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McNamara: Rockstar were “brave enough to take the risk” with L.A. Noire

Wednesday, 27 July 2011 19:09 GMT By Stephany Nunneley

Team Bondi head Brendan McNamara has said that when it came to publishing L.A. Noire, no other studio was willing to take a risk on the game other than Take Two’s Rockstar.

Speaking in an interview with CVG, McNamara said the risk paid off well for both firm’s and he seems to have nothing but the highest amount of respect for Rockstar.

“Rockstar, they’ve been brave enough to take this huge risk and do a completely different type of game – and so the thing so far is just to see whether people will appreciate it and buy into it and like it, because hand on heart, everyone will talk to you in the rest of the games business and say ‘wow, what a huge risk Rockstar took with that one,’ but now it’s paying off,” he said.

“No other publishing company in the world would take the risk. You saw E3. I didn’t, but when you see all the videos that were out there, there are some amazing games but there’s a lot of ‘me too’ and a lot of more of the same, and Rockstar continually push the envelope.

“I think it’s one of the reasons why people have faith in them because they don’t just rehash things every year, and they spend enough time – GTA is the classic example – you could say that somebody could keep a game like that going for 10-years or longer and just do five versions. Everyone else would try and crank one every year. They’re happy to do film noir, they’re happy to Western – all of those kind of things.

“LA Noire was a text adventure for many years as we were trying to debug the script and all the game logic. The script has a lot of logic in it like, ‘did I meet this person? Did I pick up this thing? Did I ask this question out of order?’ There’s a lot of testing of that and to have that faith through that process and say this text adventure is eventually going to turn into what it turned into – no other company would do that.

“That’s the thing, with something as long as this, nobody wants to lose their shirt over it. Rockstar are brave enough to take the risk but nobody wants to lose a shirt over it because then you don’t work again.”

L.A. Noire “The Consul’s Car” Traffic Case was released on PSN today through the European update, and the game lands on PC this fall.

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27 Comments

  1. triggerhappy

    Me and my friend were just discussing this the other day, hes a COD only sort of guy who HATES 3rd person, but he says he does see the appeal here even though he would never buy it. Considering the current climate and all the COD clones these days I would definitely agree that it was risky but I think theres still a lot of gamers out there who are all about the single player stuff. For me single player is where 99% of the appeal lies, I buy for plot, narrative and atmosphere. L.A Noire definitely has spade fulls of that.

    #1 4 years ago
  2. YoungZer0

    I bet most people just didn’t want to work with Mcnamara. Rockstar indeed took a risk, not with this type of game (really just is a strict version of GTA IV with some Adventure elements thrown into it) but with this studio.

    Only a fool would work with Team Bondai after hearing about the whole fiasco that went down.

    I’m still waiting for a great new Noir Game. LA Noire wasn’t it.

    #2 4 years ago
  3. DSB

    @2 Just reinstall Grim Fandango. You’re welcome :P

    #3 4 years ago
  4. Gekidami

    Sorry McNamara, but LA Noire still has very GTA-like driving & shooting, along with rather standard third person gameplay. It in no way qualifies as the ‘massive risk no other publisher would have taken’ you’re making it out to be.

    #4 4 years ago
  5. YoungZer0

    @3: I said NEW Noir Game. :P

    #5 4 years ago
  6. Maximum Payne

    @5 Arkham City ? :)

    #6 4 years ago
  7. osric90

    I see no one here truly played L.A. Noire. How do you know that? Simple. L.A. Noire being compared to GTA games when NOTHING besides the driving and some shooting is similar.

    #7 4 years ago
  8. Gekidami

    ^ So… Exactly what i said, then?

    #8 4 years ago
  9. triggerhappy

    @ osric90: YEH BABY i don’t think its like GTA AT ALL. Thats like saying Mafia II is like GTA.

    #9 4 years ago
  10. DSB

    I wish it would’ve been more like GTA IV or Mafia II. The driving was completely redundant. The city looked terrible and the cars didn’t seem to have a shred of the physics of those games.

    It’s great that you can skip it at all, but why is it in the game? And why can’t we skip the terrible women?

    #10 4 years ago
  11. triggerhappy

    I thought the driving was OK. City looked good on PS3…

    #11 4 years ago
  12. LOLshock94

    only people who took a risk were the people who worked with this cunt

    #12 4 years ago
  13. YoungZer0

    @7: So what was there besides driving and shooting? Oh yeah, looking for stuff and talking to people.

    #13 4 years ago
  14. triggerhappy

    ^ pressing Square to doubt people, examining glass bottles :P

    #14 4 years ago
  15. Phoenixblight

    @13

    It obviously was not meant for someone like you.

    “I’m still waiting for a great new Noir Game.”
    “So what was there besides driving and shooting? Oh yeah, looking for stuff and talking to people.”
    Sorry what? You complain about the driving, the talking and looking for stuff yet thats what all those movies are about. You fail sir.

    #15 4 years ago
  16. DSB

    @11 To me it felt like driving through big dead blocks with buildings painted on ‘em. It might be because I played it on the 360 and the lighting effects were poorer – I have no idea about all of that.

    Compared to GTA IV and Mafia II, I felt like I was driving a bob sleigh. Maybe those physics really spoiled me, you get used to feeling the shocks on every wheel.

    Mafia II had similar cars, but they had a lot more feeling to them. I saw no reason to drive in LA Noire, beyond the random events.

    #16 4 years ago
  17. triggerhappy

    ^ The driving wasn’t quite on par with the 2 other mentioned games thats for sure, but it wasn’t as bad as some people made out. PS3 version had SSAO where as the 360 version either didnt’t or it wasn’t as apparent, im not 100% sure exactly what SSAO is, a shading technique i think. So yeh the backgrounds are slightly more detailed on PS3, this was actually the thing that convinced me to get in on PS3.

    interesting stuff:

    http://www.lensoftruth.com/head2head-l-a-noire-screenshot-comparison/

    http://www.lensoftruth.com/head2head-l-a-noire-analysis/

    http://en.wikipedia.org/wiki/Screen_Space_Ambient_Occlusion

    “I felt like I was driving a bob sleigh” LOL laughed my head off at that thanks :D

    #17 4 years ago
  18. DSB

    Hmmmm, it doesn’t look that different to me. PS3 is smoother, but lighting and colour wise it looks mostly the same.

    I can’t quite put my finger on it. I haven’t exactly studied the architechture in great detail, it was just how it felt. Looking at the buildings in GTA IV they’re also big blocks with buildings painted onto them, but somehow that just feels a lot more alive to me.

    #18 4 years ago
  19. YoungZer0

    @15: You’re missing the point, you lot! Mccunty is sayin’ that his game is totally not like GTA, but it is.

    When i played LA Noire, i was expecting my investigation to be satisfying, i expected a great way to interrogate people, a noir story, a dark tone, interesting personalities, likeable characters with rough edges.

    What i got was a game that expected me to arrest innocent people (while always reminding me that there is a series killer still on the run), boring investigation for people who hate adventures, bad driving, a bland city with nothing in it to do, absolutely unlikable characters and a story that slaps you in the face.

    I couldn’t even disarm people for F sake!

    #19 4 years ago
  20. Phoenixblight

    “I couldn’t even disarm people for F sake!”

    What type of disarming you talking here? SHoot the gun out of their hand type or hand to hand type?

    The game was not about the shooting obviously though it had pretty awesome shoot game play lot better than all of Rockstars’ games.

    “totally not like GTA, but it is.”

    No its not just because it has driving in it doesn’t make it GTA not even close. Thats the issue with people comparing games because they have one thing in them. “Oh it is a semi open world with driving in it and is made by Rockstar it must be GTA.”

    “What i got was a game that expected me to arrest innocent people ”

    It reminded you after you get evaluated or you seriously messed up on a case not looking at evidence. No game is yet to a point to do complete free choice while giving you the depth that LA Noire offered.

    “a bland city with nothing in it to do” You were so the person that was thinking it would be GTA when Team Bondi and Rockstar has said multiple times that it wasn’t going to be like GTA that it was all about the story. There were 20 min videos of the actual game and you could have easily seen how it was going to play.

    “boring investigation for people who hate adventures” Again NOir films were never about action they were slow paced and about the story unwrapping itself slowly. I think you have Film Noir mixed up with something else. Film Noire have never been action orientated so be thankful that LA Noire didn’t do that type of game entirely.

    http://www.videojug.com/film/film-noir-explained

    #20 4 years ago
  21. DSB

    I actually wasted quite a bit of time trying to shoot hostage takers in the leg, until I finally found out that it made no difference from shooting them in the head. I didn’t realize I was a cowboy, more than a cop.

    In the beginning of the game it gave off a pretty neat Police Quest/SWAT 3 law enforcement type vibe, but that was obviously only skin deep.

    Generally games that contain “open worlds” are expected to make those open worlds worthwhile. That’s not exactly the case with LA Noire. It seems to only have that world so they can put it on the box.

    In the best of times, it actually played on par with Police Quest, but it’s hardly a masterpiece by any stretch of the imagination.

    #21 4 years ago
  22. YoungZer0

    “What type of disarming you talking here? SHoot the gun out of their hand type or hand to hand type?”

    Shooting the hand type. You know as a policeman, you might consider NOT killing suspects.

    “The game was not about the shooting obviously though it had pretty awesome shoot game play lot better than all of Rockstars’ games.”

    Smells like Fanboy fart, but go on.

    “No its not just because it has driving in it doesn’t make it GTA not even close. Thats the issue with people comparing games because they have one thing in them. “Oh it is a semi open world with driving in it and is made by Rockstar it must be GTA.””

    But it is. You’ve got the same elements, driving, shooting, hugging a wall, similar control-sheme. It’s like a bad addon.

    “It reminded you after you get evaluated or you seriously messed up on a case not looking at evidence. No game is yet to a point to do complete free choice while giving you the depth that LA Noire offered.”

    Bullshit! Everytime you started a new case, you’d get a cutscene, where you could see the silhoette of the killer, hinting what he might look like. You knew there was a serial killer running around, but the game made you arrest innocent people. This was frustrating to say the least.

    And depth? What DEPTH?! Are you fucking kidding me!? DID YOU EVEN PLAY THE GAME?!

    “You were so the person that was thinking it would be GTA when Team Bondi and Rockstar has said multiple times that it wasn’t going to be like GTA that it was all about the story. There were 20 min videos of the actual game and you could have easily seen how it was going to play.”

    But hanging out in the bar after a case, was that too much too ask? Why even make it open world if it’s so shallow? Mafia II had the same problem.

    “Again NOir films were never about action they were slow paced and about the story unwrapping itself slowly. I think you have Film Noir mixed up with something else. Film Noire have never been action orientated so be thankful that LA Noire didn’t do that type of game entirely.”

    Learn to read, dude. Ever played an adventure game? You know, the point and click type? That’s an adventure game. That’s not what LA Noire was, at all. It wasn’t even adventure game light, it was Adventure Game stupid.

    #22 4 years ago
  23. Phoenixblight

    THe controls were better for combat, GTA 4 was clunky and loose where LA Noire had tight controls. I did have an issue with not being able to wound the suspects and capture them, not every game is perfect glad it made the sales it did. Rock star probably would have picked Team Bondi up if McNamara didn’t do that interview that was moronic on his part. Should have just did it like Rockstar and ignore the claims. 40% of RDR and that was within a few months so obviously the game did something right.

    ” Ever played an adventure game? You know, the point and click type? That’s an adventure game. That’s not what LA Noire was, at all. It wasn’t even adventure game light, it was Adventure Game stupid.”

    When I read Adventure I thought Zelda. Point and CLick adventure games is what you mean and those are dull and boring and if this game was like that it would have never done the numbers it did.

    “Everytime you started a new case, you’d get a cutscene, where you could see the silhoette of the killer, hinting what he might look like. You knew there was a serial killer running around, but the game made you arrest innocent people. This was frustrating to say the least.”

    They gave you silhouette which hinted at who the suspect may be but you never actually knew it was just like in a Detective Film Noir. But yes I think it would have been better to do that at the start of a department removing the cutscenes through the rest of the department and just making the cases similar so you had that doubt lingering instead of it being so blatantly obvious that the killer was still out there.

    “And depth? What DEPTH?! Are you fucking kidding me!? DID YOU EVEN PLAY THE GAME?!”

    Where the game was focused on the most the investigations and the interrogations? No game has done that. There were a few times where I had realized I was reacting on my gut versus what evidence I actually had. That game did that successfully. Every game will never be perfect. But I knew what I was getting into I enjoyed the game very much.

    #23 4 years ago
  24. freedoms_stain

    You don’t get much worse than GTA4 for combat tbh.

    My friend wings me that “oh but it’s an older game” line, but you play GTA4 today after having played RDR and you realise how truly awful gunplay was in GTA4.

    They did well on the cars though. I suck at racing games, but I can get around fairly well in GTA and only knock over half the lamp posts between destinations.

    #24 4 years ago
  25. YoungZer0

    “Rock star probably would have picked Team Bondi up if McNamara didn’t do that interview that was moronic on his part. Should have just did it like Rockstar and ignore the claims. 40% of RDR and that was within a few months so obviously the game did something right.”

    Advertisement (by Rockstar) and people believing its made by Rockstar.

    “Point and Click adventure games is what you mean and those are dull and boring and if this game was like that it would have never done the numbers it did.”

    Not point and click, but making investigating actually fun and challenging. More inner and thoughtful monologues would also have been nice. A missed opportunity in adding depth to the character of Cole.

    “But yes I think it would have been better to do that at the start of a department removing the cutscenes through the rest of the department and just making the cases similar so you had that doubt lingering instead of it being so blatantly obvious that the killer was still out there.”

    That completely ruined the game for me to be honest.

    “Where the game was focused on the most the investigations and the interrogations?”

    Adventure Games? Like Still Life 1/2? Or as previously mentioned “Police Quest”? Done and done better. In LA Noire, if you’d think someone was lying would fucking yell at their face, accusing people of being Hitler in disguise.

    #25 4 years ago
  26. Kuwabara

    SPOILER ALERT

    They fucked up the game by making phelps cheating on his wife.. seriously what the fuck, i was starting to like him and then shit like that happens. There was only a few good moments in the game.

    #26 4 years ago
  27. tenthousandgothsonacid

    @26 a few people have been complaining Phelps acted out of character. Did you all skip the driving bits ? In his general banter you can see it coming a mile off. Anyway top game.

    #27 4 years ago

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    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]

  • Paradox’s next epic RPG is, uh, Knights of Pen & Paper 2

    Knights of Pen & Paper 2 is very serious business so please enjoy this very serious trailer. “Return to the dicey world of Knights of Pen & Paper for a new turn-based adventure, where players get to take on the role of players, and also of the game’s encounter-designing, rules-laywering GM in a fully customizable […]

  • Amplitude looks amazing in new gameplay trailer, has a team multiplayer mode

    Amplitude may have been delayed but we still get something this March: a fine new gameplay trailer. Amplitude is coming to PlayStation 3 and PS4 sometime in northern summer. It’s a reprisal of Harmonix’s classic rhythm action game, a forerunner to its later efforts with Guitar Hero and Rock Band, and was crowdfunded. Update: Turns […]

  • DayZ creator’s “crazy”, “esoteric” next game developed with Improbable

    DayZ creator Dean “Rocket” Hall has dropped the first vague details of his new game project. “I do not want to make safe games. I do not want to make games the way we have been making them. What if the most experienced video game staff in the world collaborated on the most esoteric and […]

  • Battlefield Hardline will support AMD’s Mantle

    AMD has confirmed what most Battlefield fans thought. Battlefield Hardline will indeed support Mantle. Battlefield Hardline will support Mantle, AMD has confirmed. Some players weren’t sure whether the retail version of the game will support AMD’s API, due to its absence from the recent PC beta. AMD did not say whether the feature will be […]

  • Unreal Engine 4 GDC 2015 sizzle reel shows what the tech can do

    Unreal Engine 4 is a pretty versatile bit of tech, as this new sizzle reel shows. As one of the more ubiquitous engines, Unreal will be on show at GDC this week. Developer Epic produced the following sizzle reel to quickly demonstrate what it can do – cutting edge graphics (there are very few games […]

  • Survarium’s latest patch removes limit on battle ammo, rebalances experience gain

    The latest Survarium patch has readjusted the value of experience and reputation points gained and removed the limit to the maximum amount of ammo you can use in combat. Survarium developer Vostok Games has released patch 0.27a to the public, having recently finished testing it. The patch is a major one and covers changes to […]

  • The Hunt Begins in new Bloodborne TV spot

    Bloodborne is so close you can almost smell its coppery tang on the wind – and also you can watch commercials for it. Bloodborne arrives on PS4 at the end of this month (March 24 North America, March 25 Europe, March 27 UK) so excitement is starting to build. Sony isn’t helping keep us calm […]

  • World of Warcraft: you’ll soon be able to buy game time with gold

    Blizzard will soon allow World of Warcraft players to exchange in-game gold for game time and vice versa. Blizzard has announced a new system that will launch soon for World of Warcraft. The system is called WoW Token. Using this system, players will be able to buy game time using in-game gold. Here’s how it […]

  • 3D Realms’ Bombshell returns with the first gameplay trailer

    Remember 3D Realms’ Bombshell? The isometric ARPG that was announced last year? Well, it’s back, and we get to see gameplay footage. The game stars Shelly “Bombshell” Harrison, a bomb technician turned mercenary with a mechanical arm. She will embark on a quest to rescue the president and save Earth, all while shooting aliens. The […]

  • Unreal Engine 4 is now free for everyone to use

    Epic Games has made Unreal Engine 4 available for anyone to download and use, for free. Unreal Engine 4 is now free. Anyone can download it and start using it, the developer announced today in a blog post. The download features the the full set of tools used by Epic, and includes 100% of the […]

  • Call of Duty European Championship winner announced

    The winner of the European round of the Call of Duty Championship has been announced. This past weekend, 28 teams representing UK, France, Germany, Spain, Italy, Netherlands, Sweden, Finland, the rest of Europe and Middle East attended the final of the European round of the Call of Duty Championship. UK team Epsilon eSports was crowned […]

  • GOG brings back Insomnia sale with discounts up to 90% off

    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]