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Modern Warfare 2 DLC hits Xbox 360 first this spring

Thursday, 11th February 2010 21:51 GMT By Stephany Nunneley

modernwarfare22

Microsoft has reiterated at X10 tonight that, come spring, the first DLC for Modern Warfare 2 will be released on Xbox Live before it goes anywhere else.

This bit of news was revealed back in Januarymod, when a MS spokesperson revealed that the DLC would get a 30-day head start over all systems.

Tonight just confirmed it.

Still no solid date, but it’s coming.

Breaking news

58 Comments

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  1. Moonwalker1982

    Cool i guess, not that i play MW2 much. For some reason it’s simply not doing it for me. It’s just not the ‘magic’ that COD4 was, for me.

    So far not any surprises during the X10…where are the new games?

    #1 4 years ago
  2. Psychotext

    Can I get your post out of the way for you RGW?

    MW2 Is For Little Kids, Girls & First Person nOObs Just Like The Rest Of The CoD Series, It’s The Only First Person Shooters Where You Can Shoot 2 To 4 Feet BESIDE Someone Completely Missing Them But Still Kill Them.. Gay.

    There, now you don’t have to bother.

    #2 4 years ago
  3. Mr Tom

    I can’t wait for some new maps. I play far too much of this game and it’s getting a bit Groundhog Day.

    #3 4 years ago
  4. Psychotext

    So far not any surprises during the X10…where are the new games?

    E3 & GDC

    #4 4 years ago
  5. The Hindle

    Microsoft and new IP wow you rarely hear that in the same sentance :)

    #5 4 years ago
  6. Psychotext

    Umm… no-one wrote that TH. Are the aliens beaming things into your brain again?

    #6 4 years ago
  7. reask

    Nice one PT. ;)

    #7 4 years ago
  8. The Juice707

    I’m gonna be on these maps like fleas on a stray dog… just saying. Glad I bought the 360 version of the game instead of the PS3 version :)

    #8 4 years ago
  9. The Hindle

    Dam Aliens lol nah not aliens just my delusionment with Microsoft and thier constant timed exclusive stuff

    #9 4 years ago
  10. RGW1982

    @ 1

    It’s Because CoD 4 Had Giant Hit Boxes Around Both The Head & The Body, Where As MW2 Only Has Giant Hit Boxes Around The Body, The Magic You Refer To Is Being Able To Shoot 2 Feet Beside Someones Head Missing Them Entirely But Still Killing The Person, Hence The CoD 4 Being Made For 4 Year Olds While MW2 Was Made For 6 Year Olds, You May Not Be Ready For The Slight adjustment In Difficulty.

    @ 2

    Why Use My Oldest Post Bashing This Kids FPS? You Coulda Picked A Newer One.. I’m Very Disappointed In You.

    #10 4 years ago
  11. Psychotext

    @TH: How is that relevant to new IP though? (Ignoring the fact that there’s been quite a chunk of new IP published by Microsoft this gen)

    This timed exclusive DLC stuff is bollocks for sure, but it’s also a different story.

    #11 4 years ago
  12. The Hindle

    Part of the same problem man they just release the same franchises from the last generation Fable, Halo, Forza id want to see them do some creatitive stuff, they proved they can do it with Gears and the achievement system thats the point im making.

    For example Microsoft would have spent money for this MW dlc same with the Gta dlc why not spend that money on a studio who makes new ips i mean:

    Sony spend 40m and get Uncharted 1 and 2
    Microsoft spend 50m and get gta 4 dlc.

    #12 4 years ago
  13. Psychotext

    Everyone releases the same franchises from last gen. Everyone has new stuff this gen too.

    Well, maybe not Nintendo.

    Edit – Good god at your edit. How many times do you need to be told that they loaned that 50m? It’s irrelevant. Ignoring that, is spending the money on Blue Dragon, Lost Odyssey, Gears, Mass Effect, Dead Rising, Viva Pinata, Crackdown, Shadow Complex… and more… not enough for you?

    #13 4 years ago
  14. The Hindle

    They have only done Gears dude thier main innovations have been the achievment system which are genius no doubt about that. They could have loaned that money to a game company who then sets his own studio and creates a new IP.

    Yeah they made Mass Effect but the exclusivity status for that is fragile at the moment they also have lost quite a lot of studios this generation as well just annyonaces i have with them

    #14 4 years ago
  15. Psychotext

    Only Gears? You might want to look again.

    #15 4 years ago
  16. The Hindle

    Dead rising is multi platform now im on about first party man forgot about Crackdown.

    #16 4 years ago
  17. The Hindle

    Dead rising is multi platform now im on about first party man forgot about Crackdown.

    #17 4 years ago
  18. The Hindle

    Posted that comment to many times dam it

    #18 4 years ago
  19. Psychotext

    Dead Rising is multiplatform NOW, but the first one isn’t… and they spent money to have it that way. What relevance does 1st, 2nd, 3rd party have to anything? If Microsoft pay to get a game developed for, or onto their system exclusively then that’s just as an effective use of their money as having in house teams doing the work.

    $40m for an in-house team to make a game vs a third party like Epic or Bioware making a game for $40m… it’s still $40m. You make it sound like it’s somehow cheating. With the exception of Dead Rising, every single game there is a new IP and published or financed by Microsoft.

    That’s not even an exhaustive list. Those came off the top of my head and I’m sure there’s more… actually, 99 Nights. There you go, another new IP that MS published this gen.

    #19 4 years ago
  20. Psychotext

    But you’re right of course, it’s all Fable 2, and Halo 3 and Forza 3, and there’s certainly no Mario Galaxy or Metroid Prime 3 or Zelda Twilight Princess, or GT5 or GoW 3 or Ratchet & Clank…

    #20 4 years ago
  21. The Hindle

    Its the first party studios that define the console maker where would Nintendo be if they didnt have the Mario team or Eiji Aounma, where would Sony be if they didnt have worldwide studios.

    My point is id like to see Microsoft make more new propertys instead of using thier fortune to buy exclusive dlc.

    #21 4 years ago
  22. The Hindle

    Neither is there any Icos or Heavy Rains or or Professor Laytons.

    #22 4 years ago
  23. Psychotext

    Everyone would. But your point about them having no new IP this gen is laughable.

    The first party route never worked for them (see their finances last gen, and this gen before they started closing studios) so this time they’re being much smarter about it and contracting to get the games they want made.

    Sony will have similar problems soon (if not already) because their first party studio size is far too big to be supported by any console that isn’t a PS2. (See recent announcements).

    Funny you should mention Heavy Rain and Prof Layton though. Both games developed by third party developers under contract (Quantic Dream & Level 5). Best we stop there though because you’re getting into your personal preferences.

    #23 4 years ago
  24. The Juice707

    It really is true that Microsoft’s efforts on the home front could be put to much better use. Microsoft has the money to produce a number of AAA games, but they have instead reached out and “borrowed” I suppose. Sony has a ton of first party games and 9 times out of 10, the games kick ass because they give their developers freedom and they produce high quality products. Microsoft hasn’t got many studios under their belt and they have let franchises go (Psychonauts comes to mind). The Xbox’s library is good, but it seems like we still aren’t getting all that we could be.

    Thank for Alan Wake at least.

    #24 4 years ago
  25. zoopdeloop

    Off course everyone releases franchises from last gen…but Sony has the edge with new ip’s this gen.

    Once a Sony rep said along the lines that they don’t want to pay 3rd party developers to stop making games for others or take away the experience even for a timed period of these projects from other gamers… instead they invest on their own developers 1st and 2nd making constantly new projects which is only natural that they will be exclusive.

    I think Microsoft should finaly show us what they worth and how capable they are spending their money on their developers making much more new projects instead of spending most of their cash on 3rd party developers just for a timed exclusivity projects,dlc e.t.c

    One who proves his worth is the one who creates not the one who mostly depends on others creations

    #25 4 years ago
  26. The Hindle

    Wouldnt say laughable and have they released any ips since cant remember if they have or not.They need to take more risks as well.

    #26 4 years ago
  27. Psychotext

    Once a Sony rep said along the lines that they don’t want to pay 3rd party developers to stop making games for others or take away the experience even for a timed period of these projects from other gamers…

    Utter bollocks… you’re smarter than swallowing PR like that. Sony simply can’t buy as many exclusives this gen because of the insane amount of money they’ve lost. Due to the loss of marketshare they’ve also lost the de-facto exclusives that they had last gen (such as Final Fantasy, Devil May Cry etc).

    That said, it hasn’t stopped them completely… they actually have a program in place for paying developers to make PSN games for them EXCLUSIVELY (See Sony “pub fund”), not to mention Lair, Heavenly Sword, Motorstorm (who they later bought entirely), Demon’s Souls, Heavy Rain, Valkyria Chronicles, Agent… and so on.

    #27 4 years ago
  28. RGW1982

    I Think PT Thinks SONY Only Makes PS3′s.. LOL

    Obviously SONY Can Afford To Buy Whatever Exclusives They Want, To Think Otherwise Is Ridiculously.

    #28 4 years ago
  29. The Hindle

    Microsofts future big games are Halo Reach and Gears of War 3 whilst Sonys are The last guardian, you will never get studios like Team Ico if you rely on the 3rd party plus how many of Microsofts new ips are now sucessful franchises?

    #29 4 years ago
  30. Psychotext

    Yet you mentioned Heavy Rain in the same sentence as Ico…

    #30 4 years ago
  31. zoopdeloop

    If they wanted to they could stop funding their 1st and 2nd party developers and go with the safer route spending these money for 3rd party exclusives.Why don’t they do that just like Microsoft?It’s less risky

    Which PSN games are you reffering to Psycho?
    didn’t Qd became a 2nd party developer of Sony?if not as far as we know it could be a possibility some 3rd party developers may actualy have a single console preference for a specific project even if this is for 360,ps3,or Wii

    #31 4 years ago
  32. The Hindle

    Im probally coming across as a fanboy here but just frustration i have with them

    #32 4 years ago
  33. Psychotext

    Quantic Dream are contracted to develop Heavy Rain zoop, they’re not second party. As for console preference, I’m yet to meet a CEO that ran his business as a fanboy (and unfortunately in my line of work I deal with them a lot). :)

    Today, Heavy Rain remains mysterious, but Sony Computer Entertainment Worldwide Studios’ announced a deal to produce an exclusive PlayStation 3 release with Quantic Dream.

    Anyway, I’m not going to argue any more. I strongly disagree with the comment that MS have no new IPs this gen (I already disproved it), and that Sony are somehow different (in not using 3rd party developers to develop for them)… whilst I do agree with the assessment that Microsoft could do more.

    As for the PSN thing: http://www.joystiq.com/2009/03/26/gdc09-sony-encourages-psn-exclusivity-with-pub-fund/

    #33 4 years ago
  34. The Hindle

    Yea one offs fair enough, id hardly call them successful franchises though as Microsoft put thier marketing behind Halo or Geow. I read somewhere that Microsoft take less risks then Sony or Nintendo… i think that summarises the point.

    #34 4 years ago
  35. Psychotext

    You could probably add Mass Effect, Left 4 Dead and Crackdown to that list.

    Assuming a 1m+ sold and a sequel constitutes as a successful franchise.

    #35 4 years ago
  36. The Hindle

    Well according to some people 1m is bad for a first party exclusive as when ever Sonys games do 1m etc. Id say its pretty good.

    #36 4 years ago
  37. Psychotext

    You sound ludicrously paranoid there (and yeah, coming off as a bit of a fanboy)… but ok then, 2m+ which gives us Left 4 Dead and Mass Effect.

    #37 4 years ago
  38. zoopdeloop

    I know some developers who have specific preferences over one “brand” than the other.
    MS does have new Ip’s this gen but as i said Sony has the edge over this.
    Still i wonder why Sony doesn’t go with the safer route paying major 3rd party developers for exclusivity?Maybe because they know that no one can spend so much and take the risk to pay for an all exclusive title and there’s no point for them funding for timed exclusivity…which makes it less safe
    The thing that happens with most 3rd party exclusives on 360

    BTW what is your Job Psycho?

    #38 4 years ago
  39. The Hindle

    How that is a fanboy statement ive no idea lol im just quoting what ive read on here man 1m or 2m is pretty low for a first party exclusive.

    Ive no idea how that is bad but anyway id like to see Microsoft continue to release more ip maybe even create something thats as big as Halo again.

    #39 4 years ago
  40. Psychotext

    It’s because it sounded specifically defensive of Sony’s titles (and their success, or perceived lack of) TH, and it’s not the first time you’ve mentioned it (not even the second time actually).

    BTW what is your Job Psycho?

    I run a business / IT consultancy firm.

    #40 4 years ago
  41. zoopdeloop

    Care to tell us in which department? :)

    #41 4 years ago
  42. The Hindle

    I have frustrations with Microsoft as ive explained, Sony use 3rd party exclusives as i reliased but at least they are risks like HR.

    Again like i mentioned Microsofts lineup this year is mainly proven brands where is thier HR or Modnation Racers.
    Sony launch a new ip every year since the Ps3 came out Microsoft have also done the same but not as much as Sony. Thats not a fanboyish statement thats a fact.

    #42 4 years ago
  43. Psychotext

    I didn’t say you were being fanboyish about your opinion about the 1st party stuff TH, as much as I disagree with the fervency with which you pursue it. That was merely in reference to your sales comment.

    Care to tell us in which department?

    I’m not sure I follow.

    #43 4 years ago
  44. RGW1982

    Crackdown Successful?.. Ha.

    #44 4 years ago
  45. Psychotext

    1.7m+ sales and obviously it did well enough to get a sequel.

    #45 4 years ago
  46. RGW1982

    You Do Realise They Barely Broke Even With The 1st Game, Hope They Like Making Games That Don’t Profit.

    #46 4 years ago
  47. Psychotext

    Let me just parse that sentence…

    “Barely broke even”

    So they broke even then, and in doing so, likely made at least some profit. So “Games That Don’t Profit” is crap, right? That’s of course ignoring the fact that at the time of the interview they’d sold 1.5m, and the latest figure we have for the game is 1.7m (maybe more, that’s an old number).

    So an extra 200k sales, at roughly $5 profit a copy (After retailer cut etc, it would be more, but lets go with it) would mean a tidy $1m extra… and that’s after their costs had already been covered. Nice.

    #47 4 years ago
  48. RGW1982

    To Slightly Profit Isn’t Really To Profit, Sorry But When We Talk Profit Were Talking A Substantial Amount, Not Pennies.

    Who’s To Say Crackdown 2 Will Even Break Even This Time?

    #48 4 years ago
  49. Psychotext

    So $1m profit minimum isn’t substantial then? Can you loan me an insubstantial amount of money please?

    #49 4 years ago
  50. RGW1982

    Where’s This 1 Million Profit?.. They Got Back What They Put In, That’s Not Profit, That’s Called Breaking Even.

    #50 4 years ago
  51. Psychotext

    Reading is fundamental. When they said they had broken even, they had sold 1.5m (it’s in the very same interview). In a later interview they gave an updated total of 1.7m.

    1.7m minus 1.5m equals 0.2m. 0.2m multiplied by $5 equals $1m. It’s really not that complicated.

    #51 4 years ago
  52. RGW1982

    They Never Made 1 Million, Period.. They Broke Even, Get Over It.

    #52 4 years ago
  53. Psychotext

    You’re really not that bright are you? Initially I thought it was mostly an act but it’s clear now that you’re no better than the likes of BDH.

    I’d try to explain it in a more simple manner, but I really think I’d be wasting my time. Maybe someone else will try, but if you can’t grasp the concept that they’d be making pure profit on the 200k sales they made after they broke even… then there’s probably no helping you.

    #53 4 years ago
  54. RGW1982

    Final Sales Still Show 1.5 Million, Like Said They Didn’t Make Shit.

    #54 4 years ago
  55. Psychotext

    * yawn *

    http://www.mcvuk.com/news/34856/Pre-owned-proves-potential-sales-power-of-Crackdown-2

    Just in case you have difficulty reading:

    We sold 1.7m

    Here, I’ll even make it bold for you.

    We sold 1.7m

    Buh Buh Buh, They Didn’t Make Shit.

    #55 4 years ago
  56. RGW1982

    Crackdown 1.5 Million, Final Sales

    http://www.next-gen.biz/magazine/crackdown-2

    Oh Look I Can Post Links Too.

    Your Link = 26/06/2009
    My Link = 16/12/2009

    Yours Must Have A Typo. :)

    Exactly, They Didn’t Make Shit.

    #56 4 years ago
  57. Psychotext

    You should really make an effort to find the original sources of your numbers… because that number wasn’t from an interview done in December (nor does that article even state a source).

    Not to mention one of those two sets of numbers comes from the actual publisher, vs the developer. Hmm, who might know better?

    #57 4 years ago
  58. RGW1982

    Sure, We’ll Just Believe You & Your Site With A Typo.. Umm No.

    Every Site Says 1.5 Million, So STFU & Get Over It.

    #58 4 years ago