Killing Leon: Resident Evil Raccoon City’s “new direction”

Wednesday, 13 April 2011 10:55 GMT By Stephany Nunneley

While Captivate was dominated by Street Fighter X Tekken’s first showing last week, Capcom’s other most valuable legacy IP also bared new fangs. There are no good guys here, Leon.

RE: Operation Raccoon City

Slated for Q4 2011 on PC, PS3, Xbox 360.

TPS single-player, co-op, and four-player online.

Reinterpretation of RE2 events from 1998.

Objective: Suppress evidence of infection and kill Leon Kennedy.

Producer: Masachika Kawata; Assistant Producer: Mike Jones.

Slant Six co-developing.

When information on a Resident Evil multiplayer-shooter started leaking last year, the internet sniffed at both the idea of such a heavy action game and why a Canadian-based developer known for the SOCOM series was involved in such a lauded franchise as Resident Evil.

Don’t panic. All this and more was explained during Captivate in Miami last week, and we were able to speak with producer Masachika Kawata and the game’s assistant producer, Mike Jones, and were given a thorough demonstration.

Trust us: it’s nothing like Left 4 Dead.

New gameplay, new approach

At it’s heart, Operation Raccoon City is still a Resident Evil game, despite the fact players will be participating in a team-based, third-person shooter. It still has zombies running around all over the place; it still has a creepy atmosphere; and it stars the Umbrella Corporation as well as the familiar US Spec Ops.

Even some of the bio-organic weapons created by Umbrella make an appearance – such as the Hunter and Tyrant – so RE fans will be on firm, familiar ground right from the start. It’s only the gameplay that’s changed.

“This is going to be a new and different Resident Evil,” said producer Masachika Kawata through his translator.

“We wanted to take the RE franchise in a new direction. It’s going to have a unique style of gameplay you haven’t seen in the series thus far.

“Obviously, this a RE title first and foremost so we are going to try to hold on to those cornerstones. The scary atmosphere, the creatures you are familiar with are all there, but we have changed the gameplay to be a sort of third-person shooter evolution of the spectrum of gameplay present in the game over the last decade or so, and this is going to be a true TPS gameplay experience.

“Leon, which you saw in the teaser trailer, is in there, so is the Tyrant. It takes place in 1998 in the Resident Evil time line of RE2 and RE3 so you are going to see all kinds of creatures and characters you have not seen in recent history come back to life in this new game.”

“This is going to be a new and different Resident Evil, a true TPS gameplay experience.”

In addition to evolving the gameplay, Capcom also went back to a little more of the grit and gore in past RE games, and brought back to Raccoon City the violence and darkness inherit in the series.

“This is obviously an extremely important franchise to us, and this tile is the newest installment in the franchise, so we are taking it very seriously, but we are also trying to take it in a new direction,” said Kawata.

“The first big challenge we faced was creating a true TPS gameplay experience in the RE universe. The second big challenge was obviously weaving the backstory while keeping with the canon and letting you play as the bad guys – something not possible in RE history.

“To do this, we partnered with developer Slant Six due to their long history with online gameplay and co-op gameplay. We are looking forward to this continued collaboration to bring you something new.

“When you are creating a third-person shooter, there are obviously a lot of different choices the developer has to make in terms of controls and how the game feels. With Raccoon City, the team decided that jumping was not important to the game – but there’s still a lot of other stuff you can be doing at one given moment.

“Jumping was just not something we felt was needed,” explained Kawata. “Also, from Slant Six’s perspective, if you are going to create a shooter, having your guy bunny hop all round – it’s just not that cool. So they didn’t think it was really necessary. There’s a lot of different ways to think about it, but we just didn’t include jumping.”

All the actions and the motions shown to us during the demonstration of the game are yet to be finalized. Capcom said it is “getting really close, but it is something that’s going to get better with time.”

So, on that note, let’s first get acquainted with the story and characters you will be playing in Raccoon City, as well as some of the weapons each will have at their disposal.

Characters and weapons

Our demo introduced us to four of the new USS characters: Vector, Spectre, Beltway, and Berta. Each one has its own role to play using the game’s squad-based combat mechanics, and each also has his or her own specialty and preferred weapons.

Vector’s specialty is recon, evasion, camouflage, stealth, the cover rifle and mimicry – this attribute was one of the many available abilities chosen by the demonstrator.

Mimicry allows Vector to take on the appearance of enemies within the environment. Active camouflage resembles the stealth mode the Predator uses in all its movies and games. For demonstration purposes, Vector used the assault rifle to blast enemies to bits.

Spectre’s specialty is infrared vision and surveillance. He can see humans as a warm red color. The zombies are outlined through this mode as well, but are not the same color as humans, and more or less resemble the background (because they’re dead, obviously). Spectre can also provide special information regarding the environment, and make use of mini maps.

Beltway’s specialty is frag mines, stun grenades, and using heavy weapons. Basically, just blowing shit up.

Bertha is the team’s medic. Her abilities revolve around healing and status ailments. She can cure sickness when zombies have vomited on you, and provide adrenaline shots to make you move quicker and produce greater damage. When Bertha shoots you up, your gameplay screen turn a bluish hue and you go nuts, slaughtering enemies left and right. When the adrenaline wears off, the screen goes back to normal, and so does your character.

“We have flipped the script on the playable characters, so this time you won’t be playing as the nice hero character trying to survive because now you are the bad guy,” said Kawata. “Going in there trying to cover up secrets with your special training – you know what is going on. You can cut through zombies and B.O.W.s without thinking too hard about it.”

Weapons shown were your basic types, ranging from an assault rifle, cover rifle, pump-action shotgun, machine gun and sub-machine gun. Kawata assured us there will be “lots of ways to kill people,” and the weapons on display during the demo were just a few of many. There were plenty of open slots: it looked like anywhere from 20-30 options were possible.

Killing Leon

When Kawata and his team decided to create a new Resident Evil title, they wanted to do something fresh, but at the same time revisit events which may or may not have happened during the T-virus outbreak in Raccoon City during 1998.

“We really wanted to try something new, challenging and something different,” he said. “Also, looking at it from a marketing perspective and what’s popular in the market right now, TPS games are extremely popular. It’s a wonderful genre, and its something that Resident Evil has touched the edges of but we never really jumped in with both feet into a modern TPS.

“It just made sense to marry a squad-based, really action-focused, third-person shooter in a RE setting. [The idea] was very compelling to us, and so it made a lot of sense.

“As creators, we didn’t want it to feel like a RE game in terms of the appeal; we wanted to create something that felt completely different. It feels very different, but it still makes sense in terms of the genre of the setting.”

That’s fine and dandy, but there may be some RE fans out there who have a bit of a problem with one of the main objectives: killing Leon Kennedy.

“We really wanted to try something new, challenging and something different.”

Back in 1998, when Operation Raccoon City takes place, Leon is a rookie police officer for the city, whose first day finds him confronting a town overrun by zombies. Players grew fond of the fella, as he and Claire Redfield worked together to escape the city alive despite being side-tracked by Ada Wong, B.O.W.s and Umbrella’s underground laboratory.

If we were to kill Leon, this means he never went on to join the US Secret Service and save the president’s daughter in Resident Evil 4.

“There are more forces at work here than just the USS in Raccoon City,” said Kawata. “We’ve also got the Spec Ops guys, and its a concern because there are a lot fans of Leon out there. If there are people out there who just really, really don’t want Leon to die, then all we have to say is they should really root for the Spec Ops.

“There’s a big nuclear missile, you know, that wipes out Raccoon City in September 1998, and we’re not looking to completely change the history, so the story doesn’t really extend past RE2 – it’s just that timeline where the game takes place.”


The demo Capcom showed us at Captivate was just a prototype, so the map shown may not be included in the final game. We were shown two different gameplay modes: the main campaign mode and Versus. More game modes will be included, and the prototype gave us a good idea of how Capcom is blending RE history and atmosphere, gameplay and characters, along with Slant Six’s experience with online.

Raccoon City can be played in single-player, co-op, or four-player online.

“There’s definitely a strong single-player mode included in the game,” said Kawata. “It’s the same game you enjoy with friends in co-op play, but if you are playing by yourself, the other members of your team be controlled by AI. It’s the same story and scenario.”

Players have the ability to zoom into FPS view or can just continue aiming in over-the-shoulder play typical of a third-person shooter.

You can also perform multi-directional attacks and brutal kills, as well as go into cover while moving, and pop in and out to make shots, just like a military-style FPS only with a RE flair. You can perform blind fire, and throw grenades while in cover.

Skills – such as mimicry and camouflage – have a cool-down timer. You can change your character, skills, weapon, and load-out during play.

Levels will be pretty expansive, with multiple paths – and, obviously, you’ll want to stick with your teammates because zombies will bust out of walls and trashcans. Some areas will be more dense with zombies and Spec Ops than others, providing plenty of hectic moments. Two enemy types in the environment at once – it’s crazy. You now have humans to contend with as well as zombies, humans shooting at you and throwing stun grenades – luckily, the zombies will also attack them as well as you.

Zombies are part of the game’s environment more than anything else in the game, and while you are indeed there to kill them, you can use them to your advantage. You can take them as meatshields, for a start. In addition, you can wound Spec Ops officers: if you shoot a human enemy he’ll start to hemorrhage; the smell of blood will attract the zombies.

However, the same applies to you. If you bleed, the screen will turn red around the edges. The zombies get thirsty and come at you more aggressively. Unlike other shooter games, your health does not regenerate on its own – this is Resident Evil after all – and you need to munch on herbs or use a wound spray to recuperate.

RE: Op Raccoon City teaser trailer.

“Basically, the best situation for you as a player is being able to take those zombies and not have them as a hindrance, but actually have them help you out in the objectives,” said Kawata.

Players will come into contact with enemies and information missing from RE games in recent history, like the B.O.W.s Tyrant and Hunk.

Hunters are also present, and they will pretty much kill anything, so watch your back, because, like a jockey, they’ll ride you like a horse in the Kentucky Derby. More B.O.W.s are expected to be added, but Kawata wouldn’t elaborate further.

When watching the demo, it was obvious the USS could cut through zombies with relative ease. If this had actually been RE2, it wouldn’t have been so easy. You can dismember the undead and perform headshots, like already mentioned, but the system has been expanded so you can do multi-directional attacks. You can snap a zombie’s neck, throw him to the ground, and perform different melee moves on not only the zombies but military characters as well.

You’ll earn points for every enemy you kill during play, as well as points for how you go about it. For instance, you get points for hemorrhaging an enemy, and more points should a zombie swarm-kill them as a result. Points for headshots will net around 15; a player kill is worth 10 points; and a zombie kill is 1 point – so, using your skillsets and different tactical ways of play will net more points.

Checkpoints are inserted in the maps, and safe rooms allow you to gather more ammo, switch weapons, grab grenades and boost health.

All in all, the game is about making moment-to-moment decisions on whether to kill zombies or just try to survive as you make your way to the checkpoint before time runs out.

Versus Mode

The co-op mode shown pitted the Spec Ops against two USS characters: Bertha and Spectre. Versus mode is USS against Spec Ops, zombies and B.O.W.s. Layers can also adjust tactics, and the game is basically team deathmatch gameplay. While only co-op was shown in this mode, there will be 8v8 online included.

Zombies and other creatures perform interrupts, so it’s not just you against other folks with guns, making it just as hectic as the campaign mode.

“We have tried to take our beloved Resident Evil franchise and protect all the cornerstones that makes it RE, and create a true TPS experience in the world and that means things are going to get interrupted, things are going to happen.”

Comparisons to Left 4 Dead

After reading about all the different gameplay elements, the zombies, the weapons, the safe rooms, and all the rest, it would still be easy to compare Operation Raccoon City to Left 4 Dead. Kawata, who is an admitted fan of Left 4 Dead, doesn’t agree.

“Left 4 Dead is really, really awesome and extremely focused and very, very simple in a lot of ways,” he said. “The fun of that game is defeating lots and lots of enemies that come at you quickly.

“It wasn’t really a touchstone for this game though, as the gameplay in this is focused more on strategy and using the zombies as part of the environment to complete your objectives. It’s tough to draw a comparison there with Left 4 Dead; certainly they appear similar, but they are quite different games.

“In terms of playing with the zombies instead of as the zombies, basically the main thing we wanted to do was use the zombies in a completely different way. In both RE and L4D, the zombies are your enemies, but in this game, the zombies and the monsters are technically your enemies but more of an obstacle that is present in the game or something that is useful to complete your objective.

“In this game, the main point is to kill the Spec Ops characters, so that’s something where we felt there was a lot of possibility and it does really feel very fresh and different than anything else we’ve seen in other shooters.”

Resident Evil: Operation Raccoon City is slated for a winter release on PC, PS3, and Xbox 360.


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  1. Erthazus

    “This is going to be a new and different Resident Evil, a true TPS gameplay experience.”

    From the creators of shitty SOCOM Games that are not tactical at all?

    Gosh, someone kill these developers and consoles. I never saw one decent tactical shooter on the console because it’s not even possible to do with the 16 button controller even if XCOM designers are going to do something.

    #1 4 years ago
  2. Maximum Payne

    I assume the game is L4D in third person…

    #2 4 years ago
  3. silk

    Was excited til I read “With Raccoon City, the team decided that jumping was not important to the game ”

    Obviously these guys don’t actually play online multiplayer FPS games. Jumping is fun. Feeling you are inexplainably stuck to the floor = not fun, it’s frustrating.

    This tells me they don’t actually know what makes a game fun and playable.


    #3 4 years ago
  4. RockTwist

    @2 So you didn’t even read past the 2nd paragraph?

    “Trust us: it’s nothing like Left 4 Dead.”

    I think it looks ok, long as it’s treated as a spin off rather than a main game in the series. I’d much rather have a proper Resident Evil Code Veronica like game though.

    #4 4 years ago
  5. Patrick Garratt

    There’s a section devoted to Left 4 Dead comparisons right at the bottom there.

    #5 4 years ago
  6. M. K.

    @3: Gears, GRAW, Kane & Lynch, Hitman. Just a few games where you can not jump and have a lot of fun :) If it’s made well, I don’t have a problem with it.

    #6 4 years ago
  7. L.O.R.D

    here is my idea..
    lets kill all the people in capcom and all the people is responsible for making this game
    it will be a “Call of Duty”‘s Killer
    and it will billions in the first day

    #7 4 years ago
  8. silk

    @6 ; Don’t like any of those games. Don’t udnerstand the point of trying to achieve realism but then telling me that my avatar can’t lift his feet off the ground. Many of my gaming buddies feel the same way about jump.. I can’t help but think they lose custom by poor design choices like this. Think about it. Would you still get the game if it had jump? Yes. Would I, and others like me, not be interested because it would feel too restrictive? Yes. Lost sales.

    #8 4 years ago
  9. Christopher Jack

    MGS has no jumping but has lots of elements many modern games have left out, too often have I found an unused box in CoD & BF & felt disappointing that I couldn’t use it either, simple attention to details like that make for a great game IMO. Also abandoned houses would make for good hideouts but yet again, in 99% of games they end up as a solid wall & nothing more.

    #9 4 years ago
  10. funkstar

    i love how people complain about jumping all the time…

    i mean really, how many times in one day do you jump? its hardly a big loss lol

    #10 4 years ago
  11. jldoom

    I’ll wait for a demo. Not really super excited about this one honestly. Rather a new RE single player story mode type game.

    #11 4 years ago
  12. YoungZer0

    @1: It also comes out for the PC, shitbird.

    #12 4 years ago

Comments are now closed on this article.

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    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]