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Interview – Star Wars: The Old Republic’s Daniel Erickson (part one)

Saturday, 19 June 2010 20:20 GMT By Nathan Grayson

swtor

Star Wars: The Old Republic is perhaps one of the most massive videogame projects ever undertaken. When BioWare said the MMO set an even longer time ago in a galaxy far away was KOTORs 3-8, it wasn’t kidding. Every character class skywalks its own completely unique path through the game – each with a narrative arc larger than that of any single game BioWare’s ever created. Yeah. It’s absolutely mind-boggling.

So it’s only fitting that our chat with writing director Daniel Erickson quickly morphed from a tiny R2 unit into a Rancor-sized behemoth of a conversation. Check out part one for Erickson’s thoughts on beating World of Warcraft, why this year’s CG trailer was a better choice than demonstrating gameplay, how BioWare’s managed to fit story’s square peg into an MMO’s circular hole, unfinished storylines from KOTOR 1 and 2, and tons more.

[Interview by Nathan Grayson]

VG247: So, for the second year in a row, you decided to show a CG trailer during E3. And it was totally rad and basically amazing. But why not show us some gameplay or combat after all this time? Is the game really still that early in development?

Daniel Erickson: No, not at all. The interesting thing about the show is that – assuming you got to go in and see it [behind closed doors] – we’ve got the whole thing running. We didn’t have to bring a demo this year. It’s just the MMO up live and playable. People get a half hour to 45 minutes and they can sit down and do whatever they want.

The problem with the way the show’s sort of developed is that anything you put down on the floor, people play with, people mess with. You get people video recording it and trying to get places that, you know, can’t be done. It’s really hard to monitor and really hard to control. So, unfortunately, because we’re not that close to coming out, we decided to put it behind closed doors. But now – because I know how many shirts we’ve run through – we’ve had at least 700 or 800 people play hands-on for a half hour to 45 minutes. Each how ever they wanted, whatever they wanted.

As for the trailers, one of the things that’s really complicated about doing an RPG is that RPGs do not show well in five minutes. It’s very akin to telling your buddy, “Hey, this is the best book I’ve ever read,” and them responding, “Great! Show me which sentence would prove that to me!” [laughs]. So that’s why we really pushed to have 30 or 45 minutes for people to play. Because you’ve gotta sit down and, you know, what I always think of great RPGs is “Give me two hours, and I’ve got you.” Give me five minutes and it doesn’t show the way, you know, a Call of Duty would – where you’re like “Wow! Look at how impressive that is!”

EA Games President Frank Gibeau and LucasArts online boss Tim Nichols both told us that The Old Republic has its sights set on WoW’s top-of-the-pops MMO throne. Is that a sentiment BioWare echoes?

I’m sure that we have never, ever said that. I know with our team, there’s never been an approach like that. You can’t build games like that.

I’m sure that somebody’s tried to, and tried to think about it, but all we’ve ever tried to do is say, “Hey, when we first got into MMOs, we thought they were going to be a certain thing. We thought they were going to be a giant role-playing game that we could play with our friends – that went on forever.” And that means a lot of things to a lot of different people. To us, it meant you would have all the loot and all the cool stuff, and you would go up levels, and have an awesome story – because that’s why we play role-playing games in the first place. And so we’re trying to do that.

If everybody who’s ever seen a PC would like to come and play our game, we would be very down with that. But you can’t actually try to design a game or develop a product based on a plausible share. Like, I assume nobody since WoW has said, “I don’t want WoW numbers. We aren’t interested” [laughs].

The Old Republic takes place about 300 years after KOTOR. Will the game explain what happened to Revan after KOTOR 1 concluded? And what about KOTOR 2, which you didn’t actually develop? Is that game even a part of the canon for you guys?

Absolutely. We get the KOTOR 2 question a lot. The thing with KOTOR 2 is that it was a very Jedi-specific plot. The Jedi were very much ravaged by it, and we talk about that in the timeline – trying to rebuild the Jedi. But it was not as large a galactic piece. So there are a lot of factions and things that aren’t actually affected by it. Also, we’d always worked in the fact that Revan and Malik were, in fact, involved with the Sith emperor himself, and it’s really why we touch back on KOTOR a lot.

There are going to be a great deal of questions answered from KOTOR 1 and KOTOR 2 in our game.

Very cool. Ever since I played those games, I’ve been like “What happened? I want to know! I liked that guy. He was me kind of!”

[laughs] That’s the interesting one. People saw the timeline that just came out, and for the first time, we sort of started to hint at what Revan looks like. And, obviously, a lot of people have the attachment [to their in-game characters]. Lucas had long ago decided that there is a canon concept of both Revan and of [KOTOR 2 main character] The Exile. And so that one’s hard for people who haven’t really been in the know as much, because there’s still people who are like “No! Revan was bad! And a girl! And The Exile was a guy!” But they are both light side in the canon. Revan is a guy. The Exile is a girl. That’s actually Lucas canon.

I didn’t actually know The Exile was a girl. Well, that makes my playthrough deeply confusing.

[laughs] So you’ve got the “Crying Game” twist.

So is there a chance that Revan and The Exile are still alive? It’s been a long time, sure, but they’re both Jedi masters. Don’t old Jedi masters just turn into shriveled green people – ala Yoda?

Definitely not giving out any spoilers, but we are gonna take care of all those questions.

Can you go into any detail on how your PVP is going to work? Will it be something you can toggle on and off? Based on the CG trailer, I’m guessing it’ll be between Republic and Sith. But can you tell us anything more about it?

The only thing we’ve talked about so far are the warzones. And the warzones are set up for doing group play. The first one’s on Alderaan, because Alderaan’s sort of our, like, really, really messed-up politically planet. Everybody’s kind of waging proxy wars on it. The Republic’s supporting a house trying to get the throne. The Empire is supporting a different house trying to get the throne. And then off in these lands where nobody’s watching, the Republic and Empire are going straight at each other. So you get to get in involved in that. As far as overworld PVP and the rest of it, we haven’t actually talked about any of that yet.

A lot of it comes down to the fact that we have to make sure our ducks are in a row, and that we understand what’s fun in our game. You don’t want to make a PVP plan, you don’t want to make an endgame plan – any of it – until you know gameplay-wise what the strengths of your specific combat system are.

So I guess you can’t really say whether it’s going to be sort of like WoW – where most servers allow you to toggle your PVP status on and off? You know, to avoid getting ganked and whatnot?

Yeah. None of that has actually been worked through.

Ok, this is sort of a hypothetical thing. Except that it’s based on an entirely true story. Let’s say I’m a disenfranchised former MMO player who was desperately addicted to WoW for two years and then quit cold turkey when he went into college. Why should I…, er, I mean, that guy give The Old Republic a go?

The big one we’re trying to bring is content and story. If you’re somebody who enjoys single-player RPGs – if you’ve enjoyed our games in the past – you’ve gotten to see now, sitting down and playing it, that it really does bring all of that to the MMO space.

One of the interesting things and one of the reasons that we really wanted to get the game on the show floor is, right from the start when we announced the game, there were a few people who really understood – and in fact, almost put up our design doc of concepts and said, “No, no, no, BioWare doing an MMO would look like this.” But most people couldn’t see it. There were a huge amount of people who were like, “Oh no! You’ve got MMO in my KOTOR, and I don’t want that!” And then the MMO kids were like, “You got KOTOR in my MMO, and it’s not gonna work!” And it’s nice to see the people who come and play it go, “Oh! Oh! I get it!” It’s like, there it is. I’ve got full conversations. I’ve got context. I’ve got choice.

One of the really interesting things about doing the game this way is – because we were pushing for replayability, pushing for people to be able to have very separate experiences – we got to do something we’ve never been able to do before, which is fully individualized stories. So if we’re talking about a Baldur’s Gate or any role-playing game, you have to do a kind of general story. We don’t know if you’re a mage or if you’re a warrior. We just kind of have to make it work. Now, with the backstories, we have a smuggler-specific RPG. You can roll a smuggler, and he’s got a crazy story. And it’s funny, and he’s got ridiculous lines, and he’s always in over his head, and everything’s always going wrong, and you can flirt with everything that moves. And then you go and roll a bounty hunter, and it’s much more serious. He’s sort of a gunslinger, and he’s one man with a gun making his way in the world.

They’re like completely different RPGs that you would have never gotten to see. And the big one of course – that people are still trying to get their heads around – is that if you played that smuggler RPG, and you played that from the beginning all the way to the end, and then you decided “I want something new,” and you played the bounty hunter all the way to the end, you would not see one piece of repeated content.

Like, not even in terms of environments?

Oh, environments absolutely. But no quests, no quest-givers, no NPCs, and not one line of dialogue.

And it’s going to feel like a BioWare single-player RPG in terms of amount of time spent playing as well?

No, no. It’s massively massive.

For each character, though, I mean. Will each character class’ storyline unfold in about the same amount of time it would take to play one single-player BioWare RPG?

No. One playthrough is far, far, far bigger than anything we’ve ever done before.

Would you compare it to the MMO timesink, then? Am I going to need to spend as much time on a regular basis with The Old Republic as I would with another, more traditionally structured MMO?

Well, we’re hoping you’re going to play it until you die [laughs]. What we have done that’s a little different is stories aren’t just stuff that happens. A story needs an arc. And – something that sort of weirds people out when we first started talking about it – a story needs an ending.

So the game is actually separated into chapters. So we actually have pieces were you might play the smuggler, and play the first chapter of it, wrap things up, and figure “Oh hey, I kind of finished my first movie here.” Then you might decide you want to go play a different class and see chapter one of that class. Or maybe come back and play chapter two. But we really went out of our way to make sure there were some chunks that – if you’re more of an episodic player, but then maybe you want to put the game down for a week, and then come back – the game is actually structured so that you’ll know what’s going on. There are good spots to switch around.

So you don’t have to spend, like, 40 hours to get that satisfying experience? You can play for a little bit and sort of wrap up the story arc?

Absolutely. And we have the world arcs, which are actually very similar to the feel of Knights of the Old Republic when you were on a particular planet. Like, I know when I played KOTOR, I would play Korriban and then I might take a break for a couple of days. But when I was mid-planet, I was kind of “Errrr, I have this arc going on! I need to know what’s going on!” And we do that in a lot of different ways both micro and macro to give you digestible chunks.

Check back tomorrow for part two!

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11 Comments

  1. Erthazus

    I’m a big MMORPG fan and i don’t see from it something new or more fun then World Of Warcraft, sometimes it looks even worse. Less dynamic. + that WOW Art style does not work now. It was original back in the day and it is accepted by WOW fans. But now, no one wants that.

    Great question Nathan about why they showed a CGI trailer second time. I expected them to answer something like this. Good job.

    I really think it will fail. When i see real time gameplay footage it’s just not the great MMORPG experience or just flawless somehow. They really, really miss the point in what makes World Of Warcraft as a great game.
    They totally mis the point about the story. It’s not how story must be implemented in to the RPG game. 90% of players really don’t give a fuck about the storyline in MMORPG game if it is not dynamic.

    You need to have interesting setting, characters, raids with stories, but story in the Old Republic that they make won’t work. It’s not what people want from MMORPG right now.

    For me story is the most important part in videogame, but i’m a hardcore MMORPG player. I will care less about it.

    #1 5 years ago
  2. Stephany Nunneley

    I am not trying to start an argument – SERIOUSLY – but, Blizzard is VERY WELL KNOWN for their CGI trailers when announcing a game or an expansion. Some of the best in business I might add.

    Not trying to conjure BDH or anything, but I can provide YouTube links if I have to :p

    #2 5 years ago
  3. Dralen

    Really enjoyed reading that. Thanks VG247. I especially liked the questions you asked about Revan and the Exile. I was shocked when he said the Exile is actually supposed to be a girl, totally changed my perspective, since the interaction with the other characters is quite different when you play as a female.

    #3 5 years ago
  4. Erthazus

    @2 True.

    They have 3 CGI launch trailers:

    1 CGI for WOW game
    2 CGI for launch trailers

    They absolutely trying to copy WOW.

    #4 5 years ago
  5. Stephany Nunneley

    @4 – Okay. Again NOT going to argue with you, but does this mean that EVERYONE who creates a CGI trailer is copying WoW?

    And as far as MMOs go, I guess Ultima, EverQuest and Asheron’s Call copied Wow too? – No, wait, WoW copied those, which copied from D&D, which copied from Tolkien, who copied from folklore – ad nauseum.

    As far as the artsyle goes, WoW was inspired by the style from the Warhammer Universe, and admits it freely and even also admits that Starcraft was based on Warhammer 40K.

    The only thing anyone can copy from WoW is the game mechanics which, again, they just apparently perfected from previous MMOs.

    #5 5 years ago
  6. Erthazus

    @5 It’s a part of World Of Warcraft success. They present AWESOME trailer in a perfect timing, when people want to see it. I did not say that WOW was the first, it’s just Old Republic tryng to RECREATE that hype behind world Of warcrafts past success.

    :)

    #6 5 years ago
  7. Droid

    Still no news about any in-game economy. I’m worried. :( Items and tradable loot make a game for me.

    #7 5 years ago
  8. Phoenixblight

    @7

    Its not a huge deal for them, Blizzard nor any MMO I have read interviews go in depth on the economy. THat something you look for at close to release.

    #8 5 years ago
  9. LordCancer

    mmo’s are lame.

    #9 5 years ago
  10. Droid

    @8 Yeah but they normally mention something. Not a dickie bird about it so far. It’s a major part of any mmo.

    #10 5 years ago
  11. EnragedPlatypus

    @1
    Graphics-
    The graphics aren’t about what the fans want, it’s about making the game last. If you’ve got realistic looking graphics for the time, a few years down the road and those graphics will look like garbage (SWG). Stylized graphics, such as WoW and ToR, allow games to avoid the realm of graphical increases for much longer.

    Gameplay-
    Is subjective. I personally, don’t really enjoy WoW. I’m not a fan of the “I’m playing this to get better gear and get max level”. Again, as BioWare said, you don’t develop a game to be like WoW, you’re making a WoW clone then and you can’t make a successful game that way (War:O).

    Story-
    This is the big one. You say it a couple times yet you don’t seem to get it. This type of game, is a MMO R.P.G(Role Playing Game)! How many singleplayer RPG’s have you played where story is just an after thought. Where NPC’s just send you out to kill 20 boar for their tusks and that’s it? Where the only reason you’re playing it, is to beat it and be a badass high level with end-game gear?

    If you’ve played /any/ BioWare game, you should know what I’m talking about. The thing that makes a BioWare game one of their games is the story. The choice they give you /in/ the story and the ability to go behind the main story and see the little things that brought you to that point in said story.

    Again, SW:TOR is a MMO:RPG, therefore the story /should/ be an important part. It should be an important part of any MMORPG. Up until now, they only story I’ve ever gotten in any MMORPG was how a farmer really hated gathering his own crap and wanted me to do it. The fact that you say story is the biggest part of a game for you and then say that you’re a hardcore MMORPG player is like saying “Books are important but I don’t read them, I just look at the cover art”. The title MMORPG should mean more than a game where you have RPG like gameplay mechanics.

    My last point, and this is the one that breaks that camels back in my opinion-…

    How many times have you heard of people playing Dungeons and Dragons without a story? Sure it can be done and hell, you might even have fun doing it. But it’s not a real D&D experience. You’re getting short changed when you take the possible story out of it. You payed for an RPG (MMORPG in the case of videogames) and you’re not getting any of the role playing because there’s no story to be had.

    PS: “You need to have interesting setting, characters, raids with stories, but story in the Old Republic that they make won’t work. It’s not what people want from MMORPG right now.” So you know the characters, settings, raids and all story of TOR first hand?

    1st prize for most ignorant comment goes to that little nugget of assumption.

    Also, @10,8&7, there was a hands on article from like a day ago where the author remembered seeing Bazaars and blueprint vendors. Not much but something related to the economy and crafting.

    #11 5 years ago

Comments are now closed on this article.

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    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]

  • HTC hopes to see Half-Life on VR headset Vive

    Vive manufacturer HTC said that it hopes to see Valve games, including Half-Life, on the virtual reality headset. Speaking to the BBC, HTC chairwoman Cher Wang said that Valve is keen on having its games available on the VR headset. “I think Valve’s best game is Dota, right, and Portal and [Team Fortress] and I […]

  • Make money easily in Monster Hunter 4 Ultimate

    If you’re looking to buy a fell set of armour for your character in Monster Hunter 4 Ultimate but keep falling short on Zenny, this video will show you an easy way to make lots of it. Arekkz Gaming has a very handy tip for all Monster Hunter 4 Ultimate players: how to make Zenny […]

  • This is how you claim free Xbox One games from your Xbox 360

    Microsoft is giving everyone the ability to claim their free Xbox One Games with Gold titles from their Xbox 360 console, even without owning an Xbox One. If you don’t yet own an Xbox One and want to make sure you don’t miss out on all those free Games with Gold games, you’ll be pleased […]

  • Destiny weekly reset for March 3: Heroic and Nightfall detailed

    Bungie has reset the weekly cap of Crucible and Vanguard marks and added new Heroic and Nightfall strikes, now with burn. From now until next Tuesday, the weekly Heroic strike will be The Devil’s Lair with Heroic and Lightswitch modifiers. As for the Nightfall, you’ll be fighting Sepiks Prime with the help of Arc burn. […]

  • Few Mass Effect FemShep cosplays are as elaborate as this one

    The internet is full of Female Commander Shepard cosplay from Mass Effect, but very few are as terrific as this one. Visual artist Freya Willia has spent over two years painstakingly creating the perfect suit of armour and the best weapons to make her cosplay of Female Shepard as authentic as possible, Omni tool and […]

  • Deals with Gold: Assassin’s Creed Unity, Red Dead Redemption and more discounted

    This week’s Deals with Gold titles for Xbox Live subscribers is a good mix of modern games and old favourites. The list of discounted games through this week’s Deals with Gold is live with discounts on Assassin’s Creed Unity, Amazing Spider-Man 2, Red Dead Redemption, Max Payne 3, and more. The deals are live now […]

  • Destiny guide: how to maximise your Grimoire Points

    Destiny players regularly compare the size of their Grimoire Points. Learn how to make yours the biggest. Destiny guide: how to earn Grimoire Points In Destiny, earning most Grimoire cards is just a matter of playing the game, maybe a little more attentively than usual. You’ll either need to complete a certain number of actions […]

  • Shovel Knight: Plague of Shadows will let you play as a baddie

    Shovel Knight owners will benefit from the generosity of Kickstarter backers quite soon. Because Shovel Knight was overfunded during its Kickstarter campaign, developer Yacht Club Games committed to releasing free content updates. The first of these, Plague of Shadows, has now been detailed. The expansion stars baddy Plague Knight, who turns on his former allies, […]

  • GTA controversies, from Hot Coffee to PR manipulation

    GTA has a long history of controversy. The latest Did You Know Gaming tells the full stories behind the sensational headlines. Grand Theft Auto is such a byword for controversy that it’s easy to forget the full context of what actually happened to bring mainstream press, politicians and interest group awareness to the Rockstar series. […]

  • Infamous 2 one of five new PlayStation Now additions for March

    PlayStation Now will expand to the tune of five new games this month. The March PS Now additions are Infamous 2, Twisted Metal, R-Type Dimensions, Alone in the Dark: Inferno and Operation Flashpoint: Red River. PS Now will set you back $20 per month or $45 for a three month subscription. It offers all you […]

  • Final Fantasy 10/10-2 HD Remaster gets PS4 release date

    Final Fantasy 10/10-2 HD Remaster hits PS4 in May. The PS4 release date for Final Fantasy 10/10-2 HD Remaster is May 12 in North America and May 15 in Europe. Gematsu reports a special pre-order bonus calendar with art by Yoshitaka Amano is available through the Square Enix Store and participating retailers. In Europe, pre-ordering […]

  • Call of Duty: Advanced Warfare getting 15 new Prestige levels

    Call of Duty: Advanced Warfare players can now aspire to the ranks of Grand Master Prestige. Advanced Warfare developer Sledgehammer Games will add 15 more Prestige levels to the latest Call of Duty, giving players at max XP a chance to grow even further. According to the Sledgehammer Games blog, when you enter Master level […]

  • Destiny: Crota’s End recreated in Minecraft

    Destiny’s toughest challenge gets even nastier if you throw Creepers into the mix. The ultimate Destiny challenge – for now – is the Crota’s End raid. Taking place in an alternate dimension accessed through the Hellmouth on the Moon, the Raid takes Guardians through a pit of darkness to the resting place of Crota himself. […]

  • Xenoblade Chronicles 3D trailer introduces the Heir to the Monado

    Xenoblade Chronicles 3D protagonist Shulk is the Heir to the Monado, his distinctive red sword. Let this trailer fill you in on what that means. Xenoblade Chronicles 3D releases for New 3DS on April 2 in Europe and April 10 in North America. As well as all the content of the Wii original, it has […]

  • The Elder Scrolls: Total War mod covers Morrowind, Oblivion and more

    The Elder Scrolls: Total War is a terrific mod allowing you get get intimately involved with the history of Bethesda’s detailed fantasy universe. The first release of The Elder Scrolls: Total War dropped on the weekend, giving players their first chance to try out LoRdNazgu1‘s creation. This version runs from 3E 427 to 4E 45, […]

  • Five Nights at Freddy’s 3 out now on Steam

    Five Nights at Freddy’s 3 is out now. Yes, we’re surprised too. You can grab Five Nights at Freddy’s 3 on Steam for $8. Developer Scott Cawthon really doesn’t mess about; the game was only announced in early January. Here’s the blurb: Thirty years after Freddy Fazbear’s Pizza closed it’s doors, the events that took […]

  • EVE Online heister makes off with $13,000 worth of goods

    EVE Online is a hotbed of villainy, espionage and backstabbing, but one intrepid corporate thief has made waves even in this setting. The thing about EVE Online is that it’s a true sandbox: the game’s rules are very loose, and allow players to make careers out of theft, piracy, assassination and espionage in addition to […]

  • Marth Amiibo getting a stock refresh in North America

    Nintendo of America has announced a fresh supply of the difficult to find Marth Amiibo. The Marth Amiibo will be back in stock in the US in late April, the platform holder said on Twitter today. Planning to pick up Code Name: S.T.E.A.M. and don’t have a Marth amiibo? More are headed to stores in […]

  • Skyrim beta update upgrades creation kit file size

    Skyrim has been granted a new beta update – more than three years after launch! – to improve the experience for modders and those who use them. The Elder Scrolls V: Skyrim released in November 2011. I think that’s worth noting before we discuss the beta update that dropped today, even as Bethesda is working […]