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Sighting MW3′s multiplayer: Infinity Ward’s Robert Bowling

Saturday, 3 September 2011 01:57 GMT By Stephany Nunneley

Activision held a grand party this weekend to show its fans, and the world, Modern Warfare 3′s multiplayer component.

During the extravaganza, filled with zip-line rides, drives across recreated Call of Duty locales in a Jeep driven by real armed forces folk, paintball wars, and actor Nick Swardson walking about the place, Infinity Ward and Sledgehammer showed the world the multiplayer in what will undoubtedly be the biggest entertainment experience this year: Modern Warfare 3.

Robert Bowling

Creative Strategist for Infinity Ward.

Responsible for the release strategy of the Call of Duty: Modern Warfare series.

Previous positions with IW include: Director of Communications and Community Manager.

Has been with the firm since 2006.

VG247: With so much fan input out there, how did you guys weed through all the various opinions from the fans regarding the changes made to the killstreak and perk system in multiplayer?

Robert Bowling: Community feedback is very important to the development of our games but it is truly only one aspect of it. Keeping that in mind, with a conjunction of the ideas we had and the kind of experience we are trying to deliver, we went back to the drawing board to look at how we could improve the system.

Like I said in the keynote, we came to the realization that killstreaks inherently were all about kills which meant that it was all about one type of playstyle. The guy who goes out there, gets a lot of kills and doesn’t have a lot of deaths.

And that ignores the objective player. The guy like me, who is very good at our game and who doesn’t worry about the kill/death ratio, was having a different experience than the team deathmatch guy. We wanted to make that experience, that really fun experience that team deathmatch guy was having, universal for all our players.

With these changes being implemented, did you have the novice player in mind as well, you know, someone who let’s say has never played a Modern Warfare game online, can they just jump into MW3 and figure out quickly how things work?

Before you even unlock the custom classes, you have default things that introduce you to things like primary weapons, secondary weapons, perks, attachments, how all of that stuff works.

Now with MW3 we also have Spec Ops survival mode which outside of multiplayer is a co-op mode but it is really useful for being a great tool to introduce people to the concept of multiplayer but in an AI, non-competitive environment. So, because we brought all the killstreaks, perks and customizing your weapon into Spec Ops you now get to experience that all in the multiplayer maps before you even jump into what can sometimes be the intimating world of online multiplayer.

You said you did a lot of weapon balancing. How do you go about figuring out what weapons need balancing, do you look at stats? And do you guys actually also get hands on with real-life weapons to get an idea of how it will feel in your hand and how it shoots so you can bring that back over into the game?

When it comes to being authentic and how the weapon handles, how it reloads, how you carry it the weight of it, all that stuff comes into play when we do field research. We actually go out and get hands-on time with every weapon we put in the game that is available to civilians – expect weapons only being used by Delta operators in the field or very experimental weapons. But we go out there and try to get hand-on time with them because it’s great for adding personality to the weapon.

Modern Wafare 3′s debut multiplayer trailer.

It’s proved surprisingly divisive.

Now, when you get down to the core balancing for gameplay reasons, it becomes all about stats. Looking at weapon damage, reload speed, ADS speed, and really balancing it against every other thing in the game to make the most fair experience.

You want to create a variety of weapons that are accessible to every play style, so how a sniper plays is very different from how an assault guy plays. It’s also very different from how a riot shield guy plays too, so it’s all about really balancing it out for all different play styles so they are competitive against each other so that everything will have a counter.

So like for instance, the shotgun may be great for ‘this’ but it won’t be good for long range where as a sniper is great at long range, but horrible at close range. So that is how we balance out the different classes of weapons.

How big will the maps be as far as the allotment of players on at one time?

In our public play-list, we have what is called ground war which is 18-player, but in the private matches, now you can have much more freedom and control and create custom play types and you can actually bump that up if you want to.

Private matches are about any way you want to have it and not worry about it being balanced because it is private. You are not playing on a ranked server, you are not tracking stats, private matches are all about just having the freedom to have fun any way that you want. If you want it to be completely crazy and unfair, then you have the option to do that, which is why we keep it separate from the public play-list.

Now, you said some of these custom game modes created are going to be put up on the public server if they are any good, you will profile those on Elite.

Yeah, the cool thing about that is you can share your game modes and people can comment on them, and rate them, and we’re going to be looking at the top rated ones and see if we want to incorporate any of those into the public play-lists as well.

And with Elite, it will be easy to find people to pay in matches, because you will be able to scroll through your friends list through filters so you’ll be able to see all your PSN friends, XBL friends, Facebook friends, flip it over and see the groups you created on Elite. So it really inflates and expands your social circle way beyond what you ever could before.

“It just made logical sense to have an experience outside the game that you could really utilize and take it further.”

So how long have you guys wanted to implement something like Elite into the series?

It’s been years in the making really, it really spawns from a desire from the depth side of how you want to build out the features of your game, make them more accessible, and it just made logical sense to have an experience outside the game that you could really utilize and take it further. That is what we’ve been doing and working alongside Beachhead Studios step by step, where we each come up with something and expand it together.

When Eric Hirshberg introduced the premium features for Elite last night, he mentioned monthly DLC. So instead of four packs a years released, people will get monthly DLC. This means when a map is released or new mode is ready people will get it right away, correct?

Correct. A non-subscriber who just buys the DLC when it comes out will still buy it in packs. Elite subscribers are getting them as the maps are finished. So as these individual maps are finshed, that’s how they will go out into the pipeline for subscribers, as opposed to waiting until they are all complied into a pack and released together.

The plan is also to look at user feedback once the game comes out to see what they are wanting, and having the option to expand on the multiplayer along with the Spec Ops and other things besides new locations in the multiplayer.

Compared to MW2, how long is the single-player campaign in MW3 going to last?

“Single player is such an essential experience for what CoD is.”

It’s hard to say, we’re not finished with the game yet so there isn’t an hour marker nor do we know yet how many hours it takes to play it. We tend to let the story dictate that but what we like to focus on is we do the very cinematic single-player campaign first and there are, sometimes, still moments we want to do or places we want to go to that don’t fit into the story.

So we won’t cram them into the story, and that’s where the Spec Ops mission mode really allows us to flex that creativity and just put in there something which completely focuses on fun outside the plot so you get the gameplay hours, you get all those experiences without sacrificing that story or pacing.

As popular as the multiplayer in the Call of Duty series is, I mean, all you have to do is look at the XBL Activity charts every week to see that, do you ever foresee not including a single-player mode in one of the games? Or just including it as maybe a tutorial? The military shooter genre in general just seems to be moving heavily towards a focus on multiplayer instead of the single-player mode.

I don’t see that ever happening for Call of Duty, because the single-player is such an essential experience for what CoD is, and yes we have 30 million people playing online and that is extremely popular and important, but it’s no more important than that single-player experience or the co-op experience.

With MW3, that’s where the future is, focusing on designing a platform to give you the option to experience it any way that you want to, rather than just focusing on where the most attention is at the time. I mean, sometimes, even though I love competitive multiplayer, I want to take a step back and just have that action thrill-ride that is single-player.

Dedicated servers are always a big deal to PC community, and you seem to have made them rather happy with the fact MW3 will incorporate them.

“It was all one team playing to each other’s strengths and weaknesses.”

Yes, we have taken all the feedback from the PC community, and with MW3 we’re going to have the matchmaking that we had in MW2 but then we also have dedicated servers in the server browser so that it will allow our audience to have the control and freedom to set up their own server, to set up their own game roles, control the bandwidth, moderate and admin it like that. I think the solution is allowing them to have the best of both worlds of that quick join matchmaking solution we introduced in MW2 and also not losing the control and ease that comes with dedicated servers.

When it came to the development of the game, how much of a role did each studio have in the creation, you know between Infinity Ward, Sledgehammer, Raven and Treyarch?

MW3 was co-development across the board with Sledgehammer. Each team had a say in development and duties on all aspects of the game. So it was all one team playing to each other’s strengths and weaknesses rather than dividing the game into ‘you do this and you do that’ and not communicate. It was all about working in the same tree on every aspect of the game. The others [Treyarch and Raven] have been an excellent support tool. They really have.

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13 Comments

  1. deathgaze

    Oh my god, people are gonna be pissed. They went and made Team Fortress all over again! This is definitely not the hyper-realistic experience that people were probably looking for.

    Instead, I think this is a bold move. It looks like I’d probably like that, because I think it’s silly to try to be that realistic in games like these. The tech just isn’t there yet to pull that kind of experience off. Instead of keeping the multiplayer realistic, they chose instead to go a wee bit apeshit and put some really crazy ridiculous stuff in there.

    I, for one, think it looks awesome — but I’ll reserve my final judgement for when I play the game.

    #1 4 years ago
  2. G1GAHURTZ

    Cool interview (apart from all the typos).

    Seems clear that IW are working really hard to produce a much better game than MW2, rather than just releasing some new levels/maps.

    That’s just one of the reasons why they’re the No.1 FPS dev around.

    #2 4 years ago
  3. bluffbluff03

    You can say what you want but CoD is fucking succesful.

    #3 4 years ago
  4. HazeWulf Demonic

    #1 “I think it’s silly to try to be that realistic in games like these. The tech just isn’t there yet to pull that kind of experience off.”
    The tech is there, and it’s called FrostBite 2.0, The engine running Battlefield 3 if you don’t already know by now {Who doesn’t.}. CoD is running the same tech from 1999, just a highly modded quake engine.

    #4 4 years ago
  5. HazeWulf Demonic

    @ Robert Bowling “everything will have a counter.”

    That sounds like… Doesn’t this guy sound like he’s copying Battlefield’s philosophy anyone?

    #5 4 years ago
  6. DaMan

    Lmao.. Practically every single time I open this site these days i see the exact same happening. A CoD story. And some threatened shizophrenics moaning about how it ruins their beloved toy industry. Like we don’t have enough of you around these parts already.

    Number 4, why don’t you do some research instead. Their engine is nothing like Quake3, at least for several years already. Quake 3 didn’t even have something as basic as dynamic lighting or skeletal animations.

    #6 4 years ago
  7. HazeWulf Demonic

    @#6 Thats where the “Highly modded” part comes in… Yeah.

    #7 4 years ago
  8. DaMan

    Well, no. The map design is deliberate, it’s a tight shooter as opposed to attempt on multi-front battlefield game. You wouldn’t spend time writing matrix operations by yourself these days just to not rip-off anyone, would you?

    #8 4 years ago
  9. Erthazus

    “Their engine is nothing like Quake3, at least for several years already. Quake 3 didn’t even have something as basic as dynamic lighting or skeletal animations.”

    http://en.wikipedia.org/wiki/IW_engine

    It’s called: Upgrading the code
    you can upgrade all you want, but core of the engine will be the same no matter what you do. IW Engine is based on ID Tech 3.
    All lightning effects and simple physic engines are made through the years by engineers. This is the cheapest way.

    since Call Of duty 1 nothing has changed except for better models, effects and etc. and nothing will change until they will completely drop the engine. (but they won’t, because Quake 3 weapon handling works perfectly for fratboys.)

    but you don’t know that as always. You should go back to your Halo and your stupid online friends anyway.

    #9 4 years ago
  10. DaMan

    Every single engine, including Source which was based off GoldSrc which in turn was based off Quake 1 one, is being made like that. Noone in their right mind would completely rewrite anything just for some mental bolshevik who can’t print a word on screen. It’s essentially a completely different engine compared to Quake 3 ever since CoD4.

    C – star – star -t for red October, I have a better advice for you. You should go back to posting obscenities in russian tongue with the PC_Gamer account and whine about imaginary 500 hours of Blops (at least that ‘s what I ‘ve gathered from the most active thread atm).

    Besides, using this opportunity I would like to link to a bit of amusing info:
    http://forums.ag.ru/?board=discuss&action=display&s=0&num=1258460455&start=975

    It sets a new standard, that of above the Gametrailers link.

    Even a basic translation of that conversation through Google’s service is very telling.

    Erthazus, I really hope you ‘re some shkolnik, buddy. Otherwise by the age of 30 you ‘ll have a poor vision, deep vein trombosis due to siting in the same pose for days, and severe deficit of Vitamin B. All that and many comments on the internet. You’re hardly in cybersports.

    Erthazus calling others ‘stupid’. Top satire that.

    #10 4 years ago
  11. OrbitMonkey

    I’m sure I saw Gamestation advertising that the Hardened edition of MW3 will come with a years subscription to Elite… May pick that up.

    #11 4 years ago
  12. Fin

    Guys, lay off Erthazus, he played Black Ops, a game he hates, for over 500 hours. In a three-month period. That’s at least five hours a day. If anyone’s qualified to comment on it, it’s him.

    Also, with the “go back to playing Halo” comment, I thought he was talking to me! But I’d not commented yet :-(

    #12 4 years ago
  13. DSB

    Is fratboy Latvian slang for pro gamers? It’s the only way that sentence makes sense to me.

    #13 4 years ago

Comments are now closed on this article.

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    Mortal Kombat X’s next celebrity guest was teased during the latest Kast. Today’s Mortal Kombat X Kast was mostly about all about Jason, but also included a very brief nod to Predator. You can watch the full livestream to see the tease in situ if you’re really keen, but IGN shared this convenient edit: There’s […]

  • Rock Band 4 has count-ins, drum fills and vocal harmonies

    Rock Band 4 will more closely emulate the feeling of being a real musician with some neat personalisation touches. For Rock Band 4, Harmonix elected to double down on player ownership of their experience rather than technical precision. To this end, it has implemented a number of cool new features. I am wildly envious of […]

  • Yaiba: Ninja Gaiden Z, Lost Planet 3 developer shuttered

    Spark Unlimited has gone down with all hands. The Yaiba: Ninja Gaiden Z and Lost Planet 3 developer has been shuttered and all staff laid off. Chief technical officer John Butrovich confirmed the news in a statement issued to IGN. “Spark Unlimited is closing as a video game developer. The ongoing opportunities for smaller mobile […]

  • PS Now subscription available on PlayStation 3 this month, Vita coming soon

    PlayStation Now’s all you can eat service has finally been dated for PS3. Subscriptions to PS Now, Sony’s cloud-based gaming service, will be available on PS3 from May 12 in the US. The all you can eat package will also be made available on select Bravia TVs and Sony Blu-ray players on the same date. […]

  • GTA 5 is even better with a gravity gun

    GTA 5 modders have made a dream come true, adding a gravity gun to your arsenal of mayhem-causing weaponry. GTA 5 isn’t ready for this. It looks like a heck of a lot of fun, but the poor old Los Santos po po can’t deal with the resulting carnage at all. If Rockstar were ever […]

  • “Mod makers should be able to make money from their creations,” says DOOM creator

    DOOM co-creator John Romero has weighed in on the paid mods debate. Paid mods are a hot issue right now. For years, Valve has been enabling content creators to make money from their work on Counter-strike: Global offensive, Dota 2 and Team Fortress 2, but when it partnered with Bethesda to offer the same for […]

  • Watch WRC driver Kevin Abbring smash through a DIRT Rally challenge

    WRC driver Kevin Abbring has been participating in Dirt Rally’s daily events – and kicking ass. Dirt Rally seems to have ticked one of the most difficult to attain boxes of racing development – creating something professional drivers like to play, and which rewards their years of experience. Codemasters published the video below showing Hyundai […]

  • Mortal Kombat X patch to bring PC version up to console standard

    Mortal Kombat X PC will be fixed tomorrow, NetherRealm has promised. The PC version of Mortal Kombat X has come under fire for poor performance, including stuttering frame rate and bugs as plenty. About 45 minutes into a recent Twitch stream, NetherRealm boss Ed Boon said an update will drop tomorrow to address many of […]

  • Destiny House of Wolves: all new Crucible maps detailed

    Destiny’s House of Wolves DLC will add four new maps to the Crucible, the game’s competitive multiplayer mode. Let’s take a look at all of them. Alex brings you new footage showing all of the four maps that will drop with House of Wolves. He goes over the layout, landmarks, gameplay styles, and other important […]

  • Custom Xbox One Star Wars controllers look very tempting

    Microsoft is celebrating May 4 by showing off concept designs for Star Wars-themed Xbox One controllers. May 4 is of course Star Wars Day and the controller concepts you’re about to see are just that, concepts. Or at least that’s what they said they are. There are four designs and they don’t look very practical. […]

  • Project Cars launch trailer is an anthology of race cars, set to the beats of Deadmau5

    Project Cars comes out this week and there’s just enough time for one last trailer. Project Cars, Slightly Mad Studios’ ambitious racer that has been in development for ages, is finally coming out this week. The racer received plenty of changes throughout its development based on community feedback and the final product will be in […]

  • Star Wars Battlefront dev reveals planet Sullust

    Sullust, a planet that has not been previously shown, will be featured in one of Star Wars Battlefront’s maps. Star Wars Battlefront developer DICE revealed today that planet Sullust will be one of the game’s locations. The planet was mentioned in the films and other Star Wars works, but was only shown today. DICE posted […]

  • Destiny House of Wolves: Tower vendor changes

    House of Wolves will change the inventory of some of Destiny’s vendors and add new roles to others. Here’s everything that has been announced so far. You know that House of Wolves will bring a new social space to the game in the form of The Reef. But did you also know that the good […]

  • Nintendo apologises for Amiibo shortages, will reissue some out-of-stock figures

    Nintendo released a statement today to apologise for fan’s frustrations in finding some Amiibo figures and promised to handle distribution better going forward. Nintendo has been criticised recently for its lack of communication when it comes to new Amiibo figures. Something which has lead fans to not know if certain figures are limited to some […]

  • Halo: MCC “a black eye for us,” Halo 5 won’t suffer the same fate, says franchise director

    The development of Halo: The Master Chief Collection was of an “outrageous complexity,” which was one of the reasons it suffered a horrible launch. None of that will happen with Halo 5: Guardians, according to Frank O’Connor. Frank O’Connor, Halo franchise development director opened up to Xbox Achievements about the difficult task of developing The […]

  • Destiny House of Wolves: weapon Reforging explained

    When House of Wolves drops in a couple of weeks, you’ll be able to change the stats of some in-game weapons. This process is called ‘Reforging’. Alex goes over all the details Bungie revealed about the new Reforging system. This covers the materials you need, the weapons that can be reforged and much more. Make […]

  • GTA 5 PC: control the in-game phone with your iPhone using this mod

    GTA 5′s latest mod lets you control the in-game phone with your real-life iPhone. Reddit user Planetleak wanted to see if he would succeed in getting his iPhone to control the phone in GTA 5. He did it and has a video to prove it. It’s not a mod per-se, but it emulates mouse and […]

  • SoulCalibur dev wants to know fans’ favourite characters for “something huge”

    SoulCalibur developers are probably working on a new game, because they’re asking fans to vote on their favourite characters. Project Soul, the longtime developer of the SoulCalibur series is soliciting feedback on fans’ favourite characters. The developer said as much in a post on its Facebook page. “Calling all SoulCalibur Fans! Project Soul would like […]

  • Jason Voorhees doesn’t look out of place in new Mortal Kombat X trailer

    Jason Voorhees comes to Mortal Kombat X starting tomorrow and it’s time to celebrate his arrival. Jason Voorhees, the first DLC character for Mortal Kombat X has been given the trailer treatment. Jason is part of the game’s Kombat Pack, owners of which can start using him tomorrow, May 5. Being an iconic horror character, […]

  • Dragon Age: Inquisition – Dragonslayer DLC announced, free to all this week

    Dragon Age: Inquisition is getting a multiplayer expansion this week. BioWare has announced that all owners of Dragon Age: Inquisition will receive a new multiplayer expansion, for free. The expansion is called Dragonslayer and it’s centred around fighting dragons, hence the name. Three new playable characters will join the roster as you explore an all-new […]

  • Sonder is still happening, and this is the best news of the week

    Sonder is a really interesting-looking new indie adventure, which I am quite excited to remember exists. We first heard about Sonder in late 2013, when its debut trailer introduced us to a Kamai Media’s ambitious vision. In the intervening months Kamai has been hard at work on its space station management sim slash non-linear narrative […]

  • Twitter axes playable Internet Archive embeds

    The dream has died: Twitter has disabled Internet Archive game embeds. Remember how for a few days you could tweet a link to an a game on the Internet Archive and it was playable direct from that tweet? Well, Twitter has cancelled that. All those tweets now just show links. GamesIndustry suspects it has something […]

  • Lords of the Fallen, Divinity: Original Sin developers will reveal new games at E3 2015

    Lords of the Fallen developer Deck13 and Divinity: Original Sin developer Larian Studios have new projects in the works which will be revealed at E3 2015. Publisher Focus Home Interactive is behind both new games. In a French press release [PDF] spotted by RPG Codex, Focus said it will show off the two unrevealed titles […]

  • Rare game announce expected at E3 2015

    Rare’s new game will be shown off at E3 2015, apparently. Rare hasn’t announced a reveal, and neither has Microsoft, but it looks like the news has slipped out anyway. IGN cites a tweet from Rare creative director Simon Woodroffe in which he says that a new project from Rare designer Gregg Mayles will be […]

  • Batgirl expansion included in $40 Batman: Arkham Knight season pass

    Here’s what you get in the $40 Batman: Arkham Knight season pass. Batman: Arkham Knight’s season pass was announced last week, but apart from the news that it would cost a whopping $40/£33, we didn’t get many details of what it would include. Thankfully, Warner Bros. has since acknowledged the clamour this caused, as players […]

  • Star Wars Day Xbox sale discounts Force Unleashed, Lego games

    Star Wars Day is upon us, and here’s an Xbox sale to mark it. Microsoft is offering discounts on Xbox 360 games to celebrate May 4. From my desk here in Australia the sale is a bit light on content – two Lego games, plus The Force Unleashed and its DLC packs. Your mileage may […]

  • Here’s hoping this tease means we see Mass Effect at E3 2015

    Mass Effect boss Mike Gamble has shared a teaser image, which we’re more than happy to draw speculative conclusions from. The new Mass Effect game in the works at BioWare Edmonton is a mysterious beast. Judging by how long it’s been in development, it feels like we’re about due for a proper reveal, to clear […]

  • Watch almost a whole hour of Wolfenstein: The Old Blood

    Wolfenstein: The Old Blood is almost here. Are you ready for old-school shooter action? Wolfenstein: The Old Blood publisher Bethesda livestreamed almost an hour of the Machine Games shooter recently, and has now uploaded the archive to YouTube. Check it out below: Wolfenstein: The Old Blood launches digitally on PC, PS4 and Xbox One on […]

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]