Sections

StarCraft II to support premium player-created maps

Saturday, 22nd August 2009 00:31 GMT By Nathan Grayson

starcraftii241

During its Battle.net BlizzCon panel, Blizzard announced that StarCraft II will allow players to put price tags on their created maps. Creators will, of course, see some cash for their hard work, but Blizzard didn’t give an exact percentage.

The hope is that this will encourage players to form small dev teams and craft complex maps — or even new gametypes. So whereas before, the cost outweighed any potential rewards these intrepid souls might reap, now they’ve got a real cash-money incentive.

If you’re afraid Blizzard just tossed a “You must have this much disposable income to play” sign in front of StarCraft II’s multiplayer, don’t panic. Blizzard compared its new storefront to the iPhone App Store in terms of how it’s hoping the distribution of free and premium content will emerge.

More as it comes.

Latest

13 Comments

  1. Hunam

    Paying for user maps? They’re off their heads now.

    #1 5 years ago
  2. KingCharMing

    I was seriously so psyched when they announced this game… Why do you keep ruining things Blizzard!?

    #2 5 years ago
  3. Michael O'Connor

    Did you guy complete miss the part where they said people could set the price themselves?

    If they want to put them up for free, they can put them up for free.

    If a player puts a price tag on a crap map, obviously nobody will buy it. But if a map turns out to be really good and popular, I don’t think it’s wrong to let the creator put a small price tag on it; it pays them for their efforts whilst making money for the company.

    If anything, this rewards the creative players.

    #3 5 years ago
  4. KingCharMing

    Microtransactions suck. The fact that they now apply to something usually free makes it even worse. How many games do you know where you pay for user generated maps? CS? SC1? Quake? UT? WC3? If you dont want to make a map then dont. If you want to get paid for it, build your own game, become a developer, work for blizzard. Personally I’d rather play something free and know its crap rather than pay for it and find out. Rewards creativity to players? Give me a break. It’s blizzard too lazy to develop DLC and decided to rather make money off of others creativity. Its fairly clear that they’re focal point here on out is “how to milk more money out of these bastards”. Heck, next they’ll sell the engine stand alone and make us purchase each campaign map individually

    #4 5 years ago
  5. Hunam

    Well, one, you make maps for the love of it, I can’t say using a blizzard games editor is really hard work, secondly, if you make a great map and charge for it, some one will just copy it and offer it for free on the greater internet. Sure it seems like everybody wins for being able to charge, but there are just too many reasons why it wont work. People probably wont want to pay for something they’ve been getting for free.

    #5 5 years ago
  6. absolutezero

    Not only getting for free in the past but getting for free in nigh on every other PC game ever made.

    Even the CoD map packs are free when they arrive on the PC.

    #6 5 years ago
  7. Hunam

    :D

    That’s ace that is, the map packs are fantastic too, WaW on PC has basically paid for itself.

    #7 5 years ago
  8. SunKing

    Traditionally, map makers have made maps because they want to, not to earn a living off it. I don’t think it’s necessarily wrong for people to charge for maps they’ve made; however, this is a sneaky way for Blizzard/Activision to make money off other people’s work by acting as a middleman.

    I don’t think it’s particularly going to change anything or suddenly cause the downfall of free content on the PC, but it is a good example of an ever increasing trend within companies to monitise what we’d previously be granted for nothing. Rest assured – not now, but in a few years time – a lot of stuff you’d expect for free, like map packs, will be sold to PC gamers via “DLC”, instead of being distributed without charge. It’s already happening in some cases, and it’s just going to get worse.

    I hate to sound like a doomsday merchant, but I really do believe this is the way things are going.

    #8 5 years ago
  9. Hunam

    I on the other hand disagree, because as much as I can see that they will try and do this, more than console gamers PC gamers, through maturity or the fact they just plain as day wont pay for things (yarrrr) will opt to just not buy them. Yes, we are seeing paid for content that in the past has been free, but we are also seeing no one buying them and barely hearing a whisper about them.

    #9 5 years ago
  10. Michael O'Connor

    “however, this is a sneaky way for Blizzard/Activision to make money off other people’s work by acting as a middleman.”

    Yes, but the designer of the map will also get a percentage of the cost. It’s obviously not going to be a lot, but if you can make a bit of money off of something you love, how is that a bad thing?

    #10 5 years ago
  11. absolutezero

    Getting that map out there and generating enjoyment and community within the players of whatever game is vastly different to asking people to pay for something.

    Paying for a map will make people far more critical than they normally would be, which will make people less keen of making maps and building the community in the first place.

    Aside from getting some money for the maps im pretty sure Bliz is going to add in some sort of incentive to charge for a map, just to nudge those thinking about it over the edge and make them some more molah.

    #11 5 years ago
  12. Michael O'Connor

    Surely that’s up to the creators themselves?

    I’d figure a talented creator will know how to drum up interest; maybe set it for free initially, then add a small price-tag if its successful.

    For the best and most popular creators (trust me, the fanbase knows how to keep itself informed), that won’t even be an issue, as the popularity will pretty much generate itself.

    They just need to make sure the pricing is sensible.

    #12 5 years ago
  13. KingCharMing

    So basically now when you’re playing online, you have to ensure the host isn’t using a premium map lest you be forced / encouraged to buy it? No more downloading maps from hosts? What utter bs, imagine doing that on current games? Blizzard have lost the plot with StarCraft 2

    #13 5 years ago

Comments are now closed on this article.