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Hands-on: StarCraft II single-player Campaign

Monday, 17 August 2009 08:08 GMT By Patrick Garratt

gameplayfirst

“Two hikers died here yesterday.”

“No fucking way.”

“F’real. I’m getting more water.”

It’s roasting. A hundred plus in the LA canyons and California’s on heat alert. We’re at Blizzard’s offices in Irvine and anything not black is blasted white. Death aside, however, we’re less concerned with the giddy temperature than the matter in hand: StarCraft II’s single-player.

In truth, none of us have any real idea of what to expect. The game’s Campaign has never been detailed beyond vague Blue Poster mentions. The solo game can’t just be “a story,” right? You expect more from Blizzard. You expect giant leaps, real advancement. We’re dumb in the heat.

The clue stands in the form of an icon.

As is well known, a large orc wolfrider statue dominates the outer space of Blizzard’s offices. Euro journos swap positions for photos against it, the humanoid smartly dressed by the drill blue sky. The last time writers were invited to the complex, fences ringed the statue’s base as the publisher was having a metal compass inserted into the ground around it. On it are forged Blizzard’s general ethics.

The barriers are gone now. Some of the motifs are funny (“Embrace your inner geek”) and some are austere (“Lead responsibly”). One is a giveaway.

The northern point, directly facing the office’s blank, toothy face, is stamped with the words, “Gameplay first”.

Should have known.

Gameplay. We have roughly four hours with a single-player demo I manage to get through a time and a half. No fucking about. Here’s what I see.

There are four options on the splash screen: Campaign, Battle.net, Scenario and Replay. I hit Campaign. There’s a choice of Easy, Normal, Hard and Insane difficulty. I pick “Normal”. I am normal. It seems fitting.

It’s four years after Brood War. Jim Raynor has pursued a vendetta against Arecturus Mengsk and the Dominion. The Zerg have reappeared. Raynor must choose against defeating Mengsk or safeguarding humanity against the Zerg. We find him on Mar Sara.

Note. The presentation, from the first moment, is extraordinary.

Cut-scene. Drinking. A revolver. Raynor’s a Mar Sara marshal. Wild West-style opening. Mengsk on a screen in a bar branding Raynor a threat.

The first mission’s called Liberation Day. It’s simple. Destroy a Dominion shipment center and strike a blow for the revolution. You get the Marine unit as a reward for completion.

“Let’s destroy that outpost and steal ourselves some guns,” says Raynor. And we’re off.

It screams “Blizzard”. It’s so well done. The game’s not even finished and it looks better than practically anything else you’ve ever seen. Marines jet onto a cracked road after a broken bridge. Destroy the outpost. Rugged, solid characters. Country music riffing in heaphones. Rays streaming down from street lights. Detail upon detail. This is the first fucking screen.

mission1start

The UI’s traditional and instantly familiar. Selected units are displayed in a central pane at the bottom of the screen, icon commands in the “command card” pane at the bottom right – Move, Stop, Hold Position, Patrol and Attack are all held here, complete with their one-key shortcuts.

Southern drawl’s embedded in every aspect. “Looking forward to it,” say the Marines as I right-click them down along a road. “Keep your shirt on sparky,” “This better be good,” and even, “Get some.” Yeehaw.

Cranes work. Smoke drifts. Flies buzz.

In-game cut-scenes push things along. Artcurus preaching in holograms. The Marines get busy blowing stuff up, showing off some excellent pyrotechnics.

holo

“Damn raider. We still have to live here,” moans a civilian when I blow up a virtual Arcturus. Marine reinforcements drop in and wipe out some Dominion. The general chatter seems a little cardboard, to be honest.

I have a moment of crisis and fiddle about. You can record video of play at any time. Extensive res options present themselves. “Quality,” framerate and audio are all setable. F11 starts the camera.

Crisis averted, I’m back in play. Something about a “relocation mandate”. “They can’t just take us away from our families, can they?” says some poor sap. He gets extremely shot by the dastardly Dominion.

This turns the tide. The civilians join in the final assault on the Dominion base, throwing petrol bombs with the rebels.

mission1end

The voice acting re-niggles. You’d think they’d be a little more excited. Because they’re kind of not.

I get stats: civilians liberated, holoboards silenced, largest force size, how many Dominion marines killed.

I see Achievements: not letting any civilians die, complete the level, do it in under three minutes on a certain difficulty.

The rebellion’s spreading. The tutorial mission’s over. I go back to Joey’s Bar.

Zerg, Zerg, Zerg

The now famous Tychus Findlay turns up. His armour’s a work of art. He’s got a painted woman on one of the shoulders, 40s style, suspenders and all.

“Nice suit,” says Raynor.

Tychus has been sent down for life. He’s “busted out” of his cryofreezer in transit. He fries a fly with his cigar.

The Dominion are “out here” digging up alien artifacts. Tychus can get “top dollar” for every artifact they “liberate” from the Dominion.

Everyone stops talking. I can click on characters for more story or just get right on going again by hitting a console.

Next mission: The Dig. I’m filled in in on any main story points I might have missed by not clicking on the cut-scene characters. It’s another tutorial mission, basically. We have to snatch an artifact from the Dominion, the Medic unit being dangled as a reward. Mr Medic’s a support trooper, I’m told.

The Dig shows me base-building for the first time. I’m into collecting resources, training SCVs, building units.

basebuilding

It’s standard stuff. I build structures like Supply Depots to increase the maximum amount of allowed units, build SCVs to collect crystals and gas, and so on. There’s no real departure from what’s come previously, as far as I can see.

The Medics turn up when I save a rebel base. When they heal, small crosses appear on the benefited unit then drift away. It’s so chunky and solid. There’s no “floatiness” to the game at all.

“Bad guys are thataway!” says a civilian. I fight them. Those explosions really are awesome. They have a shockwave, smoke, fire – the lot.

Now I have two units, the game’s basic mechanics are more obvious and, thankfully, pleasing. Medics naturally group off away from the Marines after a fight, making it easier to select them separately, although each unit is so distinctively designed distinguishing between them isn’t really a problem anyway.

I win easily. More Achievements: complete the level, complete all objectives, complete without losing a unit, complete on hard in under seven minutes.

The level-end stats are already more involved: units lost, units trained, structures raized, structures built, structures lost, structures total healing on Marines. Blizzard’s obviously going to have fun here.

There’s in instant Play Again option, too, should you feel the need to pep up your performance.

The squirly little bastards

Next one. Things are about to step up a gear.

We need to get the artifact off Mar Sara. Transport on the way. I get a bunker unit for this one.

The Zerg turn up and head towards my defensive position on a raised section of the map. We need to hold out by getting into bunkers and defending a bridge. The Zerg are squirly little bastards, more annoying than dangerous at first. Creep tumours edge forward, and their unit strength increases.

More Marines, more SCVs building and repairing bunkers, men being pushed into bunkers in an effort to stem the swarm. Every unit brings a new element of of both benefit and negativity. The bunkers are perfect for staged defence, but they take damage and burn. Sometimes only repair from multiple SCVs stops them exploding.

Suddenly I’m on a knife-edge. I write the following in my notes:

“Massive Zerg rush at the end. We die with three seconds to spare. They come from nowhere and reduce the base to rubble in seconds. Watching the clock, eyes flicking, hordes of them ripping the screen apart. This is the third fucking mission. It’s awesome.”

I’m not lying. The screen is completely overrun by Zerg. It’s vicious. And thrilling. And I’m extremely glad I’m playing this game.

I complete the level on my second attempt. Matt – a new character to the series – turns up with heavy ships, dropping mad firepower on the Zerg.

The stats change again: creep tumours dropped on base, peak enemies owned, workers trained, average minerals stockpiled.

More story. Go to warp. The Zerg have launched a full-scale attack. The Queen of Blades, Kerrigan, is leading the swarm.

The first three missions are over. A Blizzard staffer told us earlier that these scenarios are designed to ease us in, and they do just that. Even from the brief time we’ve been playing it, it’s blindingly obvious that StarCraft II is polished to an OCD level, and is meticulously balanced in its core mechanics. You can play it as frantically as you like. The music is measured, and once you’re familiar with the controls and the pace it appears to “just work”.

The second time I play the Zerg level I hardly lose a unit, but I ignore the pleas of stranded Marines as side-objectives. Had I rescued them things might not have been so pretty.

“I’m due an upgrade”

thebridge

The ship, the Hyperion, is now my base of operations, and I have access to other planets. Raynor’s default location is the bridge. I bundle off to the the Armoury for some upgrades.

upgrades

There are plenty of unit bonuses available from the off. Fusion welders for SCVs (-25% repair cost for buildings), a fire suppression system, strike turrets for bunkers, stim packs for Marines, nanobot injectors for Medics, and so on. The system’s very simple: you pay for upgrades. You get money from doing levels. And that’s it.

There’s a choice of missions now, selectable through the map section of the ship’s bridge. I choose The Evacuation of Agria. The planet’s been lost to the Zerg, and I need to escort the remaining civilians to the starport. For this I get Firebats, mechs with flamethrowers. They say things like, “Let’s burn,” and, “Yes” in proper robot speak.

At the day’s start, lead designer Dustin Browder told us that each of the game’s single-player missions was made to feel like a mini-game, and the intention starts to shine through from this point on. Each objective is different, as is the route to attaining it.

This time, civilians move at intervals from one side of the map to the other, and, obviously, are attacked along the way. The strength of the attacks increases, as does your force over time. Raynor pops up to drop not so subtle hints to man abandoned bunkers halfway along the route. I do so.

Everything’s balanced. It never feels unfair. The game’s laconic grace is boundlessly evident, despite the “cartoon” style. It feels effortless. Units group intelligently around the civilian convoys. I just right click them along. Nothing gets stuck on geometry or other units. When we’re attacked it’s a few clicks to ward the Zerg off, but it’s never too easy. I write the words “labour of love”. The six years dev time shows.

Then it goes bonkers again. I’m chased across the map by a crazy burrowing Zerg thing with yellow ears. God love you, Blizzard.

I’m given new upgrades as a reward for not allowing too many civilians to get eaten by the Zerg. Firebat bearclaw nozzles (attach area +40%) and Firebat viral plasma (+2 damage, four second duration) are added to my armoury.

The doctor from the last mission’s with me on the bridge now. And I can buy mercenaries from the Hyperion’s cantina. The first ones up are the Kel’Morian mercs and the Devil Dogs, elite Marines and Firebats respectively.

The mercenary element is something we don’t see too much of in the demo, but, again, it’s as simple as going to the cantina and buying units. How this is going to affect the overall running of the Campaign, and whether or not it’ll have a sway on the plot in any way, isn’t shown.

Entering the Void

The mission choice splits into three. I take Tooth and Nail. The Protoss come into play.

I notice that Jim has pack of fags in his shirt sleeve. The level of detail in the game’s every aspect is ridiculous.protosslevel

Again, the objective’s unique. Get an artifact before the Zerg beat the Protoss in another area of the map. And, again, the level’s so obviously well-balanced. Marauders are the main unit for beating the Protoss Walkers with their grenades. The Zerg-Protoss battle rages at the top of the map, while I fight my way through to the artifact at the bottom.

protosslevel2

The final sequence sees my Marines and Medics faced off against huge Protoss Walkers. It’s spectacular. I don’t want any of this to end.

The Raynor-Kerrigan story gets going properly after this mission. He calls her “darling”. They flirt. “Time’s running out. For all of us,” she says.

I’m just being smug about my upgrades – juggernaut plating and concussion grenades for the Marauders – when, to my horror, a screen pops up and thanks me for playing. I quit out and restart. Obviously.

Two times a charm?

I have to be honest. The second time round I’m more critical. Now I’m au fait with the controls I’m getting constant “additional supply depots required” messages in the base sections. Not enough minerals, I’m told. It feels a little old. But then these training missions are supposed to be left behind by the advancing player, not instantly replayed. Maybe I’m just pissed I can’t go through the full Campaign.

I find new base-building add-ons, ones that train Medics and Marausrers, such as the Tech Lab. Another lets barracks build two units at once.

And yes, I get to play the now-fabled lava level. A timer indicates when the lava will flood low ground. The objective is to collect 8,000 mineral points whiles protecting the SCVs from both the heat and Zerg attack. Ironically, this is the mission that feels most like work, despite the fact it’s visually beautiful. I don’t complete it.

lavalevel

lavalevel2

Gameplay first

There are around 30 missions in the game, we’re told, which has a “critical path” of roughly 19-20. I played through about five missions in four hours – and I’m not the most accomplished RTS player in the world – so that gives you a rough indication of how long it’s going to last.

StarCraft II really is all about the gameplay. I was never frustrated for the wrong reason. So much about what I saw was instantly accessible and pleasing that the chances of this being a “dud” are non-existent in my eyes. Just instant, pleasurable gameplay. The cutscenes are the “right” length to deliver the story, but only those interested will go after more plot. Everyone else will just play.

I saw a technical and presentational polish in Wings of Liberty I have never seen in any other RTS. What I saw, in the main, was amazing. Maybe the core game is merely a refined version of what’s come before, but everything surrounding it – from the slavish determination to make every mission different and recognisable, to those floaty crosses when a Medic heals – really is raising the bar a considerable margin. Giant leaps. Real advancement.

Gameplay first. Not a lie.

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2 Comments

  1. Johnny Cullen

    I want this game.

    Now.

    And I dont have a great PC to run it on nor am I a PC gamer. :(

    #1 6 years ago
  2. endgame

    u don’t even know the specs yet. but that doesn’t matter, i can tell u that blizzard titles work on pretty much any system out there.

    #2 6 years ago

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    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]

  • PS Store Easter sale discounts MGS: Ground Zeroes, Far Cry 4, more

    The Easter Sale is live on the EU PS Store, with Metal Gear Solid 5: Ground Zeroes for less than £10, FIFA 15 Deluxe Edition for £30 and other savings. Some of the PlayStation 3, PS4 and Vita discounts are valid through April 8, other through April 15. PlayStation Plus members can also take an […]

  • Bloodborne video: how to unlock the first shortcut in Old Yharnam

    Here’s a video for Bloodborne players showing a quick way to unlock the first shortcut in Old Yharnam. It also provides a look at things you may have missed in Central Yharnam and The Sewers, courtesy of VaatiVidya. Don’t forget, we have guides posted for the game with more updates coming soon. Bloodborne released in […]

  • Bloodborne issue prevents summons at Vicar Amelia fight

    A Bloodborne bug has prevented players calling on help to take on one of the nasty early bosses. Bloodborne bosses are significantly easier to take down in co-op. Unfortunately, at least one of them is proving difficult to find help for – and not just because not many players have obtained the Small Resonant Bell […]

  • Mass Effect 3 on sale on EU PSN, but not free

    Mass Effect 3 is discounted on the European PSN, but it’s not free. Update 2: The option to add to cart now lets you choose between the free trial or full version. The full version is on sale for £6.49 or £5.84 for PlayStation Plus members. The free trial is of course is still available, […]

  • Elite: Dangerous Race to Elite winners announced, one player makes £10,000

    The winners of Elite: Dangerous’ Race To Elite competition have been announced, with one player receiving the grand prize of £10,000. Back when Elite: Dangerous launched, developer Frontier announced a competition that would award players to first reach Elite rank in trading, exploration, or combat, a prize of £1,000 each. The grand prize – £10,000 […]

  • GTA 5 Online Heists guide: How to make the most money with Special Bonuses and Elite Challenges

    You’re not hitting heists for the good of your health. Here’s how to max cash rewards. Money. GTA Online players love it. Greenbacks are the core of the entire experience, allowing you to buy the best weapons, vehicles and stupid haircuts. Heists, as promised, gives more opportunities than ever to earn serious cash, but once […]

  • PlayStation 4 firmware update 2.50 coming tomorrow

    PlayStation 4 firmware 2.50, codenamed Yukimura, is due for release tomorrow, March 26. Firmware update 2.50 for PlayStation 4 will be launching tomorrow, March 26, Sony has announced. Codenamed Yukimura, the system update is promised to bring suspend/resume feature, trophy sync improvements, accessibility options, and much more. 2.50 has been in beta testing a while […]

  • GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges and more

    Heists aren’t the only addition in GTA Online’s latest DLC – there’s a lot of content that can earn you big RP and cash payouts. GTA 5 Online Heists guide: adversary modes, daily objectives, free roam challenges While heists are the talking point and big payoff after more than a year of waiting, there’s a […]

  • Battlefield Hardline: what’s the best Police sniper rifle?

    What’s the best bolt-action, Police sniper rifle for the Professional class in Battlefield Hardline? Let us help you answer that question. As you’re probably aware, Battlefield Hardline weapons are class specific and faction specific. This makes deciding on a good weapon and loadout much harder than it was in Battlefield 4. Which is where Westie […]

  • Evolve 1.3 patch nerfs Wraith, adjusts Kraken

    Evolve is receiving a new patch that aims to put an end to the Wraith’s dominance. Evolve developer Turtle Rock outlined a few of the changes coming in patch 1.3. The patch brings balance changes to the monsters – mainly the Wraith – as well as other various changes to Hunters’ tools based on player […]

  • Bloodborne: watch the opening 40 minutes

    The opening minutes of Bloodborne really do set the stage for what’s to come. They’ll also help you decide if this game is for you. Arekkz Gaming has captured the first 40 minutes of Bloodborne. Complete with the opening cutscene, and the first few obstacles you’ll face. The video is commentary free, so wear headphones […]

  • YouTube will relaunch livestreaming service with focus on eSports and gaming – report

    According to industry sources, Google is preparing to relaunch YouTube’s livestreaming service with a focus on eSports and gaming. According to anonymous sources speaking to TheDailyDot, Google is planning to bring back YouTube’s livestreaming service. The company is said to have started recruiting around 50 engineers with experience in the field, “a pretty big statement […]

  • I think I’m too old for Final Fantasy 15

    Final Fantasy 15 was nine years in the making – and counting. Are we the same people we were in 2006? Final Fantasy 15: Episode Duscae A demo available for PS4 and Xbox One. Offers a couple of hours of gameplay. More if you jump over the borders. Bundled with Final Fantasy 15 Type-0 and […]

  • New multiplayer mode for Splatoon announced

    Nintendo has sent over three screenshots for Splatoon along with information on the Wii U another of the title’s multiplayer modes. Called Ranked Battle, it keeps track of each player’s online ranking. Splat Zones is one of the additional ways to play online in this mode. It differs from Turf War, which is the main […]

  • 2015 WoW Arena World Championship has a $250,000 prize pool

    Blizzard has announced the WoW Arena World Championship will culminate at BlizzCon 2015. World of Warcraft 3v3 Arena teams from around the globe will compete for spot at the 2015 WoW Arena World Championship and for a share in the $250,000 prize pool. Online qualifiers will be held for North America, Southeast Asia, Australia, New […]

  • The Crew two-hour demo now available in US, tomorrow in the UK

    Ubisoft has announced a free trial of its driving MMO The Crew will be available tomorrow, March 25 in the UK. It’s live today in North America. For current players, the Vintage Car Pack and Vintage Live Update, including a new PvP mode, are now available. The Vintage Car Pack included the Chevrolet Corvette C2 […]

  • Minecraft Mass Effect Mash-Up and Pattern Texture Pack out from today

    A Mass Effect Mash-up pack and the Pattern Texture Pack will release on PlayStation 3, PS4 and Vita today in North America and tomorrow in Europe. The Pattern Texture Pack is also available for Xbox consoles today. The Mass Effect Mash-Up pack contains the Mars Facility from Mass Effect 3 plus textures and craftable items […]

  • The Talos Principle expansion pack Road to Gehenna announced

    An expansion for The Talos Principle has been announced titled Road to Gehenna. The expansion follows the narrative of Uriel, Elohim’s messenger, as he explores a “strange, hidden part of the simulation” on a mission of “mercy and redemption.” Uriel is attempting to free the souls of the damned “at all costs.” Road to Gehenna […]

  • Twitch Plays Pokemon finally catches ‘em all – even the rare Mewtwo

    Twitch Plays Pokemon players have captured all 151 original Pokemon which were included in a modified version of Pokemon Red, and this includes the rare Mewtwo. It took 39 days for Twitch players to catch ‘em all. Have a look at the impressive feat for yourself below. Thanks, Polygon.

  • GameStop will have limited units of Majora’s Mask New 3DS XL back in stock

    Those who missed out on the Limited Edition Majora’s Mask New 3DS XL will have another opportunity to purchase it outside of eBay. Tomorrow only, GameStop stores in the United States will have four units in stock, according to and internal memo sent to Kotaku. This is every store in the country, and again, only […]

  • Second phase of Fortnite closed Alpha launches today

    Fortnite’s second closed Alpha test will go live this afternoon, according to the official website. Those currently participating will have until April 14 to test the online aspects for 12 hours per day (noon -12am EDT). All progress from the previous Alpha test will be wiped, and other changes are listed in the patch notes. […]