Sections

Interview: Dead Space 2′s Steve Papoutsis

Thursday, 13 May 2010 17:30 GMT By Stephany Nunneley

stevepapoutsis

Visceral Games’ Steve Papoutsis was in London this week, showing the press the progress the team’s made on Dead Space 2.

VG247 sent Joe Anderson over to have a look at it, armed with a Pulse Rifle, and had him corner the executive producer and ask him loads of questions regarding the sequel for you.

Happily, Papoutsis obliged, and revealed to Joe all sorts of lovely things.

We’ve posted the interview in its entirety below the break for you.

Interview by Joe Anderson.

VG247: A lot of people have been worried about the atmosphere of the first game being lost in the sequel. What can you say to reassure them that’s not going to happen?

Steve Papoutsis: Our goal with Dead Space 2 is for it to be a true sequel to the first game.  One of the things people enjoyed with the first one, was the atmosphere and the tension created in our environments, and we plan to deliver the same level of quality in Dead Space 2.

As far as setting, it is a space city, so you’re going to see different types of environments throughout the game, but the tension is going to be there and hopefully people will appreciate it when they get to see more of it.

VG247: It must be tough to balance the game after receiving feedback. Others want more atmosphere, others want more action. So, what have you done to please both sets of fans?

Steve Papoutsis: That’s a good question. One of the focuses of the development team is to listen to the various types of feedback. We do different sets of focus testing, we’re always checking out our Facebook page to see what the community is saying, and we have to balance all that feedback, as you said, to make sure that the game comes out as the players want it.

One of our goals with the game, is to make sure that when we release it, is  making sure that it surpasses what we did with the previous game. That’s important to us. Also, another thing that’s important to us, is for the people that have supported us this long, that have been into the franchise, are happy with what we deliver.

So, we’re paying a lot of attention, we’re going back and forth as far as a lot of different tweaks and things that we’re going to do to the game to make sure it’s a game that people want.

Ultimately, the development team and I need to make sure that we’re making the right calls and validate that, again, through focus testing and showing the game to people like yourself – you know, listen to their feedback and incorporating it as it makes sense.

How do feel about games like Resident Evil that compare in atmosphere to Dead Space? Do you think you’ve done things that are better?

Steve Papoutsis: I think that Resident Evil has some really amazing visuals. It’s quite an interesting game, it’s fun, it’s got the co-op,but it’s a different type of game than Dead Space 2. I think, obviously, with the setting being science fiction, it’s quite different, but I think there’s really good things about that game and I think it’s very different – but I think Dead Space 2 is something that the team and I are focused on making it as good as we possibly can.

So, to answer your question, I think that other game is very good.

What people seemed to like about the first game was  just how scary it was, you know, you turn the light off and you just go hide in the corner. I think I read somewhere that someone in your company said that you wanted players to come out of the corner so they could follow the story a bit more. Could you explain what that means?

Steve Papoutsis: Well, if I understand your question correctly, our goal with the story is to move the player along and have it be an experience they’re excited to get through, an onto the next story beat so to speak.

We’re not going to be pushing the player through it. As I said during the demonstration, we really want to reward the players who take the time to creep around, and explore, and look for the various things in the environment.

We’re still gonna have the text, video, and audio logs for those that really like the fiction, and that’s very important to us as a development team. Those are the people that have supported us to date, and we want to make sure that Dead Space 2 has all those things that they enjoyed from the previous game.

Do you feel that adding faster action to the game will help set the pace of the game for the player?

Steve Papoutsis: Action’s been a question that a lot of people have been asking about. It’s funny, because a lot of people say that the first game was a horror-action shooter, and when we’ve spoken about action this time around, I think some people are taking that out of context. As I demonstrated today with the decompression and the impalement elements, those are different mechanics that you can use to defeat the enemies, but also change the pacing of the game.

Obviously, when you shoot out one of those windows and decompression happens, it takes it to a different level and there is more action in that sequence – but its’ clearly Dead Space, it’s dealing with space, you’re defeating the Necromorphs. So I think when players start to see that, I think they’ll understand what we meant.

What I really want to be extremely clear about with everybody, is that Dead Space 2 is a not a run-and-gun game, we’re not turning it into that. You’re gonna have to conserve ammo, you’re gonna have to be cautious, you’re going to have to look and listen in the environment in order to succeed, but there are moments where the pace will change and that’s important for any horror game. You can’t just maintain tension all the way throughout the game, because what happens is people get desensitized and then they’re not scared. So you have to change the pace of the game to really set people up for scares and that’s what we’re really focused on doing.

So, anybody that thinks Dead Space 2 is going to turn in to some run-and-gun space marine game where the hero is busting off one-liners is totally wrong and should not be worried about that. We are focused on making Dead Space 2 a kick-ass sequel to first game.

How has Isaac evolved from the first game?

Steve Papoutsis: So there’s a lot of things we’re trying to do in terms of Isaac. First off, we’re giving him a voice, you know, our thoughts in the first game were, well, he went through some gnarly shit and he never said anything, so, we thought it’s be silly if he never said a word in Dead Space 2. I mean, he’s gotta have something to say about what happened. The way that the story unfolds when players get to dig into that, they’ll understand why we’re giving him a voice and what we’re doing there.

As I said in the previous question, just to clarify, he’s not gonna be busting off a bunch of corny one-liners or anything like that. If you think of the original game and Isaac’s speaking being the amount of zero, in Dead Space 2 it’s gonna be around a two and a half, three tops. We’re not making him a “Chatty Cathy”, it’s just that we’re giving him a voice so he can make some observations and speak to people from time to time.

Other things we’re doing to evolve Isaac, include having the face of the helmet retract so you actually get to see his face from time to time and it’s our hope people can connect with him a little bit more by seeing what he looks like.

Also, the enhancements to the controls are something we’re really focused on. In the previous game, when we did extensive focus testing, believe it or not, before we shipped the game, people were telling us we really needed to speed up the controls. They felt they were too sluggish and not responsive enough. So, we listened to that feedback, and we’re like,’ okay, let’s try to fix it and make it better’. So, before we shipped the game, we actually went in there and enhanced the speed of movement and aiming, and what we shipped was the result of listening to focus testing from people who tried and played the game.

With Dead Space 2, we’re doing the same thing. We’re making sure that the controls are extremely responsive, that the aiming feels more fluid, that the player – if they think they want to be able to do something – we don’t want the controls to limit that. We want to make sure they’re able to do the things that they want with the controller.

Our philosophy, is that the controls should never inhibit the fun. Instead, they should enhance it and allow players to feel in control of the game. We want people to be able to pick up the controls easily, and within a few moments understand what does what, how to move around, and for them to feel responsive. We’ve also enhanced the speed of kinesis and now you can actually use that mid-combat. The previous game, you could pick things up and use them during combat, but it was kind of clunky. Now you can pick them up much more quickly and fire them of at enemies to greater effect.

We’re also trying to enhance the overall enemy design so that they’re a little bit more difficult and a bit more cagey. So, those are just a few things we’re trying to do as it connects to Isaac.

What about multiplayer, are you going to have that at all?

Steve Papoutsis: Yeah, we’re going to have multiplayer and while I can’t say a lot about it, I can say that you’ll be able to strategically dismember your friends.

What about DLC post release?

Steve Papoutsis: Right now, we’re just focused on making the game the best it can be, so it may happen, but right now we just gotta keep our eyes on what we are doing, which is trying to make the best sequel to Dead Space as possible.

Will the game be compatible with Move or Natal in any way?

Steve Papoutsis: That’s something that, again, we’re just gonna have to wait and see on.

Is the game actually due for release in 2010?

Steve Papoutsis: We’re just focused on making the game the best it can be, and when it’s of the highest quality possible, that’s when we’re gonna put it out.

Any competitors that you may be worried about?

Steve Papoutsis: Well, no, you know, as game developers we play a lot of games and we pay attention to the websites and things like that. But what we really have to worry about, is making sure that we’re making a game that is a worthy sequel to Dead Space that the people who have paid money to play the first one are happy to play it.

Without those people who have supported us, there wouldn’t be a Dead Space 2, so that’s what we’re worried about. I mean, there’s gonna be a lot of other great games, and I’m excited to play a lot of ‘em, but that’s not gonna impact how hard we’ve worked to try and make Dead Space great.

What about Metacritic scores? Does that matter to you, I mean once you release the game and it’s out there and players are buying it – does that sort of thing matter to you at all?

Steve Papoutsis: Yeah, I think it does. That was one of the cool things about the first game – we got a lot of critical acclaim and that made us feel really good. It made us feel proud of what we did.

I think that anytime there’s a metric that people measure you by or your work by, you obviously want to do well. It’s just like school. You want to get a good grade, and when it comes to something like software where it’s a complete team effort requiring a ton of people to do it, it’s amazing when you can get a very high score.

So, it’s something that we look at and are conscious of, but again, we want to surpass what we did last time, and you know, that’s gonna be hard. We just gotta make sure we do our best and at the end of the day, that’s the big thing for us. Making sure that, again, the people who spent their hard-earned money and supported us are happy with what we do, and hopefully, that coincides with a high Metacritic.

Dead Space 2 releases next year for PS3, 360 and PC.

[image]

Latest

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

    We have our first look at gameplay footage from Housemarque’s Alienation. Housemarque has finally given us a look at their upcoming shooter project, Alienation. The twin-stick shooter will feature co-op and the new video shows it in action. It’s a short one but still manages to demo several environments. The game was shown off at […]

  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

    Dinosaurs! This is precisely what virtual reality is for. VR demos are all over the place and CryEngine developer Crytek has produced one of its own, showing off how the engine is flexible enough t- Look, let me level with you: I don’t care. I only care about dinosaurs. Hush now and watch the dinosaurs. […]

  • StreetPass update adds birthday collecting, VIP Miis and more

    StreetPass collecters should take advantage of an optional update. It’s International StreetPass Week, so now’s the time to break out the 3DS and go hunting. Don’t leave your home network without first checking out a new optional update, though. Kotaku reports the update prompt is available from the leftmost icon in your StreetPass Mii Plaza. […]

  • Massive Uplay sale offers cheap games in time for the weekend

    PC gamers can grab a sweet saving or two in Uplay’s Spring Sale. Assassin’s Creed: Unity, Far Cry 4, South Park: The Stick of Truth, Dragon Age: Inquisition and Alien: Isolation are all on sale as part of Uplay’s Spring Sale, among many other titles. The sale offers discounts of up to 85% off digital […]

8 Comments

  1. Moonwalker1982

    Kinda stupid question about the releasedate, lol. It’s well known that it’s planned for 2011.

    #1 5 years ago
  2. Joe Anderson

    Just thought I would make sure lol. :)

    #2 5 years ago
  3. Jedi Mind Tricks

    I am SO excited for this game!! I am currently playing through Dead Space 1 for the first time, and man is it spooky! I think the most important part about this interview is when Steve says that it wont be a run-and-gun game. I found bioshock 2 fell into this pitfall. The first bioshock was scarey as hell but the second, IMO couldn’t build the same tension.

    #3 5 years ago
  4. Gekidami

    Ofcourse they’re going to have multiplayer. If the game didnt, what would EA hold back from people who buy the game second-hand?

    #4 5 years ago
  5. The Hindle

    Apparently this is going to have graphics as good as Uncharted 2s

    #5 5 years ago
  6. reask

    Is that on both TH?

    #6 5 years ago
  7. Gekidami

    Screenshots really dont reflect that…

    #7 5 years ago
  8. The Hindle

    Yep, its on CVG is the article its a good read.

    #8 5 years ago

Comments are now closed on this article.

  • Bloodborne and Dark Souls messaging – in real life

    Soapstone is a cool little app that mimics the messaging system found in Bloodborne, Dark Souls and Demon’s Souls. Bloodborne and Dark Souls fans will surely agree that the asynchronous multiplayer side of things, with players leaving anonymous tips, encouragement and jokes for each other, is one of the cooler aspects of the From Software […]

  • Mass Effect fans, get a load of this My Talking Elcor plushie

    I have been waiting to write about this all day because oh my god. Mass Effect attracted a devoted fanbase and Bioware has found tons of clever ways to satisfy that fanbase’s desire for clothes, collectibles, books, comics and toys related to the future world of Commander Shepard and company. The company has been so […]

  • Homeworld Remastered Collection headed to retail

    Homeworld fans can purchase a neat little package of gloriously remastered nostalgia soon. The Homeworld Remastered Collection has been available online since the end of February, but is now on its way to retail thanks to a deal between new rights holder Gearbox and Ubisoft. The PC exclusive will launch in physical form from May […]

  • The Witcher 3: Wild Hunt download size lower than predicted

    The Witcher 3: Wild Hunt has a hefty install footprint, but it’s not as bad as we expected. The Witcher 3 was expected to be a 50GB download after a note to this effect was added to the PlayStation Store. It looks like that might have been a placeholder figure, as DualShockers noted today that […]

  • Bloodborne, beaten with a Guitar Hero controller

    Come on now, you didn’t expect anything less from the Souls community, did you? Bloodborne has been vanquished with a Guitar Hero controller, just a few weeks after its release. Kotaku reports Bearzly took nine hours to finish the game, which is probably less than many players using a Dual Shock. You can watch a […]

  • Vendors? New social space? Your House of Wolves questions will be answered

    Destiny players learned more about House of Wolves in this week’s Bungie update than you might realise at first glance. Resident Destiny expert Arekkz cast his eagle eye over this week’s Bungie Weekly Update, which announced next week’s Reef tour livestream. I personally am most excited to learn about gear upgrade paths, but Arekkz points […]

  • GTA 5 playable with Virtuix Omni VR treadmill

    You’ve seen GTA 5 with Oculus Rift, Now see GTA 5 with the Virtuix Omni. GTA 5 PC has unlocked a number of exciting possibilities. Modders and hackers are still working on making the game’s files accessible to third-party creation tools, but several cool things have been produced even with this barrier still in place. […]

  • Mortal Kombat X: play as Rain and other locked characters on PC

    Mortal Kombat X players comfortable with tinkering with the game’s files can unlock unplayable characters. Mortal Kombat X includes a number of familiar fighters available only as opponents, not playable characters. if you’re super keen to try out Rain, Baraka and co, you can – with a bit of fiddling. Redditor XVermillion figured out that […]

  • Madden 16 release date set for August, of course

    Madden NFL 16 has a deeply unsurprising release date. Madden’s release date always falls at the end of US summer, and Madden 16 is no exception. EA Sports has announced that the NFL sim will release on PlayStation 3, PS4, Xbox 360 and Xbox One on August 26. We have absolutely no further information at […]

  • Star Wars Battlefront won’t have Battlelog support

    Star Wars Battlefront is not just Battlefield in a Hallowe’en costume, so don’t expect the same suite of features. Star Wars Battlefront is the subject of intense anticipation and curiosity, so it’s not surprising a bunch of rumours have turned up. One of these rumours suggests that Battlefront will have its own version of Battlelog, […]

  • Battlefield Hardline beats Bloodborne to top March NPD chart

    PS4 had a good month but it was EA’s multi-platform Battlefield Hardline that was the best-selling game. March 2015 NPD at a glance Total spend down 6% YoY. Hardware and software both down. Console hardware blamed for significant hardware dip. Accessories up. Battlefield Hardline tops software chart. PS4 outsells other consoles. Wii U, 3DS and […]

  • Destiny: House of Wolves gear upgrade paths will be revealed next week

    Destiny developer Bungie will reveal new equipment upgrade paths during a livestream next week. Destiny: House of Wolves will release on May 19, the developer announced last week, promising a full schedule of reveals over the next few weeks. It also gave a broad outline of some of the things it will be discussing in […]

  • Don’t forget: the Elder Scrolls Online Welcome Back Weekend kicks off tomorrow

    Just a quick heads up to remind you that The Elder Scrolls Online Welcome Back Weekend kicks off tomorrow, April 17 at 10am EDT. The free weekend is an incentive to bring back beta players which tried the game, but decided not to pursue a purchase. You can play the MMO until 10am EDT on […]

  • Tale of Tales announces May release for Kickstarter success Sunset

    Those attending Kill Screen’s Two5six Festival next month will be able to play Tale of Tales upcoming title Sunset before it’s released. Along with the news provided to us by BeefJack, Tale of Tales have also released new set of lovely screenshots which we have posted below. Sunset will be released on Linux, Mac and […]

  • Take 50% off select racing titles through the Codemasters online store

    Codemasters has launched an online store and is celebrating by giving you 50% off the titles listed. Here’s what’s on sale: F1 2013 Classic Edition F1 2014 – F1 RACE STARS BUNDLE F1 2013 GRID 2 GRID 2 Reloaded GRID Autosport DIRT 3 Complete Edition DIRT Showdown Toybox Turbos F1 RACE STARS Hit up the […]

  • Spy_Watch coming to Apple Watch from Surgeon Simulator devs

    Surgeon Simulator developers Bossa Studios have announced its working on an Apple Watch game called Spy_Watch. Spy_Watch, according to the developer, has players heading up a spy agency which isn’t faring too well. Players will need to train a spy and then send him out on various missions to “reclaim the agency’s former glory.” Real-time […]

  • Trine 3: The Artifacts of Power hits Steam Early Access next week

    Frozenbyte has announced Trine 3: The Artifacts of Power will launch on Steam Early Access next week. The early access title will run you $19.99/€19.99/£14.99 and you can purchase it come April 21. If the short video above isn’t enough to tempt you, a video showing nine minutes of gameplay was released last week.

  • Journey, Flower, flOw trilogy to be released this summer on PS4 in 1080p at 60fps

    A remastered version of the Journey Collector’s Edition is coming to PlayStation 4 from ThatGameCompany. According to Gamespot, the trilogy will contain PS3 titles flOw, Flower and Journey on one disc, and it will run in 1080p at 60fps. A standalone version of Journey will arrive close to the trilogy’s release on PS4 through the […]

  • Here’s a few screenshots of PS4-exclusive Alienation from Housemarque

    Screenshots for Alienation, Housemarque’s four-player co-op PlayStation 4 exclusive, have been released and you can have a look at them in the gallery we’ve posted. Announced at gamescom 2014, the game features three main character classes, weapon customization, and various team set-ups. The game has players shooting at things with twin-stick gameplay with a top […]

  • Star Wars: Battlefront website notes November 17 release, teaser video and first image hit

    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]