Skyrim sells 3.5 million units in first 48 hours – all the details

Wednesday, 16th November 2011 15:26 GMT By Johnny Cullen

Bethesda’s announced it’s sold 3.5 million units of The Elder Scrolls V: Skyrim in the game’s opening 48 hours on sale.

The publisher confirmed it shipped 7 million units for launch, adding it expects to see $450 million in sales.

The sales number wasn’t mentioned in the press release, but it does say that “more than 50% of launch units were sold in the first 48 hours.”

Over 280,000 concurrent players were playing it on Steam within its first 24 hours, far more than any other game on the service.

“Without a doubt, this has been our most ambitious project ever,” said Bethesda Game Studios director Todd Howard. “After over three years of development, we’re finally excited to get it into everyone’s hands.”

Robert Altman, CEO of ZeniMax Media added: “Todd Howard and his team at Bethesda Game Studios have crafted a very special game. Anticipation for Skyrim has surpassed any game in our company’s history, and we are pleased that sales and reviews have reflected the quality and hours of amazing gameplay it provides.”

The RPG launched last Friday worldwide for PC, PS3 and 360. The 360 version will get the first two packs of DLC as part of a timed exclusivity deal.



  1. StolenGlory

    Nice – it’s good to see Skyrim doing well.

    Also; “its opening 48 hours on sales.”, I think you mean ‘sale’ :)

    #1 3 years ago
  2. jnms

    Great to hear!

    #2 3 years ago
  3. DSB

    Either an overwhelming ammount of PC gamers bought this on Steam, or it sold a lot more than just 3,5 million. They’re still pulling 200k concurrent users.

    #3 3 years ago
  4. Johnny Cullen

    @Stolen- Got carried away in the moment. Fixed. :D

    #4 3 years ago
  5. StolenGlory

    @4 No worries – I would be just the same if I was a bearer of similar news :)

    #5 3 years ago
  6. Dirk_Dexter

    Fantastic news. Looks like Skyrim will sell 10+ mill. units (Twice as many copies as Oblivion).

    #6 3 years ago
  7. Se_7_eN

    @ DSB – You are correct, these sales numbers DO NOT include digital download copies, that has been confirmed. So 3.5 million PHYSICAL copies have been sold.

    Awesome news! Really glad for Bethesda, they deserve it!

    #7 3 years ago
  8. GrimRita

    I think it clearly demonstrates to Bethesda, that the PC is far from dead, despite it being a port.

    #8 3 years ago
  9. ninjanutta

    As usual,its just better to play in full res at 60 fps,Im sure the ps4 and xbox 720 or whatever will be able to get these specs,gaming will be great in a couple of years.I love my pc gaming but still want the ease of console,big screen,7.1 surround and controller.
    Kinda off topic but who cares.well done bethesda all the same.

    #9 3 years ago
  10. DSB

    @8 So basically it completely validates porting :P

    #10 3 years ago
  11. GrimRita

    @10 – who knows. maybe for some games it works and others it doesnt. Im just not a fan of porting tbh. But its good to see the game hit big numbers(probably more than the 200k mentioned because these were actually playing all at the same time).

    #11 3 years ago
  12. Ireland Michael

    @10 And also shows that most PC games actually aren’t overbearing format snobs! OH MY GOD!

    #12 3 years ago
  13. DSB

    There’s a difference between being overbearing and just being nostalgic.

    There does seem to be a lot of hysterical PC gamers, but there’s also a price to be paid for PC gamers in terms of ports. Look at the inventory system in Skyrim for example. It’s obviously designed the way it is because it has to fit on consoles, but on the PC it just seems backwards.

    I have no problem with ports, and I generally enjoy most of them, but it would be a shame to say that it somehow pushes design, when you compare it to what you might do on the platform.

    #13 3 years ago
  14. stretch215

    For some reason I can’t post in the forum, so I’ll put it here. My character has become a vampire . Can someone please tell me how this may effect said character? Many thanks.

    #14 3 years ago
  15. Syax

    in 48Hrs?! well no suprise there really. the game looks great! wish i wasnt so broke at the moment id go buy it lol

    #15 3 years ago
  16. revolting

    @14 There’s a fairly comprehensive guide to Skyrim vampirism here covering all the pros and cons of the affliction, and how to cure it if you so desire.

    Don’t worry, as long as you feed regularly, it’s fairly managable, and it’s easy to cure too. I caught it yesterday morning, spent the day having fun with it, and then cured it by the evening. Mostly because I didn’t like not being able to see my thieve’s hood! Having the disease makes your helmet not show, which is a little odd. Also never having stamina during the day was a hassle.

    #16 3 years ago
  17. Moonwalker1982

    And well deserved, very happy for Bethesda. Skyrim is just that goddamn awesome.

    #17 3 years ago
  18. Talkar

    Really awesome game!
    The only thing about it i really don’t like. Is a thing a lot of games with Vikings or viking inspired humans, tend to have freaking horns in their helmets. Come on. How stupid are people if they really think there were horns in a vikings helmet? xD Yes, there were horns in some helmets, but these were first of all very few, and they were only from priests, that only wore them, at religious ceremonies.

    #18 3 years ago
  19. DSB

    @18 Come on now.

    A) They’re Nords. Not nordic.

    B) Most armor in the game looks like crap. I actually felt like stabbing myself when I put on elven armor.

    C) Horns on helmets are fundamentally awesome. It’s not the game that’s wrong, it’s the vikings. I know it’s monday morning quarterbacking and all, but they still have absolutely no excuse for not putting horns on their helmets. It looks awesome.

    It is kinda weird how a lot of the names and words in the game is just jumbled scandi-talk, at least if you’re used to scandi-talk.

    #19 3 years ago
  20. Talkar

    True, but i think we can agree they were very much inspired by the Nordic history of awesomeness.

    I agree completely here.

    How about this, by putting horns on your helmet, you not only make the helmet a lot less impractical, you also aid the enemy in killing you a lot easier. By adding horns to a helmet, the enemy can just grab you by the horns, so to speak, and cut your head off. Remember, Vikings weren’t from America, even though they discovered it before some random dude who couldn’t find his way xD So they wouldn’t do something like that ;) (Also, wth is monday morning quarterbacking? o.O)

    #20 3 years ago
  21. Kabby

    There needs to be more armour visuals for the hero, yes.

    #21 3 years ago
  22. DSB

    @20 So since when were vikings afraid of being killed? If a guy is able to grab you by the horns, you’re obviously not fighting like a man!

    That kind of pussy attitude is for francs and romans, man. Let them try to grab those horns, I double dare them.

    Monday morning quarterbacking refers to second guessing the calls and plays of a football game on a Monday. Today it doesn’t mean quite as much, since football is occasionally also played on Mondays, but usually it would be on Saturdays for the college teams and Sundays for the franchise teams.

    So telling people what they should’ve done after the fact.

    #22 3 years ago
  23. Talkar

    It isn’t about being afraid of getting killed. It is about thinking ;) Why get killed when you can be the one killing?

    #23 3 years ago
  24. DSB

    @23 Which brings me back to my original point. Why think when you can have awesome horns on your helmet.

    Check and mate. Farvel og tak, den herre.

    #24 3 years ago
  25. Talkar

    Why die when you can live and kill?
    Prøv igen ;)

    #25 3 years ago
  26. DSB

    There you go, thinking again. This is what is commonly referred to as fail.

    Besides, the tooltip clearly states that a helmet with horns is better than helmets that have none.

    #26 3 years ago

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