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Epic Mickey inspired by Mario, Zelda and Deus Ex, says Spector

Saturday, 3rd July 2010 15:48 GMT By Stephany Nunneley

epicmickey

Warren Spector has said the maps in Epic Mickey were inspired by Zelda, Mario and Deus Ex.

According to Spector, there are three types of locations in the game, and the actions you perform in each reflect the type of guardian you attract, and the way the NPCs react to you.

“There are three types of locations – quest maps, travel maps, and action maps,” he told Edge. “I started this project wanting to merge the best of adventure games such as Zelda, platform games such as Mario, and my own games such as Deus Ex.

“The quest map is where you talk to people, learn about quests and get clues about how to solve them. You also learn about optional quests that can be carried out in the action segments. The action map is a place where you go and actually use what you have learned – its all action all the time, and you expect to encounter enemies, and maybe even some friends.

“In addition to paint and thinners, we have a secondary mechanic. I think every game needs at least two mechanics, a core and a secondary, to provide enough variety for players – especially an RPG.

“You can find these sketches which you can make real in the world, and they all have multiple uses. They’re like the tools in the Zelda games – in a Zelda game you basically use the tools for one purpose in the places the designers tell you to use them. You can use our tools anywhere.

“The game is tracking when you erase stuff, and over time that’s going to change Mickey and the way characters react to you. There are also these little blue guys – we call them guardians. How you play determines what kind of guardian you attract”.

Spector also admitted that while he’s “never worked on a platform game before”, his experience with optionally third-person Thief: Deadly Shadows shows he can make a game that will appeal to a broader audience.

“If Deus Ex fans don’t give this a chance, shame on them. Because it’s Mickey Mouse? Give me a break,” he said. “The gameplay they know they love will be there. And I hope the gameplay and this character will make the game equally appealing to people who’ve never heard of JC Denton”.

Epic Mickey’s slated for fall on Wii, and has a team of 275 folks working on it.

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10 Comments

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  1. Tonka

    I think it looks like an amazing game. All my doubts were blown away after E3.

    #1 4 years ago
  2. Erthazus

    I think it looks like a typical 3D sidescroller with gun that shoot invisible or visible objects.

    I mean seriously, it’s not that amazing.

    #2 4 years ago
  3. Tonka

    What really? You really think that’s it? Eventhough there are some sidescolling maps not all will be. Didn’t you get the memo?

    Look at this
    http://www.youtube.com/watch?v=-C8WY_A9Nks

    #3 4 years ago
  4. Erthazus

    @3 Just watched it. Simple platformer in my opinion. Even worse than Ratchet and Clank games in some way.
    This is basically just a gun in your hands.

    I love Mickey Mouse and read a lot of comics with him. But this game is just a simple platformer/sidescroller.

    + Spector sometimes is full of himself.

    #4 4 years ago
  5. Tonka

    Sidescroller?

    #5 4 years ago
  6. Erthazus

    @5 There is one level (in E3 demo) where everything is black and white like in the old Mickey Mouse cartoons.

    #6 4 years ago
  7. drewbles82

    looks poo. cant believe goldeneye is only goin 2b on wii, sales will be poo 4 that, they wud make a killing puttin on xbla

    #7 4 years ago
  8. Tonka

    There will be one kind of level that is sidescrolling, and two that won’t. I for one think that it’s more to Epic Mickey than “a 3D sidescroller with a gun”.

    #8 4 years ago
  9. CenoBit

    Is there ANY cartoon hero, Nintendo hasn’t abused?

    #9 4 years ago
  10. McLovin85

    Played this last week. It’s pretty awesome and there is definitely a lot of variety in the game. It reminded me more of the Banjo & Kazooie games rather than the 3 he’s mentioned here though but that’s just me.

    #10 4 years ago