Sun, Jan 09, 2011 | 22:52 GMT
Dead or Alive: Dimensions’ frame rate drops in 3D mode

Dead or Alive is all about the visuals, amirite, which makes it doubly disappointing to learn that the franchise’s first 3D entry will drop to a sorry 30 frames per second when played with full stereoscopic effects. Aww.
When stereoscopic 3D is disabled, Dead or Alive: Dimensions will shoulder the series’s usual 60fps, but only manage half that with all the handheld’s bells and whistles applied.
According to Siliconera, Team Ninja head Yosuke Hayashi revealed the significant slow down to Famitsu.
Dimensions is due in Japan on March 24; see the game’s five-minute trailer here.


7 comments
#1
Maxey
09/01/11, 11:54 pm
30 fps is not a bad compromise if that means we get to see high-quality bouncing boobies flying at our face.
#2
Soong
10/01/11, 12:04 am
3D boobies > 60 fps 2D boobies
#3
ashers2ashers
10/01/11, 12:32 am
Love those comments.
Gotta agree n’all, I think. Not sure I’d notice too much difference from all the poor framerates seen when viewing on youtube fullscreen…
#4
TheWulf
10/01/11, 12:44 am
@2: You’re misappropriating the use of 2D and 3D, and that makes anyone with an ounce of sense a bit irritable. :p
The difference is between 3D and stereoscopic, not 2D and 3D. Ignore marketing, as it seems that marketing is invariably staffed by ignorant, clueless people.
#5
TraceableX
10/01/11, 2:13 am
Worst fighting series.
#6
xino
10/01/11, 4:38 am
no such word as amirite:/
damn man…i need money man, to buy a 3ds
#7
Aimless
10/01/11, 7:11 am
I find this news very interesting, not due to the game in question but because it proves that turning down the stereoscopic slider has the potential to improve performance in 3DS games.
Obviously that makes sense if the game is only rendering for one eye rather than two, but I wasn’t sure if Nintendo would be willing to go down the road of differentiating the 2D and 3D experiences.