Rare: Shooters do work with Natal

Monday, 24th August 2009 18:06 GMT By Johnny Cullen


Rare’s design director George Andreas has said to VideoGamer that shooters do work with Project Natal, although you would have to rethink “how you approach those particular design problems”.

“To take a shooter, as an example, you would just have to rethink the way a shooter works,” admitted Andreas.

Shooters work the way they do at the moment because they’re based around the original Xbox 360 controller. You throw that away, you throw that interface away and here’s a completely different interface – now how do we create a shooter for this? Does it mean that you have to run, strafe, turn, throw grenades in the way that you’re used to? Maybe not. Maybe there’s another way of doing shooters.”

He also admitted they’re learning more on Natal every day.

“We’re learning a lot of stuff about Natal every day, and there are many types of experiences that can be created with that technology. You just need to be able to rethink how you approach those particular design problems”

More through here.



  1. Robo_1

    Ultimately, the act of shooting requires the pulling of a trigger. Without any sort of mechanism to simulate that act, I just can’t see Natal based shooters being successful. The idea of pointing my finger at the screen to shoot characters on screen is cringe inducing.

    Head tracking with a standard controller will do nicely ta.

    #1 5 years ago
  2. Gekidami

    Erhum… He dosnt say “Shooter do work” he says that it might be possible but it would take some rethinking of the genre.

    #2 5 years ago
  3. MushroomStamp

    No way in hell.. as much as playing with a light gun is fun for a hot second…. you can’t play for hours without your arms tiring and getting sore. I’ll stick with a controller thanks.

    #3 5 years ago
  4. Madeira

    Forget all that ‘throw the controller away’ bullshit. Just use Natal for headtracking/3D dynamic perspective, and you’ll have everyone lining up for the thing.

    #4 5 years ago
  5. Phoenixblight

    Coming from a company that hasn’t made a good shooter since N64 days…

    #5 5 years ago
  6. Gekidami


    #6 5 years ago
  7. pha1r

    *imagines natal shooter*. (shapes hand into gun) “PEW, PEW,”
    That would be amazing. :)

    #7 5 years ago
  8. Phoenixblight

    I can name good games from them. Golden Eye, Perfect Dark, Killer Instinct, Conker’s Bad Fur day, Banjo Kazooie (first and second) all N64 days not sure what happened once they hit MS just went down the crapper.

    #8 5 years ago
  9. NiceFellow

    Funny, I thought shooters started well before 360 controller. I also thought 360 controller was an attempt to design a controller that worked pretty well for shooters.

    I know he he says ‘rethink’ but it’s just PR bollocks via a MS orientated source. Natal looks great as an interface, and would be fun for many a motion based game, but it is clearly pants for FPS / TPS / Driving, etc.

    Of course, maybe he means old style arcade shooter on rails with enemies popping up – sounds great.

    #9 5 years ago
  10. reask

    I will stick with my controller I think.

    #10 5 years ago
  11. fearmonkey

    Kameo, Viva Pinata 1 and 2 were good games.
    They haven’t released a shooter or hardcore title that has lived up to earlier titles, but the above ones were very fun games.

    #11 5 years ago
  12. DarkElfa

    If they can come out with a world beating config it could revolutionize the FPS genre and tbh, we need a new way of controlling FPS beyond the old mouse/keyboard or controller schemes. With Natal coming out for the PC as well, it could take a hold fast if its brilliant enough.

    #12 5 years ago
  13. Phoenixblight

    ” With Natal coming out for the PC as well, it could take a hold fast if its brilliant enough.”

    have not seen anything saying Natal was going to PC. Source?

    #13 5 years ago
  14. blackdreamhunk

    there is alot of source for that

    how meny do you lol

    #14 5 years ago

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