EA announces Alice and more at CA Showcase – first Alice trailer included

Tuesday, 20th July 2010 21:19 GMT By Patrick Garratt


EA used its Summer Showcase to debut the next Alice title from American McGee, a first trailer for 38 Studios’ Kingdoms of Amalur: Reckoning and more this evening, but fell short of a proper megaton.

Get all the news, press releases and media after the break.

Madden NFL 11

The next Madden was announced on iPad and 3DS. Amazing scenes. EA Sports Active: NFL Training Camp was shown, heart-rate monitor and all. Patrick Willis from the 49ers commented on the training. The monitor was attached to the dude’s leg.

Fight Night Champion

The next Fight Night was properly announced after being selectively previewed earlier today. EA Sports said it wants to make the franchise look more like the underground in boxing – gritty, like Fight Club. It’s out next year, and there are first images below.


MMA’s Career mode was shown for the first time. The devs talked authenticity, the global nature of the sport, putting your likeness as the head of your future champ and more.

The game will feature gyms from all over the world. Fighter Bas Rutten turned up and talked gibberish. It was amazing.

There was a date: it’s out on October 19.

Kingdoms of Amalur: Reckoning

38 Studios boss and sports legend Curt Schilling showed Kingdoms of Amalur: Reckoning for the first time, although no one was allowed to film the trailer.

Todd McFarlane’s done the art for the fantasy title, so keep your eyes well open for this. Some in-game shots were seen, and it all looked pretty much like a fantasy game.


Shank’s releasing on August 24 on PSN and August 25 on XBLA.

Crysis 2

EA said Crysis 2′s multiplayer will be aired at gamescom in August.


American McGee is on stage now showing off Alice: Madness Returns. It’s for PC, 360 and PS3 in 2011. First shots and trailer below.

The original sold 1.5 million units, he said. Here’s the press release:

EA and Spicy Horse Games Send Gamers Down the Rabbit Hole in Alice: Madness Returns

REDWOOD CITY, Calif., Jul 20, 2010 (BUSINESS WIRE) — Gaming visionary American McGee returns to Wonderland as Electronic Arts Inc. (NASDAQ:ERTS) and Spicy Horse Games announce Alice: Madness Returns(TM), the dark and deranged sequel to the year 2000 PC hit, American McGee’s Alice(TM). Designed with the same dark style of the original, but now featuring entirely new visuals, story and game design, Alice: Madness Returns is a fun and addictive action adventure set to release on PC, the PlayStation(R)3 computer entertainment system and the Xbox 360(R) video game and entertainment system. The game follows Alice on a journey through a wildly corrupted and shattered Wonderland to uncover the truth behind her haunted past and tortured psyche. In this journey, players will romp through highly-detailed elaborate worlds, encounter a cast of off-beat characters and engage in epic battles with deadly weapons and sinister villains.

“Alice is a classic fiction, infinitely rich with memorable characters, places and experiences. Our approach to Alice: Madness Returns takes this colorful world and reinvents it with psychotic personalities and pervasive insanity,” said American McGee, Spicy Horse Games Co-Founder and Senior Creative Director. “We can’t wait to share our vision with Alice in Wonderland fans and gamers around the world.”

Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family’s mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland.

“In 2000, we launched a cult hit on the PC with American McGee’s Alice. Ten years later, I’m pleased to announce American is back on board leading the top-rate talent at Spicy Horse Games to create this sequel,” said David DeMartini, Senior Vice President and General Manager of EA Partners. “The Alice in Wonderland fiction continues to be a fan favorite all over the world. We can’t wait for them to experience the next chapter with Alice: Madness Returns.”

Alice: Madness Returns will be available in 2011 for the PC, PlayStation 3 and Xbox 360.

For more information on Alice: Madness Returns, please visit

Dead Space: Ignition

The downloadable Dead Space 2 prequel was seen in a trailer. The game features four paths and four different endings. Players will have to go through three types of mini-games: Hardware Crack, System Override and Trace Route.

Trace Route was shown playable on 360. “Mini-game” was about right. It was simply running a spot through a 2D landscape. It’s out this fall for 360 and PS3.


Darkspore, an action RPG based in the Spore universe, was announced at the event.

The game is about “loot,” said the game’s producer and will feature character upgrades, online play, character creation, weapons and heroes. It’s a “co-op game at its heart,” said Maxis.

The game was shown playable. The demo said replay would play a major part of the game.

Shots and teaser trailer at the bottom. Here’s the press release:

Darkspore to Introduce Innovative Character Customization, Gameplay Mechanics and Online Play to Genre
Guildford, UK – July 20, 2010 – MaxisTM, an Electronic Arts Inc. (NASDAQ: ERTS) studio, today announced the next project in its award-winning portfolio of PC games: DarksporeTM, an online, science-fiction action role-playing game, is currently in development for an early 2011 launch. Darkspore is rich in action and fiction, and is being written and developed by some of the most talented minds in the video game industry.

“Darkspore is inspired in part by the award-winning creature editor tech of Spore, but also in large part from the team’s own passion for gaming and prior experience,” said Lucy Bradshaw, General Manager of Maxis Studio. “The team has combined these inspirations to produce a unique take on the action RPG genre.”

Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons – genetic heroes with different combat abilities – and upgrade them with tens of thousands of collectible body parts and armor.

Darkspore will feature three unique classes of five different genetic hero types, with a limitless number of upgrades and customizations available through the parts players collect on each planet level. As players progress, Darkspore builds in intensity, with new planets and enemy forces requiring players to strategically select the right squad and ability combinations to succeed in their missions.

EA is scheduled to launch Darkspore in early 2011.

Sims 3

Before Darkspore, Sims boss Rod Humble showing off Sims 3 for consoles as an opening game.

Humble showed Sims 3: Late Night for the first time. Late Night has just been announced for a fall release alongside Sims 3 itself.



  1. Erthazus

    Darkspore looks like a cheap MU Online rip off. Nothing special.

    PS: Alice is freakin amazing. going to play it on PC like i played the first one. AWESOME.

    #1 4 years ago
  2. Phoenixblight

    American McGee is on stage now showing off Alice: Madness Returns. It’s for PC, 360 and PS3 in 2011. First shots below.

    I creamed my shorts. I can’t wait.

    #2 4 years ago

    “I creamed my shorts”…….eww???but anyway Alice:Madness Returns does look sick. never played the first though.

    #3 4 years ago
  4. Erthazus

    Ehh… New gamers start playing the first game. It is amazing! You don’t need super RIG for that game.

    this is day one for me on PC.

    #4 4 years ago
  5. Stephany Nunneley

    I have been looking forward to Alice since 2001.

    #5 4 years ago
  6. spiderLAW

    Alice looks amazing and i love the art direction. The only thing i dont care for is the Queens Cards’ design. Something about them just doesnt fir to me. There are other and more brilliant ways of making madness/evil/horror than just throwing in some crazy eyes, grime, and flesh.

    #6 4 years ago
  7. Erthazus

    I’m interested in what technology they are using. They used ID Tech 3 back in a day (the technology that CoD developers USES now. Giggity.). At that time i just shit my pants at the graphics.

    Probably, they are using UE3 now. Kinda sad, because textures are a little bit bland for this generation.

    I remember when Alice graphics were like Crysis in these days. When games were made specifically for PC, but now… It’s just not that amazing.

    #7 4 years ago
  8. Joe Anderson

    Woohoo Fantasy RPG Games for the win. :D

    #8 4 years ago
  9. Erthazus

    This game could be perfect with the latest ID Tech 5 with megatextures (where every rock, flower and e.t.c. could be made by a graphical designer. Perfect for the Alice game.). Sad it’s not going to be in that way…

    #9 4 years ago
  10. AHA-Lambda

    hmmm…impressed with the alice news :) *nods in approval*

    #10 4 years ago
  11. Patrick Garratt

    It’s over.

    #11 4 years ago
  12. Erthazus

    Weak presentation.

    Alice is the only thing that is interesting for me.

    #12 4 years ago


    #13 4 years ago
  14. Patrick Garratt

    Alice trailer added there.

    #14 4 years ago
  15. spiderLAW

    @ Erth
    I’m pretty sure it will still look lovely on the PC at the highest Resolution avaible and 60+fps.

    #15 4 years ago
  16. SplatteredHouse

    Lame presentation for the most part. Highlights for me were Alice: MR…But, I’d have liked to have seen Shank in some kind of footage. Btw, I got the impression that Sims Late Night is a PC expansion, unrelated to the Sims 3 console version.

    Dead Space Ignition, I didn’t know what to make of that. Is it there, in lieu of a new print comic run? So, we end up buying an interactive storybook, with interspersed MINI-games?… :/ I liked the comic style, but I don’t know that I like this idea, but there’s still time for more to be explained about what they’re bringing, here.

    More of what wasn’t there is my take away from their presentation, and a lot of what they did show I either couldn’t care about, or underwhelmed.

    #16 4 years ago
  17. Erthazus

    @Spidy, Nah, don’t care on what res or frames it will run. After almost 9 years of waiting for the sequel you just want this game.
    It’s still going to be a kick-ass action adventure game and you must not miss this. :D

    Everybody wins.

    #17 4 years ago
  18. endgame

    they’re using the unreal engine. u can see it by looking at the screenshots.

    #18 4 years ago
  19. No_PUDding

    I have a feeling many more games should be based on fairytales.

    Gives developers room to riff on interesting, timeless narratives, while being able to focus on the game aspect.

    I as way more excited about Alice, before seeig any of the media though.

    Got a next-gen look to it, in a bad way.

    #19 4 years ago
  20. Hunam

    I really enjoyed the first Alice game so colour me excited for a return to the series.

    #20 4 years ago
  21. Blerk

    Wow, that Alice trailer is fantastic! :-D

    #21 4 years ago
  22. The Hindle

    Meh American McGee , his track record is questionable.

    #22 4 years ago
  23. Dralen

    I must have been living in the dark or something, I’ve never heard of this Alice game.

    #23 4 years ago
  24. Blerk

    You missed an obvious “American MehGee” gag there, Hindle!

    #24 4 years ago
  25. LOLshock94

    did u know that china has beaten america for the top world energy consumer

    #25 4 years ago
  26. Patrick Garratt

    I’ve added the Darkspore teaser, for what it’s worth.

    #26 4 years ago
  27. Blerk

    Wow, Darkspore looks a bit pony. The screenshots are horrible!

    #27 4 years ago
  28. BULArmy

    Wait where is the PC version of Shank EA?!?! Don’t tell me that you cancell it. The game was announced as a PC exclusive on E3 2009 and we don’t have even a release date. I am absolutely sure that Deathspank also had a PC version, but EA are not wiling to release it…

    #28 4 years ago
  29. Dr.Freeman

    am really excited 4 fight night, n also Alice looks freakin awesome, the end of the trailer reminded me of the spiderwalk scene frm the Exorcist.

    #29 4 years ago

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