Gamestop predicts $1.5 billion in digital game revenue by 2014

Monday, 4th April 2011 17:18 GMT By John Callaham

Retailer GameStop, who made two acquistions relating to digital game downloads last week, expects to see revenues from that sector of its business jump to a whopping $1.5 billion by 2014, via multiple platforms and devices.

IndustryGamers reports that, according to statements from Lazard Capital Markets’ Colin Sebastian: “While the strategy may appear to some as a bit vague, mgmt is not proposing a rapid transformation of the business, and the implied market share expansion from 1.5% of the digital market in 2010 to 4% in 2014 appears to be a reasonable goal.”

Last week Gamestop announced it would acquire the Impulse PC game download service from Stardock.

It has also acquired Spawn Labs for its streaming game technology. GameStop would not reveal the specific financial terms for either acquisition.



  1. Old MacDonald

    It’s kind of interesting how GameStop are suddenly finding themselves in a situation where they need the PC to be successful to have a future selling games (especially considering how they’ve contributed to the PC’s decline with their lack of support for PC retail titles outside the “top ten”). As physical copies gradually become extinct and the console holders remain in control over digital distribution on their formats, the PC (and possibly cloud gaming) is left as GameStop’s only option if they want to stay in the games business.

    #1 4 years ago
  2. TEA

    TEA predits O’Connor’s gonna suck a dick today

    #2 4 years ago

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