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Interview – “The biggest year in our company’s history,” by Bethesda’s Pete Hines

Wednesday, 26 January 2011 13:01 GMT By Johnny Cullen

pete hines

This year will be the biggest in Bethesda’s history. An RPG sequel anticipated for aeons; the first new IP from id Software in 15 years; one of the most anticipated shooters in the industry this year; and a dungeon crawler which fuses old days with new.

Post-release DLC for one of last year’s biggest hits is a also certainty for 2011, but the anticipation of future releases is likely to further add to this year’s importance for the publisher: three new studiosone from the east – are coming on board with new projects with the company and, obviously there’s a chance at getting a look at DOOM4 this year.

With so much going on at Bethesda it seemed like a good time to catch up. We spoke last week with the company’s VP of marketing and PR, Pete Hines.

[Interview by Johnny Cullen]

VG247: This is going to be a pretty big year for Bethesda?

Pete Hines: Oh absolutely. This is going to be the biggest year in our company’s history, I think, by far. Given what we’ve got going on and what we have coming out this year, and even any announcements that we might be making this year about stuff in the future, I think it’s going to be huge.

As far as I’m aware, we haven’t seen any titles so far from Bethesda that support Move or Kinect. What are we going to see any support for either of those in the future?

I think that’s TBD. As you said, we haven’t announced anything. That doesn’t mean we haven’t looked into that. But we tend to do it on a title-by-title basis. We don’t sort of say, “Well, we’re now going to figure out some way to implement this or that across every project.” We don’t work like that.

We tend to look at what works for this game. If something works for that game, we should do it for that game. If not, then don’t. So it would be something we’d would address and talk about on a title-by-title basis.

What about 3DS? Is that something that’s been looked at as well?

Again, we don’t have DS titles in development. So, if we were to announce or to do DS stuff, then I would guess they would be looked at for whatever title that might be developed. But that’s purely hypothetical. We don’t have anything for DS.

Moving onto RAGE. This will be id’s first new IP in 15 years. Isn’t that a bit daunting, not just for Bethesda, but for id as well?

Is yes and no a good answer? [laughs]

Yes, from the standpoint that any time you do a new IP, you sort of have to introduce everybody to what it is that you’re doing and explain to them. That’s always been a bit more effort and a bit more work.

No, from the standpoint that id has been able to do a lot of things with RAGE that they might not have been able to do with other games.

I mean, they wanted to do something that was very different than what’s come in the past, which is – if I was going to make a big, sweeping, generalisation – more corridor-based, dark shooters.

And from what you’ve seen on RAGE, I think we can both agree that RAGE is not just that. You definitely have areas where you’re exploring a bandit base and you get some of that gameplay, but you’ve also got the big expansive outdoor areas.

You got this whole other driving element to it, the ability to go into towns and settlements and talk to people and get quests. So, it’s got a lot more going for it than something they would have done in DOOM 3, Quake or Wolfenstein games.

It’s more daunting, but at the same time, they’ve been able to try a lot of cool ideas and do some new things. Everybody, I think, is willing to give them the benefit of the doubt because it’s not, ‘Oh, that’s not what DOOM is about, you can’t do that.’ Do you know what I mean?

Yeah, I do.

I think they’ve been able to take some creative liberties to try some new things because it is a new IP.

For a new IP, you probably have to offer something that entices gamers: a demo would do the trick. Is that something that’s being looked at?

It’s something we look at for every game and we do it where possible and where appropriate.

But to be perfectly honest, from a technical standpoint, it isn’t always possible. I don’t see a demo for RAGE on the cards.

I guess it’s not a zero percent chance, but it’s somewhere down on that end of the spectrum.

We’re seeing a bigger focus in the industry on crossmedia strategies from other publishers. We’ve seen Capcom do it with Dead Rising 2, we’re seeing THQ do it with a number of their IPs, and we’ve seen Bethesda do it with RAGE and Mutant Bash TV. Do you see this type of thing becoming a lot more widespread, and is it something we’ll see a lot more often at Bethesda?

Again, I think it’s something that we take on a title-by-title basis. We do the kind of things that we think make sense and that the consumers will take to and like. In the case of RAGE, we had an idea, it was something we wanted to do, it was something John Carmack was keen on trying, and it fit.

What form that takes for anything else, for any other game, is TBD.

In general, I think Bethesda has always taken the approach of trying to reach out to our fanbase and our community and to gamers at large in a variety of different ways to engage them in where they are. If that’s on Facebook, Twitter or through their phone, whatever the case may be, we want to reach out and try provide cool content and cool things for them to engage with.

I’m going to come out with it straight: is DOOM 4 going to be announced this year at either E3 or QuakeCon?

Technically, it’s already formally announced, so I think what you’re probably asking is it going to be formally revealed?

Yes.

And the answer is that I can’t tell you.

We’re committed to waiting until those guys are ready to talk and show what they’re up to. And right now, honestly, I’m keen to keep everyone’s attention on what id is doing on RAGE.

I’m not entirely convinced that coming out and talking about and showing what they’re up to on DOOM 4 does us any good. We’ll have to see, but it’s certainly not anywhere on our list of pressing news.

Onto Fallout. New Vegas shipped with a ton of serious bugs and glitches, and it’s been patched several times. Elements of the core gaming community probably feel this was to be expected. Isn’t this an expectation you’re looking to shake off for future titles?

Yeah, certainly. I don’t see there’s any product that we’ve ever made ever where we say, ‘Yeah, we’re fine, it’s got some serious critical bugs, but we’ll go ahead and ship it anyways.’

We have done a lot of work with Obsidian to try and address the issues as you mentioned, and I think we’ve done a pretty good job of that. I certainly don’t think it’s indicative of the level of quality of the product that we put out. We did release one or two updates for Fallout 3, but given the size and scope of that game it was a really well-done, stable, fairly bug-free experience.

Every game is different and every development process is gonna be different, but we have always, and will always, continue to strive for delivering to people the best game possible. That includes stability and performance and all of those things.

Skyrim includes a new engine instead of Gamebryo. Is the new engine something you’re looking to include in the next line of Fallout products?

Yeah. I mean, obviously, whatever Bethesda Game Studios works on after Skyrim will take advantage of the tech that they have developed. But what that next product is or what it’s going to be? Everybody’s gonna have to wait and see.

Right now, it’s been used for Skyrim and that’s what our focus is on. We aren’t saying what they’re going to work on next.

Fallout 3′s DLC arrived on Games for Windows and Xbox Live before launching on PS3 down the line. Is PS3 or PC being looked at for Dead Money?

I think we’ll probably just have to wait and see. I wouldn’t want to say anything more then that.

Right now, it’s exclusive to 360. That’s the only place you can get it. I’m not going to comment on other platforms.

Would it be safe to assume we’ll see more DLC packs this year for New Vegas?

Oh absolutely. I don’t think we’ve ever had a product where we said, ‘Yeah, we’re gonna do one DLC pack and that’s all she wrote’. We like to support our products. We like to do a good job of that, and I don’t think putting out one DLC pack would reach that. I would say you can look for other stuff from us down the road.

I realise they are independent, but do you see Obsidian very much part of the future of Fallout now in any way?

Our involvement with them right now is Fallout: New Vegas and downloadable content. We’re going to continue to work with them and what relationship we have with them on any possible products down the road is to be determined.

I’m going to go on the record and say this. Brink is my most anticipated game this year. I saw it in France last year and it looked awesome. But we haven’t seen much of it – up until the release of the new gameplay video recently – since last fall. I’m just gonna straight up ask: is Brink still on course for spring?

Oh absolutely. Yeah. Absolutely.

We heard that, near the end of last year, there was a very closed multiplayer beta. There’s a common assumption that we’ll see an open beta before launch?

I don’t know. It’s something we’ve looked at, something we’ve talked about, but we don’t view those things to be the same thing. We need to do testing for testing purposes.

If the team feels like they need to open it up to a wider group or to a larger open beta, that’s what they’ll do. If the team feels that the input and feedback they’re already getting from the testing we’re already doing is sufficient, that’ll be that.

We’ll have to wait and see, because I honestly don’t know.

You announced at QuakeCon last year that you bought Arkane Studios. How does a buy like Arkane fit into Bethesda?

They’ve been working with us for a while. I know the aqusition was announced last year, but we have been working for a much longer period of time on a project with them, so it’s not a new thing for us.

We’ve been spending a lot of time with them recently on what they’re working on. It looks fantastic, so I’m really looking forward to whenever they’re ready to announce. I think folks are going to be really excited.

When do you think we’ll see that first project from them?

I can’t give you a timeframe.

Moving onto Tango, that was a pretty impressive coup. How does an eastern studio like Tango and Shinji Mikami adapt into life with a western company like Bethesda and ZeniMax?

I think it was just a long series of conversations with them and Shinji about what kind of project he wanted to work on, what kind of relationship he was looking for, what kind of things he wanted to do, how well that fit with us and our philosophies and the kind of games that we like to work on and publish.

There was a good fit there, much like there was a good fit with the guys at id and the guys at Arkane. And so far, we’ve very much enjoyed having him be part of the company, and talking to him, and working with him on what he wants his next project to be.

OK. How is the first project coming on, by the way?

Fine. [laughs] I’m not sure how to quantify that.

It’s a long process. And to date, the stuff that we’ve seen from him has been very good. But it’s a ways off, so I wouldn’t be waiting for an announcement today, tomorrow or next week on what he and his team are up to.

Is ZeniMax currently looking at any other developers to buy like Tango, id or Arkane?

We continue to talk to folks. Generally speaking, we don’t just show up to a developer and say, ‘Hey, we’d like to buy you,’ and they say, ‘Yeah, sure, how about this much?’ and then we work out a deal. It’s a much longer process then that.

In the case of id, Arkane and Tango, it was conversations about, ‘We’d to work with you guys, we like the work you do, we like the kind of games you make and we want to see if there’s a way we can work together.’

As that process evolves, in some cases, it makes sense. With id, it wasn’t, ‘OK, we want to publish this next game you’re doing,’ and that evolves into something else. It was, ‘Hey, you know, it would make a ton of sense on both sides if we joined forces and you guys came on board with us.’ It happens that way.

In the case of Arkane, we’d been working with them on a development project for a while and it evolved into them joining us and becoming part of Bethesda, becoming part of ZeniMax.

So, along those lines, we continue to talk to lots of developers and lots of folks about what they’re up to and what they’re doing, studios who we respect or who we really want to work with. We want to work with them in whatever shape or form.

And if that evolves into something else, then hey, great. If that means we simply publish their next game and work with them that way, that’s also great. We will always continue to look for opportunities to work with really talented folks.

Moving onto Skyrim. The releases of both Oblivion and Morrowind had issues at release which you guys set out fixing with patches. Is the team going to do a round of public beta testing to make sure Skyrim suffers the same issues?

Generally speaking, no. We don’t do public beta tests. We do closed beta; we do lots of testing. We’ve continued to improve and enhance that process. But, to be honest with you, throwing open the ability to thousands of people to sign up and try and download to play the game is not fruitful or helpful.

It’s not a multiplayer game that we need to stress test, or something like that.

When we need testers, we know where to find them. And we know how to find the kinds of people who can provide the feedback we’re looking for.

Oblivion, at this point, was a lifetime ago. The last game that we did, Fallout 3, was similar in size and scope, and was remarkably stable, so i’m confident that we can continue to do even better and better.

Why has the number of skill classes in Skyrim dropped to 18 from Oblivion’s 21 and Morrowind’s 27?

Stuff changes from game to game. Look at Fallout; we changed a mix of skills and stuff from the previous Fallout games in Fallout 3. That list changed again and the way it worked changed again in Fallout: New Vegas.

We don’t stand still or keep things the same just for the sake of keeping them the same. We make the choices that we think will make for the best game possible.

Whether it’s the number of skills, or how things work, or whatever it may be, we’re not afraid to make changes. We don’t believe in just keeping things the same because that’s the way they were in the last game.

I think that’s how you run a franchise into the ground, by just iterating on the last one. We believe in sort of blowing things up and starting over and starting fresh each time.

The modding kit for Skyrim you guys recently announced; how does that differ from the one in Oblivion?

The specifics are still TBD, but, essentially, it’s the same approach as Oblivion, the same approach as Morrowind: the ability to mod and custom create content on the PC to your heart’s content and all the ways that we’ve done in our previous games.

It’s called it the Creation Kit because we call the engine the Creation Engine. We call the tools the Creation Kit. It’s all part of one suite, if you will, but the intent and the function of it is really not any different.

Can we assume Skyrim will get the same DLC support Oblivion and Fallout have had?

To be determined. The game’s been announced for less then a month. We’re trying to get everyone to focus on the main game and we’re focusing on the main game and not really worry about what we might be putting out later.

OK. Finally, I have to bring up Fallout Online. I hope you don’t mind me saying this, but these tit-for-tat claims about it between Bethesda and Interplay are getting is getting a bit tidious. What would you say about that, if you can?

I’d say it’s a legal matter and that everything going back and forth is between lawyers and has nothing to do with me or us. It’s a legal matter and I obviously can’t comment on it until it gets resolved.

Finally, it was claimed by Eric Caen of Interplay that you guys passed up the rights to the MMO. Is that true?

No. We own the rights to the MMO. We own the rights to everything Fallout. The licence is ours. Fallout belongs to us. That’s what I’ll clarify.

Beyond that, I’m not commenting on anybody else’s comments. It’s a legal matter. A specific MMO or project or any of that stuff, the lawyers are all going to sort it out.

Pete Hines is vice president of public relations and marketing at Bethesda.

[Pic]

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11 Comments

  1. OrbitMonkey

    Brink, Rage & Skyrim are all in my top 5 most anticipated games for this year, please be good!!

    #1 4 years ago
  2. Psychotext

    On the flipside of OrbitMonkey’s, anticipation, I have absolutely no interest in any of those games. :)

    #2 4 years ago
  3. Johnny Cullen

    You are officially a bad person, then.

    I could not be any more pumped for Brink, and RAGE looks awesome too. I want to see more of Skyrim before I get ahead of myself, though.

    I haven’t played any previous titles in the series, but I’m curious to see how DOOM 4 plays out. But I’m hot for anything Tango is doing. Mikami after all, innit.

    #3 4 years ago
  4. Psychotext

    Brink looks like it’s entirely focussed on the multiplayer experience (with them even building it into the single player stuff), id have never made a compelling single player game, and Skyrim is Oblivion… which I didn’t rate the first time.

    As for being a bad person… well, yes. Tell me something I didn’t know. :D

    #4 4 years ago
  5. SplatteredHouse

    Given that RAGE is such a big prospect, they’re doing a sorry job of presenting it as a thing that’s happening any kind of soon. I’ve seen the Iphone version screens, but that’s about it from recent memory. Aside from a mental post-it that’s kind of crumpled up a little shabby and scrawled on, it reads: “it’s a bit like Borderlands”…

    As for Brink, that’s right about the top of the list of games I’m most excited about, right now! It just looks really clean, and uncluttered in the released coverage, and the characters are distinctively styled and it’s all looking very appealing.

    #5 4 years ago
  6. Old MacDonald

    I can’t wait to hear more about the project Arkane are working on. They’re awesome.

    #6 4 years ago
  7. StolenGlory

    RAGE was quite simply the single most impressive thing that I saw at the EG Expo.

    I cannot wait for it!

    #7 4 years ago
  8. HauntaVirus

    For me, Brink and Rage are for sure and Skyrim is maybe.

    #8 4 years ago
  9. LePlatypus

    I’m looking forward to every Bethesda game this year. Btw, great interview Johnny.

    #9 4 years ago
  10. Johnny Cullen

    @9 – Thanks. :)

    #10 4 years ago
  11. Moonwalker1982

    Cool, i spoke to the exactly same guy years ago during a event for Fallout 3, when it was close to release. At the time i worked for a gaming website, friendly dude.

    I absolutely can’t wait for Skyrim.

    #11 4 years ago

Comments are now closed on this article.

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    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]