Wed, Nov 23, 2011 | 07:55 GMT

Doom 3 source code available now

Id, as promised, has released the source code for Doom 3. A delay was threatened when tech director John Carmack recently tweeted that lawyers for Bethesda were “skittish about the patent issue” with a trick called Carmack’s Reverse that was used in the full game, but the law, quite clearly, is an ass. It’s now available from GitHub. Get to it.

Thanks, Gamefront.

4 comments

#1

Talkar
23/11/11, 9:41 am

Looks awesome, i’ve found some redundancy at a few places, but in general it is an absolutely stellar job, by Carmack & Co, there is comments, it is well structured, and all in all, it is extremely easy to read and understand!

#2

freedoms_stain
23/11/11, 10:29 am

So can this be compiled to play the game? :D

#3

Blerk
23/11/11, 10:40 am

Probably, although you’d not get much out of it unless you already own all the assets and level data, etc. I surmise they’re not included in the package. :)

#4

NeoSquall
23/11/11, 10:44 am

@2 Nope, but you can create the best mods for the game now, or even a total conversion completely unrelated to Doom.

As the big README states: “This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.”

Leave a Reply