Michel Ancel has said that issues with the scope of Beyond Good and Evil 2 is the reason why it’s waiting until the next-generation before we see anything else on it.
In an interview with GamesRadar, Ancel noted that it had run into “some technical issues” during development, noting that it is a “complex game.”
“The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2,” he said. “We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.
“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.
“And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”
Ancel merely answered with a “yeah, yeah. That’s the reason” when asked if that was the reason for the wait.
Beyond Good and Evil 2 was announced at Ubidays in Paris in 2008, but has gone underground since. Ancel confirmed at E3 in June it’d be moving onto next-gen platforms.
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