THQ: Metro 2033 doing things on 360 never “done before”

Monday, 15 March 2010 17:31 GMT By Johnny Cullen

metro20334

THQ’s head of communications Huw Beynon has told VG247 that Metro 2033 will be setting a graphical standard on 360 that hasn’t been “done before”.

His quotes come as it was said recently by the company the game on 360 would reach a new graphical benchmark for consoles.

“The 4A Engine is a fabulous piece of tech,” said Beynon, “and you’ll see Metro 2033 doing things on the 360 that you haven’t seen done before. Personally, I think it looks incredible. But take a look, judge for yourself.

Speaking on the week of release for the 4A title, the exec said if you’re worried the PC version will be inferior to the 360 version, you have absolutely nothing to worry about, especially if the “Optimum” specs gave you a heart attack.

“PC is a another level again,” said Beynon. “I think we scared a few people when we suggested our ‘Optimum’ specs, but ‘Optimum’ means exactly that – the very best set-up for the very best quality and performance. Metro will run well and look great at the minimum spec, let alone ‘Recommended’ which is well within the reach of serious PC gamers.

“Then there’s 3D Vision implemented – Metro is currently NVIDIA’s poster child for their 3D tech, if you get the chance to see it you really should.”

Metro 2033 releases tomorrow in the US and Friday in the UK for PC and 360.

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