Report: IO drops 35 staff

Monday, 29th March 2010 20:30 GMT By Patrick Garratt

kane&lynch’s reporting that’s IO’s dropped 35 staff.

“We are sorry to have to say goodbye to employees, but it is a natural process when working in a project[-based] organization,” Niels Jorgensen, general manager at the studio.

It’s unknown how many people were let go. The redundancies were made last Thursday.

The studio’s currently working on Kane & Lynch 2: Dog Days. Prior to the layoffs, IO’s headcount stood at 200 employees.

IO Interactive was founded in 1998 and acquired by Eidos in 2004.

Square Enix acquired Eidos in 2009.

Thanks, Gama.



  1. V_Ben

    Why would IO drop staff after a game they didn’t make ships? Surely the site means Kane and Lynch 2? maybe?

    #1 5 years ago
  2. AHA-Lambda

    yeah this doesn’t make sense guys O_o

    #2 5 years ago
  3. Hunam

    Yeah, Avalanche made Just Cause 2…

    #3 5 years ago
  4. The Hindle


    #4 5 years ago
  5. Patrick Garratt

    *looks through gaps in fingers*

    #5 5 years ago
  6. Aimless

    You should have just made up some stuff about IO staff being drafted in to finish work on a game their parent company was publishing, Pat. It’s not like any other blogs would have checked the facts, they’d just have reworded your story.

    #6 5 years ago
  7. Patrick Garratt

    “IO doubles in size after FFXV canning”

    #7 5 years ago
  8. DeSpiritusBellum

    If a broken, unfinished mess like Kane and Lynch is what IO does with 200 guys, I dread what the sequel will be like after this.

    And why would you even make a sequel to a broken, unfinished mess? Is it about the movie rights?

    #8 5 years ago
  9. Gekidami

    Probably. Its funny so many people seem to have high hopes for the sequel. Did they not learn from Army of Two? Sure the sequel to that was better but still pretty lame.

    #9 5 years ago
  10. The Hindle

    To be fair to IO they are a very talented game developer, the Army of two guys on the other hand are not.

    #10 5 years ago
  11. itsucks

    @DeSpiritusBellum: unfinished in what way? The game is quite long in this day and age of short campaigns… 6-8 hours and was quite/midly entertaining in the gunplay department ( in Graw/Vegas veins ), on top had a great cinemathographic quality that blows shit like heavy rain characters out of the water.

    pretty decent stuff deserves a sequel.

    #11 5 years ago
  12. El_MUERkO

    smooth pat, real smooth

    #12 5 years ago
  13. Plainview

    First one looked and played like shit

    #13 5 years ago
  14. xino

    farking in hell man!
    2010 is a crap year!

    #14 5 years ago
  15. Hunam

    I’d imagine they were art and code staff? I hope that they can quickly find work at other studio’s, it’s a crime to have talent wasted.

    #15 5 years ago

Comments are now closed on this article.