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Interview – FIFA 11′s David Rutter has the final word

Tuesday, 28 September 2010 11:27 GMT By Patrick Garratt

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The latest iteration of FIFA, EA’s biggest-selling videogame, launches this week, and dev lead David Rutter believes that, yet again, his team is about to win.

FIFA 10 was approaching 10 million sales at the last official count, and a host of streamlining additions, radical feature changes and the inclusion of goalkeeper play for the first time in the series’s history means that FIFA 11 will be “by far the better game” when compared to PES 11, according to Rutter.

The developer spoke to us on the phone from Vancouver to outline the reasoning behind this year’s FIFA version, defend Online Pass, admit he has no idea what’s going to make it into FIFA 12, and much more.

VG247: I want to talk to you about the 11-versus-11 mode, as you haven’t talked too much about that yet. It’s clearly a huge deal for the game. Going forward, do you think full team-play be an integral feature of the FIFA brand?

David Rutter: I do, in the same sense that the standard 11-versus-11 gameplay is. We’re trying to simulate football, and one of the key parts of that, obviously, is that it’s a team game, and that there are 11 people on each side with an assortment of roles to play, be it scoring goals, creating opportunities, preventing opportunities or prevent goals. It’s nice to be able to offer that to online gamers too.

How popular do you expect 11-versus-11 to be? Do you see people veering away from traditional online play to try out the new mode?

David Rutter: I don’t know if people will veer away from it. We have 10-versus-10 last year, and before that we had 5-versus-5, and before that, even, we had 2-versus-2 offline, or four versus the computer, or whatever, depending on your console, etcetera. I think there are a lot of different ways you can play FIFA now, and what they tend to do is appeal to different types of people. If you look at most different games these days, there’s the standard offline game mode, there’s an assortment of single-player online experiences, and there’s generally some team-based multiplayer online experiences as well. With a sports game, naturally that’s the sensible path to go down.

The 10-versus-10 mode last year was ridiculously popular, and we were very proud of how successful that was, based on the two kind of ways of doing it. Well, three, actually. There was ATP, Pro Ranked matches, and what we called Online Clubs last year. Essentially, all three of those were very, very popular. Pro Ranked is for people that aren’t into having a clan, for want of a better term. It’s just a drop-in match. You create your virtual pro, you go online. That was very popular. The Clubs were for hardcore people that generally want to consume FIFA with online team-play, so that’s joining up with clans and participating in that. Going online and having a look around at these Clubs, there are a large number of them. They all have their own websites, they’re all asking us to put their names and the names of their clubs in the game, and we’ll flown a couple of the guys out here to Vancouver as well to talk about their experiences, to find out what they like and what they dislike.

Overwhelmingly, in the same way that manual players are hardcore FIFA gamers that are playing the game in the purest way, the online team-play guys are also playing the game in a purest way as well, with no AI assistance. And very much so, that’s a different consumer set for us, but it’s a very important one.

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You’ve got got goalkeeper controls in the game this time, and you’ve shown movies of all that working. How difficult was it to get something you were happy with, and can you tell me what were the elements that you actually threw out?

David Rutter: It was a difficult thing to do and we spent a long time doing it. One of our key guys that did the Be a Pro in the first year that we did it, ’08, he spent a long time working on this as a kind of pet project, and then as a formal project, but it didn’t make it into the main game until it was ready.

When I think of being a goalkeeper on a real football team, I think there’s a couple of things that spring to mind. Generally, there are lots of swear words, because I don’t like being in goal. The other thing is that I seem to spend a lot of time not doing a great deal. When I am called into action personally, I find it very stressful and quite intimidating. I’m a little bit afraid of the ball. I don’t like people kicking a ball at me really, really hard. I’m also not very good at it, and I let a lot of goals in, but then for the vast majority of the time when I’m not doing anything, all I end up doing is screaming and shouting at everyone around me. I think that’s a similar experience for most people when they are in goal, and we wanted to adapt that for the game.

Firstly, there isn’t a great deal to do. If you’re a goalkeeper and your team’s got possession, and the opponent’s not attacking you, you kind of feel dislocated from the experience. So, we gave a really nice camera angle from behind the area to represent where you were and what you could see. Immediately we felt that you were too disconnected, so we put in a zoom-up-the-pitch button on the Back or Select button on the control pad, so you can zoom up to where the ball is.

The second thing we wanted to do was the whole screaming and shouting at your team mates thing. When you’re in possession of the ball, we use the Action system that we had in Be a Pro to be able to influence the AI that has the ball, so the ability to get the players in the outfield to pass the ball to each other. And, indeed, they’ll also pass the ball to you and do through-balls to you if you’re crazy enough to rush out onto the pitch. So that’s the equivalent of shouting at your team mates.

The other part of it is the intensity and the stress. It is quite difficult being in goal. We put in some assistance there, so you can have Fully Assisted, Semi Assisted or Fully Manual goalkeeping control, which is essentially the amount of AI assistance we give you on saving, and what buttons are used to make the save. It’s a very intense and very difficult experience.

I guess the key part of the learnings we made were that humans have a great deal of difficulty in predicting where the ball is going when they’re in goal and they’re playing the game, so we ended up putting in ball traces that allow you to predict the trajectory of the ball, and that was a big hit in our focus testing. We spent a lot of time focus testing this.

There was one of the things we didn’t get to – we tried and we failed. In the standard 11-versus-11 when you’re playing against the AI on your own as you would do in a standard Exhibition match, you’re not able to switch to Fully Manual control within that environment. At the moment we still haven’t mastered that, so that’s not yet there.

Online play is obviously a huge deal now for FIFA as a brand, and one of the biggest stories in games news this year has been EA Sports’ adoption of Online Pass. Will FIFA 11 use it?

David Rutter: Yes, it will. For people that buy the game new, the game will have a little code on it that you’ll enter in, and essentially there’ll be no difference to anything you’ve experienced in the past. If that code’s been consumed then, naturally, you will need to buy the Pass.

How do you feel about it as a long-term developer with FIFA? You’ve been with the brand for a long time. Are you nervous about it at all, or do you think it’s a necessary thing?

David Rutter: I don’t think we’re as worried about it as some people probably think we are. From the day it goes live to six weeks after, we’re all on 24 hours a day, seven days a week call, to try to fix anything that happens on the servers or game that people are reporting. On a personal level, that’s going to cost me part of my life. I don’t get paid overtime.

I’m not, for one instance, suggesting that I don’t want to do it, but there is a human cost.

There’s a company cost for maintaining this kind of stuff, and we’ve always done it [at no extra charge].

Many people are enjoying playing online, and we want to continue to not just do that, but we also want to continue to make it better and better and better. It’s ridiculously expensive, and we want to try to deliver the best possible thing we can do. For the vast majority of people that buy the game, they’re not seeing any additional cost. The only thing they are see the hindrance of having to put in a small code at the beginning of the game, which will ensure that their online experience is unparalleled.

I want to talk about the management side. You’ve made some pretty drastic changes for FIFA 11. You’ve dropped both Be a Pro and Manager modes this time, and you’ve inserted a Career mode. I know you’ve talked about Career mode in previous interviews, but I wanted to ask about just how important player and team management is to the general FIFA player. Surely the general FIFA player just wants to play FIFA? Aren’t there bespoke management packages that better cater for the real management geeks? How important is the management side to you?

David Rutter: Again, as much the same way as online team play is important, management modes, or Career mode, or whatever you want to call it, is as important. Different people consume FIFA in different ways. For the vast majority, the most popular way of consuming FIFA is in head-to-head play, be it you against your mate at your house on the couch, or you against a complete stranger in ranked or unranked play on the internet. Those are the two biggest ways people play FIFA.

The next biggest way people play FIFA is when they haven’t got someone to play against and they’re playing against the AI, and in the vast majority of cases, that takes place in what was called Manager mode. So, if you think the two biggest ways of playing the game are against another human, and the next biggest way is against the AI in a management mode, so it’s a massive deal for us.

Be a Pro was also a massive success, and was probably the fourth or fifth most popular way of consuming FIFA – I can’t remember exactly. If you look at Manager mode and Be a Pro, those two things combined together create a very powerful mix. What we wanted to do was remove our old technology and replace it with a totally new game engine this year, which pushes Career mode along. It allows you to play as a player, a manger, and a combination of the two as a player-manager, and allows you to embark on a big, long, multiple season campaign as either a player, a manager or a player-manager. It’ll form the basis of our Career mode going forwards.

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The inclusion of both play and management modes in the same package really reminds me of Gran Turismo 5 in the way that it caters for car fans. It’s the complete car package. The whole idea behind GT5 is clearly to make this untouchable car simulation package. Do you see a parallel there? Is the goal to create the ultimate soccer experience?

David Rutter: We are trying to do that. I don’t really like driving games that much, so I’m not really familiar with Gran Turismo. If I was to compare us to anything it would be real football. And if I was a fan that liked watching football on the telly, or a fan that liked watching football live, or a person that likes playing or managing football, or anyone that likes all the different roles and responsibilities in the universe of football… I would love to deliver an all-encompassing game that did that. We’re still some way from that, I think, but we’re pretty close.

You seem to have an extremely robust product now, especially after FIFA 10, which is still played a lot among my peers. People play it for a reason, clearly: it’s a very robust videogame. Do you feel that you’ve taken your big step up this generation and now you’re just left to feature-iterate until you get new hardware, or are we going to see another big boost in quality in this hardware cycle?

David Rutter: I’ll be brutally honest: we don’t know what we’re doing next year yet. We’re still putting the finishing touches to the packaged goods today [This interview was conducted two weeks ago – Ed]. We’re focused fully on that. If you look at the past few years, what we’ve done is continue to refine the game based on feedback, as well as doing things that need to be done, so I think those are the two most obvious parts of what we do as a team now: refining and responding to feedback. Every year, both hardcore fans and people play the game every other year, or people following the franchise from a pork perspective such as yourself, are seeing significant improvements in the game itself.

The third part of what we try to do is innovate. Every year we try to do unexpected things and delight people in a way that makes them feel really excited about buying the game, not just because it’s going to be better, but because it’s going to be better in a big, wow way. I think the last few years, we’ve managed to do the things that have helped to improve the game generally without it just becoming a marketing gimmick, for want of a better phrase. We’re going to continue to do that.

What that is for the moment, I don’t know for next year. I know we have a very long shopping list of things that we do want to do, so it would be something from that list I would have thought, but at the same time our decisions and what we do with FIFA 12 will somewhat depend on the reception of FIFA 11, and seeing how no one in the public has actually played that game yet, some of our direction has yet to be determined.

The Madden guys this year took the pretty radical step of actually encouraging people to play shorter games. It seems to have been very successful for them. Is this something that you’ve ever considered doing with FIFA?

David Rutter: Yes and no. I don’t think the FIFA game as it stands is a particularly long-winded affair. I think that probably the biggest issue with previous Maddens is that when you’re playing the game you can actually end up spending a lot of time thinking about what you’re doing; it’s much more turn-based that real-time action, and that’s probably the biggest difference between that game and our game, I would have thought. I don’t actually think we need to worry so much about that, because there’s not that many breaks in the action in FIFA.

How do you feel this year about the rivally with PES? Do you think that the perceived rivally between FIFA and PES is quite tedious from your perspective now? Is there a whiteboard in the office that says, “Kill Pro Evolution Soccer” on it, or are you just keen to forget all about it focus on creating the best game that you can?

David Rutter: We’re aware of that rivally because I get asked this question in every interview I do.

I’m sorry. I have to ask it.

David Rutter: That’s OK. It’s not something I’m bored of talking about, and I’m on record as saying that in my past life I absolutely love Pro Evo. The thing for me is that I look at our game and I look at theirs, ours is by far the better game, as far as I’m concerned. I think there’s a natural rivalry there in the same way there is between Audi and BMW, or Ford and Vauxhall. In many respects I think that benefits consumers. It certainly keeps me going. I am a very competitive person, and the people on our team our team are very competitive. I’ve said it a number of times: if you’re a videogamer you’re generally a very competitive person; if you like football, you’re probably quite competitive; so if you love football, love videogames and love competing, and you’re going to go head-to-head with a bunch of other people like that and try to outdo each other, then it’s a pretty potent recipe for success. I’m sure they feel the same way.

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2 Comments

  1. varsas

    I’m a fan of Fifa 10 but “by far the better game” would mean that Fifa had a decent Manager Mode or equivalent to Master League and it really does not.

    #1 4 years ago
  2. crackdude

    Master League is rubbish. A bunch of random teams competing for an imaginary championship? And it has been the same thing for more than a decade.

    FIFA99 tried something like that I think.. Wasn’t all that good.

    I really enjoyed the recent Manager modes in FIFA. They are pretty simple and fun.

    #2 4 years ago

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    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]