wolves out there. sheeps who think this is ok because they dont see/understand/experience the problem, sheep who in general never stand up for anything and always swallow even the worst shit – because they are what they are and wont change.

    #10 3 years ago
  11. NiceFellow

    @10 actually it is a case of shoddy programming. What are you talking about? They ported 360 code to PS3 and failed to properly optimize the code for PS3 split memory, HDD I/O and memory allocation. That’s shoddy programming.

    #11 3 years ago
  12. mojo

    they failed. yes. but because of what? because they arent able to do better? dont be a fool.
    they faild cause beth doenst have the balls to say “right guys, the ps3 is a bitch, we need some more time to get it straight in it. PC360 is ready and out, PS3 will need some more time until we nailed it”

    same with f3 and nv
    release dates and yearly figures are more important than a working product. Because sheeps are sheeps are sheeps are sheeps and will always be sheeps who swallow what u shit in their face.

    #12 3 years ago
  13. Joe Musashi

    @10 It is pretty much the definition of shoddy programming. Having your investors, shareholders, producers and middle-managers commit you to shipping knowingly broken software for a set date only adds to the insult that consumers are feeling.

    I agree it won’t change. It’s just such a shame that proper testing and honest reviewing of the product seem to have gone amiss with this game and therefore contributed to the problem when they could have (and should have) called it out.

    JM

    #13 3 years ago
  14. mojo

    in general this shows the many many flaws of the entire industrie condensed into one single desaster:
    - Programmers not allowed to do their job
    - Publishers not interested in the product they orderd
    - Reviewe sites paid by the industry or led by their bias. in general an heavly dependend media
    - Studios not testing their AAAs enough anymore.
    - consumers who dont no shit about what their about to buy

    the wheel has turned: we arent the custumors anymore. where the ressources used to please the actual customers (shareholders)

    #14 3 years ago
  15. John117

    So much hate… Played the game on my PC and only experinced one annoying bug ingame, the damn backwards flying dragon. But it actually gave me some fun hunting it so cant really hate em for that. And if you buy a PS3, sucks for you… trololol

    #15 3 years ago
  16. freedoms_stain

    @14′s post has the heady whiff of truth about it, and it freakin stinks.

    #16 3 years ago
  17. silkvg247

    Games are getting too clever and complex. I don’t think games such as Skyrim could ever be released 100% bug free, so to some extent bugs are expected and forgivable.

    Other bugs, not so much. Like the key rebinding issues. That was just sheer laziness or rush for release.

    #17 3 years ago
  18. Erthazus

    @17, sorry but thats not true. SKYRIM is the least complex game from the Elder Scrolls series.

    #18 3 years ago
  19. silkvg247

    @18 What programming background do you have?

    Also I stipulated games SUCH as skyrim. Anything with quests that can be done in any order with multiple outcomes. I managed to find three massive bugs in fallout 3 for example, including a wedding that repeated every day, groundhog day style.

    #19 3 years ago
  20. NiceFellow

    @17 there’s an element of truth in that, but this isn’t that kind of bug, this is a low level issue with the game engine and how it operates. That kind of thing shouldn’t happen as often as it does – particularly with Bethesda to be honest.

    Basically, the core engine should be sound but some bugs with quests glitching, etc. or wonky AI is understandable due to number of permutations they can play out. Here though we have arguably too many of the latter and a really bad case of the former.

    #20 3 years ago
  21. OrbitMonkey

    Think I might fire up Oblivion on my PS3. Yeah it’s not as pretty, but at least they got that right.

    #21 3 years ago
  22. malakai

    I can verify that not one person from bethesda has asked me for my save file, despite e-mailing bethesda tech support and posting on bethesda’s official forums, detailing the problems I’ve had with the PS3 version.

    #22 3 years ago

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