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Interview – FIFA 11′s David Rutter has the final word

Tuesday, 28 September 2010 11:27 GMT By Patrick Garratt

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The latest iteration of FIFA, EA’s biggest-selling videogame, launches this week, and dev lead David Rutter believes that, yet again, his team is about to win.

FIFA 10 was approaching 10 million sales at the last official count, and a host of streamlining additions, radical feature changes and the inclusion of goalkeeper play for the first time in the series’s history means that FIFA 11 will be “by far the better game” when compared to PES 11, according to Rutter.

The developer spoke to us on the phone from Vancouver to outline the reasoning behind this year’s FIFA version, defend Online Pass, admit he has no idea what’s going to make it into FIFA 12, and much more.

VG247: I want to talk to you about the 11-versus-11 mode, as you haven’t talked too much about that yet. It’s clearly a huge deal for the game. Going forward, do you think full team-play be an integral feature of the FIFA brand?

David Rutter: I do, in the same sense that the standard 11-versus-11 gameplay is. We’re trying to simulate football, and one of the key parts of that, obviously, is that it’s a team game, and that there are 11 people on each side with an assortment of roles to play, be it scoring goals, creating opportunities, preventing opportunities or prevent goals. It’s nice to be able to offer that to online gamers too.

How popular do you expect 11-versus-11 to be? Do you see people veering away from traditional online play to try out the new mode?

David Rutter: I don’t know if people will veer away from it. We have 10-versus-10 last year, and before that we had 5-versus-5, and before that, even, we had 2-versus-2 offline, or four versus the computer, or whatever, depending on your console, etcetera. I think there are a lot of different ways you can play FIFA now, and what they tend to do is appeal to different types of people. If you look at most different games these days, there’s the standard offline game mode, there’s an assortment of single-player online experiences, and there’s generally some team-based multiplayer online experiences as well. With a sports game, naturally that’s the sensible path to go down.

The 10-versus-10 mode last year was ridiculously popular, and we were very proud of how successful that was, based on the two kind of ways of doing it. Well, three, actually. There was ATP, Pro Ranked matches, and what we called Online Clubs last year. Essentially, all three of those were very, very popular. Pro Ranked is for people that aren’t into having a clan, for want of a better term. It’s just a drop-in match. You create your virtual pro, you go online. That was very popular. The Clubs were for hardcore people that generally want to consume FIFA with online team-play, so that’s joining up with clans and participating in that. Going online and having a look around at these Clubs, there are a large number of them. They all have their own websites, they’re all asking us to put their names and the names of their clubs in the game, and we’ll flown a couple of the guys out here to Vancouver as well to talk about their experiences, to find out what they like and what they dislike.

Overwhelmingly, in the same way that manual players are hardcore FIFA gamers that are playing the game in the purest way, the online team-play guys are also playing the game in a purest way as well, with no AI assistance. And very much so, that’s a different consumer set for us, but it’s a very important one.

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You’ve got got goalkeeper controls in the game this time, and you’ve shown movies of all that working. How difficult was it to get something you were happy with, and can you tell me what were the elements that you actually threw out?

David Rutter: It was a difficult thing to do and we spent a long time doing it. One of our key guys that did the Be a Pro in the first year that we did it, ’08, he spent a long time working on this as a kind of pet project, and then as a formal project, but it didn’t make it into the main game until it was ready.

When I think of being a goalkeeper on a real football team, I think there’s a couple of things that spring to mind. Generally, there are lots of swear words, because I don’t like being in goal. The other thing is that I seem to spend a lot of time not doing a great deal. When I am called into action personally, I find it very stressful and quite intimidating. I’m a little bit afraid of the ball. I don’t like people kicking a ball at me really, really hard. I’m also not very good at it, and I let a lot of goals in, but then for the vast majority of the time when I’m not doing anything, all I end up doing is screaming and shouting at everyone around me. I think that’s a similar experience for most people when they are in goal, and we wanted to adapt that for the game.

Firstly, there isn’t a great deal to do. If you’re a goalkeeper and your team’s got possession, and the opponent’s not attacking you, you kind of feel dislocated from the experience. So, we gave a really nice camera angle from behind the area to represent where you were and what you could see. Immediately we felt that you were too disconnected, so we put in a zoom-up-the-pitch button on the Back or Select button on the control pad, so you can zoom up to where the ball is.

The second thing we wanted to do was the whole screaming and shouting at your team mates thing. When you’re in possession of the ball, we use the Action system that we had in Be a Pro to be able to influence the AI that has the ball, so the ability to get the players in the outfield to pass the ball to each other. And, indeed, they’ll also pass the ball to you and do through-balls to you if you’re crazy enough to rush out onto the pitch. So that’s the equivalent of shouting at your team mates.

The other part of it is the intensity and the stress. It is quite difficult being in goal. We put in some assistance there, so you can have Fully Assisted, Semi Assisted or Fully Manual goalkeeping control, which is essentially the amount of AI assistance we give you on saving, and what buttons are used to make the save. It’s a very intense and very difficult experience.

I guess the key part of the learnings we made were that humans have a great deal of difficulty in predicting where the ball is going when they’re in goal and they’re playing the game, so we ended up putting in ball traces that allow you to predict the trajectory of the ball, and that was a big hit in our focus testing. We spent a lot of time focus testing this.

There was one of the things we didn’t get to – we tried and we failed. In the standard 11-versus-11 when you’re playing against the AI on your own as you would do in a standard Exhibition match, you’re not able to switch to Fully Manual control within that environment. At the moment we still haven’t mastered that, so that’s not yet there.

Online play is obviously a huge deal now for FIFA as a brand, and one of the biggest stories in games news this year has been EA Sports’ adoption of Online Pass. Will FIFA 11 use it?

David Rutter: Yes, it will. For people that buy the game new, the game will have a little code on it that you’ll enter in, and essentially there’ll be no difference to anything you’ve experienced in the past. If that code’s been consumed then, naturally, you will need to buy the Pass.

How do you feel about it as a long-term developer with FIFA? You’ve been with the brand for a long time. Are you nervous about it at all, or do you think it’s a necessary thing?

David Rutter: I don’t think we’re as worried about it as some people probably think we are. From the day it goes live to six weeks after, we’re all on 24 hours a day, seven days a week call, to try to fix anything that happens on the servers or game that people are reporting. On a personal level, that’s going to cost me part of my life. I don’t get paid overtime.

I’m not, for one instance, suggesting that I don’t want to do it, but there is a human cost.

There’s a company cost for maintaining this kind of stuff, and we’ve always done it [at no extra charge].

Many people are enjoying playing online, and we want to continue to not just do that, but we also want to continue to make it better and better and better. It’s ridiculously expensive, and we want to try to deliver the best possible thing we can do. For the vast majority of people that buy the game, they’re not seeing any additional cost. The only thing they are see the hindrance of having to put in a small code at the beginning of the game, which will ensure that their online experience is unparalleled.

I want to talk about the management side. You’ve made some pretty drastic changes for FIFA 11. You’ve dropped both Be a Pro and Manager modes this time, and you’ve inserted a Career mode. I know you’ve talked about Career mode in previous interviews, but I wanted to ask about just how important player and team management is to the general FIFA player. Surely the general FIFA player just wants to play FIFA? Aren’t there bespoke management packages that better cater for the real management geeks? How important is the management side to you?

David Rutter: Again, as much the same way as online team play is important, management modes, or Career mode, or whatever you want to call it, is as important. Different people consume FIFA in different ways. For the vast majority, the most popular way of consuming FIFA is in head-to-head play, be it you against your mate at your house on the couch, or you against a complete stranger in ranked or unranked play on the internet. Those are the two biggest ways people play FIFA.

The next biggest way people play FIFA is when they haven’t got someone to play against and they’re playing against the AI, and in the vast majority of cases, that takes place in what was called Manager mode. So, if you think the two biggest ways of playing the game are against another human, and the next biggest way is against the AI in a management mode, so it’s a massive deal for us.

Be a Pro was also a massive success, and was probably the fourth or fifth most popular way of consuming FIFA – I can’t remember exactly. If you look at Manager mode and Be a Pro, those two things combined together create a very powerful mix. What we wanted to do was remove our old technology and replace it with a totally new game engine this year, which pushes Career mode along. It allows you to play as a player, a manger, and a combination of the two as a player-manager, and allows you to embark on a big, long, multiple season campaign as either a player, a manager or a player-manager. It’ll form the basis of our Career mode going forwards.

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The inclusion of both play and management modes in the same package really reminds me of Gran Turismo 5 in the way that it caters for car fans. It’s the complete car package. The whole idea behind GT5 is clearly to make this untouchable car simulation package. Do you see a parallel there? Is the goal to create the ultimate soccer experience?

David Rutter: We are trying to do that. I don’t really like driving games that much, so I’m not really familiar with Gran Turismo. If I was to compare us to anything it would be real football. And if I was a fan that liked watching football on the telly, or a fan that liked watching football live, or a person that likes playing or managing football, or anyone that likes all the different roles and responsibilities in the universe of football… I would love to deliver an all-encompassing game that did that. We’re still some way from that, I think, but we’re pretty close.

You seem to have an extremely robust product now, especially after FIFA 10, which is still played a lot among my peers. People play it for a reason, clearly: it’s a very robust videogame. Do you feel that you’ve taken your big step up this generation and now you’re just left to feature-iterate until you get new hardware, or are we going to see another big boost in quality in this hardware cycle?

David Rutter: I’ll be brutally honest: we don’t know what we’re doing next year yet. We’re still putting the finishing touches to the packaged goods today [This interview was conducted two weeks ago – Ed]. We’re focused fully on that. If you look at the past few years, what we’ve done is continue to refine the game based on feedback, as well as doing things that need to be done, so I think those are the two most obvious parts of what we do as a team now: refining and responding to feedback. Every year, both hardcore fans and people play the game every other year, or people following the franchise from a pork perspective such as yourself, are seeing significant improvements in the game itself.

The third part of what we try to do is innovate. Every year we try to do unexpected things and delight people in a way that makes them feel really excited about buying the game, not just because it’s going to be better, but because it’s going to be better in a big, wow way. I think the last few years, we’ve managed to do the things that have helped to improve the game generally without it just becoming a marketing gimmick, for want of a better phrase. We’re going to continue to do that.

What that is for the moment, I don’t know for next year. I know we have a very long shopping list of things that we do want to do, so it would be something from that list I would have thought, but at the same time our decisions and what we do with FIFA 12 will somewhat depend on the reception of FIFA 11, and seeing how no one in the public has actually played that game yet, some of our direction has yet to be determined.

The Madden guys this year took the pretty radical step of actually encouraging people to play shorter games. It seems to have been very successful for them. Is this something that you’ve ever considered doing with FIFA?

David Rutter: Yes and no. I don’t think the FIFA game as it stands is a particularly long-winded affair. I think that probably the biggest issue with previous Maddens is that when you’re playing the game you can actually end up spending a lot of time thinking about what you’re doing; it’s much more turn-based that real-time action, and that’s probably the biggest difference between that game and our game, I would have thought. I don’t actually think we need to worry so much about that, because there’s not that many breaks in the action in FIFA.

How do you feel this year about the rivally with PES? Do you think that the perceived rivally between FIFA and PES is quite tedious from your perspective now? Is there a whiteboard in the office that says, “Kill Pro Evolution Soccer” on it, or are you just keen to forget all about it focus on creating the best game that you can?

David Rutter: We’re aware of that rivally because I get asked this question in every interview I do.

I’m sorry. I have to ask it.

David Rutter: That’s OK. It’s not something I’m bored of talking about, and I’m on record as saying that in my past life I absolutely love Pro Evo. The thing for me is that I look at our game and I look at theirs, ours is by far the better game, as far as I’m concerned. I think there’s a natural rivalry there in the same way there is between Audi and BMW, or Ford and Vauxhall. In many respects I think that benefits consumers. It certainly keeps me going. I am a very competitive person, and the people on our team our team are very competitive. I’ve said it a number of times: if you’re a videogamer you’re generally a very competitive person; if you like football, you’re probably quite competitive; so if you love football, love videogames and love competing, and you’re going to go head-to-head with a bunch of other people like that and try to outdo each other, then it’s a pretty potent recipe for success. I’m sure they feel the same way.

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2 Comments

  1. varsas

    I’m a fan of Fifa 10 but “by far the better game” would mean that Fifa had a decent Manager Mode or equivalent to Master League and it really does not.

    #1 5 years ago
  2. crackdude

    Master League is rubbish. A bunch of random teams competing for an imaginary championship? And it has been the same thing for more than a decade.

    FIFA99 tried something like that I think.. Wasn’t all that good.

    I really enjoyed the recent Manager modes in FIFA. They are pretty simple and fun.

    #2 5 years ago

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    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]