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Interview – Star Wars: The Old Republic’s Daniel Erickson (part one)

Saturday, 19 June 2010 20:20 GMT By Nathan Grayson

swtor

Star Wars: The Old Republic is perhaps one of the most massive videogame projects ever undertaken. When BioWare said the MMO set an even longer time ago in a galaxy far away was KOTORs 3-8, it wasn’t kidding. Every character class skywalks its own completely unique path through the game – each with a narrative arc larger than that of any single game BioWare’s ever created. Yeah. It’s absolutely mind-boggling.

So it’s only fitting that our chat with writing director Daniel Erickson quickly morphed from a tiny R2 unit into a Rancor-sized behemoth of a conversation. Check out part one for Erickson’s thoughts on beating World of Warcraft, why this year’s CG trailer was a better choice than demonstrating gameplay, how BioWare’s managed to fit story’s square peg into an MMO’s circular hole, unfinished storylines from KOTOR 1 and 2, and tons more.

[Interview by Nathan Grayson]

VG247: So, for the second year in a row, you decided to show a CG trailer during E3. And it was totally rad and basically amazing. But why not show us some gameplay or combat after all this time? Is the game really still that early in development?

Daniel Erickson: No, not at all. The interesting thing about the show is that – assuming you got to go in and see it [behind closed doors] – we’ve got the whole thing running. We didn’t have to bring a demo this year. It’s just the MMO up live and playable. People get a half hour to 45 minutes and they can sit down and do whatever they want.

The problem with the way the show’s sort of developed is that anything you put down on the floor, people play with, people mess with. You get people video recording it and trying to get places that, you know, can’t be done. It’s really hard to monitor and really hard to control. So, unfortunately, because we’re not that close to coming out, we decided to put it behind closed doors. But now – because I know how many shirts we’ve run through – we’ve had at least 700 or 800 people play hands-on for a half hour to 45 minutes. Each how ever they wanted, whatever they wanted.

As for the trailers, one of the things that’s really complicated about doing an RPG is that RPGs do not show well in five minutes. It’s very akin to telling your buddy, “Hey, this is the best book I’ve ever read,” and them responding, “Great! Show me which sentence would prove that to me!” [laughs]. So that’s why we really pushed to have 30 or 45 minutes for people to play. Because you’ve gotta sit down and, you know, what I always think of great RPGs is “Give me two hours, and I’ve got you.” Give me five minutes and it doesn’t show the way, you know, a Call of Duty would – where you’re like “Wow! Look at how impressive that is!”

EA Games President Frank Gibeau and LucasArts online boss Tim Nichols both told us that The Old Republic has its sights set on WoW’s top-of-the-pops MMO throne. Is that a sentiment BioWare echoes?

I’m sure that we have never, ever said that. I know with our team, there’s never been an approach like that. You can’t build games like that.

I’m sure that somebody’s tried to, and tried to think about it, but all we’ve ever tried to do is say, “Hey, when we first got into MMOs, we thought they were going to be a certain thing. We thought they were going to be a giant role-playing game that we could play with our friends – that went on forever.” And that means a lot of things to a lot of different people. To us, it meant you would have all the loot and all the cool stuff, and you would go up levels, and have an awesome story – because that’s why we play role-playing games in the first place. And so we’re trying to do that.

If everybody who’s ever seen a PC would like to come and play our game, we would be very down with that. But you can’t actually try to design a game or develop a product based on a plausible share. Like, I assume nobody since WoW has said, “I don’t want WoW numbers. We aren’t interested” [laughs].

The Old Republic takes place about 300 years after KOTOR. Will the game explain what happened to Revan after KOTOR 1 concluded? And what about KOTOR 2, which you didn’t actually develop? Is that game even a part of the canon for you guys?

Absolutely. We get the KOTOR 2 question a lot. The thing with KOTOR 2 is that it was a very Jedi-specific plot. The Jedi were very much ravaged by it, and we talk about that in the timeline – trying to rebuild the Jedi. But it was not as large a galactic piece. So there are a lot of factions and things that aren’t actually affected by it. Also, we’d always worked in the fact that Revan and Malik were, in fact, involved with the Sith emperor himself, and it’s really why we touch back on KOTOR a lot.

There are going to be a great deal of questions answered from KOTOR 1 and KOTOR 2 in our game.

Very cool. Ever since I played those games, I’ve been like “What happened? I want to know! I liked that guy. He was me kind of!”

[laughs] That’s the interesting one. People saw the timeline that just came out, and for the first time, we sort of started to hint at what Revan looks like. And, obviously, a lot of people have the attachment [to their in-game characters]. Lucas had long ago decided that there is a canon concept of both Revan and of [KOTOR 2 main character] The Exile. And so that one’s hard for people who haven’t really been in the know as much, because there’s still people who are like “No! Revan was bad! And a girl! And The Exile was a guy!” But they are both light side in the canon. Revan is a guy. The Exile is a girl. That’s actually Lucas canon.

I didn’t actually know The Exile was a girl. Well, that makes my playthrough deeply confusing.

[laughs] So you’ve got the “Crying Game” twist.

So is there a chance that Revan and The Exile are still alive? It’s been a long time, sure, but they’re both Jedi masters. Don’t old Jedi masters just turn into shriveled green people – ala Yoda?

Definitely not giving out any spoilers, but we are gonna take care of all those questions.

Can you go into any detail on how your PVP is going to work? Will it be something you can toggle on and off? Based on the CG trailer, I’m guessing it’ll be between Republic and Sith. But can you tell us anything more about it?

The only thing we’ve talked about so far are the warzones. And the warzones are set up for doing group play. The first one’s on Alderaan, because Alderaan’s sort of our, like, really, really messed-up politically planet. Everybody’s kind of waging proxy wars on it. The Republic’s supporting a house trying to get the throne. The Empire is supporting a different house trying to get the throne. And then off in these lands where nobody’s watching, the Republic and Empire are going straight at each other. So you get to get in involved in that. As far as overworld PVP and the rest of it, we haven’t actually talked about any of that yet.

A lot of it comes down to the fact that we have to make sure our ducks are in a row, and that we understand what’s fun in our game. You don’t want to make a PVP plan, you don’t want to make an endgame plan – any of it – until you know gameplay-wise what the strengths of your specific combat system are.

So I guess you can’t really say whether it’s going to be sort of like WoW – where most servers allow you to toggle your PVP status on and off? You know, to avoid getting ganked and whatnot?

Yeah. None of that has actually been worked through.

Ok, this is sort of a hypothetical thing. Except that it’s based on an entirely true story. Let’s say I’m a disenfranchised former MMO player who was desperately addicted to WoW for two years and then quit cold turkey when he went into college. Why should I…, er, I mean, that guy give The Old Republic a go?

The big one we’re trying to bring is content and story. If you’re somebody who enjoys single-player RPGs – if you’ve enjoyed our games in the past – you’ve gotten to see now, sitting down and playing it, that it really does bring all of that to the MMO space.

One of the interesting things and one of the reasons that we really wanted to get the game on the show floor is, right from the start when we announced the game, there were a few people who really understood – and in fact, almost put up our design doc of concepts and said, “No, no, no, BioWare doing an MMO would look like this.” But most people couldn’t see it. There were a huge amount of people who were like, “Oh no! You’ve got MMO in my KOTOR, and I don’t want that!” And then the MMO kids were like, “You got KOTOR in my MMO, and it’s not gonna work!” And it’s nice to see the people who come and play it go, “Oh! Oh! I get it!” It’s like, there it is. I’ve got full conversations. I’ve got context. I’ve got choice.

One of the really interesting things about doing the game this way is – because we were pushing for replayability, pushing for people to be able to have very separate experiences – we got to do something we’ve never been able to do before, which is fully individualized stories. So if we’re talking about a Baldur’s Gate or any role-playing game, you have to do a kind of general story. We don’t know if you’re a mage or if you’re a warrior. We just kind of have to make it work. Now, with the backstories, we have a smuggler-specific RPG. You can roll a smuggler, and he’s got a crazy story. And it’s funny, and he’s got ridiculous lines, and he’s always in over his head, and everything’s always going wrong, and you can flirt with everything that moves. And then you go and roll a bounty hunter, and it’s much more serious. He’s sort of a gunslinger, and he’s one man with a gun making his way in the world.

They’re like completely different RPGs that you would have never gotten to see. And the big one of course – that people are still trying to get their heads around – is that if you played that smuggler RPG, and you played that from the beginning all the way to the end, and then you decided “I want something new,” and you played the bounty hunter all the way to the end, you would not see one piece of repeated content.

Like, not even in terms of environments?

Oh, environments absolutely. But no quests, no quest-givers, no NPCs, and not one line of dialogue.

And it’s going to feel like a BioWare single-player RPG in terms of amount of time spent playing as well?

No, no. It’s massively massive.

For each character, though, I mean. Will each character class’ storyline unfold in about the same amount of time it would take to play one single-player BioWare RPG?

No. One playthrough is far, far, far bigger than anything we’ve ever done before.

Would you compare it to the MMO timesink, then? Am I going to need to spend as much time on a regular basis with The Old Republic as I would with another, more traditionally structured MMO?

Well, we’re hoping you’re going to play it until you die [laughs]. What we have done that’s a little different is stories aren’t just stuff that happens. A story needs an arc. And – something that sort of weirds people out when we first started talking about it – a story needs an ending.

So the game is actually separated into chapters. So we actually have pieces were you might play the smuggler, and play the first chapter of it, wrap things up, and figure “Oh hey, I kind of finished my first movie here.” Then you might decide you want to go play a different class and see chapter one of that class. Or maybe come back and play chapter two. But we really went out of our way to make sure there were some chunks that – if you’re more of an episodic player, but then maybe you want to put the game down for a week, and then come back – the game is actually structured so that you’ll know what’s going on. There are good spots to switch around.

So you don’t have to spend, like, 40 hours to get that satisfying experience? You can play for a little bit and sort of wrap up the story arc?

Absolutely. And we have the world arcs, which are actually very similar to the feel of Knights of the Old Republic when you were on a particular planet. Like, I know when I played KOTOR, I would play Korriban and then I might take a break for a couple of days. But when I was mid-planet, I was kind of “Errrr, I have this arc going on! I need to know what’s going on!” And we do that in a lot of different ways both micro and macro to give you digestible chunks.

Check back tomorrow for part two!

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11 Comments

  1. Erthazus

    I’m a big MMORPG fan and i don’t see from it something new or more fun then World Of Warcraft, sometimes it looks even worse. Less dynamic. + that WOW Art style does not work now. It was original back in the day and it is accepted by WOW fans. But now, no one wants that.

    Great question Nathan about why they showed a CGI trailer second time. I expected them to answer something like this. Good job.

    I really think it will fail. When i see real time gameplay footage it’s just not the great MMORPG experience or just flawless somehow. They really, really miss the point in what makes World Of Warcraft as a great game.
    They totally mis the point about the story. It’s not how story must be implemented in to the RPG game. 90% of players really don’t give a fuck about the storyline in MMORPG game if it is not dynamic.

    You need to have interesting setting, characters, raids with stories, but story in the Old Republic that they make won’t work. It’s not what people want from MMORPG right now.

    For me story is the most important part in videogame, but i’m a hardcore MMORPG player. I will care less about it.

    #1 5 years ago
  2. Stephany Nunneley

    I am not trying to start an argument – SERIOUSLY – but, Blizzard is VERY WELL KNOWN for their CGI trailers when announcing a game or an expansion. Some of the best in business I might add.

    Not trying to conjure BDH or anything, but I can provide YouTube links if I have to :p

    #2 5 years ago
  3. Dralen

    Really enjoyed reading that. Thanks VG247. I especially liked the questions you asked about Revan and the Exile. I was shocked when he said the Exile is actually supposed to be a girl, totally changed my perspective, since the interaction with the other characters is quite different when you play as a female.

    #3 5 years ago
  4. Erthazus

    @2 True.

    They have 3 CGI launch trailers:

    1 CGI for WOW game
    2 CGI for launch trailers

    They absolutely trying to copy WOW.

    #4 5 years ago
  5. Stephany Nunneley

    @4 – Okay. Again NOT going to argue with you, but does this mean that EVERYONE who creates a CGI trailer is copying WoW?

    And as far as MMOs go, I guess Ultima, EverQuest and Asheron’s Call copied Wow too? – No, wait, WoW copied those, which copied from D&D, which copied from Tolkien, who copied from folklore – ad nauseum.

    As far as the artsyle goes, WoW was inspired by the style from the Warhammer Universe, and admits it freely and even also admits that Starcraft was based on Warhammer 40K.

    The only thing anyone can copy from WoW is the game mechanics which, again, they just apparently perfected from previous MMOs.

    #5 5 years ago
  6. Erthazus

    @5 It’s a part of World Of Warcraft success. They present AWESOME trailer in a perfect timing, when people want to see it. I did not say that WOW was the first, it’s just Old Republic tryng to RECREATE that hype behind world Of warcrafts past success.

    :)

    #6 5 years ago
  7. Droid

    Still no news about any in-game economy. I’m worried. :( Items and tradable loot make a game for me.

    #7 5 years ago
  8. Phoenixblight

    @7

    Its not a huge deal for them, Blizzard nor any MMO I have read interviews go in depth on the economy. THat something you look for at close to release.

    #8 5 years ago
  9. LordCancer

    mmo’s are lame.

    #9 5 years ago
  10. Droid

    @8 Yeah but they normally mention something. Not a dickie bird about it so far. It’s a major part of any mmo.

    #10 5 years ago
  11. EnragedPlatypus

    @1
    Graphics-
    The graphics aren’t about what the fans want, it’s about making the game last. If you’ve got realistic looking graphics for the time, a few years down the road and those graphics will look like garbage (SWG). Stylized graphics, such as WoW and ToR, allow games to avoid the realm of graphical increases for much longer.

    Gameplay-
    Is subjective. I personally, don’t really enjoy WoW. I’m not a fan of the “I’m playing this to get better gear and get max level”. Again, as BioWare said, you don’t develop a game to be like WoW, you’re making a WoW clone then and you can’t make a successful game that way (War:O).

    Story-
    This is the big one. You say it a couple times yet you don’t seem to get it. This type of game, is a MMO R.P.G(Role Playing Game)! How many singleplayer RPG’s have you played where story is just an after thought. Where NPC’s just send you out to kill 20 boar for their tusks and that’s it? Where the only reason you’re playing it, is to beat it and be a badass high level with end-game gear?

    If you’ve played /any/ BioWare game, you should know what I’m talking about. The thing that makes a BioWare game one of their games is the story. The choice they give you /in/ the story and the ability to go behind the main story and see the little things that brought you to that point in said story.

    Again, SW:TOR is a MMO:RPG, therefore the story /should/ be an important part. It should be an important part of any MMORPG. Up until now, they only story I’ve ever gotten in any MMORPG was how a farmer really hated gathering his own crap and wanted me to do it. The fact that you say story is the biggest part of a game for you and then say that you’re a hardcore MMORPG player is like saying “Books are important but I don’t read them, I just look at the cover art”. The title MMORPG should mean more than a game where you have RPG like gameplay mechanics.

    My last point, and this is the one that breaks that camels back in my opinion-…

    How many times have you heard of people playing Dungeons and Dragons without a story? Sure it can be done and hell, you might even have fun doing it. But it’s not a real D&D experience. You’re getting short changed when you take the possible story out of it. You payed for an RPG (MMORPG in the case of videogames) and you’re not getting any of the role playing because there’s no story to be had.

    PS: “You need to have interesting setting, characters, raids with stories, but story in the Old Republic that they make won’t work. It’s not what people want from MMORPG right now.” So you know the characters, settings, raids and all story of TOR first hand?

    1st prize for most ignorant comment goes to that little nugget of assumption.

    Also, @10,8&7, there was a hands on article from like a day ago where the author remembered seeing Bazaars and blueprint vendors. Not much but something related to the economy and crafting.

    #11 5 years ago

Comments are now closed on this article.

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    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]