Wed, Nov 23, 2011 | 07:55 GMT
Doom 3 source code available now
Id, as promised, has released the source code for Doom 3. A delay was threatened when tech director John Carmack recently tweeted that lawyers for Bethesda were “skittish about the patent issue” with a trick called Carmack’s Reverse that was used in the full game, but the law, quite clearly, is an ass. It’s now available from GitHub. Get to it.
Thanks, Gamefront.


4 comments
#1
Talkar
23/11/11, 9:41 am
Looks awesome, i’ve found some redundancy at a few places, but in general it is an absolutely stellar job, by Carmack & Co, there is comments, it is well structured, and all in all, it is extremely easy to read and understand!
#2
freedoms_stain
23/11/11, 10:29 am
So can this be compiled to play the game?
#3
Blerk
23/11/11, 10:40 am
Probably, although you’d not get much out of it unless you already own all the assets and level data, etc. I surmise they’re not included in the package.
#4
NeoSquall
23/11/11, 10:44 am
@2 Nope, but you can create the best mods for the game now, or even a total conversion completely unrelated to Doom.
As the big README states: “This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.”