Inafune tears into Japanese game dev business, calls it a “communist state”

Tuesday, 2 November 2010 04:22 GMT By Nathan Grayson


Mega Man creator Keiji Inafune may have gotten the hell out of Capcom so fast that his office chair’s still spinning, but that doesn’t mean there’s not time for one last parting jab.

Actually, make that six or seven parting jabs. And then maybe a baseball bat to the face.

“In short, it’s like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn’t that get in the way of making games? You can’t make good games by just taking it easy,” Inafune said in an interview with 4Gamer (as translated by NeoGAF).

Granted, Inafune hardly views this as a holy moral crusade. He’s just as guilty as anyone else, he admitted.

“I was in the position of being a naysayer, and yet was assured a paycheck the next month. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month’s paycheck was always guaranteed,” he explained.

“There are a lot of people who take their company’s commitment for granted and don’t work as hard as they should. This could be said of the entire industry, and of course Capcom is no exception.”

He added that if he tried to do anything “brashly” within Capcom but was met with commercial failure, he’d have been demoted.

Fortunately, Inafune’s world isn’t all doom and gloom. Western developers, consider Inafune your biggest fan.

“There are of course publishers who keep developers ‘like pets’ but overseas there are more independent developers. For them, the goal is to make a hit, grow the company, sell it or do an IPO, and make lots of money. It’s the American Dream,” he said.

Anyone care to hazard a guess where Inafune’s gonna end up next? We feel like he might be trying to tell us something here.