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Sony: Consumers not interested in poor quality 3D

Wednesday, 24th August 2011 06:52 GMT By Brenna Hillier

Sony chose not to implement 3D on the Vita to keep the quality of the experience high – and eschews bad 3D implementation for its negative effect on consumer perception.

“At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens,” Sony’s Mick Hocking told Gamespot when asked why the handheld doesn’t have a 3D display.

“It can work very well on small screens, but to get the best effect, you need to keep your head very, very still.

“Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you’re moving the Vita around. And if you’re doing that and having glasses-free 3D, the two things don’t sit very well together.

“We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one,” he added, mysteriously.

Asked to comment on the stalled sales of the competing 3DS, which Nintendo produced in spire of these concerns, Hocking politely demurred, but cheekily added that while Sony has seen “a strong correlation between good-quality 3D content” and positive results, “the opposite is also true.”

“When people see 3D that doesn’t work very well, or content that isn’t very compelling, I think quite naturally they’re not as interested in it,” he said.

“A message we’ve been giving to all of our PS3 developers is add 3D where it adds something to the game. It’s not a tickbox we want on all the game boxes; we want 3D to add to the experience. The other really important thing is to do it well.”

Hocking said Sony has implemented a system of ten quality checks that 3D games must adhere to, including looking for exact matches in both sides of the 3D stream and ruling out depth conflicts.

Thanks, CVG.

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11 Comments

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  1. ultramega

    hi

    #1 3 years ago
  2. Sini

    translation: nintendo are fucking idiots and they’re paying for it.

    #2 3 years ago
  3. Gekidami

    The guy is right, the 3DS’ 3D just isnt worth it, and seeing as its the only thing the console has going for it, the whole thing is pretty much worthless.

    #3 3 years ago
  4. Christopher Jack

    Before everybody gets up in arms, he’s not bashing the 3DS directly, just pointing out that glasses free isn’t ready yet, & he’s right, but I don’t think that’s any reason why they can’t do a glasses-only 3D model.

    #4 3 years ago
  5. Kaufer

    @4
    Sounds incovenient bringing along non-fashionable glasses of that type. Furthermore, 3D glasses cost around $80-$100, i don’t think its viable considering PSV would be selling at a lost even without it.

    #5 3 years ago
  6. Christopher Jack

    @5, There’s no reason why Sony can’t make an affordable pair of decent looking glasses for their portable console later down the track. Right now, I just don’t think the tech behind the lens is affordable, yet.

    #6 3 years ago
  7. danhese

    Sony already has an OLED glasses free 3D screen and it is 5 inches. It was shown at CES earlier this year so there is definitely a 3D future for a redesigned Vita along the line and after all they already have camcorders with glasses free 3D screens and they make 3D TVs and have been pushing 3D on consoles for over 3 years now.

    #7 3 years ago
  8. Toastrules

    @6, people are barely accepting the fact that to watch 3D at home, you need to wear glasses. I don’t think people would even remotely accept the concept to wear glasses with a portable console

    #8 3 years ago
  9. _LarZen_

    Sitting in my sofa playing Zelda in 3D is a blast….just get more games on the system.

    #9 3 years ago
  10. Christopher Jack

    @9, Seems a little redundant if you’re playing @ home.

    @8, Shouldn’t be an issue if they look like average sunglasses.

    #10 3 years ago
  11. DaMan

    They’re completely wrong, only way I would ever use the 3d is if they got rid of those stupid glasses.

    3d is a total fad anyway.

    #11 3 years ago