New Carmageddon is an indie project, Square Enix not involved

Monday, 23rd May 2011 11:21 GMT By Patrick Garratt

Following the posting of a timer on at the weekend, VG247 has learned that the Carmageddon series is about to be rebooted, but that it’s an independent project.

A source familiar with the matter said that Square Enix has nothing to do with the next in the Carmageddon series.

All rights to the action IP have been negotiated away from Square, owner of original publisher Eidos. The Carmegeddon website is not owned by Square Enix, contrary to reports over the weekend.

The game will be announced before E3, but won’t be on show in LA. The site counter points to June 1, so you can probably work out when you’re going to get a first look at it without overly taxing your teeny brain.

While the new game’s developer is not confirmed, original studio Stainless is now concerned with producing downloadable titles based on existing IP, such as Magic: The Gathering and Risk.

Carmageddon first released in 1997, and achieved notoriety by getting censored in many countries, including the UK and Germany.

Gameplay is centred on post-apocalypse car racing, but players can achieve higher scores by killing pedestrians.

Stainless produced a 1998 sequel, Carmageddon II: Carpocalypse Now. A third entry, Carmageddon TDR 2000, was developed by Torus Games in 2000. All three saw broad multi-platform release.



  1. The_Red

    Thanks for the follow-up :)
    I was hoping for a big budget retail sequel but hey, there is still hope for a fun game in vein of first 2 games.

    #1 4 years ago
  2. BULArmy

    So there is a big chance that to turn out good. Very glad to hear that.

    #2 4 years ago
  3. 2plus2equals5

    The good point is that as downloadable game they can do what they want, the bad point is the small budget :(

    #3 4 years ago
  4. BULArmy

    @3 Nowhere is said that it will be downloadable title. The company developer just make such games now, maybe this will be big game.

    #4 4 years ago
  5. TheWulf

    Actually small budget/independent is much, much better than a big budget release. Why? The original Carmageddon didn’t have a huge budget behind it and that turned out fine. But the main point is is that when it’s indie they don’t have to try to appeal to the mainstream.

    This means that they can actually make a Carmageddon game, rather than a Hey Marketing Let’s Guess What the Mainstream Believe Carmageddon Should Be game. In other words, concentrating on a better game that will appeal to a more niche audience. Good news!

    #5 4 years ago
  6. DSB

    @5 You’re missing quite a few caveats there.

    A Russian smalltime developer made a pretty good homage in Clutch, but for mainstream succes, cargames have evolved quite a bit from sprites of the original Carmageddon.

    People expect a certain degree of physics and flash, which was part of what helped Carmageddon II become such a smash hit. It was completely mindblowing in 1998 to see cars flying into walls and exploding after plowing through 5 hapless peo… err, zombies, with the cars deforming into all kinds of shapes and sizes, or splitting in half.

    That’s obviously not to say that indie isn’t moving leaps and bounds at the moment, but to truly follow up to Carmageddon II and shove TDR and Clutch aside, you’re going to need some clever tech and clever people to use it. That’s hard to deliver on a limited budget.

    #6 4 years ago

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