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Sighting MW3′s multiplayer: Infinity Ward’s Robert Bowling

Saturday, 3 September 2011 01:57 GMT By Stephany Nunneley

Activision held a grand party this weekend to show its fans, and the world, Modern Warfare 3′s multiplayer component.

During the extravaganza, filled with zip-line rides, drives across recreated Call of Duty locales in a Jeep driven by real armed forces folk, paintball wars, and actor Nick Swardson walking about the place, Infinity Ward and Sledgehammer showed the world the multiplayer in what will undoubtedly be the biggest entertainment experience this year: Modern Warfare 3.

Robert Bowling

Creative Strategist for Infinity Ward.

Responsible for the release strategy of the Call of Duty: Modern Warfare series.

Previous positions with IW include: Director of Communications and Community Manager.

Has been with the firm since 2006.

VG247: With so much fan input out there, how did you guys weed through all the various opinions from the fans regarding the changes made to the killstreak and perk system in multiplayer?

Robert Bowling: Community feedback is very important to the development of our games but it is truly only one aspect of it. Keeping that in mind, with a conjunction of the ideas we had and the kind of experience we are trying to deliver, we went back to the drawing board to look at how we could improve the system.

Like I said in the keynote, we came to the realization that killstreaks inherently were all about kills which meant that it was all about one type of playstyle. The guy who goes out there, gets a lot of kills and doesn’t have a lot of deaths.

And that ignores the objective player. The guy like me, who is very good at our game and who doesn’t worry about the kill/death ratio, was having a different experience than the team deathmatch guy. We wanted to make that experience, that really fun experience that team deathmatch guy was having, universal for all our players.

With these changes being implemented, did you have the novice player in mind as well, you know, someone who let’s say has never played a Modern Warfare game online, can they just jump into MW3 and figure out quickly how things work?

Before you even unlock the custom classes, you have default things that introduce you to things like primary weapons, secondary weapons, perks, attachments, how all of that stuff works.

Now with MW3 we also have Spec Ops survival mode which outside of multiplayer is a co-op mode but it is really useful for being a great tool to introduce people to the concept of multiplayer but in an AI, non-competitive environment. So, because we brought all the killstreaks, perks and customizing your weapon into Spec Ops you now get to experience that all in the multiplayer maps before you even jump into what can sometimes be the intimating world of online multiplayer.

You said you did a lot of weapon balancing. How do you go about figuring out what weapons need balancing, do you look at stats? And do you guys actually also get hands on with real-life weapons to get an idea of how it will feel in your hand and how it shoots so you can bring that back over into the game?

When it comes to being authentic and how the weapon handles, how it reloads, how you carry it the weight of it, all that stuff comes into play when we do field research. We actually go out and get hands-on time with every weapon we put in the game that is available to civilians – expect weapons only being used by Delta operators in the field or very experimental weapons. But we go out there and try to get hand-on time with them because it’s great for adding personality to the weapon.

Modern Wafare 3′s debut multiplayer trailer.

It’s proved surprisingly divisive.

Now, when you get down to the core balancing for gameplay reasons, it becomes all about stats. Looking at weapon damage, reload speed, ADS speed, and really balancing it against every other thing in the game to make the most fair experience.

You want to create a variety of weapons that are accessible to every play style, so how a sniper plays is very different from how an assault guy plays. It’s also very different from how a riot shield guy plays too, so it’s all about really balancing it out for all different play styles so they are competitive against each other so that everything will have a counter.

So like for instance, the shotgun may be great for ‘this’ but it won’t be good for long range where as a sniper is great at long range, but horrible at close range. So that is how we balance out the different classes of weapons.

How big will the maps be as far as the allotment of players on at one time?

In our public play-list, we have what is called ground war which is 18-player, but in the private matches, now you can have much more freedom and control and create custom play types and you can actually bump that up if you want to.

Private matches are about any way you want to have it and not worry about it being balanced because it is private. You are not playing on a ranked server, you are not tracking stats, private matches are all about just having the freedom to have fun any way that you want. If you want it to be completely crazy and unfair, then you have the option to do that, which is why we keep it separate from the public play-list.

Now, you said some of these custom game modes created are going to be put up on the public server if they are any good, you will profile those on Elite.

Yeah, the cool thing about that is you can share your game modes and people can comment on them, and rate them, and we’re going to be looking at the top rated ones and see if we want to incorporate any of those into the public play-lists as well.

And with Elite, it will be easy to find people to pay in matches, because you will be able to scroll through your friends list through filters so you’ll be able to see all your PSN friends, XBL friends, Facebook friends, flip it over and see the groups you created on Elite. So it really inflates and expands your social circle way beyond what you ever could before.

“It just made logical sense to have an experience outside the game that you could really utilize and take it further.”

So how long have you guys wanted to implement something like Elite into the series?

It’s been years in the making really, it really spawns from a desire from the depth side of how you want to build out the features of your game, make them more accessible, and it just made logical sense to have an experience outside the game that you could really utilize and take it further. That is what we’ve been doing and working alongside Beachhead Studios step by step, where we each come up with something and expand it together.

When Eric Hirshberg introduced the premium features for Elite last night, he mentioned monthly DLC. So instead of four packs a years released, people will get monthly DLC. This means when a map is released or new mode is ready people will get it right away, correct?

Correct. A non-subscriber who just buys the DLC when it comes out will still buy it in packs. Elite subscribers are getting them as the maps are finished. So as these individual maps are finshed, that’s how they will go out into the pipeline for subscribers, as opposed to waiting until they are all complied into a pack and released together.

The plan is also to look at user feedback once the game comes out to see what they are wanting, and having the option to expand on the multiplayer along with the Spec Ops and other things besides new locations in the multiplayer.

Compared to MW2, how long is the single-player campaign in MW3 going to last?

“Single player is such an essential experience for what CoD is.”

It’s hard to say, we’re not finished with the game yet so there isn’t an hour marker nor do we know yet how many hours it takes to play it. We tend to let the story dictate that but what we like to focus on is we do the very cinematic single-player campaign first and there are, sometimes, still moments we want to do or places we want to go to that don’t fit into the story.

So we won’t cram them into the story, and that’s where the Spec Ops mission mode really allows us to flex that creativity and just put in there something which completely focuses on fun outside the plot so you get the gameplay hours, you get all those experiences without sacrificing that story or pacing.

As popular as the multiplayer in the Call of Duty series is, I mean, all you have to do is look at the XBL Activity charts every week to see that, do you ever foresee not including a single-player mode in one of the games? Or just including it as maybe a tutorial? The military shooter genre in general just seems to be moving heavily towards a focus on multiplayer instead of the single-player mode.

I don’t see that ever happening for Call of Duty, because the single-player is such an essential experience for what CoD is, and yes we have 30 million people playing online and that is extremely popular and important, but it’s no more important than that single-player experience or the co-op experience.

With MW3, that’s where the future is, focusing on designing a platform to give you the option to experience it any way that you want to, rather than just focusing on where the most attention is at the time. I mean, sometimes, even though I love competitive multiplayer, I want to take a step back and just have that action thrill-ride that is single-player.

Dedicated servers are always a big deal to PC community, and you seem to have made them rather happy with the fact MW3 will incorporate them.

“It was all one team playing to each other’s strengths and weaknesses.”

Yes, we have taken all the feedback from the PC community, and with MW3 we’re going to have the matchmaking that we had in MW2 but then we also have dedicated servers in the server browser so that it will allow our audience to have the control and freedom to set up their own server, to set up their own game roles, control the bandwidth, moderate and admin it like that. I think the solution is allowing them to have the best of both worlds of that quick join matchmaking solution we introduced in MW2 and also not losing the control and ease that comes with dedicated servers.

When it came to the development of the game, how much of a role did each studio have in the creation, you know between Infinity Ward, Sledgehammer, Raven and Treyarch?

MW3 was co-development across the board with Sledgehammer. Each team had a say in development and duties on all aspects of the game. So it was all one team playing to each other’s strengths and weaknesses rather than dividing the game into ‘you do this and you do that’ and not communicate. It was all about working in the same tree on every aspect of the game. The others [Treyarch and Raven] have been an excellent support tool. They really have.

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13 Comments

  1. deathgaze

    Oh my god, people are gonna be pissed. They went and made Team Fortress all over again! This is definitely not the hyper-realistic experience that people were probably looking for.

    Instead, I think this is a bold move. It looks like I’d probably like that, because I think it’s silly to try to be that realistic in games like these. The tech just isn’t there yet to pull that kind of experience off. Instead of keeping the multiplayer realistic, they chose instead to go a wee bit apeshit and put some really crazy ridiculous stuff in there.

    I, for one, think it looks awesome — but I’ll reserve my final judgement for when I play the game.

    #1 4 years ago
  2. G1GAHURTZ

    Cool interview (apart from all the typos).

    Seems clear that IW are working really hard to produce a much better game than MW2, rather than just releasing some new levels/maps.

    That’s just one of the reasons why they’re the No.1 FPS dev around.

    #2 4 years ago
  3. bluffbluff03

    You can say what you want but CoD is fucking succesful.

    #3 4 years ago
  4. HazeWulf Demonic

    #1 “I think it’s silly to try to be that realistic in games like these. The tech just isn’t there yet to pull that kind of experience off.”
    The tech is there, and it’s called FrostBite 2.0, The engine running Battlefield 3 if you don’t already know by now {Who doesn’t.}. CoD is running the same tech from 1999, just a highly modded quake engine.

    #4 4 years ago
  5. HazeWulf Demonic

    @ Robert Bowling “everything will have a counter.”

    That sounds like… Doesn’t this guy sound like he’s copying Battlefield’s philosophy anyone?

    #5 4 years ago
  6. DaMan

    Lmao.. Practically every single time I open this site these days i see the exact same happening. A CoD story. And some threatened shizophrenics moaning about how it ruins their beloved toy industry. Like we don’t have enough of you around these parts already.

    Number 4, why don’t you do some research instead. Their engine is nothing like Quake3, at least for several years already. Quake 3 didn’t even have something as basic as dynamic lighting or skeletal animations.

    #6 4 years ago
  7. HazeWulf Demonic

    @#6 Thats where the “Highly modded” part comes in… Yeah.

    #7 4 years ago
  8. DaMan

    Well, no. The map design is deliberate, it’s a tight shooter as opposed to attempt on multi-front battlefield game. You wouldn’t spend time writing matrix operations by yourself these days just to not rip-off anyone, would you?

    #8 4 years ago
  9. Erthazus

    “Their engine is nothing like Quake3, at least for several years already. Quake 3 didn’t even have something as basic as dynamic lighting or skeletal animations.”

    http://en.wikipedia.org/wiki/IW_engine

    It’s called: Upgrading the code
    you can upgrade all you want, but core of the engine will be the same no matter what you do. IW Engine is based on ID Tech 3.
    All lightning effects and simple physic engines are made through the years by engineers. This is the cheapest way.

    since Call Of duty 1 nothing has changed except for better models, effects and etc. and nothing will change until they will completely drop the engine. (but they won’t, because Quake 3 weapon handling works perfectly for fratboys.)

    but you don’t know that as always. You should go back to your Halo and your stupid online friends anyway.

    #9 4 years ago
  10. DaMan

    Every single engine, including Source which was based off GoldSrc which in turn was based off Quake 1 one, is being made like that. Noone in their right mind would completely rewrite anything just for some mental bolshevik who can’t print a word on screen. It’s essentially a completely different engine compared to Quake 3 ever since CoD4.

    C – star – star -t for red October, I have a better advice for you. You should go back to posting obscenities in russian tongue with the PC_Gamer account and whine about imaginary 500 hours of Blops (at least that ‘s what I ‘ve gathered from the most active thread atm).

    Besides, using this opportunity I would like to link to a bit of amusing info:
    http://forums.ag.ru/?board=discuss&action=display&s=0&num=1258460455&start=975

    It sets a new standard, that of above the Gametrailers link.

    Even a basic translation of that conversation through Google’s service is very telling.

    Erthazus, I really hope you ‘re some shkolnik, buddy. Otherwise by the age of 30 you ‘ll have a poor vision, deep vein trombosis due to siting in the same pose for days, and severe deficit of Vitamin B. All that and many comments on the internet. You’re hardly in cybersports.

    Erthazus calling others ‘stupid’. Top satire that.

    #10 4 years ago
  11. OrbitMonkey

    I’m sure I saw Gamestation advertising that the Hardened edition of MW3 will come with a years subscription to Elite… May pick that up.

    #11 4 years ago
  12. Fin

    Guys, lay off Erthazus, he played Black Ops, a game he hates, for over 500 hours. In a three-month period. That’s at least five hours a day. If anyone’s qualified to comment on it, it’s him.

    Also, with the “go back to playing Halo” comment, I thought he was talking to me! But I’d not commented yet :-(

    #12 4 years ago
  13. DSB

    Is fratboy Latvian slang for pro gamers? It’s the only way that sentence makes sense to me.

    #13 4 years ago

Comments are now closed on this article.

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    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]