Ancel: Beyond Good and Evil 2 going next-gen due to scope “limitations”

Friday, 30th September 2011 09:24 GMT By Johnny Cullen

Michel Ancel has said that issues with the scope of Beyond Good and Evil 2 is the reason why it’s waiting until the next-generation before we see anything else on it.

In an interview with GamesRadar, Ancel noted that it had run into “some technical issues” during development, noting that it is a “complex game.”

“The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2,” he said. “We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.

“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.

“And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”

Ancel merely answered with a “yeah, yeah. That’s the reason” when asked if that was the reason for the wait.

Beyond Good and Evil 2 was announced at Ubidays in Paris in 2008, but has gone underground since. Ancel confirmed at E3 in June it’d be moving onto next-gen platforms.



  1. harmundo

    I – NEED – IT – NOW – !

    #1 3 years ago
  2. Freek

    It’s a dead project, as he pointed out himself by citing Mass Effect, nothing he wants to do is impossible using current technology.

    #2 3 years ago
  3. KAP

    Good on him, personally from the look of the gaming industry ALOT of developers have to scale down there original concept of their games due to the fact of hardware limitations and all gamers say is “cop-out” when in actually fact its absolutely true.

    If devs got the project time, hardware (they are actually promised) and staff for the games they envisage in the first place there games we now think is “great” would potentially be astonishing,





    I hope he sticks to his guns on this because I for one agree with him.
    Its like saying a game such as Mass Effect could of come out on PS2… BOLLOX!!! no way in hell! theres ALWAYS trade offs.

    It needs tech to push forward for worlds to do the same. Its just a fact.

    #3 3 years ago
  4. viralshag

    @3, The problem is though, imo, devs imagination will always be limited by the tech sooner or later. I’m not disagreeing that it may be time to start looking to the next gen, it just seems that concept-limited-by-tech will always eventually become a reoccurring factor, until we get brain implants or holodecks or something like that…

    #4 3 years ago
  5. Freek

    Working within the limitations of the technology availebel to you often gives the project the focus it needs. It’s nice to think about all the endless posibilities but you have to be realisitc about what is achievable and you have to recognize what is important and what is fluff.
    Having a set spec limit forces those requirements to come to forward.

    Looking at what BG&E was and looking at the games that are comming out, stuff like The Last Gaurdian and Bioshock Infinity, there is so much you can with current technology. Saying you are waiting for the next gen isn’t so much a cop out as it is a nice clean unoffensive PR response to a product that is not being greenlitt and probably never will.

    #5 3 years ago
  6. KAP


    #6 3 years ago
  7. Blerk

    Well, we’ve waited this long. What’s another five years or so?

    #7 3 years ago
  8. Shonak

    Oh c’mon, damn it. :(

    #8 3 years ago
  9. Quiiick

    It’s from Ubisoft. What did you expect?

    #9 3 years ago
  10. Ireland Michael

    Sounds to me like Ancel is biting off more than he can chew.

    If you’re not willing to constrain your ideas somewhat, all you end up with it is a tonne of unfulfilled promises. Just look at most of Molyneux’ games for proof of that.

    #10 3 years ago

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