Sucker Punch: inFamous team thankful for Naughty Dog help

Monday, 5th July 2010 08:02 GMT By Joe Anderson


Sucker Punch duo Brian Flemming and Chris Zimmerman have said Naughty Dog gave them valuable feedback and inspiration for the studio’s work on both inFamous and inFamous 2.

Speaking to NowGamer, the pair said advice received from Uncharted studio was invaluable.

“We got some notes from Naughty Dog when we were three months from releasing inFamous about what frustrated them about the climbing system,” co-founder and producer Brian Fleming said.

“It’s great because it’s like getting feedback from somebody you trust and respect and you know has your best interests at heart. They’re not trying to screw you, they’re saying here’s this piece of information that you can’t get from a focus test.

“Testers don’t understand what it is you’re trying to do at the level that someone who spends all day, every day working on Uncharted can.”

Sucker Punch development director Chris Zimmerman added that a trip to see Naughty Dog provided more inspiration for the team.

“Our visit to Naughty Dog really showed us some things where they just have better approaches to some problems and we’ve been able to fold that stuff into how we’re doing things,” he said.

“And it’s not just technology, although there’s lots of stuff there. Just their approach to how they integrate their game design with the story design. It’s great to see a team you respect – and any reasonable person would have a lot of respect for those guys given what they’ve been able to do in the last 20 years – and see how they work and how they decided to work that way and be able to apply those lessons to the way we go about things.”

Zimmerman said the team would like to be able to “make as big an improvement between inFamous and inFamous 2 as between Uncharted and Uncharted 2,” adding “that’s the overall goal” for the team.

inFamous 2 is expected to release next year for PS3, and so far it looks awesome.



  1. Telepathic.Geometry

    This is a happy story that makes me happy, ^_^

    #1 4 years ago
  2. Rudderless

    “Giving Cole an identical haircut to Nathan Drake for the sequel was a great way to instantly make the character more appealing, and we thank Naughty Dog for that awesome idea,” added Fleming.

    #2 4 years ago
  3. Dr.Freeman

    n i said y Cole is similar 2 Nathan in this one

    #3 4 years ago
  4. Spaced Oddity

    Working in the gaming industry is what I’d like to do. What the fanboys out there fail to realise is that all companies, no matter who their parent companies and affiliates are, love to work together, somewhat like family, sharing ideas and helping out. Sony’s first party are well known for this exercise, especially toward struggling developers, as is Bungie, the former Infinity Ward, and unless I’m mistaken, Valve.

    In this particular instance, Sucker Punch received a lot of help in developing inFamous, especially from the ICE technical team. Beyond Cole McGrath’s obvious visual and personality mimickry of Nathan Drake, you can see the influence in how inFamous 2 is meshing story with gameplay.

    #4 4 years ago
  5. Blerk

    Just how many times have Naughty Dog saved Sony’s bacon this generation now? They’re reaching almost Miyamoto levels of ‘involvement with every other project’. They should practically own the company by now.

    #5 4 years ago
  6. Kerplunk

    @5 Everyone kept saying “They should have got Naughty Dog to help ‘em out” whenever a PS3 game has a technical issue.

    Aside from that observation “saving Sony’s bacon” is exaggerating the act of one developer observing the methods and practices of another developer by some considerable margin.

    #6 4 years ago
  7. Isuru86

    They should help Radical with Prototype 2 -.-

    #7 4 years ago
  8. Erthazus

    “Just how many times have Naughty Dog saved Sony’s bacon this generation now?”

    There is no impact on Sony with Naughty Dog. It’s just a great game.

    #8 4 years ago
  9. Blerk

    It wasn’t meant as an insult!

    #9 4 years ago
  10. Retroid

    Careful. ‘They’ are touchy ;)

    #10 4 years ago
  11. Moonwalker1982

    Cole really didn’t need a redesign at all, and the voice is quite annoying to me. But i read that it has to do with the original voice actor, problems or something. So they probably thought, ah lets just start the character from scratch.

    #11 4 years ago
  12. NinjaMidget

    I don’t see problem with voice actors and new hair-do… it’s fucking hair!!! Get over it guys! lol

    @4 Same here man, I want to work in the games industry as well and seeing co-operation between two companies competing for market share is uplifting. I know it happens a lot between companies, especially in Sony’s camp, but this can only be a good thing for all games!

    #12 4 years ago
  13. get2sammyb

    @5 — It’s not a case of saving anyone’s bacon — inFamous was already a fantastic game.

    The character model’s also growing on me.

    #13 4 years ago
  14. Blerk

    I didn’t say that Infamous was a bad game either!

    #14 4 years ago
  15. Johnny Cullen


    #15 4 years ago
  16. theevilaires

    Umm Blerk I do recall you making a statement about the original inFAMOUS calling it just a third person electric shooter nothing special at all.

    Don’t know if that was just envy because you wished it was on the 360 too? But that comment came off as being sour.

    #16 4 years ago
  17. Blerk

    I might’ve said that in the past but I didn’t say it here. :-)

    The previous game seemed to split opinion somewhat. One thing it absolutely was was a bit technically sub-par, and that’s something that’s absolutely been smashed into the ground if the video from the weekend is anything to go by. And look – it’s Naughty Dog, again. Saving the technological day.

    They’re marvels with the PS3, that’s what I’m saying. Not that anybody’s shit, but that they’re shit hot. Sony should be giving them all Ferraris or something.

    #17 4 years ago
  18. Erthazus

    “Sony should be giving them all Ferraris or something.”

    for what?
    I’m sorry, co-operation between companies in Sony is an old story. Previously Insomniac helped them with engine for example.

    #18 4 years ago
  19. Blerk

    Uh… for being their best developers by a country mile? For sharing their tech and time readily with everyone else? Jeez, you’re a touchy lot.

    #19 4 years ago
  20. Retroid

    Awww, bless :)

    #20 4 years ago
  21. Gekidami

    “Everyone else”? You know that them working with Guerilla wasnt true right? So unless Sucker Punch is “everyone else” you’re quite wrong.

    And i think the only ‘touchy one’ here is you. No ones over acted to what you said at all, despite you making out as if it was the case.

    #21 4 years ago
  22. Retroid

    No, of course they didn’t. Other than directly and defensively.

    #22 4 years ago
  23. Erthazus

    “Uh… for being their best developers by a country mile?”

    Who said that they are the BEST developers? For gamers they are the best, for Sony? Thats quaestionable. Uncharted 2 sold for 3 million copies, it’s not like an 8 or 12 million seller.

    “For sharing their tech”

    Thats their job.

    “Jeez, you’re a touchy lot.”

    I’m not, i just don’t understand comment like:

    “how many times have Naughty Dog saved Sony’s bacon”


    “They should practically own the company by now.”

    #23 4 years ago
  24. No_PUDding

    Blerk I speak on behalf of the amorphous ‘PS3 Crowd’, you refer to.

    Naughty Dog houses the ICE team, which was a Sony inititative to develop better tech, for all of the SCEA studios. So actually you are totally right in most ways.(In saying that I have totally given up the right to speak for the PS3 Crowd)


    I found a little contradiction; Evan Wells, pre gameplay reveal, Twittered that they had not shared anything with Sucker Punch.

    But, I expect they got a studio tour, and every member of Sucker Punch present, took away their own little bit of relevant working ethos’, and possibly some tips.

    #24 4 years ago
  25. Kerplunk

    Erm, Naughty Dog didn’t touch any of Sucker Punch’s code.

    I don’t know if anyone’s read the actual article but it states that Sucker Punch visited the Naughty Dog studio. They didn’t send out some sort of Naughty Dog bat-signal in a plea for help.

    Smarmy comments suggesting people are getting defensive aren’t necessary. Neither is making sarcastic responses to events that haven’t even occurred. Stop making up fictitious events and, possibly, people will stop taking you to task over your responses to them.

    Just an idea.

    #25 4 years ago
  26. Gekidami

    Where exactly? Apart from maybe TEA, everyone just pointed out how wrong the comment was. Hell, just read the article to see that the only thing Sucker Punch got from Naughty Dog was “feedback”. Blerk was just wrong, and its been pointed out. Shame he felt as if he was being attacked for some reason.

    #26 4 years ago
  27. No_PUDding

    He will and should make smarmy comments all the time you lot are at tugging your dangley bits in a strop.

    Lighten up, he’s not even too far from being right.

    #27 4 years ago
  28. Blerk

    Okay, I take it back. Naughty Dog are shit and selfish and never help anyone. And Nathan Drake’s a big hairy fop.

    #28 4 years ago
  29. Armitage

    I read that ND made the entire source code of both Uncharted 1 and 2 available to other Sony studios.

    #29 4 years ago
  30. onlineatron

    Oh dear lord.

    This site’s community… What happened to it?!

    Blerk says positive things about Naughty Dog and he gets ripped to shreds :/

    #30 4 years ago
  31. Retroid

    I know – good, isn’t it? :(

    #31 4 years ago
  32. Erthazus

    @30 Blerk is awesome. It’s just some comments like “how many times have Naughty Dog saved Sony’s bacon” kinda weird. :)

    #32 4 years ago
  33. onlineatron

    What happened to Psychotext?

    Was he driven away by the rabble or am I just missing his posts?

    #33 4 years ago
  34. theevilaires

    he’s invisible. garrantt made him an invisible button instead of an ignore button :D

    #34 4 years ago
  35. ExclusivesMostly

    :) :) :)

    #35 4 years ago
  36. Armitage

    @32 Well yeah that probably is putting things a bit strongly. Sony has a lot of talented studios.

    Still, if you believed some in the media, the PS3′s had that many nails in its coffin that they seem to have actually destroyed said coffin, thus ensuring its non-burial.

    #36 4 years ago
  37. theevilaires

    Thats what I love about this gen so much. Everyone tried to hammer their own nail in SONY and just when the final nail was about to be planted……UC2!!!!!!!!!!!! :D

    #37 4 years ago
  38. Retroid

    Ah, so you’re agreeing with Blerk then, TEA? :D

    #38 4 years ago
  39. theevilaires

    ummmm….yea kinda…i’m mean NO! oh crap :(

    #39 4 years ago
  40. Armitage


    #40 4 years ago
  41. The Hindle

    Wow 40 comments over this, all sonys devs share a friendly competition between each other so i cant see Sucker Punch letting ND help out too much.

    #41 4 years ago
  42. Robo_1

    Naughty Dog are awesome, but as has been said, they also incorporate Sony’s Cell R&D team (ICE) so it’s little surprise that they’re also Sony’s go to guys for tech tips.

    I see what Blerk is saying, in that Naughty Dog/ICE have helped a lot of devs get the most out of PS3, but it’s not just one team who happen to rush in and help other devs out, it’s also an R&D unit put together by Sony specifically to do just that.

    Bottom line, everyone’s right really, there’s just a little more to the story than Naughty Dog FTW. :D

    #42 4 years ago
  43. Armitage

    42 is the answer.

    #43 4 years ago
  44. Kuwabara

    Infamous 1 was already a good/geat looking game. it had some of the best effects ive seen in any game. The look of the sky to along with the planes that fly past and u gotta shoot them, to me that was surreal, felt more real than anything ive played b4. i just hope the explosions/fire that were shown in the infamous 2 trailer get a more Hd look, like the ones in uncharted 2.

    #44 4 years ago

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