3DS and NGP game budgets are “two-to-three times” that of previous handhelds

Friday, 11th March 2011 20:27 GMT By Stephany Nunneley

Developers Griptonite Games and Rebellion have said it takes more time and effort as well as a larger budget to create games for 3DS and NGP.

Speaking in a feature with Develop, the devs state that the cost of quality work has soared for the new devices, and in some cases tripled, with one studio declaring budgets for the devices are “two-to-three times what typical DS games have seen in the past”.

“If you wanted to spend console money on developing a PSP2 or 3DS title, every penny of it would show, and clearly some of the launch titles have budgets two-to-three times what typical DS games have seen in the past,” said JC Connors of Foundation 9’s subsidiary, Griptonite Games. “It simply takes more time and effort to design towards all the devices’ advanced features”.

Co-founder of Rebellion, Chris Kingsley, said the biggest challenge developers will face with the new handhelds will be the “budgets.”

“With more powerful machines to develop on, expectations are higher and you have to spend more time and money creating larger and more detailed worlds,” he said “With more power comes greater expectation.”

Rebellion has re-engineered its mobile engine Asura for both handhelds, while Foundation 9′s projects for PSP2 and 3DS have been in the works for quite some time.

3DS is out towards the end of the month, while it is speculated that NGP will be released by the end of the year.



  1. Strandli

    While this could raise some concerns about less quality titles, it could also mean less shovelware. (I’m looking at you DS!)

    #1 4 years ago
  2. spiderLAW

    NGP, i want *anime tear eyes*

    #2 4 years ago
  3. Gama_888

    I thought they had really asked what developers waanted for this?
    clearly they all just said *POWERR* and forgot about cost? :P

    #3 4 years ago
  4. neon6

    So there’s going to be alot less trash this time around because unless certain games are quality titles guaranteed to sell certain companies aren’t going to risk it?

    #4 4 years ago
  5. Kaufer

    I wonder if its as simple as that. Devs who can do big budget titles will release games with an NGP or 3DS badge like normal. But at the same time they can choose the low cost route and opt for 3DSware(?) or Minis or Playstation Suite. PS Suite games are aimed for the mobile market so I would assume it will have the typical budget of a mobile game, right? Besides i don’t think neither Nintendo or Sony will abandon the DS and PSP so soon. So there is still that which is are both forward compatible to both new devices.

    #5 4 years ago
  6. Dannybuoy

    Good. Cos if the budgets weren’t increased the games would be a right old pile of turd. It’s essentially ‘digital inflation’ thats a term I just coined. :-)

    #6 4 years ago
  7. Robo_1

    The flip side to this, should be that devs can re-use Wii and PS3 assets respectively for 3DS and NGP games. That should certainly save a chunk of cash on the development.

    #7 4 years ago
  8. 2plus2equals5

    Ummm… so a ps3 level game costs only 2-3 times a ds game… :|
    I don’t think so…

    #8 4 years ago

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