Sections

Pandemonium: Blizzard’s Lagrave on Mists of Pandaria

Tuesday, 8 November 2011 14:45 GMT By Nathan Grayson

Pandas in World of Warcraft. Are you freaking kidding me? Nathan Grayson gets the skinny chubby from Blizzard’s John Lagrave.

Mists of Pandaria

The fourth major expansion to World of Warcraft, following The Burning Crusade, Wrath of the Lich King, and Cataclysm.

Highlights a race of anthropomorphised pandas considered canonical for many years, but overlooked by many Blizzard fans.

Announced at Blizzcon 2011 to mixed reaction.

No release or beta date yet.

Back in my day, Warcraft had orcs and humans. Squishy, weak-willed, whiny humans who wouldn’t stop saying, “Moah work?” That was it. And now? Pandas. Warcraft has rotund kung-fu pa– [CONTENT REMOVED, ALL RIGHTS RESERVED DREAMWORKS ENTERTAINMENT].

Sure, players saw it coming, but expectation and execution are entirely different things. During BlizzCon’s opening ceremonies, Blizzard roundhouse kicked fans’ perceptions of what Warcraft’s all about with warm, soothing colors, furry fists of fury, and heaping dollops of d’aaaaaaw. Folks weaned on bloodshed, angst, and cold, calculating strategy were understandably (and audibly) upset.

Are things really as bad as they seem, though? Will Blizzard’s behemoth be done in not by a giant apocalypse dragon, but by fluffy – and perhaps even wuffy – pandas? I sat down with senior game producer John Lagrave to get the full scoop. I quizzed him on everything from how Blizzard’s keeping Pandaria interesting in spite of its light-hearted nature, to whether Blizzard’s finally jumped the shark, to WoW’s recent subscriber leak, to – yes – a certain Dreamworks-licensed martial arts bear.

VG247: When Chris Metzen introduced Mists of Pandaria, he called it “the calm before the storm.” What is that “storm,” though? I mean, a freaking apocalypse dragon isn’t generally the opening act for, you know, cuddly bears. How will that even work?

John Lagrave, senior game producer: So, for the past three expansions, we’ve had these amazing villains that players have had to overcome. Horde and Alliance have united to defeat Illidan and Arthas. And so we’ve had the notion of neutral cities like Shattrath and Dalaran where you sit there and work in cooperation because you have this terrible evil to deal with.

Well, with Thrall healing the world and Deathwing no longer a threat, the notion is that those factions still don’t like each other. So you as a player – when you go through and explore Pandaria – you see this amazing place. And you start learning about the Pandarens and the lore of the area. That’s the calm, right? It’s a very serene place, and you’re learning about how this land works as you quest through. But that’s the calm.

At some point, you’re gonna be finished. And really, the problem is that there’s Horde or there’s Alliance, and [those other guys] suck. So that’s the war. It’s the storm on the horizon. That’s your challenge again. It really hearkens back to the original game where you landed in Hillsbrad because the Alliance were coming up and starting to fight. That spontaneous world PVP was happening. That’s the old war that’s coming back.

So how do you even get players excited about that? You’re billing it as “the calm.” Generally, that connotates to “not very exciting.” The point between the epic clashes. Those pages everybody skipped in Lord of the Rings where people started singing. How do you make people say “Oh boy!” about that?

Announcement trailer.

Right. Who cares about that? Who cares about Pandaria? Well, a bunch of different things. First of all, we do that through our questing system and the stories we tell within it. Also, we do that through art. I mean, there’s no two ways about it. We do it through great level design and the art we expose to players. So we’re telling a story that’s visually appealing. And that further drives people.

People often say, “Oh, I don’t read the quest text.” You know what? They do. They don’t read the quests completely, but they’re skimming it. They’re still curious. What I always find is I’ll be like “Do you know about this [story related thing],” and people will be like “Oh yeah!” And I’ll be like “Well, how do you know about it?” And they’ll be like “Uhhh, I don’t know.” Well, they had to have read at least part of the quest.

What you’re going to be learning as you go through Pandaria is about the Pandarens and the Mogu – who they are, what they do. You’re really going to be dealing with that notion of “What is that story? Why is this race here? Why is it being exposed to us?”

So I think [we'll interest people] through really good story telling and the visual appeal. You know, people love looking through what we do. Which is really nice as well.

You announced the Annual Pass, which offers some stupidly great benefits. From where I’m standing, though, it also looks like a great way to make players stick around for the long haul. Honestly, was that your main motivation? To keep players from bidding farewell to WoW before things got interesting again?

Our main objective is to have people play our games [laughs]. OK, so I’ll tell you as a developer. Here’s what I care about: I care that you play my game, right? It ultimately means that we’re excited about Diablo III. I think Diablo III’s an awesome game. I’ve been playing it a lot. I’m not sort of a Diablo fan; I’m a huge Diablo fan. When I came into Blizzard, I came in as a Mac Diablo tester. When we were porting from PC to Mac, that’s what I was doing. I was QA testing it. When I wasn’t with Blizzard, we used to do LAN parties with Diablo. I’m a nutty, nutty Diablo fan.

And there are certain [benefits]. I mean, it’s been a long time since Diablo II, so it’s good to expose people to [the franchise]. It’s a great game. And I think it’s a win. We obviously like people playing WoW. I want people to play what I do. But yeah, I would love people to play Diablo III. So the Annual Pass makes sense. It’s vastly appealing. You’re paying for WoW anyway. Here’s Diablo III. Go have fun.

WoW’s developed this sort of expansion-centric cycle. Your subscriber numbers rocket each time an expansion (sometimes literally) sets your world on fire, but slowly plummet after that – until a new expansion swoops in to save the day at the last second.

It’s an ebb-and-flow.

Right. But do you think that speaks to a deeper problem with your game? That its core mechanics no longer entertain in the long-term? Or is it simply an issue of content that all MMOs – in some form or another – have to deal with?

Click to enlarge.

[Laughs]. That was a great question. It really was. So there is give-and-take. People come back to expansions and then trail on. What we try to do when we release an expansion is get you interested in what we’re doing, because we’ve tried to make something cool and worthwhile. We like to release those content patches so that you feel like you’re getting good value. We don’t want to sit there and have you feel like “Well, I played through the expansion. I got to the next level. Now I’m done.” We definitely want you to say, “Hey, Blizzard, are you giving me good content and good value for what I’m paying?”

And, you know, that’s a really legitimate concern for people to have, right? Money can be very tight. You should feel like you’re getting good value. That’s what we’re trying to do. So when we do our expansions, we’re saying, “Hey, we think we’ve got something really awesome for you to play.” And when we do our content patches, we think “Hey, these are pretty interesting things for you to do.” And we hope people play.

Yeah, it’s ebb-and-flow. It’s not cyclical. Things come in and come out. We seem to be doing OK on that. I’m not saying we’re resting on our laurels. We always try to one-up ourselves and do a better job at it. We’re constantly – I swear to god – trying to improve the game in terms of how it functions, how it looks. We polish all the time. We meticulously polish. We polish systems that are already established, because – you know what? – it just doesn’t work as well [anymore]. So we do that all the time. So there is a give-and-take there, but we’re trying to make it better.

I’ll say this: We’ve also been very fortunate in that people seem to like what we’re doing.

Do you think, though, that the “traditional” MMO formula is finally going stale? Do you think that’s the root of your post-expansion exoduses? Is there any desire to really change things up? Say, throw out the questing system or set the whole game in space?

Well, we did a fair amount of that with Cataclysm, right? I mean, questing could be pretty good, but did you play WoW classic [before any expansions]? Questing in classic kind of sucked. It really did. Like, there were some good quests, but there were also some quests… there’s the classic example of the quest in Ashenvale where you went back-and-forth to the same fucking dude, like, four times. It’s like “OK, can’t I have just killed the guy I was supposed to see and be on my way?”

What we did in Cataclysm was re-doing that whole questing system and how we told stories through it. What we did with phasing to tell stories – yeah, we’re absolutely willing to [change things up]. And we do that. So that’s a really good example of it. We’re not afraid of also doing a lot of work and throwing it all away. So yes, we absolutely look at stuff and say, “That’s shit. Let’s improve on it.” But we also say, “That didn’t work out. Let’s throw it away.”

So you got quite the reaction to Pandaria from the Internet Peanut Gallery. And I can’t blame them entirely. I mean, it connotates certain things… like a particular Jack Black film.

Really? That looks Jack Black-y – where [a nearby poster of a Pandaren kicking an undead character's jaw off] is crushing his skull?

Well, insofar as the words “pandas” and “fighting” are involved.

“What we’re trying to do is say, ‘These guys can be badasses.’ These guys can be – at the start – badasses. These are warriors. These are fierce, awesome fighters. And they’re also hard-drinking dudes, too.”

Gotcha. And certainly it’s very valid. It’s like, what has been a huge exposure to the current generation of people involving pandas? Certainly that film. What we’re trying to do is say, “These guys can be badasses.” These guys can be – at the start – badasses. These are warriors. These are fierce, awesome fighters. And they’re also hard-drinking dudes, too.

So you mean you’re not trying to jump the shark? Shocking. Could the Internet be… wrong? No. Never. My whole world is falling apart. Seriously, though, what do you say to those people?

Well, I mean, try the beta. Try the game demo on the floor. See if we actually have jumped the shark – rather than relying on your initial reaction to something that we aren’t. Maybe you’re thinking about what something else is, and you’re thinking we’re doing that. But we’re Blizzard Entertainment. We try to do something much better. So try and give us a shot. Take a look at the panda and what we’re trying to do with the panda. I think you’ll find it very, very different from anything you’ve seen before.

You’ve eliminated auto-attack with Pandarens. That, of course, has been a pillar of every WoW class prior. Do you have any plans to give other classes a similar shake-up?

It’s possible. It’s always possible. Like, we’re going through what – our third iteration on the talent system? So we’re always willing to look at stuff and say, “This is working in part; this isn’t working in other parts. Let’s change it.”

For the monk, it makes sense to remove auto-attack. Just the notion of how you build up your Chi and how you want to have the light and dark – it makes sense to do it that way. Will we say that the Warrior will [no longer] have an auto-attack? Possibly. I don’t think so. But it’s possible.

The last thing you want to do is have a game that’s literally “Oh, I know exactly what they do.” I think we’re pretty good at saying, “Is this still interesting for us? Is this a worthwhile thing at all? Did we fail?” So it’s possible. We don’t have any plans at this time to sit there and say, “Hey, we’re gonna be changing the combat mechanics of all our other classes.” But we will look at what we do with the monk and we’ll respond to what people tell us. And we’ll possibly agree. Or we’ll possibly say, “That works if we did it this way.” Or we’ll possibly disagree.

It’s kind of a crappy answer, but it’s the truth. We’re gonna say, “Maybe. But right now, we don’t have any plans.”

You’ve announced a Pokemon-esque pet battling system, and I totally saw a Pandaren using Ryu’s spin kick from Street Fighter. Point is, WoW’s not afraid to be referential – sometimes blatantly so. When do you rein it in, though? How much is too much? Do you ever worry that you’re being too referential?

Are we too focused on other people’s stuff that we just copy and go? I think any creative group is influenced by the world we live in. What a surprise, right? [Laughs]. There’s some kick-ass shit out there. It may be referential, but certainly homages as well. There’s some awesome stuff, and we’re like “Yeah, that’d be cool to have, and we’d like to see it in our game too.”

So yeah, we do all that referencing. I mean, there are tons of pop culture references in our game. It’s also appealing to our customer base. They like to see that and get what that is. It also provides an anchor to what we’re doing – like “OK, I’ve got a reference to what that is. I understand where I’m supposed to be going with this.”

“When our bullshit meter goes off? When we go ‘Yeah, that doesn’t work. That’s kind of stupid.’ I mean, we’re our own worst critics, and we’re brutal to each other in our meetings.”

We also like to polish and modify. We’re like “Now that we’ve done this, we can do it in a much better way.” So yes, we do all that stuff. Absolutely, 100 percent, we do all that stuff. But we like to make our own spin on it.

When our bullshit meter goes off? When we go “Yeah, that doesn’t work. That’s kind of stupid.” I mean, we’re our own worst critics, and we’re brutal to each other in our meetings. Just, absolutely brutal to each other. Literally, it’s like “That’s too much. That’s ridiculous. That doesn’t work. I don’t get it. I don’t like it.”

The great thing about working on the World of Warcraft dev team is that – at any point – you as a developer can walk into my office as a developer and say, “Here are my thoughts on what you’re doing.” And it’s valued. It’s not rejected. It’s not “What do you mean – coming in and telling me that stuff?” Because I can do the same to you. We have a great give-and-take. It means you’re not the sole vision. We have 100 some-odd people that are the vision for our game. And that means we’re that much better.

What’s the current timeframe for the Pandaria beta?

We haven’t gotten anything announced yet. We obviously want to give it to everybody soon. Given our previous timelines, I think your readers can make some pretty educated guesses on where we are in development. Soon is all I can say.

So what about Blizzard’s desire to speed up the expansion production cycle? Has this one been faster?

It doesn’t seem like it, but yeah, we’re trying to be. You know, we really are an 800 lb ballerina. We think we can get up on point, but it’s tough.

But we do want to try and get it out faster. Yeah, I don’t have any dates. Nobody on the development team could tell you when the date is. We’ll work on it – and we’ll be going back next week and talking about it – but we don’t have a date yet.

Latest

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: the lowdown on Inferno Crucible and Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

15 Comments

  1. Eregol

    With all due respect….’gets the chubby’?
    Bit, errrr, risque isn’t it?

    #1 3 years ago
  2. Talkar

    I still don’t get why people aren’t excited for the pandarens inclusion into WoW. I mean they were in WarCraft 3, and they’ve been in the concept art for several of Blizzards games, including WoW. I don’t play WoW myself, but i might actually pick this up just because i want to experience the pandaren story, which is really scarce at this point compared to several of the other races in the universe.

    #2 3 years ago
  3. DSB

    @2 Honestly, when have WoW players ever been excited about WoW?

    Or perhaps more specifically, when have they ever not hated an expansion before it’s actually been out?

    That’s just how it works. People spend so much time on WoW that they get catty the second someone tries to mess with it. It’s some kind of crazy hermit syndrome.

    So suddenly Blizzard are ripping off Kung Fu Panda even though they beat it to the punch by just about a decade.

    #3 3 years ago
  4. Gurdil

    @2 @3 Actually, most WoW players I know don’t complain about the Pandarens (and I, as a former player, think about trying this expansion just for them). I hear more complaints about the changes in the talents system. But DSB is right, it’s more a reaction to change than to the contents of this change.

    #4 3 years ago
  5. _LarZen_

    Im a veteran beta WoW player and I quit a few months ago after poor content for years….this wil not in any way make me even consider going back.

    It has to be the worst decision Blizzard has done in a long long time.

    The king is dead.

    #5 3 years ago
  6. DSB

    @4 Sounds familiar. I should probably stress the fact that I was one myself, and left once I actually played Lich King. That expansion killed it for me.

    Talents and mechanics I can somewhat understand though. If you’re raiding or PVP’ing in a serious way, then it doesn’t feel very good once you have to completely retool the way you play, and it doesn’t always turn out for the better.

    I was a rogue going into Burning Crusade, and everybody kept telling me that swords were OMG SO UBER, and I was like “K” so I went fists instead, and ended up besting every rogue in my guild, which was a top notch raiding guild at that time.

    That kinda became part of the game for me, because proper fists were seriously rare (had to do arena even!) and it was obvious through the updates that Blizzard were keeping fists open for rogues, but still not really committing to it.

    So then once Lich King came around and they decided to throw fists squarely to the enhancement shamans, that was one thing that made the game significantly less fun for me. Having to use daggers and a different talent tree also slowed down the rotations and made it far less interesting.

    #6 3 years ago
  7. Phoenixblight

    @5

    As am I and I am actually looking forward to this expansion and can’t wait to play it. I enjoy WoW occasionally, I typically go on a 6 month hiatus and then I will play again the reason why its been a year since I have played it is because of child, school and work. My only free time goes to an hour or two of gaming and the games I do play are the ones that have just released.

    #7 3 years ago
  8. Gurdil

    @6 I understand your stance on gameplay changes but I think the problem is worse here. I mean if the gameplay changes for the better (or at least an equivalently good other gameplay), it’s just a matter of getting used to this new one, it can even make the game more interesting. The problem here is that WoW gameplay seems to be constantly dubbed down since WotLK… And Cataclysm was even worse in that it kept on dubbing the gameplay down AND forced players to play significantly more with more and more items needed to craft anything for example.
    But, the monks seem fun to play and the new talent system doesn’t seem as bad as everybody initially thought, so… Maybe I’ll give it a try. I already have the “talent tree” for my main character worked out (it’s a warlock)

    #8 3 years ago
  9. DSB

    Really the reason why I left was because it seemed to me like Blizzard were dedicated more to watering down what little content they left us to raid, and less dedicated to actually making it worth our time.

    To me the fun of raiding was always about “the kill”. And then with Lich King, instead of giving us a lot of new “kills”, Blizzard instead substitutes that with a lot of old content, two dragons and a lot of “ways to kill” them, and that completely ruined it for me.

    I’m not gonna waste my time doing the same thing over and over again, only slightly different, for a cookie. I tried it out, and some people seemed to like it, but to me that takes all the excitement out of it.

    It becomes a highscore game instead of an actual achievement game.

    #9 3 years ago
  10. Gurdil

    @9 I totally agree with you on that! Which is why, if I do come back to the game, I’ll only play the quests and won’t do HL PvE. It’s not appealing anymore. What really killed it for me was the old gods raid, I forgot the name… With Yogg-Saron and all this shit. Ulduar, was it? In fact, it’s always been about the kills AND the lore altogether for me and that’s IMO the moment they started to get it all wrong

    #10 3 years ago
  11. DarkElfa

    Wow needs a DX11 engine rebuild.

    #11 3 years ago
  12. GwynbleiddiuM

    Very excellent interview there Nathan. Although, my concerns aren’t pandas and pokemons. My concern is the theme of war and how that would destroy one sided PVP realms and how it would matter in normal realms. A one sided PVP realm means loads of players from opposite faction will be there for you, ganking, corpse camping and other stuff that would really destroy the fun for everyone.

    @9 to me Wrath of the Lich King was the expansion I truly enjoyed and Cataclysm was the expansion that really bored me to death. Of course, ccontent wise, Blizzard spend a lot of time in redesigning Azeroth and its broken questing mechanics, and IMO they did a great job with that. But, end game content seemed lacking in comparison with what we had in vanilla, TBC and WotLK.

    I feel like I had so much more stuff to do on that era in a lot of ways. More dungeons, more challenges more questlines that were unique with great rewards. More story behind everything. Here in cataclysm, they started with a huge bang, I mean before the release and the invasions that used to be thrilling, from that I expected to see an unstable world of adventures that are very dynamic.

    They created a huge expectations with pre-release event and they came short with post-release content. Firelands was a bit better than previous patches but still it couldn’t make up for the lack of contents.

    I really hope they turn things around with MoP.

    @10 Ulduar was just massively epic content. Yogg-Saron is still one of my favorite encounters in WoW’s history, I can’t see how could a great challenge like that ruin anything for anyone. Or maybe you have finally succumb to the power of the Old Gods and madness has consumed you. There’s a good reason for not facing Yogg-Saron in certain moments cause it will drive you crazy. While all is seemed lost for you though, me and my brave companions have overcame that challenge and went on to defeat the Lich King, and we will defeat Deathwing, even he will learn that only death is eternal.

    #12 3 years ago
  13. Gurdil

    @12 I read my post again and I get why you misunderstood me: I wasn’t clear at all lol Ulduar is when I stopped having fun but I kept on playing for a while after that. Maybe I was addicted, maybe I felt I owed it to my guild, I don’t know. But I too went and defeat the Lich King. It just didn’t feel epic to me. The strats to defeat bosses had become easier and easier and it didn’t feel like a real challenge to me. Maybe I simply got bored though… Then I stopped and came back with Cataclysm but once again the HL PvE content didn’t convince me so I stopped again not long after. I think I’m to try Mists of Pandaria but I’ll play as a casual now.

    #13 3 years ago
  14. Talkar

    Obviously you guys have yet to see… The PanTerran Space Marine! http://theprogramer.webs.com/pan-terran.png
    xD

    #14 3 years ago
  15. Gurdil

    @14 Ahah nice one! It looks better than the tauren-terran ^^

    #15 3 years ago

Comments are now closed on this article.

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]