Wed, Mar 17, 2010 | 12:49 GMT
Reggie: No one would want Move when they have Wii

NoA president Reggie Fils-Aime has said there’s no point getting PlayStation Move if you have a Wii.
Speaking with Industry Gamers, he said:
“So I’m a consumer and I’m having a great experience with my Wii. And we know that’s the case – we look at the software that’s being purchased. Consumers love the Wii. What’s going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle?
“So [as a consumer] now I’m into this for $400 and I still have to spend money on software. What’s going to motivate me to do that?”
That’s despite comments made last week by Fils-Aime, where he said he was “flattered” over what Sony was doing with the motion controller.
Move is due out in fall.


115 comments
Older Comments
#101
Michael O’Connor
17/03/10, 6:33 pm
“O’Connor alert O’Connor alert!”
Sad thing is, I was just about to make a post defending something you said earlier in this thread. I’ll save my breath.
#102
theevilaires
17/03/10, 6:40 pm
O’Connor I don’t need you to defend anything I say. I’m a veteran on this site and my word alone is bigger than anyone here whether I’m wrong or right.
#103
Michael O’Connor
17/03/10, 6:41 pm
“I’m a veteran on this site and my word alone is bigger than anyone here whether I’m wrong or right.”
Delusional, much?
#104
theevilaires
17/03/10, 6:43 pm
I typed that knowing you would quote that troll
predictable, much?
#105
Michael O’Connor
17/03/10, 6:45 pm
Unoriginal, much?
#106
spiderLAW
17/03/10, 6:51 pm
now the back and forth between TEA and O’Connor actually doesnt bug me, it actually is a reason to come back to this place. The conversations between them are usually good reads.
#107
G1GAHURTZ
17/03/10, 6:52 pm
No joke, Michael.
I’ve never liked a single SEGA pad.
Like I said about the Master System pad, one of the worst things about them, which the 360 D-pad is also guilty of, is that there is almost no clear distinction between the 8 directions.
I can’t tell you the amount of times I’ve been trying to walk forward with Sonic, only for him to crouch on the spot.
The main flaw with this type of D-pad, as remains the case today, is that they’re rubbish for fighting games. There used to be a time when I used to judge a controller on how accurate it was for doing a fireball, which is practically the basis of most special moves in Street Fighter. SEGA pads were too imprecise for me. The last thing you want to do is lose a fight because you were charging back, then pressed down forward instead of forward and end up doing a medium punch instead of a sonic boom!
Ninetndo’s pads, on the other hand, were excellent at this kind of stuff.
SEGA even tried to rip Nintendo’s D-pad off, like Sony has basically done, with the DC controller, but the last time I picked one up it didn’t feel anywhere near as robust, to say the least.
I never played with the Saturn Pad. Probably due to the amount of grief the Master System, Game Gear and MegaDrive had given me over the years…
#108
theevilaires
17/03/10, 7:00 pm
O’Connor is no Psychotext, spider, so I don’t even bother to try as much.
But on the topic of controllers the new 360 pad is clearly a rip off of the dreamcast pad done slightly better. Like I said before I’m all up for a showdown with the best gamer on this site who matches my skills in COD4 and I’ll be more than happy to take on Reas…..I mean G1GA
any day with his 360 pad against the king DS3.
#109
G1GAHURTZ
17/03/10, 7:21 pm
lol.
Did the DC controller ever have a rumble pack add on?
#110
LordVonPunx
17/03/10, 7:58 pm
uhh yah there is if you want High Def. duh..
#111
DaMan
17/03/10, 8:22 pm
I really liked MD, spent as much time playing it as I did on PS 1 & 2. didn’t like the gamepad though, Nintendo had a better one I thought. wasn’t comfortable to hold it, X/Y/Z buttons were too small, and the d-pad wasn’t accurate. I later even bought myself an unofficial one.
#112
reask
17/03/10, 9:27 pm
theevilaires said:
You think if G1GA beats me I’m going to be mad….hell no man. This is all just fun
And the first flinch goes to Tea.
#113
xino
18/03/10, 12:11 am
that’s what he says….
seriously, hardcore titles on the Wii are having bad sales, why should developers keep making games for Wii when Move is the same and is in Next gen graphics to attract more users?
#114
theevilaires
18/03/10, 1:35 am
“And the first flinch goes to Tea.
”
you haven’t seen me and G1GA play side by side before on PS3 COD4 Reask. I had G1GA on the edge of his seat a couple of times. Our first F4A match I won. The next two games I won again. So I know I can hold my own against him with no problem.
He is known as this site COD fanatic but I can assure you there are better players than him here also….even me. Flinch??? ….no, I laugh at the chance to be face to face with him running around a virtual map trying to best him. Its an excitement I look forward to every time I play COD.
#115
Michael O’Connor
18/03/10, 4:53 am
“seriously, hardcore titles on the Wii are having bad sales, why should developers keep making games for Wii when Move is the same and is in Next gen graphics to attract more users?”
Indeed. Move offers a great opportunity for us to see great titles that would have otherwise been sent to die on the Wii got some much deserved exposure on a core gaming console.
Games like Lost Winds, Okami, MadWorld.
I also hope to see the Move being used as an alternative control option in many new games (especially shooters) instead of simply seeing games that *require* it. I don’t know how easy the tech is to implement, but that sort of thing would go a long way towards getting the Move into the hands of the core gamers, and not just the casual audience.
Example: Stuff like the new Sam and Max would be great with the Move. Imagine that… a point and click there you actually point and click once again! *laughs*
Older Comments