Calling All Cars calls it quits as servers are shutdown

Friday, 15th January 2010 20:42 GMT By Stephany Nunneley


David Jaffe has written on his blog that the Calling All Cars online servers went down for good yesterday.

A notice of the impending server closure for the Eat Sleep Play game was posted on PSN back in October, informing folks that they had until January to enjoy play.

“I’d say she had a good run online, but she really didn’t,” he wrote about the game. “With the exception of the first few hours when the game hit PSN, there were never more than 3-5 people playing at a time. Until tonite, that is, when a handful of loyal CAC supporters came out to say their goodbyes.

“I’m a little sad, naturally, to see the online aspect shut down. This was the first online game I’d ever done and so it was a HUGE learning experience. And it was my first step away from the more story based games I’d been working on and my first step into the arcade, play mechanic experiences our new company is focused on now.

“I loved working on it and many on the team did as well. My biz partner Scott Campbell often says this was the most fun he ever had making a game. I don’t know if it was- for me- the MOST fun but it was indeed a damn good time”.

Jaffe also wrote that the biggest flaw with the game was its lack of making you want to stick with it, admitting that after playing three “very fun” matches, he was finished and didn’t want to play it any more.

“I think we did a really good job making a fantastic piece of bubble gum that was sweet and jam packed with sugar and had a hell of a bang when you put it in your mouth.” he said. “But for some reason I still have not totally figured out, the flavor faded VERY fast. You could come back to it after 2-4 weeks and have that same great experience, but it was always a really short ride.

“Some folks say leaderboards and trophy support would have helped. And they would have, for sure. But the core game was lacking something that kept people coming back…I think most likely in our attempt to create a fast, furious, pick up play party game that reminded us of the classic SNES and arcade games we grew up on, we neglected the depth.

“I know you can have both in this kind of game…hard to know if Calling All Cars doesn’t have the depth because we were so focused on short term play goals that we simply forgot to put it in or because it never occurred to us to put it in in the first place.”

Jaffe went on to critique the title, and wax nostalgic over it at length. If you are a fan of Jaffe, or the just the game in general, it’s a decent read.



  1. Retroid

    It didn’t even have leaderboards? O_o

    When it comes to online being P2P or on servers, both have pluses and minuses. This is by far the largest advantage of P2P in that a game will never die if there are enough people to play the game.

    What a sod for people who bought it :(

    #1 5 years ago
  2. Psychotext

    Actually Retroid… many P2P games get turned off by the developers, especially in the case of EA (they just did it to a rather sizeable list). This is because even peer to peer games can rely on authentication and matchmaking.

    It’s entirely screwed up though, and I really think that there should be a move towards generic matchmaking servers which handle multiple games (if there aren’t already, and it’s not a case of companies being scum to try and get you to buy new games).

    #2 5 years ago
  3. Retroid

    It depends how the P2P is done, obviously. EA are a bit ‘special’ in that regard.

    AFAIK most (if not all of the non-EA-style) PSP original Xbox games should work over Live if there’s someone else with a copy.

    I was surprised as hell when I booted up a recently acquired copy of one of the Jedi Knight Xbox games and tried multiplayer, only to be dumped onto a map with at least six other players! :o

    #3 5 years ago
  4. Psychotext

    Yeah, Live is generally a different story as they handle all of that gubbins (unless you choose to have your own servers). I fired up Chaos Theory for some spies vs mercs on the very last day I had my original xbox. Good times. :)

    Sadly though… MS had to let EA make their own rules on Live (everything runs through them). Tossers that EA are.

    Anyway, back on topic… Calling All Cars was crap. :P

    #4 5 years ago

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