Thu, Jul 08, 2010 | 06:55 BST

Realtime Worlds cut jobs post APB launch

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Realtime Worlds has announced a restructure of its workforce following the release of All Points Bulletin.

According to a report on Develop, a small number of staff will be made redundant, and an unnamed project in the works is to be downscaled.

Despite a mediocre reception from critics, the firm said APB had “a very smooth launch”, with studio head Dave Jones chalking the reviews up to “too high of expectations”.

“We now have to focus our efforts and resources on running APB as a 24/7 online live operation, creating new content and services for the future and ensuring the best possible experience for the players,” said RTW CEO Gary Dale, adding that the firm will still be hiring post-release support for the MMO.

The report didn’t confirm whether the folks made redundant were temporary employees or not; it’s regular practice to drop short-term staff once a game has shipped and extras are no longer needed.

We’ll ask.

9 comments

#1

Lloytron
07/07/10, 11:35 pm

“Thanks for all you hard work during the development of the game. Now fuck off.”

#2

loki
07/07/10, 11:42 pm

After APB fail, Realtime Worlds must cuts all jobs

#3

Anders
08/07/10, 2:28 am

Isn’t that pretty much general practice after a project is finished, though?

#4

OlderGamer
08/07/10, 3:39 am

@3

Yes, they all do it.

#5

GitForceGemini
08/07/10, 7:25 am

Maybe they can go and work for Ruffian.

#6

bugmenot
08/07/10, 9:36 am

It’s probably only QA that’s been let go and considering the stellar job they did on bugging game play issues it’s probably no great loss.

#7

LOLshock94
08/07/10, 11:15 am

@5
ruffian are shit developers

#8

scuz
08/07/10, 11:45 am

I think what they’re saying is that they’re restructuring the company to FOCUS on APB, not firing people who worked on it.

Sounds like they need QA more than ever…

#9

Surgeon
08/07/10, 12:50 pm

@ bugmenot…
Just because you find and log a bug, it doesn’t mean it will get fixed.

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