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Dead or Alive: Dimensions’ frame rate drops in 3D mode

Sunday, 9th January 2011 22:52 GMT By Brenna Hillier

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Dead or Alive is all about the visuals, amirite, which makes it doubly disappointing to learn that the franchise’s first 3D entry will drop to a sorry 30 frames per second when played with full stereoscopic effects. Aww.

When stereoscopic 3D is disabled, Dead or Alive: Dimensions will shoulder the series’s usual 60fps, but only manage half that with all the handheld’s bells and whistles applied.

According to Siliconera, Team Ninja head Yosuke Hayashi revealed the significant slow down to Famitsu.

Dimensions is due in Japan on March 24; see the game’s five-minute trailer here.

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7 Comments

  1. Maxey

    30 fps is not a bad compromise if that means we get to see high-quality bouncing boobies flying at our face.

    #1 4 years ago
  2. Soong

    3D boobies > 60 fps 2D boobies

    #2 4 years ago
  3. ashers2ashers

    Love those comments.
    Gotta agree n’all, I think. Not sure I’d notice too much difference from all the poor framerates seen when viewing on youtube fullscreen…

    #3 4 years ago
  4. TheWulf

    @2: You’re misappropriating the use of 2D and 3D, and that makes anyone with an ounce of sense a bit irritable. :p

    The difference is between 3D and stereoscopic, not 2D and 3D. Ignore marketing, as it seems that marketing is invariably staffed by ignorant, clueless people.

    #4 4 years ago
  5. TraceableX

    Worst fighting series.

    #5 4 years ago
  6. xino

    no such word as amirite:/

    damn man…i need money man, to buy a 3ds

    #6 4 years ago
  7. Aimless

    I find this news very interesting, not due to the game in question but because it proves that turning down the stereoscopic slider has the potential to improve performance in 3DS games.

    Obviously that makes sense if the game is only rendering for one eye rather than two, but I wasn’t sure if Nintendo would be willing to go down the road of differentiating the 2D and 3D experiences.

    #7 4 years ago

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